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system:armory:augs [2016/12/22 17:53]
schrodinger [Advanced Augs]
system:armory:augs [2017/02/27 22:32] (current)
schrodinger [Advanced Augs]
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     * An automatic success may be purchased at the Director'​s discretion, provided the Character can pay the full Stamina cost and the number of required rolls does not exceed the limit of the Overdrive.     * An automatic success may be purchased at the Director'​s discretion, provided the Character can pay the full Stamina cost and the number of required rolls does not exceed the limit of the Overdrive.
  
-  * **Limited Overdrive:​** //Carry 6 + Acuity 4// -  The Overdrive May only be used for one action per turn. Limited to a 2-roll Sustained Action. Costs 10 Stamina per roll.+  * **Limited Overdrive:​** //Strength 4 -or- Speed 4 + Acuity 4// -  The Overdrive May only be used for one action per turn. Limited to a 2-roll Sustained Action. Costs 10 Stamina per roll.
  
-  * **Standard Overdrive:​** //Carry 8 + Acuity 5// - The Overdrive may only be used for one action per turn. Limited to a 3-roll Sustained Action. Costs 7 Stamina per roll.+  * **Standard Overdrive:​** //Strength 6 -or- Speed 6 + Acuity 5// - The Overdrive may only be used for one action per turn. Limited to a 3-roll Sustained Action. Costs 7 Stamina per roll.
  
-  * **Advanced Overdrive:​** //Carry 10 + Acuity 6// - The Overdrive may only be used for one action per turn. No roll limit. Costs 7 Stamina per roll.+  * **Advanced Overdrive:​** //Strength 8 -or- Speed 8 + Acuity 6// - The Overdrive may only be used for one action per turn. No roll limit. Costs 7 Stamina per roll.
  
  
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     * Discharge locations cannot be changed after purchase.     * Discharge locations cannot be changed after purchase.
  
-  * **Standard ​Shock Matrix** //- Requires Acuity 9 + Vigor 6 ----- Costs 15k//+  * **Advanced ​Shock Matrix** //- Requires Acuity 9 + Vigor 6 ----- Costs 15k//
     * Adds 200 damage to an unarmed attack.     * Adds 200 damage to an unarmed attack.
     * Recharges and can be used every round of combat or every 30 seconds.     * Recharges and can be used every round of combat or every 30 seconds.