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gameplay:quick_reference_guide:combat [2017/09/09 13:59]
schrodinger [Table]
gameplay:quick_reference_guide:combat [2017/10/11 17:25] (current)
macthane
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 +====== Combat Quick Reference ======
  
-====== Combat ====== 
  
 Conflict is a major part of life on Horizon and in its wake, combat is never far away. For most people, it's something to be avoided, but few would go unprepared. A handful of powerful factions and settlements enforce some rules of law within their own territory, making compliant visitors at least a little safer, but their reach is short. Even the strongest among these groups has stood the test of time through instinctive respect for keeping to their own. Their forces stay close and their walls are well guarded; consolidating their strength. Here, you can learn to survive, hopefully, when your weapon and your wits are all you have. Conflict is a major part of life on Horizon and in its wake, combat is never far away. For most people, it's something to be avoided, but few would go unprepared. A handful of powerful factions and settlements enforce some rules of law within their own territory, making compliant visitors at least a little safer, but their reach is short. Even the strongest among these groups has stood the test of time through instinctive respect for keeping to their own. Their forces stay close and their walls are well guarded; consolidating their strength. Here, you can learn to survive, hopefully, when your weapon and your wits are all you have.
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   * Every weapon has a unique set of strengths and weaknesses represented with something called a "​Combat Profile"​. When you take a given weapon into combat, its Combat Profile will give you stats for everything you can do, such as deciding who gets to go first in combat, how far you can move, how much damage you do and so on.   * Every weapon has a unique set of strengths and weaknesses represented with something called a "​Combat Profile"​. When you take a given weapon into combat, its Combat Profile will give you stats for everything you can do, such as deciding who gets to go first in combat, how far you can move, how much damage you do and so on.
   * When you aren't carrying a weapon, you default to the "​Unarmed"​ profile.   * When you aren't carrying a weapon, you default to the "​Unarmed"​ profile.
-  * How effective you are each turn in combat ​depends on a Combat Skill test. +  * How effective you are each turn depends on your score in a Combat Skill test, taken at the start of each round
-  * You roll a new combat test every round, so if you get a bad result, just play it safe for a round and wait for a better chance to engage. +  * You roll a new combat test every round, so if you get a great result, make the most of it. If you have a bad result, just play it safe for a round and wait for a better chance to engage.
-  * +
  
 +\\
  
 \\ \\
  
-  ​* STEP 1 - THE COMBAT TEST +**STEP 1 - THE COMBAT TEST** 
-    ​Each round of combat begins with all characters rolling a Combat Test. +----
-    ​Find the Combat Skill for the weapon you are using. Roll your dice for that Skill, total your results and add your Trait bonus. This is your score on the Combat test. +
-      * Whichever "​side"​ of the combat started the fight gets something called an "​Initiative bonus" for their first combat test. If you or your allies started the combat, check your Acuity Trait and gain bonus AP equal to its rank. +
-    * Once you have your result, check the Combat Profile for the weapon you are using and find the row matching your score, rounding down. For example, if you scored 19AP in the Combat test, use the row marked "​15AP"​ in your Combat Profile. +
-    * Some aspects of your performance will improve with a higher score on the Combat test. These stats are listed next to the score column. Other stats of your performance are constant and will not change based on your score. These stats are listed at the top of the Combat Profile.  +
-      * For example, Attack, Defense and so on are listed next to the AP score column because they change depending on your Combat test results, while Reload and Weight are listed at the top of the profile, because they are constant.+
  
