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gameplay:new_player_guide [2016/12/28 11:35] schrodinger |
gameplay:new_player_guide [2016/12/28 18:58] (current) schrodinger |
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The guide is divided into two main sections: | The guide is divided into two main sections: | ||
- | **__Introduction__** | + | **__[[gameplay:new_player_guide:introduction|Introduction]]__** |
This section of the guide introduces new Players and Directors to Horizon; from theme and lore to the basics of how to play the game. The following topics are covered in the Introduction section: | This section of the guide introduces new Players and Directors to Horizon; from theme and lore to the basics of how to play the game. The following topics are covered in the Introduction section: | ||
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If you're unsure whether you have an interest or not, this is the place to go. If you're new to roleplaying in general, or just curious about the game, descriptions of the Horizon roleplay style may still be of interest to you. | If you're unsure whether you have an interest or not, this is the place to go. If you're new to roleplaying in general, or just curious about the game, descriptions of the Horizon roleplay style may still be of interest to you. | ||
+ | \\ | ||
- | **__Character Creation__** | + | **__[[gameplay:new_player_guide:character_creation|Character Creation]]__** |
This section of the guide offers a step-by-step process for building yourself a new Character! Whether it's your first, or your fiftieth, it's a simple way to build fun and effective Characters. The following topics are covered in the Character Creation section: | This section of the guide offers a step-by-step process for building yourself a new Character! Whether it's your first, or your fiftieth, it's a simple way to build fun and effective Characters. The following topics are covered in the Character Creation section: | ||
- | * **The Big Picture** (our goal is to create a fun, effective character, whatever path we use to get there, so it's important not to lose sight of that when exploring the wide number of options available. Often times, several choices will look good, but it's likely that many will not suit the Character, at least not right away. This type of inspiration can be used for a more "evolutionary" form of Character development, but remember that trying to have some of everything can spread a character too thin. It's usually better to start with a Character that's good at one thing, then grows by filling out a broader range of skills, rather than starting with many abilities, but being forced to leave them weak and ineffective.) | + | * **The Big Picture** |
- | * **Building the Character** | + | * **Building a Character** |