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system:classes [2016/11/08 15:43]
schrodinger
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-====== Classes ====== 
-**Interim Class List**\\ 
-{{ :​system:​hoota_classes_v1.2.pdf |}} 
  
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-Classes are groups of skills which represent specific professions or capabilities a Character has developed. ​ Each Class has three tiers; Basic, Advanced and Master. The maximum rank in a skill often depends on the Class  level, so at Basic level a Character may be limited to low ranks in a Skill, while upgrading that Class to Advanced or Master could increase the maximum rank available in the same Skill. Upgrading a Class has certain requirements however. An upgrade only becomes available when **all** Skills at the current Class level have been purchased with Skill Points (more on Skill Points later). Once this has been achieved, the Player selects a Perk, which gives unique bonuses to their Character depending on the Perk selected; usually the bonuses from Perks cannot be acquired in any other way, so choose carefully! After Purchasing all Skills at the current Class level and selecting a Perk, the Player may then upgrade the Class to the next level. Each time a level is "​completed"​ in this way, another Perk is selected and the next level becomes available. Since there are only three levels in each Class, this also means a Character cannot have more than three Perks from any one Class. 
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-=== Earning Skill Points === 
-As mentioned before, unlocking and upgrading Classes and Skills costs Skill Points. A large number of Skill points are given when creating a new Character to help them get started, but afterwards they are only awarded to Players after each play session and the number achieved can vary greatly depending on the Player'​s performance. The exact number of Skill Points awarded to each Player will always fall to the Director'​s discretion, but as a general starting point, Skill Points should usually be awarded as follows: 
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-  * 1 automatic point each session for every participating Player 
-  * 1 additional point for every Player when the group successfully completes a **Side Objective** 
-  * 1 additional point for every Player when the group successfully completes a **Main Objective** 
-  * 1 special point awarded to Players for an especially strong performance;​ this can take the form of an impressive feat of bravery or skill, good leadership, effective teamwork or a strong delivery of roleplaying. If someone is contributing a lot to the group, the gameplay, or especially both, consider giving them a little extra reward! 
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-=== Spending Skill Points === 
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-Once earned, Skill Points can be spent in three ways; unlocking new Classes, Upgrading existing Classes or Upgrading Skills. Each of these actions has a different cost to reflect their significance:​ 
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-  * 3 points per new Class 
-  * 2 points per new Class level 
-  * 1 point per new Skill rank 
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-As an example, if a Character was to unlock a new Class with five Skills in it, upgrade all those Skills to their maximum rank of two, then upgrade the Class from Basic to Advanced, the cost would be: 
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-**3**(new class) **+ 10** (5 skills upgraded from rank 0 to rank 2 so 5x2=10) **+ 2**(Class upgrade) **= 15 skill points** 
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-Remember that Characters also get Perks as a free reward for completing a Class level; this happens as soon as all Skills in a Class reach their current maximum rank, so in the above example, the Character would also have a new Perk for the Class.