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system:armory:devices [2016/12/13 14:52]
schrodinger [Devices]
system:armory:devices [2016/12/13 14:58] (current)
schrodinger [Devices]
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 [[system:​armory:​devices|Back to Top]] [[system:​armory:​devices|Back to Top]]
  
-//A soft, projectile is fired or thrown to a target point, where it attaches and disperses nano-particles into the surrounding atmosphere. These particles adhere to anything they contact and continuously report their position back to the projectile, creating a real-time three-dimensional map of a small area. This is relayed back to the user through a visor, allowing them to monitor the space along with enemy movement ​without detection.//​+//A soft, projectile is fired or thrown to a target point, where it attaches and disperses nano-particles into the surrounding atmosphere. These particles adhere to anything they contact and continuously report their position back to the projectile, creating a real-time three-dimensional map of a small area. This is relayed back to the user remotely ​through a visor, allowing them to monitor the space without detection.//​
  
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-    ​* It can easily be mounted or removed from a helmet, even one-handed, or be worn on a strap around the head.  +    * The device ​is touch activated ​and requires 1 hand to operate.
-    ​* The device ​can be touch or voice activated.+
     * Marked targets or locations can be detected by several other Devices and Augs. Check their specific rules for details.     * Marked targets or locations can be detected by several other Devices and Augs. Check their specific rules for details.
     * A generic Shooting test (Physique dice with no Skill bonus) may be used to employ a Target Marker, in addition to Turn AP during combat. Out of combat, marking requires 10s.     * A generic Shooting test (Physique dice with no Skill bonus) may be used to employ a Target Marker, in addition to Turn AP during combat. Out of combat, marking requires 10s.