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system:armory:devices [2016/12/13 14:49] schrodinger |
system:armory:devices [2016/12/13 14:58] (current) schrodinger [Devices] |
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=== Particulate Imaging Relay === | === Particulate Imaging Relay === | ||
- | //A soft, projectile is fired or thrown to a target point, where it attaches and disperses nano-particles into the surrounding atmosphere. These particles adhere to anything they contact and continuously report their position back to the projectile, creating a real-time three-dimensional map of a small area. This is relayed back to the user through a visor, allowing them to monitor the space along with enemy movement without detection.// | + | [[system:armory:devices|Back to Top]] |
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+ | //A soft, projectile is fired or thrown to a target point, where it attaches and disperses nano-particles into the surrounding atmosphere. These particles adhere to anything they contact and continuously report their position back to the projectile, creating a real-time three-dimensional map of a small area. This is relayed back to the user remotely through a visor, allowing them to monitor the space without detection.// | ||
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* The projectile is specially designed to land and attach quietly and its impact is considered Near-Silent. Perception tests to detect the sound of impact suffer -5AP per meter of distance from the impact point. | * The projectile is specially designed to land and attach quietly and its impact is considered Near-Silent. Perception tests to detect the sound of impact suffer -5AP per meter of distance from the impact point. | ||
+ | </hidden> | ||
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+ | \\ | ||
<hidden **Devices**> | <hidden **Devices**> | ||
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- | </hidden **Devices**> | + | <hidden **Devices**> |
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- | * It can easily be mounted or removed from a helmet, even one-handed, or be worn on a strap around the head. | + | * The device is touch activated and requires 1 hand to operate. |
- | * The device can be touch or voice activated. | + | |
* Marked targets or locations can be detected by several other Devices and Augs. Check their specific rules for details. | * Marked targets or locations can be detected by several other Devices and Augs. Check their specific rules for details. | ||
* A generic Shooting test (Physique dice with no Skill bonus) may be used to employ a Target Marker, in addition to Turn AP during combat. Out of combat, marking requires 10s. | * A generic Shooting test (Physique dice with no Skill bonus) may be used to employ a Target Marker, in addition to Turn AP during combat. Out of combat, marking requires 10s. |