Table of Contents

Character Creation

Character creation is the process of conceptualizing and developing a new Player Character or non-Player Character (NPC). A lot of different factors come together to shape a Character, but it doesn't need to be overly complicated; this guide will help you establish a method for building a Character in a straightforward way, at least until you're familiar enough with Horizon to make executive decisions on your own. Have fun!

Character Creation Index:

Making a concept

Choosing priorities

Skills and Paths

Equipment

Traits and Passives

Finishing touches

Making a concept

Before building a Character, it's usually a good idea to have some thoughts about the type of Character you would like to play. If you're new to Horizon: out of the ashes, this might be more difficult, since you won't have a lot of knowledge about what the game can offer, so think simple. Whether new or experienced, the main points of a good concept are:

Once you have a good idea of these two factors, a few more things should be taken into account. Horizon is a wild place; there is no universal law, and no recognized government besides whatever chain of command exists in any given settlement. People guard their liberties fiercely and survive using whatever means they can. In light of this, several factors need to be planned for if you don't want to get caught in a bad situation:


Choosing priorities

Once you have a strong idea of who you want your Character to be, a good step before starting the build is setting out priorities for our different areas of performance. This will make decisions easier as we go and help to avoid long periods of time deliberating over many options. This can be a significant hurdle early in a Character's development, because resources are very limited when starting out.

For now, order your traits from most important to least important, using your Character's concept. To make things simple for yourself later, do not allow yourself any “ties”, it must be in a strict order of most important to least important. For now, don't worry about getting everything perfect; you can always return and change their stats later, as long as they haven't begun play. If you start using a new Character and find it doesn't play as you expected, be open about this with your Director; where possible they may allow you to adjust your Character even after play begins, especially if you're new to the game.


Skills and Specializations

Skills represent the knowledge and training your Character has. Whenever they take action, their Skills determine what they are good at and how well they can do it. For each rank in a Skill, the effectiveness increases, so the higher the rank, the better your Character will be. The actions a Character can perform include shooting, investigating, healing, crafting, and speaking, to name a few. As a general rule, any action that benefits from practice, training or knowledge will have a Skill your Character can learn and improve. Skills are fairly broad and will often be used for several related actions, such as the Stealth Skill, which includes Sneaking, lock-picking, pocket-picking and hiding things so others cannot find them.

Specializations represent focused training your Character has undergone to improve one particular aspect of a Skill.

A simple way to understand Skills and Specializations is to imagine a pizza with different toppings on each slice. The base of the pizza represents a Skill; it's the foundation of the meal and every part of the pizza tastes better when the base is improved. The toppings represent Specializations; even though toppings are the “best” part of a pizza, different people like different toppings, so each slice is going to be better or worse, depending on who is eating it. In the same way, the Skill is a foundation; higher ranks in the Skill will make it better in every situation. Specializations depend on how the Skill is being used, but when they are needed, they offer the biggest bonuses.


Using Skills and Specs

Having covered Skills and Specializations, now let's define how to use them. Using Skills for a test is a simple 3 step process:

Once all this is done, simply total up the bonuses. This is the result of the test. For example, if a Character wants to make a stealthy move;

Skill Points

The first step in building a Character is determining their starting power. Skill Points represent the Character's personal growth as they make their journey on Horizon. A Character can gain an infinite number of Skill Points throughout their lifetime, but their starting number will vary. Normally, the Director will tell you how many your Character should start with, depending on the conditions of their game. If you're making a Character yourself just for fun, we recommend a minimum of 20 Skill Points for casual play. Anything less than this should be reserved for “hardcore” Characters being roleplayed from the ground up. For a more flexible start, a 40 point Character will be capable and a 60+ point Character will be strong. A Character's initial Skill level has a great impact on how much they can do when they first start out, so it's important to plan accordingly.

Character Progression

The basic elements of Skill level progression are as follows:


Building The Character

Now we have a rough direction for our character to go in and we also know how powerful they're going to be, so it's time to start shaping their Skill set! When creating a new Character you generally have two options; balancing or focusing.

There is always potential to mix focusing and balancing, giving the Character an advantage in some areas without committing everything to a single style of play, but this is a more advanced technique. Often, finding the right combination of bredth and depth will require more knowledge and experience to get the most benefit, so if you're creating your first Character, it is usually best to choose one side or the other. If in doubt, make a broad Character; it's the best way to get a feel for many different elements of play and will allow you to take part in the most situations.

Using your Priorities

When selecting your first Skills, we recommend that you use the priority list you created earlier in development. This should give you a good idea what is important to your Character right away: if you wanted a physically powerful Character, you probably have a high rank in Physique, while if you wanted a survivable, tough Character you probably have a high rank in Vigor and so on. Remember that Skills are grouped according to the Trait they use for their dice rolls, so you can use your priority list as a guideline for which Skills your Character will benefit from the most.

The Concentrated Character

If you choose to take your best Skills in the same area as your strongest Traits, the Character will be very effective in those one or two roles you have selected. This comes at a cost however, since the Character has far fewer Skill Points to invest in other areas, making them very weak in any situation where their chosen abilities are not useful.

The Balanced Character

Don't be afraid to choose Skills outside your highest priorities, since a Character's Traits are only one part of the AP they can generate; there are also Skills and Specs to give them bonuses. If a Character has strong dice rolls in one area, but chooses their strongest Skills from another area, the Character is less powerful in any given situation, but is less often caught off-guard. This is what it means to make a “balanced Character.