Quick Reference Guide

Use this guide to quickly check rules, dice rolls and stats during play. For complete rule descriptions, see the Full Rules page.


Contents:

Skill Test Quick Reference

Running Combat

Combat Profiles

Skill Map

Trait Map

Corruption

Character Points





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Running combat is easy! - Just follow these 4 steps:


1) AT THE START OF COMBAT, EVERYONE ROLLS FOR TURN ORDER


  • In Horizon: out of the ashes, combat is handled by taking turns. This means that everyone in a combat gets a chance to roll their tests and carry out their actions in (relative) peace; one Character at a time.


  • THE AWARENESS TEST
    • Turn order is decided by comparing scores on an Awareness Skill test, sorted from highest score going first, down to lowest score going last.
    • As combat begins, each participant makes the Awareness test for turn order. If you have the Awareness Skill unlocked, roll your dice and add your Trait bonus as normal. If you don't have the Skill, you can't roll any dice, so just use your rank in the Acuity Trait as your final score.
    • For example, if don't have the Awareness Skill and your ACU is 3, then your score for the test is also 3.
    • Once you have your Awareness score, tell the Director. They will compare everyone's results and use them to create the turn order.


  • SURPRISE!
    • If you can catch an enemy off-guard, there is an extra bonus, giving you and your allies an advantage at the start of combat. See the Surprise(!) rule section.




2) MAKE YOUR COMBAT TEST


  • WEAPON TYPE
    • What weapon are you using? Every weapon falls into 1 of the 3 weapon categories; High-Caliber, Rapid-Fire and Special Weapons. Each of these categories uses a different combat Skill so it's important you're using the right one! Find your weapon in the list below and see what Skill it uses.
      • If it's in the “High-Caliber” section, then you need the High-Caliber Combat Skill,
      • If it's in the “Rapid-Fire” section, then you need the Rapid-Fire Combat Skill
      • If it's in the “Special weapons” section you need the Special Combat Skill.
    • Once you know what Skill to use, combat is just like any other test.



Weapons and Combat Skills

Weapons and Combat Skills

Weapons and Combat Skills
Weapon Combat Skill used Trait Bonus used
Pistols High-Caliber Combat AGI or STR rank
Shotguns High-Caliber Combat AGI or STR rank
Sniper Rifles High-Caliber Combat AGI or STR rank
Assault Rifles Rapid-Fire Combat AGI or STR rank
Machine Guns Rapid-Fire Combat AGI or STR rank
SMGs Rapid-Fire Combat AGI or STR rank
Grenades Special Combat AGI or STR rank
Melee weapons Special Combat AGI or STR rank
Unarmed styles Special Combat AGI or STR rank


Forgotten how to use Skills?

Forgotten how to use Skills?


  • ROLL YOUR DICE
    • When using any Skill, the number of dice to roll is always the same as your Skill rank. If you have 5 ranks in that Skill, then roll 5 dice.

Dice results are easy too, just add up the results you roll:

Die result: 1 2 3 4 5 6
Score: 0 0 0 +1AP +1AP +2AP


  • ADD YOUR TRAIT BONUS
    • Every Skill in the game has at least one Related Trait.
    • In addition to their own effects, Traits also provide bonuses for their Related Skills.
      • For example, if you have high Strength, not only will you have a high carry weight, but you will also tend to be better at physical Skills, like combat.
    • Whenever a Skill is used, it gains bonus AP equal to the highest rank in its Related Traits. This is called the “Trait bonus” and it adds to your dice results.
    • For example, the Awareness Skill is Related to Acuity, so if you have Acuity 3, then you gain +3AP whenever you use the Awareness Skill.


  • TOTAL YOUR DICE RESULTS AND TRAIT BONUS
    • Just add together your dice results and your Trait bonus; that's your score for the test!
    • As an example, if you got +4AP from your dice and +5AP from your Trait bonus, you have a total of (4+5) = 9AP as your score!






3) TAKE ACTION


  • AP RESULTS
    • After taking your combat test, find the row in your weapon's combat profile that matches your AP score. If you scored 10AP, find the row marked, “10AP”. Whatever your results, the matching row gives you values for:
      • Attack - which deals damage
      • Defense - which negates incoming damage
      • Move - which…uh…lets you move
      • Range - which tells you how far you can shoot or throw your weapon.


  • CHOOSE YOUR ACTIONS
    • Each round, you can pick 2 actions.
      • For example you can move and attack, attack and defend, defend and reload or reload and attack, etc. You may notice that the higher your AP score is on the combat test, the more powerful your actions will be that round.
    • Most actions can be used multiple times.
      • For example, you can attack twice to deal twice as much damage, or to damage two different targets. You can also defend twice to get double the damage negation, or reload twice to add double the number of shots to your gun.
    • The exception to this is Move, which can only be taken once.
      • This is because it already offers your maximum movement range with just one use. If you want to go even further, you can carry a weapon with better mobility, increase your AGI Trait for better base movement or unlock the Endurance Skill and make a test to increase your move range each round.


  • ONE ROUND AT A TIME
    • Combat tests are only rolled once per round, not once for each action.




4) PASS THE TURN


  • …AND YOU'RE DONE!
    • Once you make your actions for the round, it's time to see how things play out until it's your turn again.
    • If you're confident using the system and your Director allows it, feel free to make your combat test and plan out your turn while other Players are taking their theirs - If your results are ready when your turn begins, nobody will have to wait while you count your dice, which can really help to keep things moving!




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During combat, most of your Character's actions will depend on the weapon they are using. Each weapon has a unique set of strengths and weaknesses represented by a simple table called a “Combat Profile”.

You will make a combat test using this profile every round of combat. Based on your AP score for the test, the Combat Profile will tell you how far you can run, how well you can take cover, how much range you have and how much damage you can do that round, so roll high!

You can find a full list of all weapons and their combat profiles, along with the Skill you need to use for each weapon below.


