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system:armory:devices [2016/12/13 14:49] schrodinger |
system:armory:devices [2016/12/13 14:58] (current) schrodinger [Devices] |
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| === Particulate Imaging Relay === | === Particulate Imaging Relay === | ||
| - | //A soft, projectile is fired or thrown to a target point, where it attaches and disperses nano-particles into the surrounding atmosphere. These particles adhere to anything they contact and continuously report their position back to the projectile, creating a real-time three-dimensional map of a small area. This is relayed back to the user through a visor, allowing them to monitor the space along with enemy movement without detection.// | + | [[system:armory:devices|Back to Top]] |
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| + | //A soft, projectile is fired or thrown to a target point, where it attaches and disperses nano-particles into the surrounding atmosphere. These particles adhere to anything they contact and continuously report their position back to the projectile, creating a real-time three-dimensional map of a small area. This is relayed back to the user remotely through a visor, allowing them to monitor the space without detection.// | ||
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| * The projectile is specially designed to land and attach quietly and its impact is considered Near-Silent. Perception tests to detect the sound of impact suffer -5AP per meter of distance from the impact point. | * The projectile is specially designed to land and attach quietly and its impact is considered Near-Silent. Perception tests to detect the sound of impact suffer -5AP per meter of distance from the impact point. | ||
| + | </hidden> | ||
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| + | \\ | ||
| <hidden **Devices**> | <hidden **Devices**> | ||
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| - | </hidden **Devices**> | + | <hidden **Devices**> |
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| - | * It can easily be mounted or removed from a helmet, even one-handed, or be worn on a strap around the head. | + | * The device is touch activated and requires 1 hand to operate. |
| - | * The device can be touch or voice activated. | + | |
| * Marked targets or locations can be detected by several other Devices and Augs. Check their specific rules for details. | * Marked targets or locations can be detected by several other Devices and Augs. Check their specific rules for details. | ||
| * A generic Shooting test (Physique dice with no Skill bonus) may be used to employ a Target Marker, in addition to Turn AP during combat. Out of combat, marking requires 10s. | * A generic Shooting test (Physique dice with no Skill bonus) may be used to employ a Target Marker, in addition to Turn AP during combat. Out of combat, marking requires 10s. | ||