-  ​* STEP 2 - INITIATIVE+BEGINNING THE ROUND 
 +  * At the start of each round in combat, every character rolls a Combat Test. 
 +  * Find the Combat Skill and related Traits for the weapon you are using in the list [[gameplay:​quick_reference_guide:​combat#​weapon_profiles|below]]. After rolling your dice, total your results; this is your score on the Combat test. If you're not sure how to use Skills, check the guide [[gameplay:​quick_reference_guide:​skills#​using_skills|in the Skills page]]. 
 +    * Whichever "​side"​ of the combat started the fight gets something called an "​Initiative bonus" for their first combat test. If you or your allies started the combat, check your Acuity Trait and gain bonus AP equal to its rank. 
 +  * Once you have your result, check the Combat Profile for the weapon you are using and find the row matching your score, rounding down. For example, if you scored 19AP in the Combat test, use the row marked "​15-20"​ in your Combat Profile. 
 +  * Some aspects of your performance will improve with a higher score on the Combat test. These stats are listed next to the score column. Other stats of your performance are constant and will not change based on your score. These stats are listed at the top of the Combat Profile.  
 +    * For example, Attack, Defense and so on are listed next to the AP score column because they change depending on your Combat test results, while Reload and Weight are listed at the top of the profile, because they are constant. 
 + 
 +\\ 
 + 
 +\\ 
 + 
 +**STEP 2 - INITIATIVE** 
 +---- 
 + 
 +  * CREATING TURN ORDER
     * After all characters have made their combat test, their score in the combat profile gives them an Initiative rating.     * After all characters have made their combat test, their score in the combat profile gives them an Initiative rating.
 +      * Initiative is always a modifier in the Weapon Profile, such as "​-2"​ or "​-8"​. Apply this modifier to your Combat Test score to find your Reaction rating.
 +      * For example, if your Combat Test score was 20AP and your weapon has an Initiative of -8, then your Initiative is 12. 
     * Sort Characters in order of highest Initiative to lowest, then take turns in that order.     * Sort Characters in order of highest Initiative to lowest, then take turns in that order.
-    * This is called "Initiative order+    * This is called "Turn Order
-      * In the event of a tie, each tied character rolls a single D6, sorting scores from highest to lowest. Repeat as needed. +      * In the event of a tie, each tied character rolls a single D6, sorting scores from highest to lowest. Alternatively,​ coins can be flipped or any other method which is agreeable. Repeat as needed. 
-    * Whichever "​side"​ of the combat started the fight gets something called ​an "Initiative ​bonus" for their first combat test. If you or your allies started the combat, check your Acuity Trait and gain bonus AP equal to its rank.+    * Whichever "​side"​ of the combat started the fight gets something called ​"Surprise ​bonus" for their first combat test. If you or your allies started the combat, check your Acuity Trait and gain bonus AP equal to its rank. 
 + 
 +\\ 
 + 
 +\\ 
 + 
 +**STEP 3 - CHOICES** 
 +----
  
-  * STEP 3 - TAKING ACTION+  * CHOOSING YOUR ACTIONS
     * During each Player'​s turn, they choose how to move, attack, defend and so on.     * During each Player'​s turn, they choose how to move, attack, defend and so on.
     * You can choose up to 2 actions each turn.     * You can choose up to 2 actions each turn.
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       * Aim - used to improve your Lethal and Special Attacks       * Aim - used to improve your Lethal and Special Attacks
     * There are a few other actions you can use which don't change based on your Combat test:     * There are a few other actions you can use which don't change based on your Combat test:
-      * Move - used for relocating your Character+      * Move - used for relocating your Character. You can move before, after or in-between your other actions, limited only by your move range. 
 +        * Move is always a modifier in the Weapon Profile, such as "​-2"​ or "​-8"​. Apply this modifier to your Base Move given by the Agility Trait. Each rank of Agility grants +5m Base Move. 
 +        * For example, if you have AGI 5, your Base Move is 25m. If your Move in the Weapon Profile is -8, then your movement range in combat is 17m.
       * Reload - used for adding more ammunition to your weapon       * Reload - used for adding more ammunition to your weapon
-      * Switch - used for changing weapons +      * Switch - used for unholstering,​ holstering and changing weapons ​(holstering one weapon and selecting another ​is only 1 action.)
-    * Moving ​is a special ​action, which doesn'​t count towards your 2 actions per turn, so you can always Move in addition to anything else you do. You can move before, after or between your other actions, so long as the total distance you cover doesn'​t exceed your "​Move"​ rating for the round. +
- +
-  * RECAP +
-    * Roll a Combat test and find the matching score on your weapon'​s Combat Profile. +
-    * Sort characters into Initiative order +
-    * Take turns +
-    * When it's your turn, choose how you want to move, attack, defend, aim, switch weapons or reload for the round. +
-    * Choose 2 actions and once you're done, pass the turn. +
-    * Once everyone has acted, start a new round with a new Combat test. This includes a new Initiative order. +
  
 \\ \\
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 \\ \\
  
-===== Running Combat ===== +**RECAP**
- +
-__**Running combat is easy! - Just follow these 4 steps:​**__ +
- +
-\\ +
- +
-**1) AT THE START OF COMBAT, EVERYONE ROLLS FOR TURN ORDER**+
 ---- ----
-  * In Horizon: out of the ashes, combat is handled by taking turns. This means that everyone in a combat gets a chance to roll their tests and carry out their actions in (relative) peace; one Character at a time. 
  
-\\+  * IT'S THAT EASY 
 +    * Roll a Combat test and find the matching score on your weapon'​s Combat Profile. 
 +    * Sort characters into Initiative order 
 +    * Take turns 
 +    * When it's your turn, choose how you want to move, attack, defend, aim, switch weapons or reload for the round. 
 +    * Choose 2 actions and once you're done playing them out, pass the turn. 
 +    * When everyone in the combat has acted, start a new round with a new Combat test. This includes a new Initiative order. 
 +    * Repeat until combat ends.
  
