Table of Contents

UNDER CONSTRUCTION

Perks

Perks are special bonuses that Characters gain only once every three levels, or in other words, every 12 Skill Points spent, since a level is gained for every 4 Skill Points spent on a Character. Each Perk offers unique benefits, many of which cannot be gained any other way. Unlike Skill unlocks which occur every Character Level, Perks can only be upgraded by selecting the same Perk multiple times at three-level intervals. This makes Perks the single most restricted type of bonus in Horizon: out of the ashes; so make them count!

Perks are categorized by which Skill Tree they fall under. In order to select a given Perk, the Skill Tree it belongs to must first be unlocked. This requires the Root Skill from that Skill Tree to be acquired, either by selecting it as one of the two Root Skills granted at Character creation or by spending a Perk. To see a list of Skills themselves, see the Skills List page.

Index of Perks

Focus Perks

General Perks

Instinct Perks

Physique Perks

Vigor Perks

Focus Perks

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Communication - Skill Tree


Bio Lore - Skill Tree


Chem Lore - Skill Tree


Mech Lore - Skill Tree


Tech Lore - Skill Tree


General Perks

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Instinct Perks

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Stealth - Skill Tree


Awareness - Skill Tree


Physique Perks

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Proficiency

When making any test with a specific weapon type, gain +5AP. Suffer -5AP with all weapon types lacking the Proficiency Perk. The penalties are cumulative, but are removed from any weapon type with the Perk.

Vigor Perks

Performer Through the Performer Perk, a Character specializes in their Talent of choice, musician, dancer, artist, etc. When taking the Performer Perk, the selected Talent gains +5AP on any test, but all Talents lacking this Perk suffer -5AP.