High-Caliber Weapons

High-Caliber Weapons

Pistols

Weapon Profile - Rusty Pistol (Tier 1)

Weapon Profile - Rusty Pistol (Tier 1)

Rusty Pistol
Magazine: 3Shots Reload: +2Shots Weight: 2 Cost: 1Bar Rarity: Ubiquitous
AP Damage Defense Move Range
1 1 1 -5 10
2 2 2 -5 10
3 3 3 -5 10
4 4 4 -5 10
5 4 5 -5 10
6 5 6 Base 15
7 6 7 Base 15
8 7 8 Base 15
9 8 9 Base 15
10 8 10 Base 15
11 9 11 Base 20
12 10 12 Base 20
13 11 13 Base 20
14 12 14 Base 20
15 12 15 Base 20
16 13 16 Base 20
17 14 17 Base 20
18 15 18 Base 20
19 16 19 Base 20
20 16 20 Base 20
21 17 21 Base 25
22 18 22 Base 25
23 19 23 Base 25
24 20 24 Base 25
25 20 25 Base 25
26 21 26 Base 30
27 22 27 Base 30
28 23 28 Base 30
29 24 29 Base 30
30 24 30 Base 30


Weapon Profile - Light Combat Pistol (Tier 2)

Weapon Profile - Light Combat Pistol (Tier 2)

Light Combat Pistol
Magazine: 3Shots Reload: +2Shots Weight: 3 Cost: 8Bar Rarity: Common
AP Damage Defense Move Range
1 5 6 -5 10
2 6 7 -5 10
3 7 8 -5 10
4 8 9 -5 10
5 8 10 -5 10
6 9 11 -5 15
7 10 12 -5 15
8 11 13 -5 15
9 12 14 -5 15
10 12 15 -5 15
11 13 16 Base 20
12 14 17 Base 20
13 15 18 Base 20
14 16 19 Base 20
15 16 20 Base 20
16 17 21 Base 20
17 18 22 Base 20
18 19 23 Base 20
19 20 24 Base 20
20 20 25 Base 20
21 21 26 Base 25
22 22 27 Base 25
23 23 28 Base 25
24 24 29 Base 25
25 24 30 Base 25
26 25 31 Base 30
27 26 32 Base 30
28 27 33 Base 30
29 28 34 Base 30
30 28 35 Base 30


Weapon Profile - Heavy Combat Pistol (Tier 3)

Weapon Profile - Heavy Combat Pistol (Tier 3)

Heavy Combat Pistol
Magazine: 3Shots Reload: +2Shots Weight: 3 Cost: 18Bar Rarity: Uncommon
AP Damage Defense Move Range
1 9 11 -10 10
2 10 12 -10 10
3 11 13 -10 10
4 12 14 -10 10
5 12 15 -10 10
6 13 16 -5 10
7 14 17 -5 10
8 15 18 -5 10
9 16 19 -5 10
10 16 20 -5 10
11 17 21 -5 15
12 18 22 -5 15
13 19 23 -5 15
14 20 24 -5 15
15 20 25 -5 15
16 21 26 Base 20
17 22 27 Base 20
18 23 28 Base 20
19 24 29 Base 20
20 24 30 Base 20
21 25 31 Base 25
22 26 32 Base 25
23 27 33 Base 25
24 28 34 Base 25
25 28 35 Base 25
26 29 36 Base 30
27 30 37 Base 30
28 31 38 Base 30
29 32 39 Base 30
30 32 40 Base 30


Weapon Profile - Hand Cannon (Tier 4)

Weapon Profile - Hand Cannon (Tier 4)

Hand Cannon
Magazine: 3Shots Reload: +2Shots Weight: 4 Cost: 26Bar Rarity: Rare
AP Damage Defense Move Range
1 13 16 -10 10
2 14 17 -10 10
3 15 18 -10 10
4 16 19 -10 10
5 16 20 -10 10
6 17 21 -10 15
7 18 22 -10 15
8 19 23 -10 15
9 20 24 -10 15
10 20 25 -10 15
11 21 26 -5 20
12 22 27 -5 20
13 23 28 -5 20
14 24 29 -5 20
15 24 30 -5 20
16 25 31 -5 25
17 26 32 -5 25
18 27 33 -5 25
19 28 34 -5 25
20 28 35 -5 25
21 29 36 Base 30
22 30 37 Base 30
23 31 38 Base 30
24 32 39 Base 30
25 32 40 Base 30
26 35 35 Base 35
27 36 36 Base 35
28 36 36 Base 35
29 37 37 Base 35
30 38 38 Base 35



Shotguns

Weapon Profile - Rusty Shotgun (Tier 1)

Weapon Profile - Rusty Shotgun (Tier 1)

Rusty Shotgun
Magazine: 4Shots Reload: +2Shots Weight: 6 Cost: 2Bar Rarity: Ubiquitous
AP Damage Defense Move Range
1 1 1 -10 20
2 2 2 -10 20
3 3 2 -10 20
4 4 3 -10 20
5 5 4 -10 20
6 6 4 -5 25
7 7 5 -5 25
8 8 6 -5 25
9 9 6 -5 25
10 10 7 -5 25
11 11 8 -5 30
12 12 8 -5 30
13 13 9 -5 30
14 14 10 -5 30
15 15 10 -5 30
16 16 11 Base 35
17 17 12 Base 35
18 18 12 Base 35
19 19 13 Base 35
20 20 14 Base 35
21 21 14 Base 35
22 22 15 Base 35
23 23 16 Base 35
24 24 16 Base 35
25 25 17 Base 35
26 26 18 Base 40
27 27 18 Base 40
28 28 19 Base 40
29 29 20 Base 40
30 30 20 Base 40


Weapon Profile - Light Combat Shotgun (Tier 2)

Weapon Profile - Light Combat Shotgun (Tier 2)

Light Combat Shotgun
Magazine: 6Shots Reload: +2Shots Weight: 8 Cost: 12Bar Rarity: Common
AP Damage Defense Move Range
1 6 4 -10 20
2 7 5 -10 20
3 8 6 -10 20
4 9 6 -10 20
5 10 7 -10 20
6 11 8 -10 25
7 12 8 -10 25
8 13 9 -10 25
9 14 10 -10 25
10 15 10 -10 25
11 16 11 -5 30
12 17 12 -5 30
13 18 12 -5 30
14 19 13 -5 30
15 20 14 -5 30
16 21 14 -5 35
17 22 15 -5 35
18 23 16 -5 35
19 24 16 -5 35
20 25 17 -5 35
21 26 18 Base 35
22 27 18 Base 35
23 28 19 Base 35
24 29 20 Base 35
25 30 20 Base 35
26 31 21 Base 40
27 32 22 Base 40
28 33 22 Base 40
29 34 23 Base 40
30 35 24 Base 40


Weapon Profile - Heavy Combat Shotgun (Tier 3)

Weapon Profile - Heavy Combat Shotgun (Tier 3)