-  * THE AWARENESS TEST 
-    * Turn order is decided by comparing scores on an Awareness Skill test, sorted from highest score going first, down to lowest score going last. 
-    * As combat begins, each participant makes the Awareness test for turn order. If you have the Awareness Skill unlocked, roll your dice and add your Trait bonus as normal. If you don't have the Skill, you can't roll any dice, so just use your rank in the Acuity Trait as your final score. 
-    * For example, if don't have the Awareness Skill and your ACU is 3, then your score for the test is also 3. 
-    * Once you have your Awareness score, tell the Director. They will compare everyone'​s results and use them to create the turn order. 
  
 \\ \\
- 
-  * SURPRISE! 
-    * If you can catch an enemy off-guard, there is an extra bonus, giving you and your allies an advantage at the start of combat. See the [[gameplay:​quick_reference_guide:​combat#​general_combat_rules|Surprise(!)]] rule section. 
- 
-\\ 
- 
-\\ 
- 
-\\ 
- 
-**2) MAKE YOUR COMBAT TEST** 
----- 
-  * WEAPON TYPE 
-    * What weapon are you using? Every weapon falls into 1 of the 3 weapon categories; High-Caliber,​ Rapid-Fire and Special Weapons. Each of these categories uses a different combat Skill so it's important you're using the right one! Find your weapon in the list below and see what Skill it uses. 
-      * If it's in the "​High-Caliber"​ section, then you need the High-Caliber Combat Skill, 
-      * If it's in the "​Rapid-Fire"​ section, then you need the Rapid-Fire Combat Skill 
-      * If it's in the "​Special weapons"​ section you need the Special Combat Skill. 
-    * Once you know what Skill to use, combat is just like any other test. 
  
 \\ \\
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 ^  __**Weapons and Combat Skills**__ ​                                                  ||| ^  __**Weapons and Combat Skills**__ ​                                                  |||
 |                                     ​| ​                        ​| ​                       | |                                     ​| ​                        ​| ​                       |
-^  __Weapon__ ​                        ​^  ​__Combat Skill used__ ​ ^  __Trait Bonus used__ ​ ^+^  __Weapon__ ​                        ​^  ​__Skill ​used__ ​        ​^  __Trait Bonus used__ ​ ^
 |                                     ​| ​                        ​| ​                       | |                                     ​| ​                        ​| ​                       |
-|  Pistols ​                           |  High-Caliber Combat ​   |  ACU or STR rank       |+|  Pistols ​                           |  High-Caliber Combat ​   |  ACU or AGI rank       |
 |                                     ​| ​                        ​| ​                       | |                                     ​| ​                        ​| ​                       |
-|  Shotguns ​                          ​| ​ High-Caliber Combat ​   |  ACU or STR rank       |+|  Shotguns ​                          ​| ​ High-Caliber Combat ​   |  ACU or AGI rank       |
 |                                     ​| ​                        ​| ​                       | |                                     ​| ​                        ​| ​                       |
-|  Sniper Rifles ​                     |  High-Caliber Combat ​   |  ACU or STR rank       |+|  Sniper Rifles ​                     |  High-Caliber Combat ​   |  ACU or AGI rank       |
 |                                     ​| ​                        ​| ​                       | |                                     ​| ​                        ​| ​                       |
 |                                     ​| ​                        ​| ​                       | |                                     ​| ​                        ​| ​                       |
 |                                     ​| ​                        ​| ​                       | |                                     ​| ​                        ​| ​                       |
-|  Assault Rifles ​                    ​| ​ Rapid-Fire Combat ​     |  ACU or AGI rank       |+|  Assault Rifles ​                    ​| ​ Rapid-Fire Combat ​     |  ACU or STR rank       |
 |                                     ​| ​                        ​| ​                       | |                                     ​| ​                        ​| ​                       |
-|  Machine Guns                       ​| ​ Rapid-Fire Combat ​     |  ACU or AGI rank       |+|  Machine Guns                       ​| ​ Rapid-Fire Combat ​     |  ACU or STR rank       |
 |                                     ​| ​                        ​| ​                       | |                                     ​| ​                        ​| ​                       |
-|  SMGs                               ​| ​ Rapid-Fire Combat ​     |  ACU or AGI rank       |+|  SMGs                               ​| ​ Rapid-Fire Combat ​     |  ACU or STR rank       |
 |                                     ​| ​                        ​| ​                       | |                                     ​| ​                        ​| ​                       |
 |                                     ​| ​                        ​| ​                       | |                                     ​| ​                        ​| ​                       |
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 \\ \\
  
