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system:skills:perks [2016/12/01 12:38]
schrodinger [Physique Perks]
system:skills:perks [2017/01/16 23:05] (current)
mrjears [Focus Perks]
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 ====== Perks ====== ====== Perks ======
-Perks are special bonuses that Characters gain only once every three levels. Each Perk offers unique benefits, many of which cannot be gained any other way. Unlike Skill unlocks which occur every Character Level, __Perks can only be upgraded by selecting the same Perk multiple times at three-level intervals.__ This makes Perks the single most restricted type of bonus in Horizon: out of the ashes; so make them count!+Perks are special bonuses that Characters gain only once every three levels, or in other words, every 12 Skill Points spent, since a level is gained for every 4 Skill Points spent on a Character. Each Perk offers unique benefits, many of which cannot be gained any other way. Unlike Skill unlocks which occur every Character Level, __Perks can only be upgraded by selecting the same Perk multiple times at three-level intervals.__ This makes Perks the single most restricted type of bonus in Horizon: out of the ashes; so make them count!
  
-Perks are categorized by which Skill Tree they fall under. In order to select a given Perk, the Skill Tree it belongs to must first be unlocked. This requires the Root Skill from that Skill Tree to be acquired, either by selecting it as one of the two Root Skills granted at Character creation or by spending a Perk. To see a list of Skills themselves, see the [[system:​skills:​skill_list|Skill List]] page.+Perks are categorized by which Skill Tree they fall under. In order to select a given Perk, the Skill Tree it belongs to must first be unlocked. This requires the Root Skill from that Skill Tree to be acquired, either by selecting it as one of the two Root Skills granted at Character creation or by spending a Perk. To see a list of Skills themselves, see the [[system:​skills:​skills_list|Skills ​List]] page.
  
 **__Index of Perks__** **__Index of Perks__**
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   * **Forging Relations**   * **Forging Relations**
     * Gain +5AP to Social Skills when discussing Mechanics.     * Gain +5AP to Social Skills when discussing Mechanics.
-  * **Chem Specialist**+  * **Mech Specialist**
     * Gain +5AP when using any Mech Lore Skill, suffer -5AP when using any Lore Skill which lacks the Specialist Perk. This includes Common Lore.     * Gain +5AP when using any Mech Lore Skill, suffer -5AP when using any Lore Skill which lacks the Specialist Perk. This includes Common Lore.
     *      * 
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   * **Proper Syntax**   * **Proper Syntax**
     * Gain +5AP to Social Skills when discussing Technology.     * Gain +5AP to Social Skills when discussing Technology.
-  * **Chem Specialist**+  * **Tech Specialist**
     * Gain +5AP when using any Tech Lore Skill, suffer -5AP when using any Lore Skill which lacks the Specialist Perk. This includes Common Lore.     * Gain +5AP when using any Tech Lore Skill, suffer -5AP when using any Lore Skill which lacks the Specialist Perk. This includes Common Lore.
  
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     * Gain +5AP to Sneak and Conceal while carrying exactly half of the Character'​s maximum mass or less. Multiple ranks in this Perk increas the bonus to Sneak and Conceal only. The mass limitations remain the same.     * Gain +5AP to Sneak and Conceal while carrying exactly half of the Character'​s maximum mass or less. Multiple ranks in this Perk increas the bonus to Sneak and Conceal only. The mass limitations remain the same.
  
-  * **Smuggler**+  * **Ghost**
     * Gain +5AP to all Stealth tests while having no weapons or armor equipped. Any weapon or piece of armor which can be accessed in under 30AP, for example being //held// but not technically //​equipped//​ still violates this bonus. Placing weapons or armor in cases with a 30AP timelock to which the Character knows the key is acceptable. Any accessed equipment still needs to be equipped, requiring 5AP per weapon and 20AP for an armor suit.     * Gain +5AP to all Stealth tests while having no weapons or armor equipped. Any weapon or piece of armor which can be accessed in under 30AP, for example being //held// but not technically //​equipped//​ still violates this bonus. Placing weapons or armor in cases with a 30AP timelock to which the Character knows the key is acceptable. Any accessed equipment still needs to be equipped, requiring 5AP per weapon and 20AP for an armor suit.
  
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 ==== Vigor Perks ==== ==== Vigor Perks ====
  
 +**__Performer__**
 +Through the Performer Perk, a Character specializes in their Talent of choice, musician, dancer, artist, etc. When taking the Performer Perk, the selected Talent gains +5AP on any test, but all Talents lacking this Perk suffer -5AP.
 +
 +  * **Artiste**
 +    * Gain +5AP when testing on the Artist Skill, suffer -5AP when testing on any Talent Skill lacking this Perk.
 +
 +  * **Michelin**
 +    * Gain +5AP when testing on the Chef Skill, suffer -5AP when testing on any Talent Skill lacking this Perk.
 +
 +  * **Swan**
 +    * Gain +5AP when testing on the Dancer Skill, suffer -5AP when testing on any Talent Skill lacking this Perk.
 +
 +  * **Virtuoso**
 +    * Gain +5AP when testing on the Musician Skill, suffer -5AP when testing on any Talent Skill lacking this Perk.
 +
 +  * **Illusionist**
 +    * Gain +5AP when testing on the Magician Skill, suffer -5AP when testing on any Talent Skill lacking this Perk.
 +
 +  * **Phantom**
 +    * Gain +5AP when testing on the Vocalist Skill, suffer -5AP when testing on any Talent Skill lacking this Perk.