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system:skills:skills_list [2017/03/13 16:47]
schrodinger [Focus Skills]
system:skills:skills_list [2017/10/24 22:43] (current)
macthane
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 +**This information is from a previous version of the Horizon system and is no longer used.**
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 ====== Skill List ====== ====== Skill List ======
 Skill Trees in this list are grouped according to the Trait they test on. This means any Skills in the Focus section will test using the Character'​s Focus dice pool and so on. There are four Traits; Focus, Instinct, Physique and Vigor. Below is a general description of what type of Skills can be found under each Trait. For more information on Traits themselves, see the __[[system:​traits|Traits]]__ page. Skill Trees in this list are grouped according to the Trait they test on. This means any Skills in the Focus section will test using the Character'​s Focus dice pool and so on. There are four Traits; Focus, Instinct, Physique and Vigor. Below is a general description of what type of Skills can be found under each Trait. For more information on Traits themselves, see the __[[system:​traits|Traits]]__ page.
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 Basic Skills are abilities that every Character or NPC has at least basic competency with. To represent this, __Basic Skills never suffer the Untrained or Rank 0 pentalty of -10AP, even if they have not been unlocked.__ These Skills may not have any ranks added to them until they are unlocked as normal, making them completely dependent on dice results until that time. Basic Skills include: Basic Skills are abilities that every Character or NPC has at least basic competency with. To represent this, __Basic Skills never suffer the Untrained or Rank 0 pentalty of -10AP, even if they have not been unlocked.__ These Skills may not have any ranks added to them until they are unlocked as normal, making them completely dependent on dice results until that time. Basic Skills include:
  
-  * Perception - Regards the Character'​s ability to detect what is going on in their surroundings. For more information see the main Perception Skill entry under [[system:​skills:​skills_list#​instinct skills|Instinct Skills]] 
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-  * Trade - Enhances the Character'​s ability to make exchanges of any kind; information,​ goods, services, etc. For more information,​ see the main Trade Skill entry under [[system:​skills:​skills_list#​focus_skills|Focus Skills]] 
  
   * Common Lore - This Skill represents general knowledge of facts and events relevant to life on Horizon. Rolling on either Focus or Instinct, whichever is higher, a Character may attempt to recall information they have gathered on their travels. When no specialized Lore Skill is relevant, Common Lore is the Skill used to test the Character'​s knowledge. Any other Lore Skill can also default to Common Lore when the Character lacks the specific Lore Skill needed, but in this case, the Character suffers the Untrained penalty of -10AP for the specific Lore that should have been used.   * Common Lore - This Skill represents general knowledge of facts and events relevant to life on Horizon. Rolling on either Focus or Instinct, whichever is higher, a Character may attempt to recall information they have gathered on their travels. When no specialized Lore Skill is relevant, Common Lore is the Skill used to test the Character'​s knowledge. Any other Lore Skill can also default to Common Lore when the Character lacks the specific Lore Skill needed, but in this case, the Character suffers the Untrained penalty of -10AP for the specific Lore that should have been used.
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 [[system:​skills:​skills_list|Back to Top]] [[system:​skills:​skills_list|Back to Top]]
  
