Skills Quick Reference
Here, you can find the most frequently used information about Skills to help you play the game. If you find that you need more detailed rules, check out the Main Skills Page.
Test Guide
Every Skill uses 2 related Traits, as listed in its Skill Chart. Whichever has the higher rank is your “Dominant Trait” for that Skill.
When making a Skill test, start by rolling 10 D10s. Every die that rolls lower than your Dominant Trait increases your Skill rank by +1.
The modified Skill rank is your score for the test.
- For example, the related Traits for Stealth are Acuity and Agility. If you have Acuity 5 and Agility 3, your Dominant Trait is 5. This means, when you roll dice for Stealth, each die rolling less than 5 (4 or less) modifies your Stealth by +1 for that test.
- Continuing this example, if you have a Stealth rank of 7 and 4 dice rolled lower than your Dominant Trait, then your score for the test is 7+4 = 11
When making a Skill test:
- Remember that your Traits represent your fundamental strengths and weaknesses, while Skills represent your training and expertise. Both are combined to give your final test score.
- First, find your rank in the Skill you want to use, then roll that many D6 dice. (a D6 is a six-sided die) For example, if you have 5 ranks in the Skill, roll 5 D6 dice.
- Compare your dice results with the table below and add up your AP score.
- Next, find the related Traits for the Skill you are using In the “Skills and Related Traits” list below.
- Check your rank in those Traits and find whichever is higher. This is your Dominant Trait for that Skill.
- Gain bonus AP equal to your Dominant Trait rank. This is called your Trait bonus.
- Finally, total up your dice results with your Trait bonus.
- This is your final AP score for the test.
Example:
Steve is making a Mech Lore test to repair his truck. Don't ask.
- His rank in Mech Lore is 6, so he rolls 6 dice and gets the results: 1, 2, 3, 4, 5, 6.
- Looking at the table, we see that the results of 1-3 earn no bonus, but the 4 and 5 grant +1AP each, while the 6 gives +2AP for a total of (0 + 0 + 0 + 1 + 1 + 2) = 4AP.
- Steve now checks the related Traits for Mech Lore and finds these are Acuity or Resolve (whichever is higher).
- His Acuity Trait is higher at rank 5, so he adds +5AP to the test as his Trait bonus.
- Totaling up his dice results (4AP) and his Trait bonus (5AP), Steve ends with (4 + 5) = 9AP.
- 9AP is Steve's final score for the Mech Lore test.
Dice Results | ||||||
---|---|---|---|---|---|---|
D6 result: | 1 | 2 | 3 | 4 | 5 | 6 |
Score: | 0 | 0 | 0 | +1AP | +1AP | +2AP |
(“AP” stands for “Action Points” - the more you get, the better you do)
Skills and Related Traits List
Skills and Related Traits List
Academic Skills | |
---|---|
Skills | Traits Used |
Bio Lore | Acuity or Resolve |
Chem Lore | Acuity or Resolve |
Tech Lore | Acuity or Resolve |
Combat Skills | |
---|---|
Skills | Traits Used |
High-Caliber Combat | Acuity or Agility |
Rapid-Fire Combat | Acuity or Strength |
Special Weapon Combat | Agility or Strength |
General Skills | |
---|---|
Skills | Traits Used |
Awareness | Acuity or Resolve |
Social | Resolve or Vigor |
Stealth | Agility or Resolve |
Endurance | Strength or Vigor |
Talent Skills | |
---|---|
Skills | Traits used |
Actor | Resolve or Vigor |
Artist | Acuity or Agility |
Chef | Resolve or Vigor |
Dancer | Agility or Resolve |
Magician | Acuity or Agility |
Musician | Resolve or Agility |
Vocalist | Resolve or Vigor |
Skill Charts
Skill charts represent all the information you need to use skills in one place. Here you can find:
- The uses of each Skill
- The Related Traits of each Skill, used for Trait bonuses (remember that only the highest one is used) and a brief description of each Trait.
- The related Augs for each Skill and a brief description of each Aug.
