====== Skills Quick Reference ====== Here, you can find the most frequently used information about Skills to help you play the game. If you find that you need more detailed rules, check out the [[system:skills|Main Skills Page]]. \\ ===== Test Guide ===== Every Skill uses 2 related Traits, as listed in its Skill Chart. Whichever has the higher rank is your "Dominant Trait" for that Skill. When making a Skill test, start by rolling 10 D10s. Every die that rolls lower than your Dominant Trait increases your Skill rank by +1. The modified Skill rank is your score for the test. * For example, the related Traits for Stealth are Acuity and Agility. If you have Acuity 5 and Agility 3, your Dominant Trait is 5. This means, when you roll dice for Stealth, each die rolling less than 5 (4 or less) modifies your Stealth by +1 for that test. * Continuing this example, if you have a Stealth rank of 7 and 4 dice rolled lower than your Dominant Trait, then your score for the test is 7+4 = 11 **__When making a Skill test:__** * Remember that your Traits represent your fundamental strengths and weaknesses, while Skills represent your training and expertise. Both are combined to give your final test score. * First, find your rank in the **Skill** you want to use, then roll that many D6 dice. (a D6 is a six-sided die) For example, if you have 5 ranks in the Skill, roll 5 D6 dice. * Compare your dice results with the table below and add up your AP score. * Next, find the related **Traits** for the Skill you are using In the "Skills and Related Traits" list below. * Check your rank in those Traits and find whichever is higher. This is your Dominant Trait for that Skill. * Gain bonus AP equal to your Dominant Trait rank. This is called your Trait bonus. * Finally, total up your dice results with your Trait bonus. * This is your final AP score for the test. \\ __Example:__ Steve is making a Mech Lore test to repair his truck. Don't ask. * His rank in Mech Lore is 6, so he rolls 6 dice and gets the results: 1, 2, 3, 4, 5, 6. * Looking at the table, we see that the results of 1-3 earn no bonus, but the 4 and 5 grant +1AP each, while the 6 gives +2AP for a total of (0 + 0 + 0 + 1 + 1 + 2) = 4AP. * Steve now checks the related **Traits** for Mech Lore and finds these are **Acuity** or **Resolve** (whichever is higher). * His **Acuity Trait** is higher at rank 5, so he adds +5AP to the test as his Trait bonus. * Totaling up his dice results (4AP) and his Trait bonus (5AP), Steve ends with (4 + 5) = 9AP. * 9AP is Steve's final score for the Mech Lore test. \\ \\ ^ Dice Results ||||||| | | | | | | | | ^ D6 result: | 1 | 2 | 3 | 4 | 5 | 6 | | | | | | | | | ^ Score: | 0 | 0 | 0 | +1AP | +1AP | +2AP | | | | | | | | | | | | | | | | | (//"AP" stands for "Action Points" - the more you get, the better you do//) \\ \\ \\ ^ __**Academic Skills**__ || ^ __Skills__ ^ __Traits Used__ ^ | | | | | | | **Bio Lore** | **Acuity or Resolve** | | | | | **Chem Lore** | **Acuity or Resolve** | | | | | **Tech Lore** | **Acuity or Resolve** | | | | \\ ^ __**Combat Skills**__ || ^ __Skills__ ^ __Traits Used__ ^ | | | | | | | **High-Caliber Combat** | **Acuity or Agility** | | | | | **Rapid-Fire Combat** | **Acuity or Strength** | | | | | **Special Weapon Combat** | **Agility or Strength** | | | | \\ ^ __**General Skills**__ || ^ __Skills__ ^ __Traits Used__ ^ | | | | | | | **Awareness** | **Acuity or Resolve** | | | | | **Social** | **Resolve or Vigor** | | | | | **Stealth** | **Agility or Resolve** | | | | | **Endurance** | **Strength or Vigor** | | | | \\ ^ __**Talent Skills**__ || ^ __Skills__ ^ __Traits used__ ^ | | | | | | | **Actor** | **Resolve or Vigor** | | | | | **Artist** | **Acuity or Agility** | | | | | **Chef** | **Resolve or Vigor** | | | | | **Dancer** | **Agility or Resolve** | | | | | **Magician** | **Acuity