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gameplay:stamina [2018/10/13 09:46] macthane removed |
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- | ====== Stamina ====== | ||
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- | * Characters have Stamina, displayed as a number. | ||
- | * When you activate Augs or make certain tests, such as during Death Coma, Stamina is spent to do so. | ||
- | * Stamina recovers by a small amount each day at midnight. This is called Natural Recovery. | ||
- | * Maximum Stamina and Natural Recovery can be improved by raising a Character's Instinct (INS) Trait. | ||
- | * When a Character has 0 or less Stamina, they suffer Blackout. During Blackout they have very limited actions, similar to Death Coma. | ||
- | * Once, immediately after Blackout begins and subsequently each day at midnight, the Character rolls an Endurance test and adds the score to their Naturaly Recovery, then gains the total as Stamina. | ||
- | * At any point during Blackout, including the moment it begins, your may choose a Final Act. (paste in rules for Final Act here) | ||
- | * If at any time you have 0 or less Health, your condition defaults to Death Coma and the rules for Blackout are ignored. See the [[gameplay:vitals#death_coma|Death Coma]] section for details. |