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system:armory:augs [2016/12/13 17:54]
schrodinger [Augs]
system:armory:augs [2017/02/27 22:32] (current)
schrodinger [Advanced Augs]
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     * //Gain bonus AP according to the Character'​s rank in the Grit Passive.//     * //Gain bonus AP according to the Character'​s rank in the Grit Passive.//
-      * Grit can be activated instantly at any time that does not conflict with another Player'​s or NPC's turn. This immediately allows the Character to act with whatever AP are offered by Grit, but no Skill tests may be rolled outside the Character'​s normal turn. Augs may be activated as normal until all Grit AP are consumed, but are still limited by their normal per-turn usage limit, if applicable. ​+      * Grit can be activated instantly at any time that does not conflict with another Player'​s or NPC's turn. This immediately allows the Character to act with whatever AP are offered by Grit, but remember that __no dice may be rolled outside the Character'​s normal turn and a given Skill may only be used once per round.__ Augs may be activated as normal until all Grit AP are consumed, but are still restricted to their normal per-turn usage limit, if applicable. ​
       * **Costs Stamina for each activation. Limit once per round. See the [[System:​traits|Traits]] section for details.**       * **Costs Stamina for each activation. Limit once per round. See the [[System:​traits|Traits]] section for details.**
  
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   * //The Character performs a powerful leap or lunge.//   * //The Character performs a powerful leap or lunge.//
-    * Calculate movement, spend AP and apply penalties ​to other actions ​as though the Character were running to the destination.+    * When Leaping, ​Calculate movement ​distance, spend movement ​AP and apply penalties as though the Character were running to the destination.
     * Only the normal restriction of being on the ground is removed. See the [[System:​traits|Traits]] section for details.     * Only the normal restriction of being on the ground is removed. See the [[System:​traits|Traits]] section for details.
     * **Costs 5 Stamina per Leap.**     * **Costs 5 Stamina per Leap.**
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     * An automatic success may be purchased at the Director'​s discretion, provided the Character can pay the full Stamina cost and the number of required rolls does not exceed the limit of the Overdrive.     * An automatic success may be purchased at the Director'​s discretion, provided the Character can pay the full Stamina cost and the number of required rolls does not exceed the limit of the Overdrive.
  
-  * **Limited Overdrive:​** //Carry 6 + Acuity 4// -  The Overdrive May only be used for one action per turn. Limited to a 2-roll Sustained Action. Costs 10 Stamina per roll.+  * **Limited Overdrive:​** //Strength 4 -or- Speed 4 + Acuity 4// -  The Overdrive May only be used for one action per turn. Limited to a 2-roll Sustained Action. Costs 10 Stamina per roll.
  
-  * **Standard Overdrive:​** //Carry 8 + Acuity 5// - The Overdrive may only be used for one action per turn. Limited to a 3-roll Sustained Action. Costs 7 Stamina per roll.+  * **Standard Overdrive:​** //Strength 6 -or- Speed 6 + Acuity 5// - The Overdrive may only be used for one action per turn. Limited to a 3-roll Sustained Action. Costs 7 Stamina per roll.
  
-  * **Advanced Overdrive:​** //Carry 10 + Acuity 6// - The Overdrive may only be used for one action per turn. No roll limit. Costs 7 Stamina per roll.+  * **Advanced Overdrive:​** //Strength 8 -or- Speed 8 + Acuity 6// - The Overdrive may only be used for one action per turn. No roll limit. Costs 7 Stamina per roll.
  
  
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   * //A heavy modification of the standard energy-storing lattice used for Stamina, this variant channels large volumes of energy over a short time, dumping it in a massive burst through elecrodes woven into the surface of the user's skin. Usually employed as a weapon, best results are achieved by contacting the user's bare skin to the enemy. It's popularity is well justified among those needing a subtle tool of assassination.//​   * //A heavy modification of the standard energy-storing lattice used for Stamina, this variant channels large volumes of energy over a short time, dumping it in a massive burst through elecrodes woven into the surface of the user's skin. Usually employed as a weapon, best results are achieved by contacting the user's bare skin to the enemy. It's popularity is well justified among those needing a subtle tool of assassination.//​
-  * When making an Unarmed attack, the Character may activate the Shock Matrix to gain a significant damage bonus.+  * When making an Unarmed ​or Melee attack, the Character may activate the Shock Matrix to gain a significant damage bonus.
   * The damage is affected by armor as normal, including Natural Armor.   * The damage is affected by armor as normal, including Natural Armor.
   * The Matrix recharges naturally over time as it draws energy from the Character'​s body. This requires no action on the Character'​s part but cannot be accelerated.   * The Matrix recharges naturally over time as it draws energy from the Character'​s body. This requires no action on the Character'​s part but cannot be accelerated.
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     * Discharge locations cannot be changed after purchase.     * Discharge locations cannot be changed after purchase.
  
-  * **Standard ​Shock Matrix** //- Requires Acuity 9 + Vigor 6 ----- Costs 15k//+  * **Advanced ​Shock Matrix** //- Requires Acuity 9 + Vigor 6 ----- Costs 15k//
     * Adds 200 damage to an unarmed attack.     * Adds 200 damage to an unarmed attack.
     * Recharges and can be used every round of combat or every 30 seconds.     * Recharges and can be used every round of combat or every 30 seconds.