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character:traits [2018/10/02 11:34] macthane Added section: Making Tests and section: Building Traits |
character:traits [2018/10/24 08:15] (current) macthane [Traits and Passives Table] |
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* Whenever a test is made, you always roll 5 D10 dice, regardless of Skills or Traits. | * Whenever a test is made, you always roll 5 D10 dice, regardless of Skills or Traits. | ||
- | * When making a test with a given Skill, each die that comes up as your best Trait or less is "a success". Rolling too high is "a failure". | + | * All Skills can use 2 different Traits, whichever is higher. Each die that comes up as your best Trait or less is "a success" which gives +2 Score. Rolling too high is "a failure" which does nothing. |
- | * Each successful die gives +2 Score for that test. Failures do nothing. | + | |
* For example: Making a Stealth test requires us to roll dice on either Acuity or Agility | * For example: Making a Stealth test requires us to roll dice on either Acuity or Agility | ||
- | * If our Acuity is 4 and our Agility is 6, then we need to roll 6 or less. This is because 6 is our best Trait rank for the Stealth Skill we are testing on. | + | * If our Acuity is 4 and our Agility is 6, then we need to roll 6 or less and each die that does so gives us +2 Score. This is because 6 is our best Trait rank for the Stealth Skill we are testing on. |
- | * If our 5 dice came up: 1, 4, 7, 9, 0 - We would have a Score of 4. This is because only 2 dice rolled 6 or less and we get +2 per die. 0 is considered to be 10. | + | * If our 5 dice came up: 1, 4, 7, 9, 0 (0 is considered to be 10) and we need to roll 6 or less, we would have a Score of 4. This is because only 2 dice rolled 6 or less and we get +2 per die. |
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* All Traits start at 0 for a new Character. | * All Traits start at 0 for a new Character. | ||
* The maximum rank of any Trait is always 9. This means a die resulting in of 0 or 10 (depending on the dice you use) will always fail, so success cannot ever be guaranteed. | * The maximum rank of any Trait is always 9. This means a die resulting in of 0 or 10 (depending on the dice you use) will always fail, so success cannot ever be guaranteed. | ||
- | * If you have multiple Skills using the same Trait, consider raising the rank of that Trait higher than your others, since it benefits multiple Skills at the same time. | + | * If you have multiple Skills using the same Trait, consider prioritizing that Trait over others, since it benefits multiple Skills at the same time. |
* Alternatively, you can choose the Traits with the best Passive bonuses for your Character. | * Alternatively, you can choose the Traits with the best Passive bonuses for your Character. | ||
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+ | ===== Traits and Passives Table ===== | ||
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+ | <WRAP center table 60%> | ||
+ | |||
+ | ^ Trait ^ Acuity ^ Agility ^ Instinct ^ Resolve ^ Strength ^ | ||
+ | ^ Passive | Perception Range | Move and Initiative | Stamina | Health | Carry | | ||
+ | | | | | | | | | ||
+ | | | | | | | | | ||
+ | | | | | | | | | ||
+ | | 0 | 5m | 15m / +0 | 30 | 30 | 5 | | ||
+ | | 1 | 10m | 20m / +1 | 40 | 40 | 10 | | ||
+ | | 2 | 15m | 25m / +2 | 50 | 50 | 15 | | ||
+ | | 3 | 20m | 30m / +3 | 60 | 60 | 20 | | ||
+ | | 4 | 25m | 35m / +4 | 70 | 70 | 25 | | ||
+ | | 5 | 30m | 40m / +5 | 80 | 80 | 30 | | ||
+ | | 6 | 35m | 45m / +6 | 90 | 90 | 35 | | ||
+ | | 7 | 40m | 50m / +7 | 100 | 100 | 40 | | ||
+ | | 8 | 45m | 55m / +8 | 110 | 110 | 45 | | ||
+ | | 9 | 50m | 60m / +9 | 120 | 120 | 50 | | ||
+ | |||
+ | </WRAP> | ||
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