Heavy Combat Shotgun
Magazine: 6Shots Reload: +2Shots Weight: 10 Cost: 26Bar Rarity: Uncommon
AP Damage Defense Speed Range
1 11 8 -15 25
2 12 8 -15 25
3 13 9 -15 25
4 14 10 -15 25
5 15 10 -15 25
6 16 11 -10 30
7 17 12 -10 30
8 18 12 -10 30
9 19 13 -10 30
10 20 14 -10 30
11 21 14 -5 35
12 22 15 -5 35
13 23 16 -5 35
14 24 16 -5 35
15 25 17 -5 35
16 26 18 -5 40
17 27 18 -5 40
18 28 19 -5 40
19 29 20 -5 40
20 30 20 -5 40
21 31 21 -5 40
22 32 22 -5 40
23 33 22 -5 40
24 34 23 -5 40
25 35 24 -5 40
26 36 24 -5 40
27 37 25 -5 40
28 38 26 -5 40
29 39 26 -5 40
30 40 27 -5 40


Weapon Profile - Tactical Flak Cannon (Tier 4)

Weapon Profile - Tactical Flak Cannon (Tier 4)

Tactical Flak Cannon
Magazine: 6Shots Reload: +2Shots Weight: 14 Cost: 40Bar Rarity: Rare
AP Damage Defense Move Range
1 16 11 -20 25
2 17 12 -20 25
3 18 12 -20 25
4 19 13 -20 25
5 20 14 -20 25
6 21 14 -15 30
7 22 15 -15 30
8 23 16 -15 30
9 24 16 -15 30
10 25 17 -15 30
11 26 18 -10 35
12 27 18 -10 35
13 28 19 -10 35
14 29 20 -10 35
15 30 20 -10 35
16 31 21 -10 40
17 32 22 -10 40
18 33 22 -10 40
19 34 23 -10 40
20 35 24 -10 40
21 36 24 -5 40
22 37 25 -5 40
23 38 26 -5 40
24 39 26 -5 40
25 40 27 -5 40
26 41 28 Base 45
27 42 28 Base 45
28 43 29 Base 45
29 44 30 Base 45
30 45 30 Base 45



Sniper Rifles

Weapon Profile - Rusty Hunting Rifle (Tier 1)

Weapon Profile - Rusty Hunting Rifle (Tier 1)

Rusty Hunting Rifle
Magazine: 4Shots Reload: +2Shots Weight: 10 Cost: 2Bar Rarity: Ubiquitous
AP Damage Defense Move Range
1 1 1 -15 50
2 2 2 -15 50
3 2 2 -15 50
4 3 3 -15 50
5 4 4 -15 50
6 4 4 -15 100
7 5 5 -15 100
8 6 6 -15 100
9 6 6 -15 100
10 7 7 -15 100
11 8 8 -15 150
12 8 8 -15 150
13 9 9 -15 150
14 10 10 -15 150
15 10 10 -15 150
16 11 11 -10 200
17 12 12 -10 200
18 12 12 -10 200
19 13 13 -10 200
20 14 14 -10 200
21 14 14 -10 200
22 15 15 -10 300
23 16 16 -10 300
24 16 16 -10 300
25 17 17 -10 300
26 18 18 -10 300
27 18 18 -10 300
28 19 19 -10 300
29 20 20 -10 300
30 20 20 -10 300


Weapon Profile - Light Precision Rifle (Tier 2)

Weapon Profile - Light Precision Rifle (Tier 2)

Light Precision Rifle
Magazine: 4Shots Reload: +2Shots Weight: 12 Cost: 12Bar Rarity: Common
AP Damage Defense Move Range
1 4 4 -15 100
2 5 5 -15 100
3 6 6 -15 100
4 6 6 -15 100
5 7 7 -15 100
6 8 8 -15 150
7 8 8 -15 150
8 9 9 -15 150
9 10 10 -15 150
10 10 10 -15 150
11 11 11 -10 200
12 12 12 -10 200
13 12 12 -10 200
14 13 13 -10 200
15 14 14 -10 200
16 14 14 -10 300
17 15 15 -10 300
18 16 16 -10 300
19 16 16 -10 300
20 17 17 -10 300
21 18 18 -10 400
22 18 18 -10 400
23 19 19 -10 400
24 20 20 -10 400
25 20 20 -10 400
26 21 21 -10 400
27 22 22 -10 400
28 22 22 -10 400
29 23 23 -10 400
30 24 24 -10 400


Weapon Profile - Heavy Precision Rifle (Tier 3)

Weapon Profile - Heavy Precision Rifle (Tier 3)

Heavy Precision Rifle
Attacks: 4Shots Reload: +2Shots Weight: 14 Cost: 26Bar Rarity: Uncommon
AP Damage Defense Move Range
1 8 8 -20 100
2 8 8 -20 100
3 9 9 -20 100
4 10 10 -20 100
5 10 10 -20 100
6 11 11 -15 200
7 12 12 -15 200
8 12 12 -15 200
9 13 13 -15 200
10 14 14 -15 200
11 14 14 -15 300
12 15 15 -15 300
13 16 16 -15 300
14 16 16 -15 300
15 17 17 -15 300
16 18 18 -10 400
17 18 18 -10 400
18 19 19 -10 400
19 20 20 -10 400
20 20 20 -10 400
21 21 21 -10 500
22 22 22 -10 500
23 22 22 -10 500
24 23 23 -10 500
25 24 24 -10 500
26 24 24 -10 600
27 25 25 -10 600
28 26 26 -10 600
29 26 26 -10 600
30 27 27 -10 600


Weapon Profile - Precision Long-Cannon (Tier 4)

Weapon Profile - Precision Long-Cannon (Tier 4)

Precision Long-Cannon
Magazine: 4Shots Reload: +2Shots Weight: 16 Cost: 40Bar Rarity: Rare
AP Damage Defense Move Range
1 11 11 -20 300
2 12 12 -20 300
3 12 12 -20 300
4 13 13 -20 300
5 14 14 -20 300
6 14 14 -20 400
7 15 15 -20 400
8 16 16 -20 400
9 16 16 -20 400
10 17 17 -20 400
11 18 18 -15 500
12 18 18 -15 500
13 19 19 -15 500
14 20 20 -15 500
15 20 20 -15 500
16 21 21 -10 600
17 22 22 -10 600
18 22 22 -10 600
19 23 23 -10 600
20 24 24 -10 600
21 24 24 -10 700
22 25 25 -10 700
23 26 26 -10 700
24 26 26 -10 700
25 27 27 -10 700
26 28 28 -10 800
27 28 28 -10 800
28 29 29 -10 800
29 30 30 -10 800
30 30 30 -10 800




