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gameplay:health [2018/10/13 09:06]
macthane reworded descriptions in section: Death Coma
gameplay:health [2018/10/13 09:11] (current)
macthane Section: Death Coma, reworded description again
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   * Death Coma is initiated by a Character'​s IRIS when they have 0 or less Health.   * Death Coma is initiated by a Character'​s IRIS when they have 0 or less Health.
-  * Characters in Death Coma benefit from Accelerated Healing, but grow weaker as time passes. Once immediately after Death Coma begins and subsequently each day at midnight, make an Endurance test, then add the Score of the test to your normal ​Healing, but lose 10 Stamina in the processThis is **not** optional.+  * Characters in Death Coma benefit from Accelerated Healing, but grow weaker as time passes. Once immediately after Death Coma begins and subsequently each day at midnight, make an Endurance test. Add the Score of the test to your Natural ​Healing ​and gain the total as HealthLose 10 Stamina whenever this occurs.
   * Characters who have 0 Stamina or less when the Accelerated Healing test would normally be made do not heal. Each day at midnight they lose Health and Stamina. The Health lost is 10 - Resolve (RES). The Stamina lost is 10 - Instinct (INS)   * Characters who have 0 Stamina or less when the Accelerated Healing test would normally be made do not heal. Each day at midnight they lose Health and Stamina. The Health lost is 10 - Resolve (RES). The Stamina lost is 10 - Instinct (INS)
   * A Character may also crawl or slowly swim away from imminent danger, as their IRIS attempts to preserve the host. If the Director deems movement possible, the Character may move up to their Agility (AGI) Trait in meters each round. They lose 1 Stamina for each meter traveled. ​   * A Character may also crawl or slowly swim away from imminent danger, as their IRIS attempts to preserve the host. If the Director deems movement possible, the Character may move up to their Agility (AGI) Trait in meters each round. They lose 1 Stamina for each meter traveled. ​