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gameplay:quick_reference_guide:combat [2017/09/28 19:56] schrodinger |
gameplay:quick_reference_guide:combat [2017/10/11 17:25] (current) macthane |
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* How effective you are each turn depends on your score in a Combat Skill test, taken at the start of each round. | * How effective you are each turn depends on your score in a Combat Skill test, taken at the start of each round. | ||
* You roll a new combat test every round, so if you get a great result, make the most of it. If you have a bad result, just play it safe for a round and wait for a better chance to engage. | * You roll a new combat test every round, so if you get a great result, make the most of it. If you have a bad result, just play it safe for a round and wait for a better chance to engage. | ||
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- | * BEGINNING THE ROUND | + | BEGINNING THE ROUND |
- | * At the start of each combat round, all characters roll their Combat Test, depending on the weapon they are using. | + | * At the start of each round in combat, every character rolls a Combat Test. |
- | * Find the Combat Skill for the weapon you are using in the list [[gameplay:quick_reference_guide:combat#weapon_profiles|below]]. Roll your dice for that Skill, total your results and add your Dominant Trait bonus. This is your score on the Combat test. If you're not sure how to use Skills, check the guide [[gameplay:quick_reference_guide:skills#using_skills|in the Skills page]]. | + | * Find the Combat Skill and related Traits for the weapon you are using in the list [[gameplay:quick_reference_guide:combat#weapon_profiles|below]]. After rolling your dice, total your results; this is your score on the Combat test. If you're not sure how to use Skills, check the guide [[gameplay:quick_reference_guide:skills#using_skills|in the Skills page]]. |
- | * Whichever "side" of the combat started the fight gets something called an "Initiative bonus" for their first combat test. If you or your allies started the combat, check your Acuity Trait and gain bonus AP equal to its rank. | + | * Whichever "side" of the combat started the fight gets something called an "Initiative bonus" for their first combat test. If you or your allies started the combat, check your Acuity Trait and gain bonus AP equal to its rank. |
- | * Once you have your result, check the Combat Profile for the weapon you are using and find the row matching your score, rounding down. For example, if you scored 19AP in the Combat test, use the row marked "15-20" in your Combat Profile. | + | * Once you have your result, check the Combat Profile for the weapon you are using and find the row matching your score, rounding down. For example, if you scored 19AP in the Combat test, use the row marked "15-20" in your Combat Profile. |
- | * Some aspects of your performance will improve with a higher score on the Combat test. These stats are listed next to the score column. Other stats of your performance are constant and will not change based on your score. These stats are listed at the top of the Combat Profile. | + | * Some aspects of your performance will improve with a higher score on the Combat test. These stats are listed next to the score column. Other stats of your performance are constant and will not change based on your score. These stats are listed at the top of the Combat Profile. |
- | * For example, Attack, Defense and so on are listed next to the AP score column because they change depending on your Combat test results, while Reload and Weight are listed at the top of the profile, because they are constant. | + | * For example, Attack, Defense and so on are listed next to the AP score column because they change depending on your Combat test results, while Reload and Weight are listed at the top of the profile, because they are constant. |
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* In the event of a tie, each tied character rolls a single D6, sorting scores from highest to lowest. Alternatively, coins can be flipped or any other method which is agreeable. Repeat as needed. | * In the event of a tie, each tied character rolls a single D6, sorting scores from highest to lowest. Alternatively, coins can be flipped or any other method which is agreeable. Repeat as needed. | ||
* Whichever "side" of the combat started the fight gets something called a "Surprise bonus" for their first combat test. If you or your allies started the combat, check your Acuity Trait and gain bonus AP equal to its rank. | * Whichever "side" of the combat started the fight gets something called a "Surprise bonus" for their first combat test. If you or your allies started the combat, check your Acuity Trait and gain bonus AP equal to its rank. | ||
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* Reload - used for adding more ammunition to your weapon | * Reload - used for adding more ammunition to your weapon | ||
* Switch - used for unholstering, holstering and changing weapons (holstering one weapon and selecting another is only 1 action.) | * Switch - used for unholstering, holstering and changing weapons (holstering one weapon and selecting another is only 1 action.) | ||
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- | * IT'S THAT EASY | + | * IT'S THAT EASY |
* Roll a Combat test and find the matching score on your weapon's Combat Profile. | * Roll a Combat test and find the matching score on your weapon's Combat Profile. | ||
* Sort characters into Initiative order | * Sort characters into Initiative order | ||
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^ __**Weapons and Combat Skills**__ ||| | ^ __**Weapons and Combat Skills**__ ||| | ||
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- | ^ __Weapon__ ^ __Combat Skill used__ ^ __Trait Bonus used__ ^ | + | ^ __Weapon__ ^ __Skill used__ ^ __Trait Bonus used__ ^ |
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- | | Pistols | High-Caliber Combat | ACU or STR rank | | + | | Pistols | High-Caliber Combat | ACU or AGI rank | |
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- | | Shotguns | High-Caliber Combat | ACU or STR rank | | + | | Shotguns | High-Caliber Combat | ACU or AGI rank | |
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- | | Sniper Rifles | High-Caliber Combat | ACU or STR rank | | + | | Sniper Rifles | High-Caliber Combat | ACU or AGI rank | |
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- | | Assault Rifles | Rapid-Fire Combat | ACU or AGI rank | | + | | Assault Rifles | Rapid-Fire Combat | ACU or STR rank | |
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- | | Machine Guns | Rapid-Fire Combat | ACU or AGI rank | | + | | Machine Guns | Rapid-Fire Combat | ACU or STR rank | |
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- | | SMGs | Rapid-Fire Combat | ACU or AGI rank | | + | | SMGs | Rapid-Fire Combat | ACU or STR rank | |
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