Rapid-Fire Weapons

Rapid-Fire Weapons


Assault Rifles

Weapon Profile - Rusty Assault Rifle (Tier 1)

Weapon Profile - Rusty Assault Rifle (Tier 1)

Rusty Assault Rifle
Magazine: 8Shots Reload: +4Shots Weight: 8 Cost: 2Bar Rarity: Ubiquitous
AP Damage Defense Speed Range
1 1 1 -10 30
2 2 2 -10 30
3 2 2 -10 30
4 3 3 -10 30
5 4 4 -10 30
6 4 4 -5 40
7 5 5 -5 40
8 6 6 -5 40
9 6 6 -5 40
10 7 7 -5 40
11 8 8 -5 50
12 8 8 -5 50
13 9 9 -5 50
14 10 10 -5 50
15 10 10 -5 50
16 11 11 Base 60
17 12 12 Base 60
18 12 12 Base 60
19 13 13 Base 60
20 14 14 Base 60
21 14 14 Base 70
22 15 15 Base 70
23 16 16 Base 70
24 16 16 Base 70
25 17 17 Base 70
26 18 18 Base 80
27 18 18 Base 80
28 19 19 Base 80
29 20 20 Base 80
30 20 20 Base 80


Weapon Profile - Light Assault Rifle (Tier 2)

Weapon Profile - Light Assault Rifle (Tier 2)

Light Assault Rifle
Magazine: 10Shots Reload: +5Shots Weight: 10 Cost: 12Bar Rarity: Common
AP Damage Defense Speed Range
1 4 4 -10 30
2 5 5 -10 30
3 6 6 -10 30
4 6 6 -10 30
5 7 7 -10 30
6 8 8 -10 40
7 8 8 -10 40
8 9 9 -10 40
9 10 10 -10 40
10 10 10 -10 40
11 11 11 -5 50
12 12 12 -5 50
13 12 12 -5 50
14 13 13 -5 50
15 14 14 -5 50
16 14 14 -5 60
17 15 15 -5 60
18 16 16 -5 60
19 16 16 -5 60
20 17 17 -5 60
21 18 18 Base 70
22 18 18 Base 70
23 19 19 Base 70
24 20 20 Base 70
25 20 20 Base 70
26 21 21 Base 80
27 22 22 Base 80
28 22 22 Base 80
29 23 23 Base 80
30 24 24 Base 80


Weapon Profile - Heavy Assault Rifle (Tier 3)

Weapon Profile - Heavy Assault Rifle (Tier 3)

Heavy Assault Rifle
Magazine: 10Shots Reload: +5Shots Weight: 12 Cost: 26Bar Rarity: Uncommon
AP Damage Defense Speed Range
1 8 8 -15 40
2 8 8 -15 40
3 9 9 -15 40
4 10 10 -15 40
5 10 10 -15 40
6 11 11 -10 50
7 12 12 -10 50
8 12 12 -10 50
9 13 13 -10 50
10 14 14 -10 50
11 14 14 -10 60
12 15 15 -10 60
13 16 16 -10 60
14 16 16 -10 60
15 17 17 -10 60
16 18 18 -5 70
17 18 18 -5 70
18 19 19 -5 70
19 20 20 -5 70
20 20 20 -5 70
21 21 21 -5 80
22 22 22 -5 80
23 22 22 -5 80
24 23 23 -5 80
25 24 24 -5 80
26 24 24 Base 90
27 25 25 Base 90
28 26 26 Base 90
29 26 26 Base 90
30 27 27 Base 90


Weapon Profile - Tactical Auto-Cannon (Tier 4)

Weapon Profile - Tactical Auto-Cannon (Tier 4)

Tactical Auto-Cannon
Magazine: 10Shots Reload: +5Shots Weight: 14 Cost: 40Bar Rarity: Rare
AP Damage Defense Speed Range
1 14 14 -15 50
2 15 15 -15 50
3 16 16 -15 50
4 16 16 -15 50
5 17 17 -15 50
6 18 18 -15 60
7 18 18 -15 60
8 19 19 -15 60
9 20 20 -15 60
10 20 20 -15 60
11 21 21 -10 70
12 22 22 -10 70
13 22 22 -10 70
14 23 23 -10 70
15 24 24 -10 70
16 24 24 -10 80
17 25 25 -10 80
18 26 26 -10 80
19 26 26 -10 80
20 27 27 -5 80
21 28 28 -5 90
22 28 28 -5 90
23 29 29 -5 90
24 30 30 -5 90
25 30 30 -5 90
26 31 31 -5 100
27 32 32 -5 100
28 32 32 -5 100
29 33 33 -5 100
30 34 34 -5 100



Machine Guns

Weapon Profile - Rusty SAW (Squad Assault Weapon) (Tier 1)

Weapon Profile - Rusty SAW (Squad Assault Weapon) (Tier 1)

Rusty SAW (Squad Assault Weapon)
Magazine: 12Shots Reload: +3Shots Weight: 14 Cost: 2Bar Rarity: Ubiquitous
AP Damage Defense Move Range
1 1 1 -15 30
2 2 2 -15 30
3 3 2 -15 30
4 4 3 -15 30
5 4 4 -15 30
6 5 4 -15 35
7 6 5 -15 35
8 7 6 -15 35
9 8 6 -15 35
10 8 7 -15 35
11 9 8 -15 40
12 10 8 -15 40
13 11 9 -15 40
14 12 10 -15 40
15 12 10 -15 40
16 13 11 -10 45
17 14 12 -10 45
18 15 12 -10 45
19 16 13 -10 45
20 16 14 -10 45
21 17 14 -10 50
22 18 15 -10 50
23 19 16 -10 50
24 20 16 -10 50
25 20 17 -10 50
26 21 18 -10 55
27 22 18 -10 55
28 23 19 -10 55
29 24 20 -10 55
30 24 20 -10 55


Weapon Profile - LMG (Light Machine Gun) (Tier 2)

Weapon Profile - LMG (Light Machine Gun) (Tier 2)

