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system:skills:skills_list [2017/03/13 17:01] schrodinger |
system:skills:skills_list [2017/10/24 22:43] (current) macthane |
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+ | <WRAP center round alert 60%> | ||
+ | **This information is from a previous version of the Horizon system and is no longer used.** | ||
+ | </WRAP> | ||
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====== Skill List ====== | ====== Skill List ====== | ||
Skill Trees in this list are grouped according to the Trait they test on. This means any Skills in the Focus section will test using the Character's Focus dice pool and so on. There are four Traits; Focus, Instinct, Physique and Vigor. Below is a general description of what type of Skills can be found under each Trait. For more information on Traits themselves, see the __[[system:traits|Traits]]__ page. | Skill Trees in this list are grouped according to the Trait they test on. This means any Skills in the Focus section will test using the Character's Focus dice pool and so on. There are four Traits; Focus, Instinct, Physique and Vigor. Below is a general description of what type of Skills can be found under each Trait. For more information on Traits themselves, see the __[[system:traits|Traits]]__ page. | ||
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* **Strategy** //- Specialization - Each rank grants +5AP when using the Expertise Skill to strategize. (Ranks can be purchased for 1 Lesser Mastery Point) (A Specialization cannot have more ranks than its parent Skill)// | * **Strategy** //- Specialization - Each rank grants +5AP when using the Expertise Skill to strategize. (Ranks can be purchased for 1 Lesser Mastery Point) (A Specialization cannot have more ranks than its parent Skill)// | ||
* Strategy represents the ability to formulate effective plans, which give bonuses to Characters when following them. | * Strategy represents the ability to formulate effective plans, which give bonuses to Characters when following them. | ||
- | * Each rank in Strategy grants +2AP when making a plan. Options include; | + | * Each rank in Strategy grants +5AP when making a plan. Options include; |
* Planning for attacks or raids - Objectives may include gaining access to a location, targeted destruction, demoralization, distraction etc. | * Planning for attacks or raids - Objectives may include gaining access to a location, targeted destruction, demoralization, distraction etc. | ||
* Planning an ambush - Objectives may include the advantage of surprise, superior positioning or both. | * Planning an ambush - Objectives may include the advantage of surprise, superior positioning or both. | ||
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- | **Chem Lore** //- Root Skill - All Chem Lore Skills gain +1AP per rank// | + | **Chem Lore** //- Skill - Each rank grants +1AP to all Chem Lore tests (Craft Chems, Formulate, Chem Expertise)(ranks can be purchased for 1 Skill Point)// |
- | * **Craft Chems** | + | * **Craft Chems** //- Specialization - Each rank grants +5AP when using the Chem Lore Skill to craft chemical substances. (Ranks can be purchased for 1 Lesser Mastery Point) (A Specialization cannot have more ranks than its parent Skill)// |
* Gain +2AP per rank when crafting chemical products for explosives, corrosives, narcotics, medicine, fuel, or deturrents such as pepper spray and tear gas. Craft may only be undertaken as a Sustained Action. difficulty is set at the Director's discretion. | * Gain +2AP per rank when crafting chemical products for explosives, corrosives, narcotics, medicine, fuel, or deturrents such as pepper spray and tear gas. Craft may only be undertaken as a Sustained Action. difficulty is set at the Director's discretion. | ||
- | * **Formulate** | + | * **React** //- Specialization - Each rank grants +5AP when using the Chem Lore Skill to enhance or neutralize existing chemical substances. (Ranks can be purchased for 1 Lesser Mastery Point) (A Specialization cannot have more ranks than its parent Skill)// |
* Gain +2AP per rank when modifying chemical products, rendering them inert, reactive or changing their properties. Difficulty is set at the Director's discretion. | * Gain +2AP per rank when modifying chemical products, rendering them inert, reactive or changing their properties. Difficulty is set at the Director's discretion. | ||
- | * **Chem Expertise** | + | * **Chem Expertise** //- Specialization - Each rank grants +5AP when using the Chem Lore Skill to detect or analyze chemical substances. (Ranks can be purchased for 1 Lesser Mastery Point) (A Specialization cannot have more ranks than its parent Skill)// |
* Gain +2AP per rank when detecting, analyzing, using Reason or using Scrutinize regarding chemistry. This bonus stacks fully with other social, detection and analysis Skills. | * Gain +2AP per rank when detecting, analyzing, using Reason or using Scrutinize regarding chemistry. This bonus stacks fully with other social, detection and analysis Skills. | ||