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| - | ====== Armory ====== | ||
| - | The Armory holds information on all the gear used by Characters and enemies in Horizon: out of the ashes. Gear is divided into two main categories, **Equips** and **Augs**. Equips are items that a Character can pick up, put down, wear or take off. Augs are special IRIS-based formations within the body offering special capabilities at the cost of Stamina when they are used. | ||
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| - | **Interim full armory access** \\ | ||
| - | {{ :system:hoota_armory_v1.1.pdf |}} | ||
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| - | ===== Weapons ===== | ||
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| - | Weapons are the primary method of dealing damage in combat, allowing Characters to defeat their foes. Most weapons deal one or more of three main damage types when used: | ||
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| - | * **Lethal damage** which directly __reduces enemy Health__ when making attacks. | ||
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| - | * **AP damage** which __reduces enemy AP in their next turn__ for each attack made. | ||
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| - | * **Stamina damage** which __drains enemy Stamina until they recover it__, and can render a target unconscious if their Stamina is depleted. | ||
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| - | These special effects simulate attacks which can unbalance, knock down, or tranquilize a target, restricting their actions and in some cases disabling them completely. There are also several weapon [[system:armory#weapon_mods|modifications]] and alternative [[system:armory#ammunition_types|ammunition]] loads which grant various benefits. Please see their respective sections below for details. | ||
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| - | Each **Equip** or **Aug** requires a given level of the **Carry** or **Acuity** passives to equip. Characters who do not meet the requirement may still attempt to use the item, but will suffer a __penalty of -5AP per missing point in the required Passives__ each round. Augs cannot be installed if the requirements are not met. ( see the **[[system:traits#trait_map|Trait Map]]** for details on Passives) **Armor, mods and ammo types are currently under construction, more soon!** | ||
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| - | ==== Weapons List ==== | ||
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| - | <hidden **Carry Zero**> | ||
| - | * {{:system:carry0_v1-1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry One**> | ||
| - | * {{:system:carry1_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Two**> | ||
| - | * {{:system:carry2_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Three**> | ||
| - | * {{:system:carry3_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Four**> | ||
| - | * {{:system:carry4_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Five**> | ||
| - | * {{:system:carry5_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Six**> | ||
| - | * {{:system:carry6_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Seven**> | ||
| - | * {{:system:carry7_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Eight**> | ||
| - | * {{:system:carry8_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Nine**> | ||
| - | * {{:system:carry9_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Ten**> | ||
| - | * {{:system:carry10_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | \\ | ||
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| - | ==== Ammunition Types ==== | ||
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| - | ==== Weapon Mods ==== | ||
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| - | ===== Armor ===== | ||
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| - | ==== Armor List ==== | ||
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| - | ==== Armor Mods ==== | ||
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| - | ===== Devices ===== | ||
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| - | ===== Augs ===== | ||
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| - | <nspages roleplay:system -subns -simpleList -hideNoSubns -hideNoPages> | ||
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