or Agility** | | | | | **Musician** | **Resolve or Agility** | | | | | **Vocalist** | **Resolve or Vigor** | | | | \\ \\ [[gameplay:quick_reference_guide:skills|Back to Top]] \\ \\ ===== Skill Charts ===== Skill charts represent all the information you need to use skills in one place. Here you can find: * The uses of each Skill * The Related Traits of each Skill, used for Trait bonuses (remember that only the highest one is used) and a brief description of each Trait. * The related Augs for each Skill and a brief description of each Aug. \\ \\ \\ | | | | | | | | ^ __**Bio Lore Skill**__ ||| | | | | ^ __Skill Uses__ ||| | | | | | __Physiology__\\ (Analyze vital state) | __Heal__\\ (Restore HP over time) | __Harm__\\ (Drain HP over time) | | | | | | __Nanology__\\ (Analyze IRIS state) | __Energize__\\ (Restore Stamina over time) | __Exhaust__\\ (Drain Stamina over time) | | | | | | __Toxicology__\\ (Analyze toxicity) | __Reconstruction__\\ (Add IRIS / Heal Conditions) | __Deconstruction__\\ (Remove IRIS / Cause Conditions) | | | | | | | | | | | | | ^ __Bio Lore Related Traits__ ||| | | | | ^ **Acuity Trait** | __The Acuity Trait improves:__\\ Surprise bonus.\\ (Attacking unaware enemies) | __Per rank of Acuity:__\\ +1AP Surprise Bonus | | | | | ^ **Resolve Trait** | __The Resolve Trait improves__\\ Max Stamina,\\ Max Spend per round\\ Stamina Regen per day. | __Per rank of Resolve:__\\ +5 Max Stamina\\ +1 Stamina Spend per turn\\ +1 Stamina Regen per day | | | | | | | | | | | | | ^ __Bio Lore Augs__ ||| | | | | ^ **Nanometrics Aug** | __The Nanometrics Aug:__\\ Use your IRIS to analyze\\ or influence a target's\\ IRIS remotely. | __Abilities gained:__\\ - Identify Augs remotely\\ - Scan max / current Stamina\\ Drain / Energize remotely\\ - Repair / Inflict\\ Conditions remotely. | | | | | ^ **Pharmacy Aug** | __The Nanometrics Aug:__\\ Use your IRIS to convert\\ raw Dust or Bar into\\ medical supplies | __Abilities gained:__\\ - Create Stimshots\\ - Create Medpacks\\ (Dust, Bar or Medic Bag required) | | | | | ^ **Physiometrics Aug** | __The Physiometrics Aug:__\\ Use your IRIS to analyze\\ or influence target's\\ physiology remotely. | __Abilities gained:__\\ - Diagnose remotely\\ Scan max / current Health\\ - Heal remotely\\ - Harm remotely | | | | | \\ \\ \\ \\ \\ | | | | | | | | ^ __**Chem Lore Skill**__ ||| | | | | ^ __Skill Uses__ ||| | | | | | __Material knowledge__\\ (Identify materials) | __Catalyze__\\ (Improve chemicals)\\ (Requires Chem Bag) | __Reinforce__\\ (Improve Materials)\\ (Requires Chem Bag) | | | | | | __Chem Knowledge__\\ (Identify chemicals) | __Neutralize__\\ (Make Chemicals inert)\\ (Requires Chem Bag) | __Degrade__\\ (Decompose materials)\\ (Requires Chem Bag) | | | | | | __Analysis__\\ (Identify material or\\ chemical properties) | __Formulation__\\ (Craft Chems / munitions\\ using Chemist Bag) | | | | | | | | | | | | | | ^ __Chem Lore Related Traits__ ||| | | These Traits grant +1AP per rank\\ when using Chem Lore\\ (highest Trait only) | | ^ **Acuity Trait** | __The Acuity Trait improves:__\\ Surprise bonus.\\ (Attacking unaware enemies) | __Per rank of Acuity:__\\ +1AP Initiative bonus for\\ Awareness and Surprise | | | | | ^ **Resolve Trait** | __The Resolve Trait improves__\\ Max Stamina,\\ Max Spend per round\\ Stamina Regen per day. | __Per rank of Resolve:__\\ +5 Max Stamina\\ +1 Stamina Spend per turn\\ +1 Stamina Regen per day | | | | | | | | | | | | | ^ __Chem Lore Augs__ ||| | | | | ^ **Reconstruction Aug** | __The Reconstruction Aug:__\\ Use your IRIS to analyze\\ Chemicals or Materials\\ and manipulate their\\ shape or integrity by touch.\\ __Chem Lore extended action__ | __Abilities gained:__\\ - Analyze Chems by touch\\ - Analyze Materials by touch\\ - Reinforce / Degrade by touch\\ - Reshape, mix and separate\\ substances by touch | | | | | ^ **Reaction Aug** | __The Reaction Aug:__\\ Use your IRIS to analyze\\ Chemicals or Materials\\ and manipulate their\\ molecular structure\\ by touch.