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system:armory:augs [2016/12/13 17:54] schrodinger [Augs] |
system:armory:augs [2017/02/27 22:32] (current) schrodinger [Advanced Augs] |
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* //Gain bonus AP according to the Character's rank in the Grit Passive.// | * //Gain bonus AP according to the Character's rank in the Grit Passive.// | ||
- | * Grit can be activated instantly at any time that does not conflict with another Player's or NPC's turn. This immediately allows the Character to act with whatever AP are offered by Grit, but no Skill tests may be rolled outside the Character's normal turn. Augs may be activated as normal until all Grit AP are consumed, but are still limited by their normal per-turn usage limit, if applicable. | + | * Grit can be activated instantly at any time that does not conflict with another Player's or NPC's turn. This immediately allows the Character to act with whatever AP are offered by Grit, but remember that __no dice may be rolled outside the Character's normal turn and a given Skill may only be used once per round.__ Augs may be activated as normal until all Grit AP are consumed, but are still restricted to their normal per-turn usage limit, if applicable. |
* **Costs Stamina for each activation. Limit once per round. See the [[System:traits|Traits]] section for details.** | * **Costs Stamina for each activation. Limit once per round. See the [[System:traits|Traits]] section for details.** | ||
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* //The Character performs a powerful leap or lunge.// | * //The Character performs a powerful leap or lunge.// | ||
- | * Calculate movement, spend AP and apply penalties to other actions as though the Character were running to the destination. | + | * When Leaping, Calculate movement distance, spend movement AP and apply penalties as though the Character were running to the destination. |
* Only the normal restriction of being on the ground is removed. See the [[System:traits|Traits]] section for details. | * Only the normal restriction of being on the ground is removed. See the [[System:traits|Traits]] section for details. | ||
* **Costs 5 Stamina per Leap.** | * **Costs 5 Stamina per Leap.** | ||
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* An automatic success may be purchased at the Director's discretion, provided the Character can pay the full Stamina cost and the number of required rolls does not exceed the limit of the Overdrive. | * An automatic success may be purchased at the Director's discretion, provided the Character can pay the full Stamina cost and the number of required rolls does not exceed the limit of the Overdrive. | ||
- | * **Limited Overdrive:** //Carry 6 + Acuity 4// - The Overdrive May only be used for one action per turn. Limited to a 2-roll Sustained Action. Costs 10 Stamina per roll. | + | * **Limited Overdrive:** //Strength 4 -or- Speed 4 + Acuity 4// - The Overdrive May only be used for one action per turn. Limited to a 2-roll Sustained Action. Costs 10 Stamina per roll. |
- | * **Standard Overdrive:** //Carry 8 + Acuity 5// - The Overdrive may only be used for one action per turn. Limited to a 3-roll Sustained Action. Costs 7 Stamina per roll. | + | * **Standard Overdrive:** //Strength 6 -or- Speed 6 + Acuity 5// - The Overdrive may only be used for one action per turn. Limited to a 3-roll Sustained Action. Costs 7 Stamina per roll. |
- | * **Advanced Overdrive:** //Carry 10 + Acuity 6// - The Overdrive may only be used for one action per turn. No roll limit. Costs 7 Stamina per roll. | + | * **Advanced Overdrive:** //Strength 8 -or- Speed 8 + Acuity 6// - The Overdrive may only be used for one action per turn. No roll limit. Costs 7 Stamina per roll. |
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* //A heavy modification of the standard energy-storing lattice used for Stamina, this variant channels large volumes of energy over a short time, dumping it in a massive burst through elecrodes woven into the surface of the user's skin. Usually employed as a weapon, best results are achieved by contacting the user's bare skin to the enemy. It's popularity is well justified among those needing a subtle tool of assassination.// | * //A heavy modification of the standard energy-storing lattice used for Stamina, this variant channels large volumes of energy over a short time, dumping it in a massive burst through elecrodes woven into the surface of the user's skin. Usually employed as a weapon, best results are achieved by contacting the user's bare skin to the enemy. It's popularity is well justified among those needing a subtle tool of assassination.// | ||
- | * When making an Unarmed attack, the Character may activate the Shock Matrix to gain a significant damage bonus. | + | * When making an Unarmed or Melee attack, the Character may activate the Shock Matrix to gain a significant damage bonus. |
* The damage is affected by armor as normal, including Natural Armor. | * The damage is affected by armor as normal, including Natural Armor. | ||
* The Matrix recharges naturally over time as it draws energy from the Character's body. This requires no action on the Character's part but cannot be accelerated. | * The Matrix recharges naturally over time as it draws energy from the Character's body. This requires no action on the Character's part but cannot be accelerated. | ||
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* Discharge locations cannot be changed after purchase. | * Discharge locations cannot be changed after purchase. | ||
- | * **Standard Shock Matrix** //- Requires Acuity 9 + Vigor 6 ----- Costs 15k// | + | * **Advanced Shock Matrix** //- Requires Acuity 9 + Vigor 6 ----- Costs 15k// |
* Adds 200 damage to an unarmed attack. | * Adds 200 damage to an unarmed attack. | ||
* Recharges and can be used every round of combat or every 30 seconds. | * Recharges and can be used every round of combat or every 30 seconds. |