-\\ +===== Weapon ​Profiles =====
- +
-**3) TAKE ACTION** +
----- +
-  * AP RESULTS +
-    * **After taking your combat test, find the row in your weapon'​s combat profile that matches your AP score.** If you scored 10AP, find the row marked, "​10AP"​. Whatever your results, the matching row gives you values for: +
-      * Attack - which deals damage +
-      * Defense ​ - which negates incoming damage +
-      * Move  - which...uh...lets you move +
-      * Range  - which tells you how far you can shoot or throw your weapon. +
- +
-\\ +
- +
-  * CHOOSE YOUR ACTIONS +
-    * **Each round, you can pick 2 actions.** +
-      * For example you can move and attack, attack and defend, defend and reload or reload and attack, etc. You may notice that the higher your AP score is on the combat test, the more powerful your actions will be that round. +
-    * **Most actions can be used multiple times.** +
-      * For example, you can attack twice to deal twice as much damage, or to damage two different targets. You can also defend twice to get double the damage negation, or reload twice to add double the number of shots to your gun. +
-    * **The exception to this is Move, which can only be taken once.** +
-      * This is because it already offers your maximum movement range with just one use. If you want to go even further, you can carry a weapon with better mobility, increase your AGI Trait for better base movement or unlock the Endurance Skill and make a test to increase your move range each round. +
- +
-\\ +
- +
-  * ONE ROUND AT A TIME +
-    * **Combat tests are only rolled once per round, not once for each action.** +
- +
-\\ +
- +
-\\ +
- +
-\\ +
- +
-**4) PASS THE TURN** +
----- +
-  * ...AND YOU'RE DONE! +
-    * Once you make your actions for the round, it's time to see how things play out until it's your turn again. +
-    * If you're confident using the system __and your Director allows it__, feel free to make your combat test and plan out your turn while other Players are taking their theirs - If your results are ready when your turn begins, nobody will have to wait while you count your dice, which can really help to keep things moving! +
- +
- +
- +
-\\ +
- +
-\\ +
- +
-===== Combat ​Profiles =====+
  
 During combat, most of your Character'​s actions will depend on the weapon they are using. Each weapon has a unique set of strengths and weaknesses represented by a simple table called a "​Combat Profile"​. During combat, most of your Character'​s actions will depend on the weapon they are using. Each weapon has a unique set of strengths and weaknesses represented by a simple table called a "​Combat Profile"​.
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 You will make a combat test using this profile every round of combat. Based on your AP score for the test, the Combat Profile will tell you how far you can run, how well you can take cover, how much range you have and how much damage you can do that round, so roll high! You will make a combat test using this profile every round of combat. Based on your AP score for the test, the Combat Profile will tell you how far you can run, how well you can take cover, how much range you have and how much damage you can do that round, so roll high!
  
-You can find a full list of all weapons and their combat ​profiles, along with the Skill you need to use for each weapon below.+You can find a full list of all weapon ​profiles, along with the Combat ​Skill you need to use for each weapon below.
  
 ---- ----
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-<WRAP center square box 90%>+<WRAP center square box 100%>
  