\\ __Chem Lore extended action__ | __Abilities gained:__\\ -Analyze Chems by touch\\ -Analyze Materials by touch\\ -Catalyze / Neutralize by touch\\ -Formulate by touch\\ (Formulate still requires raw material) | | | | | ^ **Synthesis Aug** | __The Synthesis Aug:__\\ Use your IRIS to convert raw\\ Dust or Bar into Chem Bag\\ uses by touch. Doubles\\ Chem Bag uses and grants\\ +5AP when crafting munitions,\\ chems or materials.\\ __Chem Lore extended action__ | __Abilities gained:__\\ - Create chemicals\\ - Create munitions\\ - Create weapon oils\\ - Doubles Chem Bag uses\\ - Grants +5AP\\ (Dust, Bar or Chem Bag required) | | | | | | | | | | | | | \\ \\ \\ \\ \\ | | | | | | | | ^ __**Tech Lore Skill**__ ||| | | | | ^ __Skill Uses__ ||| | | | | | __Mechanic__\\ (Identify or Analyze\\ Hardware activity) | __Repair__\\ (Fix or enhance Hardware) | __Optimize__\\ (Repair or enhance Data) | | | | | | __Technologist__\\ (Identify or Analyze\\ Data activity) | __Sabotage__\\ (Destroy or degrade Hardware) | __Corrupt__\\ (Destroy or degrade Data) | | | | | | | __Manufacture__\\ (Craft Hardware from parts) | __Code__\\ (Create Programs or Data) | | | | | | | | | | | | | ^ __Tech Lore Related Traits__ ||| | | | | ^ **Acuity Trait** | __The Acuity Trait improves:__\\ Surprise bonus.\\ (Attacking unaware enemies) | __Per rank of Acuity:__\\ +1AP Surprise Bonus | | | | | ^ **Resolve Trait** | __The Resolve Trait improves__\\ Max Stamina,\\ Max Spend per round\\ Stamina Regen per day. | __Per rank of Resolve:__\\ +5 Max Stamina\\ +1 Stamina Spend per turn\\ +1 Stamina Regen per day | | | | | | | | | | | | | ^ __Tech Lore Augs__ ||| | | | | ^ **Telepresence Aug** | __The Telepresence Aug:__\\ Use your IRIS to interface\\ with Programs or Data\\ remotely, without tools. | __Abilities gained:__\\ - Use Technologist remotely\\ - Optimize remotely\\ - Corrupt remotely.\\ - Code remotely | | | | | ^ **IDLE Aug**\\ (Iterative Development\\ Loop Extrapolation) | __The IDLE Aug:__\\ Use your IRIS to convert raw\\ Dust or Bar into Bio Bag,\\ Chem Bag or Tech\\ Bag uses and grants +5AP\\ when consuming them.\\ Doubles normal Tech Bag uses. | __Abilities gained:__\\ - Convert 1 Bar into 2\\ Bio Bag Uses\\ - Convert 1 bar into 2\\ Chem Bag uses\\ - Convert 1 Bar into 2\\ Tech Bag uses\\ - Gain +5AP when consuming\\ any Support Bag type | | | | | | | | | | | | | \\ \\ \\ \\ \\ | ||| | ||| ^ __**Special Combat**__ ||| | | | | ^ __Skill uses__ ^^^ | | | | | Melee weapons\\ (Making Attacks) | Hand Grenades\\ (Making attacks) | Unarmed combat\\ (Making Attacks) | | | | | | | | | | | | | ^ __Special Combat Related Traits__ ^^^ | | | | ^ __Strength Trait__ | __Description:__\\ Strength represents\\ your physical power,\\ increasing carry weight\\ and combat ability | __Effect:__\\ +5 Carry Weight per rank | | | | | ^ __Agility Trait__ | __Description:__\\ Agility represents\\ your coordination and\\ swiftness, increasing\\ Speed and combat ability | __Effect:__\\ +5 Speed per rank\\ (+5m move range per turn) | | | | | | | | | | | | | ^ __Special Combat Augs__ ^^^ | | | | ^ **Resonance Aug** | __The Resonance Aug:__\\ Use your IRIS to generate\\ kinetic resonances,\\ enhancing normal Melee\\ or Unarmed attacks\\ and generating resonance\\ waves which can strike\\ from a short distance away. | __Abilities gained:__\\ - Melee and Unarmed\\ Attacks gain +5AP\\ - This bonus can be sacrificed\\ to make Melee or Unarmed\\ Attacks from up to 5m away.\\ - Attacks made from\\ beyond 2m no longer\\ gain the +5AP Point Blank\\ bonus, unless otherwise\\ stated | | | | | | | | | | | | | \\ \\ \\ \\ [[gameplay:quick_reference_guide|Back to Top]]