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system:armory:gear [2016/11/29 00:39] schrodinger [Weapon Mods] |
system:armory:gear [2016/12/31 01:00] (current) schrodinger [Gear] |
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====== Gear ====== | ====== Gear ====== | ||
- | Gear represents equipment that a Character can weild or wear, such as weapons and armor. The strengths of Gear are the offensive and defensive potential it can offer, along with its simplicity. Gear can be bought, used, upgraded or discarded at will, so long as the Character meets the basic requirements to use it. | + | Gear represents equipment that a Character can wield or wear, such as weapons and armor. The strengths of Gear are the offensive and defensive potential it can offer, along with its simplicity. Gear can be bought, used, upgraded or discarded at will, so long as the Character can afford it, though lacking the requirements for gear levies significant penalties. For each missing rank in a required Trait or Passive, the Character suffers a -5AP penalty when using that gear. |
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+ | \\ | ||
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+ | **__Gear Index:__** | ||
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+ | **[[system:armory:gear#weapons|Weapons]]** | ||
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+ | * [[system:armory:gear#weapons list|Weapons List]] | ||
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+ | * [[system:armory:gear#weapon mods|Weapon Mods]] | ||
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+ | * [[system:armory:gear#ammunition types|Ammunition Types]] | ||
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+ | \\ | ||
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+ | **[[system:armory:gear#armor|Armor]]** | ||
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+ | * [[system:armory:gear#armor list|Armor List]] | ||
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+ | * [[system:armory:gear#armor mods|Armor Mods]] | ||
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===== Weapons ===== | ===== Weapons ===== | ||
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- | <hidden **__Minigun Mods__** //- Includes all Miniguns and Vulcans// | + | <hidden **__Minigun Mods__** //- Includes all Miniguns and Vulcans//> |
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* **Optimized Magazine** //- Cost: 3k// | * **Optimized Magazine** //- Cost: 3k// | ||
* An Extended Magazine increases the weapon's ammunition capacity by 50%, rounding fractions to the nearest whole number. Increases the weapon's mass by 30%, rounding up to the nearest whole number. | * An Extended Magazine increases the weapon's ammunition capacity by 50%, rounding fractions to the nearest whole number. Increases the weapon's mass by 30%, rounding up to the nearest whole number. | ||
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- | <hidden **__Railgun Mods__** //- Includes all Railguns// | + | <hidden **__Railgun Mods__** //- Includes all Railguns//> |
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* **Camo-Reactive mesh** //- Cost: 4k// | * **Camo-Reactive mesh** //- Cost: 4k// |