  
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 <hidden Weapon Profile - **Rusty Pistol** (Tier 1)> <hidden Weapon Profile - **Rusty Pistol** (Tier 1)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 |                        |                           ​| ​                           |                       ​| ​                           | |                        |                           ​| ​                           |                       ​| ​                           |
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 <hidden Weapon Profile - **Light Combat Pistol** (Tier 2)> <hidden Weapon Profile - **Light Combat Pistol** (Tier 2)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Light Combat Pistol**__ ​                                                                   ||||| ^  __**Light Combat Pistol**__ ​                                                                   |||||
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 <hidden Weapon Profile - **Heavy Combat Pistol** (Tier 3)> <hidden Weapon Profile - **Heavy Combat Pistol** (Tier 3)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Heavy Combat Pistol**__ ​                                                                      ||||| ^  __**Heavy Combat Pistol**__ ​                                                                      |||||
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 <hidden Weapon Profile - **Hand Cannon** (Tier 4)> <hidden Weapon Profile - **Hand Cannon** (Tier 4)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Hand Cannon**__ ​                                                                  ||||| ^  __**Hand Cannon**__ ​                                                                  |||||
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 <hidden Weapon Profile - **Rusty Shotgun** (Tier 1)> <hidden Weapon Profile - **Rusty Shotgun** (Tier 1)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Rusty Shotgun**__ ​                                                                       ||||| ^  __**Rusty Shotgun**__ ​                                                                       |||||
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 <hidden Weapon Profile - **Light Combat Shotgun** (Tier 2)> <hidden Weapon Profile - **Light Combat Shotgun** (Tier 2)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Light Combat Shotgun**__ ​                                                                    ​||||| ​  | ^  __**Light Combat Shotgun**__ ​                                                                    ​||||| ​  |
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 <hidden Weapon Profile - **Heavy Combat Shotgun** (Tier 3)> <hidden Weapon Profile - **Heavy Combat Shotgun** (Tier 3)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Heavy Combat Shotgun**__ ​                                                                      ​||||| ​  | ^  __**Heavy Combat Shotgun**__ ​                                                                      ​||||| ​  |
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 <hidden Weapon Profile - **Tactical Flak Cannon** (Tier 4)> <hidden Weapon Profile - **Tactical Flak Cannon** (Tier 4)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Tactical Flak Cannon**__ ​                                                                  ||||| ^  __**Tactical Flak Cannon**__ ​                                                                  |||||
Line 665: Line 609:
 <hidden Weapon Profile - **Rusty Hunting Rifle** (Tier 1)> <hidden Weapon Profile - **Rusty Hunting Rifle** (Tier 1)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Rusty Hunting Rifle**__ ​                                                                       ||||| ^  __**Rusty Hunting Rifle**__ ​                                                                       |||||
Line 711: Line 655:
 <hidden Weapon Profile - **Light Precision Rifle** (Tier 2)> <hidden Weapon Profile - **Light Precision Rifle** (Tier 2)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Light Precision Rifle**__ ​                                                                    ||||| ^  __**Light Precision Rifle**__ ​                                                                    |||||
Line 757: Line 701:
 <hidden Weapon Profile - **Heavy Precision Rifle** (Tier 3)> <hidden Weapon Profile - **Heavy Precision Rifle** (Tier 3)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Heavy Precision Rifle**__ ​                                                                      ||||| ^  __**Heavy Precision Rifle**__ ​                                                                      |||||
Line 803: Line 747:
 <hidden Weapon Profile - **Precision Long-Cannon** (Tier 4)> <hidden Weapon Profile - **Precision Long-Cannon** (Tier 4)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Precision Long-Cannon**__ ​                                                                  ||||| ^  __**Precision Long-Cannon**__ ​                                                                  |||||
Line 861: Line 805:
 \\ \\
  
