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system:armory [2016/11/17 10:32] schrodinger [Weapon Mods] |
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| - | ====== Armory ====== | ||
| - | The Armory holds information on all the gear used by Characters and enemies in Horizon: out of the ashes. Gear is divided into two main categories, **Equips** and **Augs**. Equips are items that a Character can pick up, put down, wear or take off. Augs are special IRIS-based formations within the body offering special capabilities at the cost of Stamina when they are used. | ||
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| - | \\ | ||
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| - | **Interim full armory access** \\ | ||
| - | {{ :system:hoota_armory_v1.1.pdf |}} | ||
| - | \\ | ||
| - | ===== Weapons ===== | ||
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| - | Weapons are the primary method of dealing damage in combat, allowing Characters to defeat their foes. Most weapons deal one or more of three main damage types when used: | ||
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| - | * **Lethal damage** which directly __reduces enemy Health__ when making attacks. | ||
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| - | * **AP damage** which __reduces enemy AP in their next turn__ for each attack made. | ||
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| - | * **Stamina damage** which __drains enemy Stamina until they recover it__, and can render a target unconscious if their Stamina is depleted. | ||
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| - | These special effects simulate attacks which can unbalance, knock down, or tranquilize a target, restricting their actions and in some cases disabling them completely. There are also several weapon [[system:armory#weapon_mods|modifications]] and alternative [[system:armory#ammunition_types|ammunition]] loads which grant various benefits. Please see their respective sections below for details. | ||
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| - | Each **Equip** or **Aug** requires a given level of the **Carry** or **Acuity** passives to equip. Characters who do not meet the requirement may still attempt to use the item, but will suffer a __penalty of -5AP per missing point in the required Passives__ each round. Augs cannot be installed if the requirements are not met. ( see the **[[system:traits#trait_map|Trait Map]]** for details on Passives) **Armor, mods and ammo types are currently under construction, more soon!** | ||
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| - | ==== Weapons List ==== | ||
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| - | <hidden **Carry Zero**> | ||
| - | * {{:system:carry0_v1-1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry One**> | ||
| - | * {{:system:carry1_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Two**> | ||
| - | * {{:system:carry2_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Three**> | ||
| - | * {{:system:carry3_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Four**> | ||
| - | * {{:system:carry4_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Five**> | ||
| - | * {{:system:carry5_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Six**> | ||
| - | * {{:system:carry6_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Seven**> | ||
| - | * {{:system:carry7_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Eight**> | ||
| - | * {{:system:carry8_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Nine**> | ||
| - | * {{:system:carry9_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Ten**> | ||
| - | * {{:system:carry10_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | \\ | ||
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| - | ==== Ammunition Types ==== | ||
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| - | ==== Weapon Mods ==== | ||
| - | Weapon Mods are changes that can be made to a weapon in-game. All cost money for materials and also require the services of a competant machinist or mechanic to install. | ||
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| - | ===== Armor ===== | ||
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| - | ^Reqirement ^Armor Name ^Armor Points ^Refresh Stam ^Armor / AP ^Mass ^Value | | ||
| - | |::: |::: |::: |::: |::: |::: |::: | | ||
| - | |n/a |Clothing |0 |n/a |n/a |5 |200 | | ||
| - | |Carry 1 |Lgt. Composite |15 |2 Stam |7.5 |10 |1k | | ||
| - | |Acuity 1 |Soft Layer |20 |5 Stam |4 |12 |1.5k | | ||
| - | |Carry 2 |Med. Composite |30 |4 Stam |7.5 |12 |2k | | ||
| - | |Acuity 2 |Hybrid Layer |40 |9 Stam |4.44 |15 |2.5k | | ||
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| - | ^Reqirement ^Armor Name ^Armor Points ^Refresh Stam ^Armor / AP ^Mass ^Value | | ||
| - | |Carry 3 |Hvy. Composite |45 |6 |7.5 |15 |3.4k | | ||
| - | |Acuity 3 |Advanced Layer |60 |11 |5.45 |18 |4k | | ||
| - | |Carry 4 |Fiber Mesh |60 |7 |8.57 |18 |5.8k | | ||
| - | |Acuity 4 |Reacti-Gel |80 |12 |6.66 |21 |6.5k | | ||
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| - | ^Reqirement ^Armor Name ^Armor Points ^Refresh Stam ^Armor / AP ^Mass ^Value | | ||
| - | |Carry 5 |Multi Fiber |75 |8 |9.37 |21 |9.2k | | ||
| - | |Acuity 5 |Dyna-Gel |100 |14 |7.14 |24 |10k | | ||
| - | |Carry 6 |Omni Fiber |90 |8 |11.25 |24 |14k | | ||
| - | |Acuity 6 |Intelli-Gel |120 |15 |8 |27 |15k | | ||
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| - | ^Reqirement ^Armor Name ^Armor Points ^Refresh Stam ^Armor / AP ^Mass ^Value | | ||
| - | |Carry 7 | |105 |9 |11.66 |27 |23k | | ||
| - | |Acuity 7 | |140 |17 |8.23 |30 |25k | | ||
| - | |Carry 8 | |120 |9 |13.33 |30 |34k | | ||
| - | |Acuity 8 | |160 |18 |8.88 |33 |40k | | ||
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| - | ^Reqirement ^Armor Name ^Armor Points ^Refresh Stam ^Armor / AP ^Mass ^Value | | ||
| - | |Carry 9 | |135 |10 |13.5 |33 |60k | | ||
| - | |Acuity 9 | |180 |21 |8.57 |36 |65k | | ||
| - | |Carry 10 | |150 |10 |15 |36 |90k | | ||
| - | |Acuity 10 | |200 |22 |9.09 |39 |100K | | ||
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| - | ==== Armor List ==== | ||
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| - | ==== Armor Mods ==== | ||
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| - | ===== Devices ===== | ||
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| - | ===== Augs ===== | ||
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| - | <nspages roleplay:system -subns -simpleList -hideNoSubns -hideNoPages> | ||
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