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system:armory [2016/11/17 10:46] schrodinger [Ammunition Types] |
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| - | ====== Armory ====== | ||
| - | The Armory holds information on all the gear used by Characters and enemies in Horizon: out of the ashes. Gear is divided into two main categories, **Equips** and **Augs**. Equips are items that a Character can pick up, put down, wear or take off. Augs are special IRIS-based formations within the body offering special capabilities at the cost of Stamina when they are used. | ||
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| - | **Interim full armory access** \\ | ||
| - | {{ :system:hoota_armory_v1.1.pdf |}} | ||
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| - | ===== Weapons ===== | ||
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| - | Weapons are the primary method of dealing damage in combat, allowing Characters to defeat their foes. Most weapons deal one or more of three main damage types when used: | ||
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| - | * **Lethal damage** which directly __reduces enemy Health__ when making attacks. | ||
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| - | * **AP damage** which __reduces enemy AP in their next turn__ for each attack made. | ||
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| - | * **Stamina damage** which __drains enemy Stamina until they recover it__, and can render a target unconscious if their Stamina is depleted. | ||
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| - | These special effects simulate attacks which can unbalance, knock down, or tranquilize a target, restricting their actions and in some cases disabling them completely. There are also several weapon [[system:armory#weapon_mods|modifications]] and alternative [[system:armory#ammunition_types|ammunition]] loads which grant various benefits. Please see their respective sections below for details. | ||
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| - | Each **Equip** or **Aug** requires a given level of the **Carry** or **Acuity** passives to equip. Characters who do not meet the requirement may still attempt to use the item, but will suffer a __penalty of -5AP per missing point in the required Passives__ each round. Augs cannot be installed if the requirements are not met. ( see the **[[system:traits#trait_map|Trait Map]]** for details on Passives) **Armor, mods and ammo types are currently under construction, more soon!** | ||
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| - | ==== Weapons List ==== | ||
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| - | <hidden **Carry Zero**> | ||
| - | * {{:system:carry0_v1-1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry One**> | ||
| - | * {{:system:carry1_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Two**> | ||
| - | * {{:system:carry2_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Three**> | ||
| - | * {{:system:carry3_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Four**> | ||
| - | * {{:system:carry4_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Five**> | ||
| - | * {{:system:carry5_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Six**> | ||
| - | * {{:system:carry6_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Seven**> | ||
| - | * {{:system:carry7_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Eight**> | ||
| - | * {{:system:carry8_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Nine**> | ||
| - | * {{:system:carry9_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | <hidden **Carry Ten**> | ||
| - | * {{:system:carry10_v1.1.png?nolink&600|}} | ||
| - | </hidden> | ||
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| - | ==== Ammunition Types ==== | ||
| - | Most weapons can support a variety of ammunition types, altering the effect their attacks have on a target. special ammunition is often expensive due to the difficulty in producing large quantities and its specialized uses. The counterpoint to this is that special ammunition puts no special requirements on the weapon and does not need to be installed like Weapon Mods. Every ammunition type has levels of refinement; more advanced types have greater effects and can employ more effects simultaneously. | ||
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| - | * **Explosive** Does additional AP damage | ||
| - | * **Corrosive** Does damage every round (non-stacking) | ||
| - | * **EMP** Briefly disables target's Devices and Augs | ||
| - | * **Piercing** Does heavy damage to Armor | ||
| - | * **Guided** Negates 1 degree of range and small-target penalties | ||
| - | * **Tranquilizer** Does additional Stamina Damage | ||
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| - | ==== Weapon Mods ==== | ||
| - | Weapon Mods are changes that can be made to a weapon in-game. All cost money for materials and also require the services of a competant machinist or mechanic to install. | ||
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| - | ===== Armor ===== | ||
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| - | ^Reqirement ^Armor Name ^Armor Points ^Refresh Stam ^Armor / AP ^Mass ^Value | | ||
| - | |::: |::: |::: |::: |::: |::: |::: | | ||
| - | |n/a |Clothing |0 |n/a |n/a |5 |200 | | ||
| - | |Carry 1 |Lgt. Composite |15 |2 Stam |7.5 |10 |1k | | ||
| - | |Acuity 1 |Soft Layer |20 |5 Stam |4 |12 |1.5k | | ||
| - | |Carry 2 |Med. Composite |30 |4 Stam |7.5 |12 |2k | | ||
| - | |Acuity 2 |Hybrid Layer |40 |9 Stam |4.44 |15 |2.5k | | ||
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| - | ^Reqirement ^Armor Name ^Armor Points ^Refresh Stam ^Armor / AP ^Mass ^Value | | ||
| - | |Carry 3 |Hvy. Composite |45 |6 |7.5 |15 |3.4k | | ||
| - | |Acuity 3 |Advanced Layer |60 |11 |5.45 |18 |4k | | ||
| - | |Carry 4 |Fiber Mesh |60 |7 |8.57 |18 |5.8k | | ||
| - | |Acuity 4 |Reacti-Gel |80 |12 |6.66 |21 |6.5k | | ||
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| - | ^Reqirement ^Armor Name ^Armor Points ^Refresh Stam ^Armor / AP ^Mass ^Value | | ||
| - | |Carry 5 |Multi Fiber |75 |8 |9.37 |21 |9.2k | | ||
| - | |Acuity 5 |Dyna-Gel |100 |14 |7.14 |24 |10k | | ||
| - | |Carry 6 |Omni Fiber |90 |8 |11.25 |24 |14k | | ||
| - | |Acuity 6 |Intelli-Gel |120 |15 |8 |27 |15k | | ||
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| - | ^Reqirement ^Armor Name ^Armor Points ^Refresh Stam ^Armor / AP ^Mass ^Value | | ||
| - | |Carry 7 | |105 |9 |11.66 |27 |23k | | ||
| - | |Acuity 7 | |140 |17 |8.23 |30 |25k | | ||
| - | |Carry 8 | |120 |9 |13.33 |30 |34k | | ||
| - | |Acuity 8 | |160 |18 |8.88 |33 |40k | | ||
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| - | ^Reqirement ^Armor Name ^Armor Points ^Refresh Stam ^Armor / AP ^Mass ^Value | | ||
| - | |Carry 9 | |135 |10 |13.5 |33 |60k | | ||
| - | |Acuity 9 | |180 |21 |8.57 |36 |65k | | ||
| - | |Carry 10 | |150 |10 |15 |36 |90k | | ||
| - | |Acuity 10 | |200 |22 |9.09 |39 |100K | | ||
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| - | ==== Armor List ==== | ||
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| - | ==== Armor Mods ==== | ||
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| - | ===== Devices ===== | ||
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| - | ===== Augs ===== | ||
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| - | <nspages roleplay:system -subns -simpleList -hideNoSubns -hideNoPages> | ||
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