-<WRAP center square box 90%>+<WRAP center square box 100%>
  
  
Line 869: Line 813:
 <hidden Weapon Profile - **Rusty Assault Rifle** (Tier 1)> <hidden Weapon Profile - **Rusty Assault Rifle** (Tier 1)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
-                              ​                          ​                            ​|                       ​| ​                           | +                                                                 |                                                                                                          ​||                       ​| ​                           | 
-                              ​                          ​                            ​|                       ​| ​                           | +                                                                 |                                                                                                          ​||                       ​| ​                           | 
-^  __**Rusty Assault Rifle**__ ​                                                                                                            ​||||| +^  __**Rusty Assault Rifle**__ ​                                                                                                                                                                                                  |||||| 
-                              ​                          ​                            ​|                       ​| ​                           | +                                                                 |                                                                                                          ​||                       ​| ​                           | 
- __Performance__ ​             |                           |  __Ammunition__ ​            ​                      ​|  ​__General__ ​              | + __General__ ​                                                    ^  ​__Ammunition__ ​                                                                                         ||                       ^  __Acquisition__ ​          ^ 
-|  ​Initiative:\\ -5                                       ​|  Magazine:\\ 4 Attacks ​     |                       ​|  ​Weight:\\ 8               +|  ​Weight:\\ 8                                                     ​|  Magazine:\\ 4 Attacks ​                                                                                  ||                       ​|  ​Cost:\\ 2Bar              ​
-|  Move:\\ -10m                                           ​|  Half Reload:\\ +2 Attacks ​ |                       ​|  ​Cost:\\ 2Bar              ​+|  Move / Stealth:\\ -8            ​                                ​|  Half Reload:\\ +2 Attacks ​                                                                              ||                       ​|  ​Rarity:\\ Mundane (10AP)  ​
-|  Range:​\\ ​40m                                           ​|  Full Reload:\\ +4 Attacks ​ |                       ​| ​ ​Rarity:​\\ Mundane (10AP)  ​+|  Range:​\\ ​60m                    ​                                ​|  Full Reload:\\ +4 Attacks ​                                                                              ||                       ​| ​                           
-                              ​                          ​                            ​|                       ​| ​                           | +                                                                 |                                                                                                          ​||                       ​| ​                           | 
-                              ​                          ​                            ​|                       ​| ​                           | +                                                                 |                                                                                                          ​||                       ​| ​                           | 
- __AP__\\ __Score__ ​          ​| ​ ​__Lethal__\\ __Attack__  ​ ​__Special__\\ __Attack__ ​  |  ​__Aim__\\ __Bonus__  ​ ​__Defense__ ​              | + __Combat Test__\\ __AP Score__ ​ ^  __Initiative__\\ __modifier__ ​ ^  ​__Lethal__\\ __Attack__\\ //​Damage//​\\ //​(Hits)// ​  ​__Special__\\ __Attack__\\ //Power//\\ //​(Hits)// ​ ^  ​__Aim__\\ __Bonus__  ​ ​__Defense__\\ __Bonus__ ​  ^ 
-|  **0 - 5**                    |  ​(x3)                   ​|  ​x1                       ​|  +1                   ​|  ​10                        ​+|  **0 - 5**                       ​|  ​-3                             ​| ​ 3 (x3)                                             ​|  ​2 (x1)                                             |  +1                   ​|  ​5                         
-|  **6 - 10**                   ​|  ​(x3)                   ​|  ​x1                       ​|  +1                   ​|  ​15                        ​+|  **6 - 10**                      |  ​2                              |  4 (x3)                                             ​|  ​3 (x1)                                             |  +1                   ​|  ​5                         
-|  **11 - 15**                  |  ​(x3)                   ​|  ​x1                       ​|  +1                   ​|  ​20                        | +|  **11 - 15**                     ​|  ​7                              |  5 (x3)                                             ​|  ​4 (x1)                                             |  +1                   ​|  ​10                        | 
-|  **16 - 20**                  |  ​(x3)                   ​|  ​x1                       ​|  +2                   ​|  ​25                        | +|  **16 - 20**                     ​|  ​12                             ​| ​ 6 (x3)                                             ​|  ​5 (x1)                                             |  +2                   ​|  ​10                        | 
-|  **21 - 25**                  ​| ​                          |                             ​| ​                      ​|  ​30                        | +|  **21 - 25**                     ​ ​17 ​                            |  7 (x3)                                             |  ​6 (x1)                                             ​| ​ +2                   ​| ​ 15                        | 
-|  **26 - 30**                  ​| ​                          |                             ​| ​                      ​|  ​35                        | +|  **26 - 30**                     ​ ​22 ​                            |  8 (x3)                                             |  ​7 (x1)                                             ​| ​ +2                   ​| ​ 15                        | 
-|  **31 - 35**                  ​| ​                          |                             ​| ​                      ​|  ​40                        | +|  **31 - 35**                     ​ ​27 ​                            |  9 (x3)                                             |  ​8 (x1)                                             ​| ​ +3                   ​| ​ 20                        | 
-|  **36 - 40**                  ​| ​                          |                             ​| ​                      ​|  ​45                        | +|  **36 - 40**                     ​ ​32 ​                            |  10 (x3)                                            ​|  ​9 (x1)                                             ​| ​ +3                   ​| ​ 20                        | 
-|  **41 - 45**                  ​| ​                          |                             ​| ​                      ​|  ​50                        | +|  **41 - 45**                     ​ ​37 ​                            |  11 (x3)                                            ​|  ​10 (x1)                                            |  +3                   ​| ​ 25                        | 
-|  **46 - 50**                  ​| ​                          |                             ​| ​                      ​|  ​55                        | +|  **46 - 50**                     ​ ​42 ​                            |  12 (x3)                                            ​|  ​11 (x1)                                            |  +4                   ​| ​ 25                        | 
-|  **51 - 55**                  ​| ​                          |                             ​| ​                      ​|  ​60                        | +|  **51 - 55**                     ​ ​47 ​                            |  13 (x3)                                            ​|  ​12 (x1)                                            |  +4                   ​| ​ 30                        | 
-|  **56 - 60**                  ​| ​                          |                             ​| ​                      ​|  ​65                        | +|  **56 - 60**                     ​ ​52 ​                            |  14 (x3)                                            ​|  ​13 (x1)                                            |  +4                   ​| ​ 30                        | 
-|  **61 - 65**                  ​| ​                          |                             ​| ​                      ​|  ​70                        | +|  **61 - 65**                     ​ ​57 ​                            |  15 (x3)                                            ​|  ​14 (x1)                                            |  +5                   ​| ​ 35                        | 
-|  **66 - 70**                  ​| ​                          |                             ​| ​                      ​|  ​75                        | +|  **66 - 70**                     ​ ​62 ​                            |  16 (x3)                                            ​|  ​15 (x1)                                            |  +5                   ​| ​ 35                        | 
-|  **71 - 75**                  ​| ​                          |                             ​| ​                      ​|  ​80                        | +|  **71 - 75**                     ​ ​67 ​                            |  17 (x3)                                            ​|  ​16 (x1)                                            |  +5                   ​| ​ 40                        | 
-|  **76 - 80**                  ​| ​                          |                             ​| ​                      ​|  ​85                        | +|  **76 - 80**                     ​ ​72 ​                            |  18 (x3)                                            ​|  ​17 (x1)                                            |  +6                   ​| ​ 40                        | 
-|  **81 - 85**                  ​| ​                          |                             ​| ​                      ​|  ​90                        | +|  **81 - 85**                     ​ ​77 ​                            |  19 (x3)                                            ​|  ​18 (x1)                                            |  +6                   ​| ​ 45                        | 
-|  **86 - 90**                  ​| ​                          |                             ​| ​                      ​|  ​95                        | +|  **86 - 90**                     ​ ​82 ​                            |  20 (x3)                                            ​|  ​19 (x1)                                            |  +6                   ​| ​ 45                        | 
-|  **91 - 95**                  ​| ​                          |                             ​| ​                      ​|  ​100                       +|  **91 - 95**                     ​ ​87 ​                            |  21 (x3)                                            ​|  ​20 (x1)                                            |  +7                   ​| ​ 50                        ​
-|  **96 - 100**                 |                           |                             ​| ​                      ​|  ​105                       +|  **96 - 100**                     ​92 ​                            |  22 (x3)                                            ​|  ​21 (x1)                                            |  +7                   ​| ​ 50                        ​
-                              ​                          ​                            ​|                       ​| ​                           |+                                                                 ​                                                    |                                                     |                       ​| ​                           |
  