-**Expertise** //- Skill - Each rank grants +1AP to Expertise tests// +**Expertise** //- Skill - Each rank grants +1AP to all Expertise tests (Strategy, Trade)(ranks can be purchased for 1 Skill Point)// 
-  * **Strategy** //- Specialization - Each rank grants +5AP to this specific use of the Expertise Skill.//+  * **Strategy** //- Specialization - Each rank grants +5AP when using the Expertise Skill to strategize(Ranks can be purchased for 1 Lesser Mastery Point) (A Specialization cannot have more ranks than its parent Skill)//
   * Strategy represents the ability to formulate effective plans, which give bonuses to Characters when following them.   * Strategy represents the ability to formulate effective plans, which give bonuses to Characters when following them.
-    * Each rank in Strategy grants +2AP when making a plan. Options include; ​+    * Each rank in Strategy grants +5AP when making a plan. Options include; ​
       * Planning for attacks or raids - Objectives may include gaining access to a location, targeted destruction,​ demoralization,​ distraction etc.       * Planning for attacks or raids - Objectives may include gaining access to a location, targeted destruction,​ demoralization,​ distraction etc.
       * Planning an ambush - Objectives may include the advantage of surprise, superior positioning or both.        * Planning an ambush - Objectives may include the advantage of surprise, superior positioning or both. 
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     * This Skill is designed to be used as a guideline, so that Characters may spend time in a game gathering information,​ then applying that information to formulate a plan without involving the Player'​s own intuition or lack of it. Players and Directors should be respectful each other'​s efforts when using it.      * This Skill is designed to be used as a guideline, so that Characters may spend time in a game gathering information,​ then applying that information to formulate a plan without involving the Player'​s own intuition or lack of it. Players and Directors should be respectful each other'​s efforts when using it. 
    
-  * **Trade**+  * **Trade** ​//- Specialization - Each rank grants +5AP when using the Expertise Skill to trade. (Ranks can be purchased for 1 Lesser Mastery Point) (A Specialization cannot have more ranks than its parent Skill)//
     * Gain +2AP when making an exchange with another Character or NPC.     * Gain +2AP when making an exchange with another Character or NPC.
     * All Trade tests are opposed against the exchange partner; each rolls their own Trade test and results are compared. The side with an advantage gains a benefit in the exchange.     * All Trade tests are opposed against the exchange partner; each rolls their own Trade test and results are compared. The side with an advantage gains a benefit in the exchange.
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-**Chem Lore** //- Root Skill - All Chem Lore Skills gain +1AP per rank// +**Chem Lore** //- Skill - Each rank grants ​+1AP to all Chem Lore tests (Craft Chems, Formulate, Chem Expertise)(ranks can be purchased for 1 Skill Point)// 
-  * **Craft Chems**+  * **Craft Chems** ​//- Specialization - Each rank grants +5AP when using the Chem Lore Skill to craft chemical substances. (Ranks can be purchased for 1 Lesser Mastery Point) (A Specialization cannot have more ranks than its parent Skill)//
     * Gain +2AP per rank when crafting chemical products for explosives, corrosives, narcotics, medicine, fuel, or deturrents such as pepper spray and tear gas. Craft may only be undertaken as a Sustained Action. difficulty is set at the Director'​s discretion.     * Gain +2AP per rank when crafting chemical products for explosives, corrosives, narcotics, medicine, fuel, or deturrents such as pepper spray and tear gas. Craft may only be undertaken as a Sustained Action. difficulty is set at the Director'​s discretion.
-  * **Formulate**+  * **React** //- Specialization - Each rank grants +5AP when using the Chem Lore Skill to enhance or neutralize existing chemical substances. (Ranks can be purchased for 1 Lesser Mastery Point) (A Specialization cannot have more ranks than its parent Skill)//
     * Gain +2AP per rank when modifying chemical products, rendering them inert, reactive or changing their properties. Difficulty is set at the Director'​s discretion.     * Gain +2AP per rank when modifying chemical products, rendering them inert, reactive or changing their properties. Difficulty is set at the Director'​s discretion.
-  * **Chem Expertise**+  * **Chem Expertise** ​//- Specialization - Each rank grants +5AP when using the Chem Lore Skill to detect or analyze chemical substances. (Ranks can be purchased for 1 Lesser Mastery Point) (A Specialization cannot have more ranks than its parent Skill)//
     * Gain +2AP per rank when detecting, analyzing, using Reason or using Scrutinize regarding chemistry. This bonus stacks fully with other social, detection and analysis Skills.     * Gain +2AP per rank when detecting, analyzing, using Reason or using Scrutinize regarding chemistry. This bonus stacks fully with other social, detection and analysis Skills.