LMG (Light Machine Gun)
Magazine: 15Shots Reload: +3Shots Weight: 16 Cost: 12Bar Rarity: Common
AP Damage Defense Move Range
1 5 4 -15 30
2 6 5 -15 30
3 7 6 -15 30
4 8 6 -15 30
5 8 7 -15 30
6 9 8 -15 35
7 10 8 -15 35
8 11 9 -15 35
9 12 10 -15 35
10 12 10 -15 35
11 13 11 -15 40
12 14 12 -15 40
13 15 12 -15 40
14 16 13 -15 40
15 16 14 -15 40
16 17 14 -10 45
17 18 15 -10 45
18 19 16 -10 45
19 20 16 -10 45
20 20 17 -10 45
21 21 18 -10 50
22 22 18 -10 50
23 23 19 -10 50
24 24 20 -10 50
25 24 20 -10 50
26 25 21 -10 55
27 26 22 -10 55
28 27 22 -10 55
29 28 23 -10 55
30 28 24 -10 55


Weapon Profile - HMG (Heavy Machine Gun) (Tier 3)

Weapon Profile - HMG (Heavy Machine Gun) (Tier 3)

Magazine: 15Shots Reload: +3Shots Weight: 18 Cost: 26Bar Rarity: Uncommon
AP Damage Defense Move Range
1 9 8 -20 35
2 10 8 -20 35
3 11 9 -20 35
4 12 10 -20 35
5 12 10 -20 35
6 13 11 -20 40
7 14 12 -20 40
8 15 12 -20 40
9 16 13 -20 40
10 16 14 -20 40
11 17 14 -15 45
12 18 15 -15 45
13 19 16 -15 45
14 20 16 -15 45
15 20 17 -15 45
16 21 18 -15 50
17 22 18 -15 50
18 23 19 -15 50
19 24 20 -15 50
20 24 20 -15 50
21 25 21 -10 55
22 26 22 -10 55
23 27 22 -10 55
24 28 23 -10 55
25 28 24 -10 55
26 29 24 -10 60
27 30 25 -10 60
28 31 26 -10 60
29 32 26 -10 60
30 32 27 -10 60


Weapon Profile - Tactical Vulcan (Tier 4)

Weapon Profile - Tactical Vulcan (Tier 4)

Tactical Vulcan
Magazine: 18Shots Reload: +3Shots Weight: 18 Cost: 40Bar Rarity: Rare
AP Damage Defense Move Range
1 5 4 -15 30
2 6 5 -15 30
3 7 6 -15 30
4 8 6 -15 30
5 8 7 -15 30
6 9 8 -15 35
7 10 8 -15 35
8 11 9 -15 35
9 12 10 -15 35
10 12 10 -15 35
11 13 11 -15 40
12 14 12 -15 40
13 15 12 -15 40
14 16 13 -15 40
15 16 14 -15 40
16 17 14 -10 45
17 18 15 -10 45
18 19 16 -10 45
19 20 16 -10 45
20 20 17 -10 45
21 21 18 -10 50
22 22 18 -10 50
23 23 19 -10 50
24 24 20 -10 50
25 24 20 -10 50
26 25 21 -10 55
27 26 22 -10 55
28 27 22 -10 55
29 28 23 -10 55
30 28 24 -10 55



SMGs (Sub-Machine Guns)

Weapon Profile - Rusty SMG (Tier 1)

Weapon Profile - Rusty SMG (Tier 1)

Rusty SMG
Magazine: 6Shots Reload: +3Shots Weight: 6 Cost: 2Bar Rarity: Ubiquitous
AP Damage Defense Move Range
1 1 1 -15 20
2 2 2 -15 20
3 3 2 -15 20
4 4 3 -15 20
5 4 4 -15 20
6 5 4 -10 25
7 6 5 -10 25
8 7 6 -10 25
9 8 6 -10 25
10 8 7 -10 25
11 9 8 -5 30
12 10 8 -5 30
13 11 9 -5 30
14 12 10 -5 30
15 12 10 -5 30
16 13 11 -5 30
17 14 12 -5 30
18 15 12 -5 30
19 16 3 -5 30
20 16 14 -5 30
21 17 14 Base 35
22 18 15 Base 35
23 19 16 Base 35
24 20 16 Base 35
25 20 17 Base 35
26 21 18 Base 40
27 22 18 Base 40
28 23 19 Base 40
29 24 20 Base 40
30 24 20 Base 40


Weapon Profile - Light Combat SMG (Tier 2)

Weapon Profile - Light Combat SMG (Tier 2)

Light Combat SMG
Magazine: 6Shots Reload: +3Shots Weight: 8 Cost: 12Bar Rarity: Common
AP Damage Defense Move Range
1 5 4 -15 25
2 6 5 -15 25
3 7 6 -15 25
4 8 6 -15 25
5 8 7 -15 25
6 9 8 -10 30
7 10 8 -10 30
8 11 9 -10 30
9 12 10 -10 30
10 12 10 -10 30
11 13 11 -10 35
12 14 12 -10 35
13 15 12 -10 35
14 16 3 -10 35
15 16 14 -10 35
16 17 14 -5 35
17 18 15 -5 35
18 19 16 -5 35
19 20 16 -5 35
20 20 17 -5 35
21 21 18 -5 40
22 22 18 -5 40
23 23 19 -5 40
24 24 20 -5 40
25 24 20 -5 40
26 25 21 Base 45
27 26 22 Base 45
28 27 22 Base 45
29 28 23 Base 45
30 28 24 Base 45


Weapon Profile - Heavy Combat SMG (Tier 3)

Weapon Profile - Heavy Combat SMG (Tier 3)

Heavy Combat SMG
Magazine: 6Shots Reload: +3Shots Weight: 10 Cost: 26Bar Rarity: Uncommon
AP Damage Defense Move Range
1 9 8 -15 30
2 10 8 -15 30
3 11 9 -15 30
4 12 10 -15 30
5 12 10 -15 30
6 13 11 -10 35
7 14 12 -10 35
8 15 12 -10 35
9 16 3 -10 35
10 16 14 -10 35
11 17 14 -10 35
12 18 15 -10 35
13 19 16 -10 35
14 20 16 -10 35
15 20 17 -10 35
16 21 18 -5 40
17 22 18 -5 40
18 23 19 -5 40
19 24 20 -5 40
20 24 20 -5 40
21 25 21 -5 45
22 26 22 -5 45
23 27 22 -5 45
24 28 23 -5 45
25 28 24 -5 45
26 29 24 Base 50
27 30 25 Base 50
28 31 26 Base 50
29 32 26 Base 50
30 32 27 Base 50