Bio Lore
Bio Lore
Bio Lore Skill | ||
---|---|---|
Skill Uses | ||
Physiology (Analyze vital state) | Heal (Restore HP over time) | Harm (Drain HP over time) |
Nanology (Analyze IRIS state) | Energize (Restore Stamina over time) | Exhaust (Drain Stamina over time) |
Toxicology (Analyze toxicity) | Reconstruction (Add IRIS / Heal Conditions) | Deconstruction (Remove IRIS / Cause Conditions) |
Bio Lore Related Traits | ||
Acuity Trait | The Acuity Trait improves: Surprise bonus. (Attacking unaware enemies) | Per rank of Acuity: +1AP Surprise Bonus |
Resolve Trait | The Resolve Trait improves Max Stamina, Max Spend per round Stamina Regen per day. | Per rank of Resolve: +5 Max Stamina +1 Stamina Spend per turn +1 Stamina Regen per day |
Bio Lore Augs | ||
Nanometrics Aug | The Nanometrics Aug: Use your IRIS to analyze or influence a target's IRIS remotely. | Abilities gained: - Identify Augs remotely - Scan max / current Stamina Drain / Energize remotely - Repair / Inflict Conditions remotely. |
Pharmacy Aug | The Nanometrics Aug: Use your IRIS to convert raw Dust or Bar into medical supplies | Abilities gained: - Create Stimshots - Create Medpacks (Dust, Bar or Medic Bag required) |
Physiometrics Aug | The Physiometrics Aug: Use your IRIS to analyze or influence target's physiology remotely. | Abilities gained: - Diagnose remotely Scan max / current Health - Heal remotely - Harm remotely |
Chem Lore
Chem Lore
Chem Lore Skill | ||
---|---|---|
Skill Uses | ||
Material knowledge (Identify materials) | Catalyze (Improve chemicals) (Requires Chem Bag) | Reinforce (Improve Materials) (Requires Chem Bag) |
Chem Knowledge (Identify chemicals) | Neutralize (Make Chemicals inert) (Requires Chem Bag) | Degrade (Decompose materials) (Requires Chem Bag) |
Analysis (Identify material or chemical properties) | Formulation (Craft Chems / munitions using Chemist Bag) | |
Chem Lore Related Traits | ||
These Traits grant +1AP per rank when using Chem Lore (highest Trait only) | ||
Acuity Trait | The Acuity Trait improves: Surprise bonus. (Attacking unaware enemies) | Per rank of Acuity: +1AP Initiative bonus for Awareness and Surprise |
Resolve Trait | The Resolve Trait improves Max Stamina, Max Spend per round Stamina Regen per day. | Per rank of Resolve: +5 Max Stamina +1 Stamina Spend per turn +1 Stamina Regen per day |
Chem Lore Augs | ||
Reconstruction Aug | The Reconstruction Aug: Use your IRIS to analyze Chemicals or Materials and manipulate their shape or integrity by touch. Chem Lore extended action | Abilities gained: - Analyze Chems by touch - Analyze Materials by touch - Reinforce / Degrade by touch - Reshape, mix and separate substances by touch |
Reaction Aug | The Reaction Aug: Use your IRIS to analyze Chemicals or Materials and manipulate their molecular structure by touch. Chem Lore extended action | Abilities gained: -Analyze Chems by touch -Analyze Materials by touch -Catalyze / Neutralize by touch -Formulate by touch (Formulate still requires raw material) |
Synthesis Aug | The Synthesis Aug: Use your IRIS to convert raw Dust or Bar into Chem Bag uses by touch. Doubles Chem Bag uses and grants +5AP when crafting munitions, chems or materials. Chem Lore extended action | Abilities gained: - Create chemicals - Create munitions - Create weapon oils - Doubles Chem Bag uses - Grants +5AP (Dust, Bar or Chem Bag required) |
Tech Lore
Tech Lore
Tech Lore Skill | ||
---|---|---|
Skill Uses | ||
Mechanic (Identify or Analyze Hardware activity) | Repair (Fix or enhance Hardware) | Optimize (Repair or enhance Data) |
Technologist (Identify or Analyze Data activity) | Sabotage (Destroy or degrade Hardware) | Corrupt (Destroy or degrade Data) |
Manufacture (Craft Hardware from parts) | Code (Create Programs or Data) |
|
Tech Lore Related Traits | ||
Acuity Trait | The Acuity Trait improves: Surprise bonus. (Attacking unaware enemies) | Per rank of Acuity: +1AP Surprise Bonus |
Resolve Trait | The Resolve Trait improves Max Stamina, Max Spend per round Stamina Regen per day. | Per rank of Resolve: +5 Max Stamina +1 Stamina Spend per turn +1 Stamina Regen per day |
Tech Lore Augs | ||
Telepresence Aug | The Telepresence Aug: Use your IRIS to interface with Programs or Data remotely, without tools. | Abilities gained: - Use Technologist remotely - Optimize remotely - Corrupt remotely. - Code remotely |
IDLE Aug (Iterative Development Loop Extrapolation) | The IDLE Aug: Use your IRIS to convert raw Dust or Bar into Bio Bag, Chem Bag or Tech Bag uses and grants +5AP when consuming them. Doubles normal Tech Bag uses. | Abilities gained: - Convert 1 Bar into 2 Bio Bag Uses - Convert 1 bar into 2 Chem Bag uses - Convert 1 Bar into 2 Tech Bag uses - Gain +5AP when consuming any Support Bag type |
Special Combat
Special Combat
Special Combat | ||
---|---|---|
Skill uses | ||
Melee weapons (Making Attacks) | Hand Grenades (Making attacks) | Unarmed combat (Making Attacks) |
Special Combat Related Traits | ||
Strength Trait | Description: Strength represents your physical power, increasing carry weight and combat ability | Effect: +5 Carry Weight per rank |
Agility Trait | Description: Agility represents your coordination and swiftness, increasing Speed and combat ability | Effect: +5 Speed per rank (+5m move range per turn) |
Special Combat Augs | ||
Resonance Aug | The Resonance Aug: Use your IRIS to generate kinetic resonances, enhancing normal Melee or Unarmed attacks and generating resonance waves which can strike from a short distance away. | Abilities gained: - Melee and Unarmed Attacks gain +5AP - This bonus can be sacrificed to make Melee or Unarmed Attacks from up to 5m away. - Attacks made from beyond 2m no longer gain the +5AP Point Blank bonus, unless otherwise stated |