 </​WRAP>​ </​WRAP>​
Line 912: Line 856:
 <hidden Weapon Profile - **Light Assault Rifle** (Tier 2)> <hidden Weapon Profile - **Light Assault Rifle** (Tier 2)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Light Assault Rifle**__ ​                                                                    ||||| ^  __**Light Assault Rifle**__ ​                                                                    |||||
Line 958: Line 902:
 <hidden Weapon Profile - **Heavy Assault Rifle** (Tier 3)> <hidden Weapon Profile - **Heavy Assault Rifle** (Tier 3)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Heavy Assault Rifle**__ ​                                                                      ||||| ^  __**Heavy Assault Rifle**__ ​                                                                      |||||
Line 1004: Line 948:
 <hidden Weapon Profile - **Tactical Auto-Cannon** (Tier 4)> <hidden Weapon Profile - **Tactical Auto-Cannon** (Tier 4)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Tactical Auto-Cannon**__ ​                                                                  ||||| ^  __**Tactical Auto-Cannon**__ ​                                                                  |||||
Line 1056: Line 1000:
 <hidden Weapon Profile - **Rusty SAW (Squad Assault Weapon)** (Tier 1)> <hidden Weapon Profile - **Rusty SAW (Squad Assault Weapon)** (Tier 1)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Rusty SAW (Squad Assault Weapon)**__ ​                                                                       ||||| ^  __**Rusty SAW (Squad Assault Weapon)**__ ​                                                                       |||||
Line 1102: Line 1046:
 <hidden Weapon Profile - **LMG (Light Machine Gun)** (Tier 2)> <hidden Weapon Profile - **LMG (Light Machine Gun)** (Tier 2)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**LMG (Light Machine Gun)**__ ​                                                                    ||||| ^  __**LMG (Light Machine Gun)**__ ​                                                                    |||||
Line 1148: Line 1092:
 <hidden Weapon Profile - **HMG (Heavy Machine Gun)** (Tier 3)> <hidden Weapon Profile - **HMG (Heavy Machine Gun)** (Tier 3)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __****__ ​                                                       ||||| ^  __****__ ​                                                       |||||
Line 1194: Line 1138:
 <hidden Weapon Profile - **Tactical Vulcan** (Tier 4)> <hidden Weapon Profile - **Tactical Vulcan** (Tier 4)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Tactical Vulcan**__ ​                                                                  ||||| ^  __**Tactical Vulcan**__ ​                                                                  |||||
Line 1247: Line 1191:
 <hidden Weapon Profile - **Rusty SMG** (Tier 1)> <hidden Weapon Profile - **Rusty SMG** (Tier 1)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Rusty SMG**__ ​                                                                       ||||| ^  __**Rusty SMG**__ ​                                                                       |||||
Line 1293: Line 1237:
 <hidden Weapon Profile - **Light Combat SMG** (Tier 2)> <hidden Weapon Profile - **Light Combat SMG** (Tier 2)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Light Combat SMG**__ ​                                                                    ||||| ^  __**Light Combat SMG**__ ​                                                                    |||||
Line 1339: Line 1283:
 <hidden Weapon Profile - **Heavy Combat SMG** (Tier 3)> <hidden Weapon Profile - **Heavy Combat SMG** (Tier 3)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Heavy Combat SMG**__ ​                                                                      ||||| ^  __**Heavy Combat SMG**__ ​                                                                      |||||
Line 1385: Line 1329:
 <hidden Weapon Profile - **Micro Minigun** (Tier 4)> <hidden Weapon Profile - **Micro Minigun** (Tier 4)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Micro Minigun**__ ​                                                       ||||| ^  __**Micro Minigun**__ ​                                                       |||||
Line 1445: Line 1389:
 \\ \\
  
