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gameplay:corruption [2018/10/01 16:45] macthane [Triggering Corruption] |
gameplay:corruption [2018/10/01 18:33] (current) macthane [Basics of Corruption (W.I.P.)] |
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- | === Basics of Corruption (W.I.P.) === | + | ==== Basics of Corruption ==== |
Every Character will have some amount of Corruption, so don't be concerned that your brand new Character will go Feral any time soon, unless you're going really crazy with your Character's IRIS. Specifically, this includes any bonuses to your Character's Traits, Augs or Skills you enhance your Character with. As you play, any further Trait ranks, Skill ranks and Augs you buy will also increase Corruption, so be cautious with your choices. Weapons, Armor, Equipment and Extensions have no impact on Corruption. | Every Character will have some amount of Corruption, so don't be concerned that your brand new Character will go Feral any time soon, unless you're going really crazy with your Character's IRIS. Specifically, this includes any bonuses to your Character's Traits, Augs or Skills you enhance your Character with. As you play, any further Trait ranks, Skill ranks and Augs you buy will also increase Corruption, so be cautious with your choices. Weapons, Armor, Equipment and Extensions have no impact on Corruption. | ||
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In certain circumstances, such as emotionally charged events or extreme danger, your Corruption may be "triggered" as the IRIS attempts to influence you in your vulnerable state. | In certain circumstances, such as emotionally charged events or extreme danger, your Corruption may be "triggered" as the IRIS attempts to influence you in your vulnerable state. | ||
* When, where and how often Corruption triggers is entirely at the Director's discretion, provided there is reasonable cause, as described in the [[gameplay:corruption#corruption_table|Corruption Table]] below. Whenever Corruption triggers, the Director may make secret tests for each affected Character to see if or when Corruption Breaks. As a general rule, Characters who have already succumbed to corruption once or twice in a given session should probably be allowed to avoid further instances without testing. | * When, where and how often Corruption triggers is entirely at the Director's discretion, provided there is reasonable cause, as described in the [[gameplay:corruption#corruption_table|Corruption Table]] below. Whenever Corruption triggers, the Director may make secret tests for each affected Character to see if or when Corruption Breaks. As a general rule, Characters who have already succumbed to corruption once or twice in a given session should probably be allowed to avoid further instances without testing. | ||
- | * The Director is not obligated to make Players aware that Corruption has triggered. They may simply face Players with a given situation and ask how their Characters respond. Your decisions determine what form your Corruption takes. | + | * The Director is not obligated to make Players aware that Corruption has triggered. They may simply face Players with a given situation and ask how their Characters respond. Your decisions determine what form your Corruption takes. Don't be careless. |
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* **Resolution**: Approaching the issue directly, looking for an expedient solution or focusing on the greater objective. | * **Resolution**: Approaching the issue directly, looking for an expedient solution or focusing on the greater objective. | ||
* //Corrupted into **Fixation**:// The Character takes undue risks and makes excessive sacrifices in pursuing the most direct solution possible. | * //Corrupted into **Fixation**:// The Character takes undue risks and makes excessive sacrifices in pursuing the most direct solution possible. | ||
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+ | ==== Handling Corruption ==== | ||
+ | Each round your Character is affected by Corruption, you or the Director begins by making an Endurance roll. These scores are added cumulatively until the total equals or beats the Character's corruption level, at which point the Corruption ends. Until then, you have to deal with the effects of Corruption on your Character. Generally, your actions decide what happens without you needing to explicitly "select" one option: | ||
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+ | * **Obey Corruption**: You take action which continues on the path of your current Corruption. This gives bonuses to your actions for 1 round or 1 minute, but raises your Corruption by 1 each time you do so. | ||
+ | * **Embrace Corruption**: You actively abandon yourself to the Corruption, consumed by fear, drunk with greed, blinded by obsession. This gives double bonuses to your actions for 1 round or 1 minute, but raises your Corruption by 2 each round until Corruption Breaks on its own. This choice cannot be revoked once committed to. | ||
+ | * **Resist Corruption**: You take action which defies the will of your IRIS. This can include inaction. This gives bonuses to your Endurance test for the round, but inflicts penalties on any other actions you take. Your Corruption will not increase during rounds you Resist. | ||
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+ | ==== Corruption Table ==== | ||
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+ | <WRAP table center 90%> | ||
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+ | ^ Corruption Level ^ Common Triggers ^ Obey ^ Embrace ^ Resist ^ | ||
+ | | | | | | | | ||
+ | | | | | | | | ||
+ | | 50 | Death Coma / Blackout | +2 to Obedient actions | +4 for Obedient actions | +2 for Breaking Corruption | | ||
+ | | ::: | ::: | -2 for all other actions | -4 for all other actions | -2 for all other actions | | ||
+ | | | | | | | | ||
+ | | | | | | | | ||
+ | | | | | | | | ||
+ | | 60 | Death Coma / Blackout | +4 to Obedient actions | +8 for Obedient actions | +4 for Breaking Corruption | | ||
+ | | ::: | ::: | -4 for all other actions | -8 for all other actions | -4 for all other actions | | ||
+ | | | | | | | | ||
+ | | | | | | | | ||
+ | | | | | | | | ||
+ | | 70 | <Above> + Extreme Trauma | +6 to Obedient actions | +12 for Obedient actions | +6 for Breaking Corruption | | ||
+ | | ::: | ::: | -6 for all other actions | -12 for all other actions | -6 for all other actions | | ||
+ | | | | | | | | ||
+ | | | | | | | | ||
+ | | | | | | | | ||
+ | | 80 | <Above> + Extreme Trauma | +8 to Obedient actions | +16 for Obedient actions | +8 for Breaking Corruption | | ||
+ | | ::: | ::: | -8 for all other actions | -16 for all other actions | -8 for all other actions | | ||
+ | | | | | | | | ||
+ | | | | | | | | ||
+ | | | | | | | | ||
+ | | 90 | <Above> + Below 1/2 Health or Stamina | +10 to Obedient actions | +20 for Obedient actions | +10 for Breaking Corruption | | ||
+ | | ::: | ::: | -10 for all other actions | -20 for all other actions | -10 for all other actions | | ||
+ | | | | | | | | ||
+ | | | | | | | | ||
+ | | | | | | | | ||
+ | | 100 | <Above> + Injury or Stress | Become Feral ||| | ||
+ | | ::: | ::: | ::: | ::: | ::: | | ||
+ | </WRAP> | ||