UNDER CONSTRUCTION
Perks
Perks are special bonuses that Characters gain only once every three levels, or in other words, every 12 Skill Points spent, since a level is gained for every 4 Skill Points spent on a Character. Each Perk offers unique benefits, many of which cannot be gained any other way. Unlike Skill unlocks which occur every Character Level, Perks can only be upgraded by selecting the same Perk multiple times at three-level intervals. This makes Perks the single most restricted type of bonus in Horizon: out of the ashes; so make them count!
Perks are categorized by which Skill Tree they fall under. In order to select a given Perk, the Skill Tree it belongs to must first be unlocked. This requires the Root Skill from that Skill Tree to be acquired, either by selecting it as one of the two Root Skills granted at Character creation or by spending a Perk. To see a list of Skills themselves, see the Skills List page.
Index of Perks
Focus Perks
General Perks
Instinct Perks
Physique Perks
Vigor Perks
Focus Perks
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Communication - Skill Tree
Bio Lore - Skill Tree
Body Language
Bio Specialist
Chem Lore - Skill Tree
Mech Lore - Skill Tree
Forging Relations
Mech Specialist
Tech Lore - Skill Tree
Proper Syntax
Tech Specialist
General Perks
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Understanding
Permanently unlock any new Root Skill, gaining access to all Skills in that Tree. All Branch Skills in the Tree must still be unlocked individually, one per Character Level. Refunds may be achieved only by the mercy and benevolence of the Director.
Expertise
Reduce requirements for one specific piece of Equipment, such as a specific Weapon, specific Armor suit or specific Aug. All of its requirments are reduced by 2 ranks. A single Expertise Perk can be reallocated to a different piece of equipment by assigning a new Expertise Perk to the desired item.
For example, the Character may spend an Expertise Perk on Heavy Pistols to reduce Heavy Pistol requirements by 2 ranks.
If the Character then assigns a new Expertise Perk to Intelli-Gel armor, the old Expertise Perk may also be moved from Heavy Pistols to Intelli-Gel armor at that time.
The outcome is two ranks of Expertise and a total of -4 in all requirements for Intelli-Gel armor, while Heavy Pistols no longer have any Expertise Perks applied, returning their requirments to normal.
Only one Expertise Perk may be moved at a time. If an item has 2 ranks of Expertise on it, then two new Expertise Perks would need to be spent elsewhere in order to move both ranks.
At no other time may Expertise Perks be reassigned.
Instinct Perks
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Stealth - Skill Tree
Ghost
Gain +5AP to all Stealth tests while having no weapons or armor equipped. Any weapon or piece of armor which can be accessed in under 30AP, for example being held but not technically equipped still violates this bonus. Placing weapons or armor in cases with a 30AP timelock to which the Character knows the key is acceptable. Any accessed equipment still needs to be equipped, requiring 5AP per weapon and 20AP for an armor suit.
Awareness - Skill Tree
Physique Perks
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Proficiency
When making any test with a specific weapon type, gain +5AP. Suffer -5AP with all weapon types lacking the Proficiency Perk. The penalties are cumulative, but are removed from any weapon type with the Perk.
Machine Gun Proficiency
Gain +5AP when making any test with an LMG, HMG, or Auto Cannon, suffer -5AP when making any test with weapons lacking this Perk.
Melee Proficiency
Gain +5AP when making any test with a Light, Medium or Heavy Melee weapon, even when throwing them. Note that throwing a held Melee weapon only counts as a single attack, though it incurs no penalties for being thrown. Suffer -5AP when making any test with weapons lacking this Perk.
Pistol Proficiency
Gain +5AP when making any test with a Pistol, or set of dual Pistols. The bonus is applied once per test, not once per weapon, in the case of dual wielding. Suffer -5AP when making any test with weapons lacking this Perk.
Vigor Perks
Performer
Through the Performer Perk, a Character specializes in their Talent of choice, musician, dancer, artist, etc. When taking the Performer Perk, the selected Talent gains +5AP on any test, but all Talents lacking this Perk suffer -5AP.