-<WRAP center square box 90%>+<WRAP center square box 100%>
  
  
Line 1452: Line 1396:
 <hidden Weapon Profile - **Scrap Grenade** (Tier 1)> <hidden Weapon Profile - **Scrap Grenade** (Tier 1)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Scrap Grenade**__ ​                                                                               ||||| ^  __**Scrap Grenade**__ ​                                                                               |||||
Line 1498: Line 1442:
 <hidden Weapon Profile - **Light Military Grenade** (Tier 2)> <hidden Weapon Profile - **Light Military Grenade** (Tier 2)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Light Military Grenade**__ ​                                                                           ||||| ^  __**Light Military Grenade**__ ​                                                                           |||||
Line 1544: Line 1488:
 <hidden Weapon Profile - **Heavy Military Grenade** (Tier 3)> <hidden Weapon Profile - **Heavy Military Grenade** (Tier 3)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Heavy Military Grenade**__ ​                                                                           ||||| ^  __**Heavy Military Grenade**__ ​                                                                           |||||
Line 1590: Line 1534:
 <hidden Weapon Profile - **H.O.L.Y. (High-explosive,​ Omni-directional,​ Lacerating Yield) Grenade** (Tier 4)> <hidden Weapon Profile - **H.O.L.Y. (High-explosive,​ Omni-directional,​ Lacerating Yield) Grenade** (Tier 4)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**H.O.L.Y.**__ ​                                                                       ||||| ^  __**H.O.L.Y.**__ ​                                                                       |||||
Line 1641: Line 1585:
 <hidden Weapon Profile - **Rusty Weapon** (Tier 1)> <hidden Weapon Profile - **Rusty Weapon** (Tier 1)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Rusty Shiv**__ ​                                                                      ||||| ^  __**Rusty Shiv**__ ​                                                                      |||||
Line 1687: Line 1631:
 <hidden Weapon Profile - **Simple Weapon** (Tier 2)> <hidden Weapon Profile - **Simple Weapon** (Tier 2)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Simple Weapon**__ ​                                                                ||||| ^  __**Simple Weapon**__ ​                                                                |||||
Line 1733: Line 1677:
 <hidden Weapon Profile - **Refined Weapon** (Tier 3)> <hidden Weapon Profile - **Refined Weapon** (Tier 3)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Refined Weapon**__ ​                                                        ||||| ^  __**Refined Weapon**__ ​                                                        |||||
Line 1779: Line 1723:
 <hidden Weapon Profile - **Advanced Weapon** (Tier 4)> <hidden Weapon Profile - **Advanced Weapon** (Tier 4)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Advanced Weapon**__ ​                                                              ||||| ^  __**Advanced Weapon**__ ​                                                              |||||
Line 1831: Line 1775:
 <hidden Weapon Profile - **Kick-Boxing** (Tier 1)> <hidden Weapon Profile - **Kick-Boxing** (Tier 1)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Kick-Boxing**__ ​                                                                     ||||| ^  __**Kick-Boxing**__ ​                                                                     |||||
Line 1877: Line 1821:
 <hidden Weapon Profile - **Silat** (Tier 2)> <hidden Weapon Profile - **Silat** (Tier 2)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Silat**__ ​                                                                  ||||| ^  __**Silat**__ ​                                                                  |||||
Line 1923: Line 1867:
 <hidden Weapon Profile - **LINE** (Tier 3)> <hidden Weapon Profile - **LINE** (Tier 3)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**LINE**__ ​                                                                     ||||| ^  __**LINE**__ ​                                                                     |||||
Line 1969: Line 1913:
 <hidden Weapon Profile - **Krav Maga** (Tier 4)> <hidden Weapon Profile - **Krav Maga** (Tier 4)>
  
-<WRAP center round box 80%>+<WRAP center round box 90%>
  
 ^  __**Krav Maga**__ ​                                                                ||||| ^  __**Krav Maga**__ ​                                                                |||||