Weapon Profile - Micro Minigun (Tier 4)

Weapon Profile - Micro Minigun (Tier 4)

Micro Minigun
Attacks: Reload: Weight: Cost: Rarity:
AP Damage Defense Move Range
1 13 11 -20
2 14 12 -20
3 15 12 -20
4 16 3 -20
5 16 14 -20
6 17 14 -15
7 18 15 -15
8 19 16 -15
9 20 16 -15
10 20 17 -15
11 21 18 -15
12 22 18 -15
13 23 19 -15
14 24 20 -15
15 24 20 -15
16 25 21 -10
17 26 22 -10
18 27 22 -10
19 28 23 -10
20 28 24 -5
21 29 24 -5
22 30 25 -5
23 31 26 -5
24 32 26 -5
25 32 27 -5
26 33 28 -5
27 34 28 -5
28 35 29 -5
29 36 30 -5
30 36 30 -5




Special Weapons

Special Weapons


Grenades

Weapon Profile - Scrap Grenade (Tier 1)

Weapon Profile - Scrap Grenade (Tier 1)

Scrap Grenade
Magazine: 1Throw Reload: None Weight: 0.5 Cost: 0.5Bar Rarity: Ubiquitous
AP Damage per Target Defense Move Range
1 25/20/15/10/5 1 -5 20
2 25/20/15/10/5 2 -5 20
3 26/21/16/11/6 3 -5 20
4 26/21/16/11/6 4 -5 20
5 27/22/17/12/7 5 -5 20
6 27/22/17/12/7 6 -5 30
7 28/23/18/13/8 7 -5 30
8 28/23/18/13/8 8 -5 30
9 29/24/19/14/9 9 -5 30
10 29/24/19/14/9 10 -5 30
11 30/25/20/15/10 11 Base 35
12 30/25/20/15/10 12 Base 35
13 31/26/21/16/11 13 Base 35
14 31/26/21/16/11 14 Base 35
15 32/27/22/17/12 15 Base 35
16 32/27/22/17/12 16 Base 40
17 33/28/23/18/13 17 Base 40
18 33/28/23/18/13 18 Base 40
19 34/29/24/19/14 19 Base 40
20 34/29/24/19/14 20 Base 40
21 35/30/25/20/15 21 Base 45
22 35/30/25/20/15 22 Base 45
23 36/31/26/21/16 23 Base 45
24 36/31/26/21/16 24 Base 45
25 37/32/27/22/17 25 Base 45
26 37/32/27/22/17 26 Base 50
27 38/33/28/23/18 27 Base 50
28 38/33/28/23/18 28 Base 50
29 39/34/29/24/19 29 Base 50
30 39/34/29/24/19 30 Base 50


Weapon Profile - Light Military Grenade (Tier 2)

Weapon Profile - Light Military Grenade (Tier 2)

Light Military Grenade
Magazine: 1Throw Reload: None Weight: 0.5 Cost: 0.5Bar Rarity: Common
AP Damage per Target Defense Move Range
1 30/25/20/15/10 6 -5 20
2 30/25/20/15/10 7 -5 20
3 31/26/21/16/11 8 -5 20
4 31/26/21/16/11 9 -5 20
5 32/27/22/17/12 10 -5 20
6 32/27/22/17/12 11 -5 30
7 33/28/23/18/13 12 -5 30
8 33/28/23/18/13 13 -5 30
9 34/29/24/19/14 14 -5 30
10 34/29/24/19/14 15 -5 30
11 35/30/25/20/15 16 Base 35
12 35/30/25/20/15 17 Base 35
13 36/31/26/21/16 18 Base 35
14 36/31/26/21/16 19 Base 35
15 37/32/27/22/17 20 Base 35
16 37/32/27/22/17 21 Base 40
17 38/33/28/23/18 22 Base 40
18 38/33/28/23/18 23 Base 40
19 39/34/29/24/19 24 Base 40
20 39/34/29/24/19 25 Base 40
21 40/35/30/25/20 26 Base 45
22 40/35/30/25/20 27 Base 45
23 41/36/31/26/21 28 Base 45
24 41/36/31/26/21 29 Base 45
25 42/37/32/27/22 30 Base 45
26 42/37/32/27/22 31 Base 50
27 43/38/33/28/23 32 Base 50
28 43/38/33/28/23 33 Base 50
29 44/39/34/29/24 34 Base 50
30 44/39/34/29/24 35 Base 50


Weapon Profile - Heavy Military Grenade (Tier 3)

Weapon Profile - Heavy Military Grenade (Tier 3)

Heavy Military Grenade
Magazine: 1Throw Reload: None Weight: 1 Cost: 1Bar Rarity: Uncommon
AP Damage per Target Defense Move Range
1 31/26/21/16/11 11 -5 20
2 32/27/22/17/12 12 -5 20
3 32/27/22/17/12 13 -5 20
4 32/27/22/17/12 14 -5 20
5 33/28/23/18/13 15 -5 20
6 33/28/23/18/13 16 -5 30
7 33/28/23/18/13 17 -5 30
8 34/29/24/19/14 18 -5 30
9 34/29/24/19/14 19 -5 30
10 34/29/24/19/14 20 -5 30
11 35/30/25/20/15 21 Base 35
12 35/30/25/20/15 22 Base 35
13 35/30/25/20/15 23 Base 35
14 36/31/26/21/16 24 Base 35
15 36/31/26/21/16 25 Base 35
16 36/31/26/21/16 26 Base 40
17 37/32/27/22/17 27 Base 40
18 37/32/27/22/17 28 Base 40
19 37/32/27/22/17 29 Base 40
20 38/33/28/23/18 30 Base 40
21 38/33/28/23/18 31 Base 45
22 38/33/28/23/18 32 Base 45
23 39/34/29/24/19 33 Base 45
24 39/34/29/24/19 34 Base 45
25 39/34/29/24/19 35 Base 45
26 40/35/30/25/20 36 Base 50
27 40/35/30/25/20 37 Base 50
28 40/35/30/25/20 38 Base 50
29 41/36/31/26/21 39 Base 50
30 41/36/31/26/21 40 Base 50


Weapon Profile - H.O.L.Y. (High-explosive, Omni-directional, Lacerating Yield) Grenade (Tier 4)

