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system:armory:gear [2016/12/13 17:45]
schrodinger [Gear]
system:armory:gear [2016/12/31 01:00] (current)
schrodinger [Gear]
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 ====== Gear ====== ====== Gear ======
-Gear represents equipment that a Character can weild or wear, such as weapons and armor. The strengths of Gear are the offensive and defensive potential it can offer, along with its simplicity. Gear can be bought, used, upgraded or discarded at will, so long as the Character ​meets the basic requirements ​to use it.+Gear represents equipment that a Character can wield or wear, such as weapons and armor. The strengths of Gear are the offensive and defensive potential it can offer, along with its simplicity. Gear can be bought, used, upgraded or discarded at will, so long as the Character ​can afford it, though lacking ​the requirements ​for gear levies significant penaltiesFor each missing rank in a required Trait or Passive, the Character suffers a -5AP penalty when using that gear. 
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 +**__Gear Index:​__** 
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 +**[[system:​armory:​gear#​weapons|Weapons]]** 
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 +  * [[system:​armory:​gear#​weapons list|Weapons List]] 
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 +  * [[system:​armory:​gear#​weapon mods|Weapon Mods]] 
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 +  * [[system:​armory:​gear#​ammunition types|Ammunition Types]] 
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 +**[[system:​armory:​gear#​armor|Armor]]** 
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 +  * [[system:​armory:​gear#​armor list|Armor List]] 
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 +  * [[system:​armory:​gear#​armor mods|Armor Mods]] 
  
-**Gear Index:** 
  
-[[system:​armory:​gear#​ 
 ===== Weapons ===== ===== Weapons =====
 Weapons are the primary method of dealing damage in combat, allowing Characters to defeat their foes. Most weapons deal one or more of three main damage types when used: Weapons are the primary method of dealing damage in combat, allowing Characters to defeat their foes. Most weapons deal one or more of three main damage types when used: