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gameplay:health [2018/10/13 08:58]
macthane Tweaked descriptions and formatting slightly for sections: Health, Death Coma and True Death
gameplay:health [2018/10/13 09:11] (current)
macthane Section: Death Coma, reworded description again
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   * Death Coma is initiated by a Character'​s IRIS when they have 0 or less Health.   * Death Coma is initiated by a Character'​s IRIS when they have 0 or less Health.
-  * Characters in Death Coma benefit from Accelerated Healing, but grow weaker as time passes. ​Each day at midnight, make an Endurance test, then add the Score of the test to your normal ​Healing, but lose 10 Stamina ​in the process. This is **not** optional+  * Characters in Death Coma benefit from Accelerated Healing, but grow weaker as time passes. ​Once immediately after Death Coma begins and subsequently each day at midnight, make an Endurance test. Add the Score of the test to your Natural ​Healing ​and gain the total as Health. Lose 10 Stamina ​whenever this occurs
-  * Characters ​with 0 Stamina or less do not heal, and instead **lose** Health each day at midnight. The amount ​lost is 10 - Resolve (RES).+  * Characters ​who have 0 Stamina or less when the Accelerated Healing test would normally be made do not heal. Each day at midnight ​they lose Health and Stamina. The Health ​lost is 10 - Resolve (RES). ​The Stamina lost is 10 - Instinct (INS)
   * A Character may also crawl or slowly swim away from imminent danger, as their IRIS attempts to preserve the host. If the Director deems movement possible, the Character may move up to their Agility (AGI) Trait in meters each round. They lose 1 Stamina for each meter traveled. ​   * A Character may also crawl or slowly swim away from imminent danger, as their IRIS attempts to preserve the host. If the Director deems movement possible, the Character may move up to their Agility (AGI) Trait in meters each round. They lose 1 Stamina for each meter traveled. ​
   * As you enter Death Coma, you may choose a Final Act. Any action you take is considered Embracing Corruption, but the specific form Corruption takes will reflect your choice of action as normal. Each round you continue to Embrace Corruption, Death Coma is delayed, you lose 10 Stamina and your Corruption increases until you either submit or go Feral. When you accept your fate, or if you don't wish to Embrace Corruption, take no further action and enter Death Coma as normal. For more details on Embracing Corruption, see the [[gameplay:​corruption|Corruption]] Page.   * As you enter Death Coma, you may choose a Final Act. Any action you take is considered Embracing Corruption, but the specific form Corruption takes will reflect your choice of action as normal. Each round you continue to Embrace Corruption, Death Coma is delayed, you lose 10 Stamina and your Corruption increases until you either submit or go Feral. When you accept your fate, or if you don't wish to Embrace Corruption, take no further action and enter Death Coma as normal. For more details on Embracing Corruption, see the [[gameplay:​corruption|Corruption]] Page.