Weapon Profile - H.O.L.Y. (High-explosive, Omni-directional, Lacerating Yield) Grenade (Tier 4)

H.O.L.Y.
Magazine: 1Throw Reload: None Weight: 1.5 Cost: 1Bar Rarity: Rare
AP Damage per Target Defense Move Range
1 35/30/25/20/15 16 -5 20
2 35/30/25/20/15 17 -5 20
3 36/31/26/21/16 18 -5 20
4 36/31/26/21/16 19 -5 20
5 37/32/27/22/17 20 -5 20
6 37/32/27/22/17 21 -5 25
7 38/33/28/23/18 22 -5 25
8 38/33/28/23/18 23 -5 25
9 39/34/29/24/19 24 -5 25
10 39/34/29/24/19 25 -5 25
11 40/35/30/25/20 26 -5 30
12 40/35/30/25/20 27 -5 30
13 41/36/31/26/21 28 -5 30
14 41/36/31/26/21 29 -5 30
15 42/37/32/27/22 30 -5 30
16 42/37/32/27/22 31 Base 35
17 43/38/33/28/23 32 Base 35
18 43/38/33/28/23 33 Base 35
19 44/39/34/29/24 34 Base 35
20 44/39/34/29/24 35 Base 35
21 45/40/35/30/25 36 Base 40
22 45/40/35/30/25 37 Base 40
23 46/41/36/31/26 38 Base 40
24 46/41/36/31/26 39 Base 40
25 47/42/37/32/27 40 Base 40
26 47/42/37/32/27 41 Base 45
27 48/43/38/33/28 42 Base 45
28 48/43/38/33/28 43 Base 45
29 49/44/39/34/29 44 Base 45
30 49/44/39/34/29 45 Base 45



Melee

Weapon Profile - Rusty Weapon (Tier 1)

Weapon Profile - Rusty Weapon (Tier 1)

Rusty Shiv
Magazine: None/1Throw Reload: None Weight: 1 Cost: 0.5Bar Rarity: Ubiqitous
AP Damage Defense Move Range
1 1 1 -10 Melee / 3
2 2 2 -10 Melee / 3
3 3 2 -10 Melee / 3
4 4 3 -10 Melee / 3
5 5 4 -10 Melee / 3
6 6 4 -5 Melee / 4
7 7 5 -5 Melee / 4
8 8 6 -5 Melee / 4
9 9 6 -5 Melee / 4
10 10 7 -5 Melee / 4
11 11 8 -5 Melee / 5
12 12 8 -5 Melee / 5
13 13 9 -5 Melee / 5
14 14 10 -5 Melee / 5
15 15 10 -5 Melee / 5
16 16 11 Base Melee / 6
17 17 12 Base Melee / 6
18 18 12 Base Melee / 6
19 19 13 Base Melee / 6
20 20 14 Base Melee / 6
21 21 14 Base Melee / 8
22 22 15 Base Melee / 8
23 23 16 Base Melee / 8
24 24 16 Base Melee / 8
25 25 17 Base Melee / 8
26 26 18 Base Melee / 10
27 27 18 Base Melee / 10
28 28 19 Base Melee / 10
29 29 20 Base Melee / 10
30 30 20 Base Melee / 10


Weapon Profile - Simple Weapon (Tier 2)

Weapon Profile - Simple Weapon (Tier 2)

Simple Weapon
Magazine: None/1Throw Reload: None Weight: 2 Cost: 2Bar Rarity: Common
AP Damage Defense Move Range
1 6 4 -10 Melee / 3
2 7 5 -10 Melee / 3
3 8 6 -10 Melee / 3
4 9 6 -10 Melee / 3
5 10 7 -10 Melee / 3
6 11 8 -5 Melee / 4
7 12 8 -5 Melee / 4
8 13 9 -5 Melee / 4
9 14 10 -5 Melee / 4
10 15 10 -5 Melee / 4
11 16 11 -5 Melee / 5
12 17 12 -5 Melee / 5
13 18 12 -5 Melee / 5
14 19 13 -5 Melee / 5
15 20 14 -5 Melee / 5
16 21 14 Base Melee / 6
17 22 15 Base Melee / 6
18 23 16 Base Melee / 6
19 24 16 Base Melee / 6
20 25 17 Base Melee / 6
21 26 18 Base Melee / 8
22 27 18 Base Melee / 8
23 28 19 Base Melee / 8
24 29 20 Base Melee / 8
25 30 20 Base Melee / 8
26 31 21 Base Melee / 10
27 32 22 Base Melee / 10
28 33 22 Base Melee / 10
29 34 23 Base Melee / 10
30 35 24 Base Melee / 10


Weapon Profile - Refined Weapon (Tier 3)

Weapon Profile - Refined Weapon (Tier 3)

Refined Weapon
Magazine: Reload: Weight: Cost: Rarity:
AP Damage Defense Move Range
1 11 11 -10 Melee / 3
2 12 12 -10 Melee / 3
3 13 12 -10 Melee / 3
4 14 13 -10 Melee / 3
5 15 14 -10 Melee / 3
6 16 14 -5 Melee / 4
7 17 15 -5 Melee / 4
8 18 16 -5 Melee / 4
9 19 16 -5 Melee / 4
10 20 17 -5 Melee / 4
11 21 18 -5 Melee / 5
12 22 18 -5 Melee / 5
13 23 19 -5 Melee / 5
14 24 20 -5 Melee / 5
15 25 20 -5 Melee / 5
16 26 21 Base Melee / 6
17 27 22 Base Melee / 6
18 28 22 Base Melee / 6
19 29 23 Base Melee / 6
20 30 24 Base Melee / 6
21 31 24 Base Melee / 8
22 32 25 Base Melee / 8
23 33 26 Base Melee / 8
24 34 26 Base Melee / 8
25 35 27 Base Melee / 8
26 36 28 Base Melee / 10
27 37 28 Base Melee / 10
28 38 29 Base Melee / 10
29 39 30 Base Melee / 10
30 40 30 Base Melee / 10


Weapon Profile - Advanced Weapon (Tier 4)

Weapon Profile - Advanced Weapon (Tier 4)

