Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
system:armory:gear [2016/12/13 17:52]
schrodinger
system:armory:gear [2016/12/31 01:00] (current)
schrodinger [Gear]
Line 1: Line 1:
 ====== Gear ====== ====== Gear ======
-Gear represents equipment that a Character can weild or wear, such as weapons and armor. The strengths of Gear are the offensive and defensive potential it can offer, along with its simplicity. Gear can be bought, used, upgraded or discarded at will, so long as the Character can afford it, though lacking the requirements for gear levies significant penalties. For each missing rank in a required Trait or Passive, the Character suffers a -5AP penalty when using that gear.+Gear represents equipment that a Character can wield or wear, such as weapons and armor. The strengths of Gear are the offensive and defensive potential it can offer, along with its simplicity. Gear can be bought, used, upgraded or discarded at will, so long as the Character can afford it, though lacking the requirements for gear levies significant penalties. For each missing rank in a required Trait or Passive, the Character suffers a -5AP penalty when using that gear.
  
 \\ \\