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system:armory [2016/11/17 10:32]
schrodinger [Weapon Mods]
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-====== Armory ====== 
-The Armory holds information on all the gear used by Characters and enemies in Horizon: out of the ashes. Gear is divided into two main categories, **Equips** and **Augs**. Equips are items that a Character can pick up, put down, wear or take off. Augs are special IRIS-based formations within the body offering special capabilities at the cost of Stamina when they are used. 
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-**Interim full armory access** \\ 
-{{ :​system:​hoota_armory_v1.1.pdf |}} 
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-===== Weapons ===== 
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-Weapons are the primary method of dealing damage in combat, allowing Characters to defeat their foes. Most weapons deal one or more of three main damage types when used: 
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-  * **Lethal damage** which directly __reduces enemy Health__ when making attacks. 
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-  * **AP damage** which __reduces enemy AP in their next turn__ for each attack made. 
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-  * **Stamina damage** which __drains enemy Stamina until they recover it__, and can render a target unconscious if their Stamina is depleted. 
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-These special effects simulate attacks which can unbalance, knock down, or tranquilize a target, restricting their actions and in some cases disabling them completely. There are also several weapon ​ [[system:​armory#​weapon_mods|modifications]] and alternative [[system:​armory#​ammunition_types|ammunition]] loads which grant various benefits. Please see their respective sections below for details. 
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-Each **Equip** or **Aug** requires a given level of the **Carry** or **Acuity** passives to equip. Characters who do not meet the requirement may still attempt to use the item, but will suffer a __penalty of -5AP per missing point in the required Passives__ each round. Augs cannot be installed if the requirements are not met.  ( see the **[[system:​traits#​trait_map|Trait Map]]** for details on Passives) **Armor, mods and ammo types are currently under construction,​ more soon!** 
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-==== Weapons List ==== 
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-<hidden **Carry Zero**> 
-  * {{:​system:​carry0_v1-1.png?​nolink&​600|}} 
-</​hidden>​ 
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-<hidden **Carry One**> 
-  * {{:​system:​carry1_v1.1.png?​nolink&​600|}} 
-</​hidden>​ 
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-<hidden **Carry Two**> 
-  * {{:​system:​carry2_v1.1.png?​nolink&​600|}} 
-</​hidden>​ 
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-<hidden **Carry Three**> 
-  * {{:​system:​carry3_v1.1.png?​nolink&​600|}} 
-</​hidden>​ 
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-<hidden **Carry Four**> 
-  * {{:​system:​carry4_v1.1.png?​nolink&​600|}} 
-</​hidden>​ 
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-<hidden **Carry Five**> 
-  * {{:​system:​carry5_v1.1.png?​nolink&​600|}} 
-</​hidden>​ 
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-<hidden **Carry Six**> 
-  * {{:​system:​carry6_v1.1.png?​nolink&​600|}} 
-</​hidden>​ 
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-<hidden **Carry Seven**> 
-  * {{:​system:​carry7_v1.1.png?​nolink&​600|}} 
-</​hidden>​ 
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-<hidden **Carry Eight**> 
-  * {{:​system:​carry8_v1.1.png?​nolink&​600|}} 
-</​hidden>​ 
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-<hidden **Carry Nine**> 
-  * {{:​system:​carry9_v1.1.png?​nolink&​600|}} 
-</​hidden>​ 
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-<hidden **Carry Ten**> 
-  * {{:​system:​carry10_v1.1.png?​nolink&​600|}} 
-</​hidden>​ 
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-==== Ammunition Types ==== 
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-==== Weapon Mods ==== 
-Weapon Mods are changes that can be made to a weapon in-game. All cost money for materials and also require the services of a competant machinist or mechanic to install. 
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-===== Armor ===== 
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-^Reqirement ^Armor Name ^Armor Points ^Refresh Stam ^Armor / AP ^Mass ^Value | 
-|:::​ |:::​ |:::​ |:::​ |:::​ |:::​ |:::​ | 
-|n/​a |Clothing |0 |n/​a |n/​a |5 |200 | 
-|Carry 1 |Lgt. Composite |15 |2 Stam |7.5 |10 |1k | 
-|Acuity 1 |Soft Layer |20 |5 Stam |4 |12 |1.5k | 
-|Carry 2 |Med. Composite |30 |4 Stam |7.5 |12 |2k | 
-|Acuity 2 |Hybrid Layer |40 |9 Stam |4.44 |15 |2.5k | 
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-^Reqirement ^Armor Name ^Armor Points ^Refresh Stam ^Armor / AP ^Mass ^Value | 
-|Carry 3 |Hvy. Composite |45 |6 |7.5 |15 |3.4k | 
-|Acuity 3 |Advanced Layer |60 |11 |5.45 |18 |4k | 
-|Carry 4 |Fiber Mesh |60 |7 |8.57 |18 |5.8k | 
-|Acuity 4 |Reacti-Gel |80 |12 |6.66 |21 |6.5k | 
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-^Reqirement ^Armor Name ^Armor Points ^Refresh Stam ^Armor / AP ^Mass ^Value | 
-|Carry 5 |Multi Fiber |75 |8 |9.37 |21 |9.2k | 
-|Acuity 5 |Dyna-Gel |100 |14 |7.14 |24 |10k | 
-|Carry 6 |Omni Fiber |90 |8 |11.25 |24 |14k | 
-|Acuity 6 |Intelli-Gel |120 |15 |8 |27 |15k | 
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-^Reqirement ^Armor Name ^Armor Points ^Refresh Stam ^Armor / AP ^Mass ^Value | 
-|Carry 7 | |105 |9 |11.66 |27 |23k | 
-|Acuity 7 | |140 |17 |8.23 |30 |25k | 
-|Carry 8 | |120 |9 |13.33 |30 |34k | 
-|Acuity 8 | |160 |18 |8.88 |33 |40k | 
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-^Reqirement ^Armor Name ^Armor Points ^Refresh Stam ^Armor / AP ^Mass ^Value | 
-|Carry 9 | |135 |10 |13.5 |33 |60k | 
-|Acuity 9 | |180 |21 |8.57 |36 |65k | 
-|Carry 10 | |150 |10 |15 |36 |90k | 
-|Acuity 10 | |200 |22 |9.09 |39 |100K | 
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-==== Armor List ==== 
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-==== Armor Mods ==== 
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-===== Devices ===== 
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-===== Augs ===== 
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-<nspages roleplay:​system -subns -simpleList -hideNoSubns -hideNoPages>​ 
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