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        <title>system:armory:augs</title>
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        <description>Augs

Augs are special IRIS-based formations within the body that store considerable metabolic energy over time, to be released later as a power source for various potent effects. In contrast to Gear and Devices, Augs are expensive and make considerable demands on the Character's Stamina when used, but offer super-human capabilities in exchange. As part of the Character's own body, Augs cannot easily be stripped away, offering a fighting chance, even in the most desperate of circumstances.</description>
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        <title>system:armory:devices</title>
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        <description>UNDER CONSTRUCTION

Devices

Devices are pieces of equipment used by Characters. Unlike Augs, which offer super-human capabilities, or Gear which focuses on attack and defense, Devices fill a more utilitarian role.

Device Index:

Alkhimov Oscillator

Detector

Fabricated Autonomous Kaleidoscopic Environment

Grapple Line

Mobile Cover Unit

Particulate Imaging Relay

Suppression Field

Target Marker




Alkhimov Oscillator</description>
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        <dc:date>2016-12-31T01:00:35+0000</dc:date>
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        <title>system:armory:gear</title>
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        <description>Gear

Gear represents equipment that a Character can wield or wear, such as weapons and armor. The strengths of Gear are the offensive and defensive potential it can offer, along with its simplicity. Gear can be bought, used, upgraded or discarded at will, so long as the Character can afford it, though lacking the requirements for gear levies significant penalties. For each missing rank in a required Trait or Passive, the Character suffers a -5AP penalty when using that gear.</description>
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        <dc:date>2016-11-19T18:10:13+0000</dc:date>
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        <title>system:armory:main</title>
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        <description>Armory

The Armory holds information on all the equipment employed by Characters and enemies in Horizon: out of the ashes. These items are divided into three main categories, Gear, Devices and Augs.

	*  Gear represents equipment that a Character can weild or wear, such as weapons and armor. The strengths of Gear are the offensive and defensive potential it can offer, along with its simplicity. Gear can be bought, used, upgraded or discarded at will, so long as the Character meets the basic requ…</description>
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