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        <title>gameplay:stealth</title>
        <link>https://wiki.horizon.earth/gameplay:stealth?rev=1540369394&amp;do=diff</link>
        <description>Stealth

Stealth is the art of avoiding detection. This can take many forms, from blending into a crowd, to reaching a target undetected, to smuggling goods from place to place. Regardless of your motives, the idea is always to get something done without anyone else knowing you've done it. Here we define the uses and limitations of Stealth and how to counter it.</description>
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        <title>character:traits - [Traits and Passives Table] </title>
        <link>https://wiki.horizon.earth/character:traits?rev=1540368907&amp;do=diff</link>
        <description>Characters &gt; Traits

::: Armor
::: Augs
::: Equipment
::: Extensions
::: Skills
::: Traits
::: Weapons

Each Trait offers a Passive bonus to your Character and can also benefit multiple Skills at the same time. These are the most comprehensive bonuses you can get for your Character, but the downside is that these bonuses depend on random dice rolls, making them generally smaller and less dependable than Skills. By contrast, Skills only benefit a single group of actions, but provide larger, guara…</description>
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        <title>character:augs - Added prototype concept for Overdrive and Occulus changes</title>
        <link>https://wiki.horizon.earth/character:augs?rev=1540368225&amp;do=diff</link>
        <description>Characters &gt; Augs

::: Armor
::: Augs
::: Equipment
::: Extensions
::: Skills
::: Traits
::: Weapons

Since the introduction of IRIS so many years ago, many enhancements have been made to it, though the most potent of all these was actually unintended. As an intuitive system, IRIS gained an ever increasing ability to assess its host's strengths, weaknesses and requirements, eventually making the system able to adapt itself autonomously over time. Users of the time began to report that their</description>
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        <title>gameplay:advantage - created, added introduction and initial sections</title>
        <link>https://wiki.horizon.earth/gameplay:advantage?rev=1539434720&amp;do=diff</link>
        <description>Advantage

Advantage is the measure of how favorable a situation is. When one Character is creeping up to ambush another, Advantage uses thematic or situational factors to influence how hard or easy the action will be. If you're tracking down a bounty head, learning about your target and observing their habits will increase your Advantage when you want to make a move, improving your ability to take them down successfully.</description>
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        <title>sidebar - Added Gameplay section: Advantage and alphabetized Gameplay section entries </title>
        <link>https://wiki.horizon.earth/sidebar?rev=1539434338&amp;do=diff</link>
        <description>Introduction

	*  What is Horizon?
	*  Roleplay Guidelines
	*  The Setting
	*  IRIS
	*  Character Creation




Characters

	*  Character Creation
	*  Armor
	*  Augs
	*  Equipment
	*  Extensions
	*  Skills
	*  Traits
	*  Weapons




Gameplay

	*  Advantage
	*  Combat
	*  Corruption
	*  Health and Stamina
	*  Making Tests
	*  Stealth




Story

	*  Backstory
	*  Legends (Fan Fiction)




Sitemap

Sidebar</description>
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        <title>gameplay:vitals - reworded title</title>
        <link>https://wiki.horizon.earth/gameplay:vitals?rev=1539424203&amp;do=diff</link>
        <description>Health and Stamina

Horizon can be a rough place, Stranger. Many dream of a peaceful life, but when sacrifices need to be made, far fewer could agree on who should make them. Ultimately, we all have the same needs. Everything they have is something you don't, and you can more easily take it than make it yourself. Or vice versa. To live and fight another day, you have to be cautious, without missing opportunities. You have to be smart, without drawing attention. You have to choose life, even when…</description>
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        <title>gameplay:health - Section: Death Coma, reworded description again</title>
        <link>https://wiki.horizon.earth/gameplay:health?rev=1539421881&amp;do=diff</link>
        <description>Life and Death

Horizon can be a rough place, Stranger. Many dream of a peaceful life, but when sacrifices need to be made, far fewer could agree on who should make them. Ultimately, we all have the same needs. Everything they have is something you don't, and you can more easily take it than make it yourself. Or vice versa. To live and fight another day, you have to be cautious, without missing opportunities. You have to be smart, without drawing attention. You have to choose life, even when tha…</description>
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        <title>gameplay:tests - added section: Overall Description</title>
        <link>https://wiki.horizon.earth/gameplay:tests?rev=1539164893&amp;do=diff</link>
        <description>Making Tests

Making tests in Horizon: out of the ashes is a fairly simple process once you're used to it, though it may seem complicated at first. To make the best explanation, it's important to first understand how a Character is built and what the different stats are intended to do.</description>
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        <title>character:armor - [Table] </title>
        <link>https://wiki.horizon.earth/character:armor?rev=1538910819&amp;do=diff</link>
        <description>Characters &gt; Armor

::: Armor
::: Augs
::: Equipment
::: Extensions
::: Skills
::: Traits
::: Weapons

The general purpose of armor hasn't changed much in the thousands of years mankind has been fighting itself; it allows one person to outlive another. With the advent of nano-technology, armor has reached a new pinnacle, providing not only direct protection, but a host of other advantages as well, from stealth technology, to enhancing the user's athletics and ability to wield heavy armament.</description>
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