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system:skills:perks [2016/12/22 17:31] schrodinger [Instinct Perks] |
system:skills:perks [2017/01/16 23:05] (current) mrjears [Focus Perks] |
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====== Perks ====== | ====== Perks ====== | ||
- | Perks are special bonuses that Characters gain only once every three levels. Each Perk offers unique benefits, many of which cannot be gained any other way. Unlike Skill unlocks which occur every Character Level, __Perks can only be upgraded by selecting the same Perk multiple times at three-level intervals.__ This makes Perks the single most restricted type of bonus in Horizon: out of the ashes; so make them count! | + | Perks are special bonuses that Characters gain only once every three levels, or in other words, every 12 Skill Points spent, since a level is gained for every 4 Skill Points spent on a Character. Each Perk offers unique benefits, many of which cannot be gained any other way. Unlike Skill unlocks which occur every Character Level, __Perks can only be upgraded by selecting the same Perk multiple times at three-level intervals.__ This makes Perks the single most restricted type of bonus in Horizon: out of the ashes; so make them count! |
- | Perks are categorized by which Skill Tree they fall under. In order to select a given Perk, the Skill Tree it belongs to must first be unlocked. This requires the Root Skill from that Skill Tree to be acquired, either by selecting it as one of the two Root Skills granted at Character creation or by spending a Perk. To see a list of Skills themselves, see the [[system:skills:skill_list|Skill List]] page. | + | Perks are categorized by which Skill Tree they fall under. In order to select a given Perk, the Skill Tree it belongs to must first be unlocked. This requires the Root Skill from that Skill Tree to be acquired, either by selecting it as one of the two Root Skills granted at Character creation or by spending a Perk. To see a list of Skills themselves, see the [[system:skills:skills_list|Skills List]] page. |
**__Index of Perks__** | **__Index of Perks__** | ||
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* **Forging Relations** | * **Forging Relations** | ||
* Gain +5AP to Social Skills when discussing Mechanics. | * Gain +5AP to Social Skills when discussing Mechanics. | ||
- | * **Chem Specialist** | + | * **Mech Specialist** |
* Gain +5AP when using any Mech Lore Skill, suffer -5AP when using any Lore Skill which lacks the Specialist Perk. This includes Common Lore. | * Gain +5AP when using any Mech Lore Skill, suffer -5AP when using any Lore Skill which lacks the Specialist Perk. This includes Common Lore. | ||
* | * | ||
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* **Proper Syntax** | * **Proper Syntax** | ||
* Gain +5AP to Social Skills when discussing Technology. | * Gain +5AP to Social Skills when discussing Technology. | ||
- | * **Chem Specialist** | + | * **Tech Specialist** |
* Gain +5AP when using any Tech Lore Skill, suffer -5AP when using any Lore Skill which lacks the Specialist Perk. This includes Common Lore. | * Gain +5AP when using any Tech Lore Skill, suffer -5AP when using any Lore Skill which lacks the Specialist Perk. This includes Common Lore. | ||