Advanced Weapon
Magazine: None/1Throw Reload: None Weight: 3 Cost: 6Bar Rarity: Rare
AP Damage Defense Move Range
1 16 14 -15 Melee / 3
2 17 15 -15 Melee / 3
3 18 16 -15 Melee / 3
4 19 16 -15 Melee / 3
5 20 17 -15 Melee / 3
6 21 18 -10 Melee / 4
7 22 18 -10 Melee / 4
8 23 19 -10 Melee / 4
9 24 20 -10 Melee / 4
10 25 20 -10 Melee / 4
11 26 21 -5 Melee / 5
12 27 22 -5 Melee / 5
13 28 22 -5 Melee / 5
14 29 23 -5 Melee / 5
15 30 24 -5 Melee / 5
16 31 24 Base Melee / 6
17 32 25 Base Melee / 6
18 33 26 Base Melee / 6
19 34 26 Base Melee / 6
20 35 27 Base Melee / 6
21 36 28 Base Melee / 8
22 37 28 Base Melee / 8
23 38 29 Base Melee / 8
24 39 30 Base Melee / 8
25 40 30 Base Melee / 8
26 41 31 Base Melee / 10
27 42 32 Base Melee / 10
28 43 32 Base Melee / 10
29 44 33 Base Melee / 10
30 45 34 Base Melee / 10



Unarmed

Weapon Profile - Kick-Boxing (Tier 1)

Weapon Profile - Kick-Boxing (Tier 1)

Kick-Boxing
Magazine: None Reload: None Weight: None Cost: 0.5Bar Rarity: Ubiquitous
AP Damage Defense Move Range
1 1 1 Base Melee
2 2 2 Base Melee
3 2 3 Base Melee
4 3 4 Base Melee
5 4 5 Base Melee
6 4 6 Base Melee
7 5 7 Base Melee
8 6 8 Base Melee
9 6 9 Base Melee
10 7 10 Base Melee
11 8 11 Base Melee
12 8 12 Base Melee
13 9 13 Base Melee
14 10 14 Base Melee
15 10 15 Base Melee
16 11 16 Base Melee
17 12 17 Base Melee
18 12 18 Base Melee
19 13 19 Base Melee
20 14 20 Base Melee
21 14 21 +5 Melee
22 15 22 +5 Melee
23 16 23 +5 Melee
24 16 24 +5 Melee
25 17 25 +5 Melee
26 18 26 +5 Melee
27 18 27 +5 Melee
28 19 28 +5 Melee
29 20 29 +5 Melee
30 20 30 +5 Melee


Weapon Profile - Silat (Tier 2)

Weapon Profile - Silat (Tier 2)

Silat
Magazine: None Reload: None Weight: None Cost: 2Bar Rarity: Common
AP Damage Defense Move Range
1 4 6 Base Melee
2 5 7 Base Melee
3 6 8 Base Melee
4 6 9 Base Melee
5 7 10 Base Melee
6 8 11 Base Melee
7 8 12 Base Melee
8 9 13 Base Melee
9 10 14 Base Melee
10 10 15 Base Melee
11 11 16 Base Melee
12 12 17 Base Melee
13 12 18 Base Melee
14 13 19 Base Melee
15 14 20 Base Melee
16 14 21 +5 Melee
17 15 22 +5 Melee
18 16 23 +5 Melee
19 16 24 +5 Melee
20 17 25 +5 Melee
21 18 26 +5 Melee
22 18 27 +5 Melee
23 19 28 +5 Melee
24 20 29 +5 Melee
25 20 30 +5 Melee
26 21 31 +5 Melee
27 22 32 +5 Melee
28 22 33 +5 Melee
29 23 34 +5 Melee
30 24 35 +5 Melee


Weapon Profile - LINE (Tier 3)

Weapon Profile - LINE (Tier 3)

LINE
Magazine: None Reload: None Weight: None Cost: 6Bar Rarity: Uncommon
AP Damage Defense Move Range
1 8 11 Base Melee
2 8 12 Base Melee
3 9 13 Base Melee
4 10 14 Base Melee
5 10 15 Base Melee
6 11 16 Base Melee
7 12 17 Base Melee
8 12 18 Base Melee
9 13 19 Base Melee
10 14 20 Base Melee
11 14 21 +5 Melee
12 15 22 +5 Melee
13 16 23 +5 Melee
14 16 24 +5 Melee
15 17 25 +5 Melee
16 18 26 +5 Melee
17 18 27 +5 Melee
18 19 28 +5 Melee
19 20 29 +5 Melee
20 20 30 +5 Melee
21 21 31 +5 Melee
22 22 32 +5 Melee
23 22 33 +5 Melee
24 23 34 +5 Melee
25 24 35 +5 Melee
26 24 36 +5 Melee
27 25 37 +5 Melee
28 26 38 +5 Melee
29 26 39 +5 Melee
30 27 40 +5 Melee


Weapon Profile - Krav Maga (Tier 4)

Weapon Profile - Krav Maga (Tier 4)

Krav Maga
Magazine: None Reload: None Weight: None Cost: 12Bar Rarity: Rare
AP Damage Defense Move Range
1 11 16 Base Melee
2 12 17 Base Melee
3 12 18 Base Melee
4 13 19 Base Melee
5 14 20 Base Melee
6 14 21 Base Melee
7 15 22 Base Melee
8 16 23 Base Melee
9 16 24 Base Melee
10 17 25 Base Melee
11 18 26 +5 Melee
12 18 27 +5 Melee
13 19 28 +5 Melee
14 20 29 +5 Melee
15 20 30 +5 Melee
16 21 31 +5 Melee
17 22 32 +5 Melee
18 22 33 +5 Melee
19 23 34 +5 Melee
20 24 35 +5 Melee
21 24 36 +5 Melee
22 25 37 +5 Melee
23 26 38 +5 Melee
24 26 39 +5 Melee
25 27 40 +5 Melee
26 28 41 +5 Melee
27 28 42 +5 Melee
28 29 43 +5 Melee
29 30 44 +5 Melee
30 30 45 +5 Melee






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Character Points (or CP) are awarded to your Character as you play games. These points can then be spent to improve your Character in various ways including ranking up Skills, unlocking new Skills and enhancing Traits among many, many other options. Below is a a full list of spending options, along with general guidelines for awarding CP.

Spending CP
Benefit CP cost Additional Costs
+1 Skill rank 2 CP -
+1 Trait rank 2 CP +2 Corruption
Unlock new Aug 3 CP +3 Corruption
Unlock new Skill 3 CP +1 Corruption


Earning CP
CP Reward Source
1CP Participation
1CP Side Objective/
Milestone
2CP Main Objective
1CP Director's Blessing