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system:skills:skills_list [2017/03/13 17:01]
schrodinger
system:skills:skills_list [2017/10/24 22:43] (current)
macthane
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 +<WRAP center round alert 60%>
 +**This information is from a previous version of the Horizon system and is no longer used.**
 +</​WRAP>​
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 ====== Skill List ====== ====== Skill List ======
 Skill Trees in this list are grouped according to the Trait they test on. This means any Skills in the Focus section will test using the Character'​s Focus dice pool and so on. There are four Traits; Focus, Instinct, Physique and Vigor. Below is a general description of what type of Skills can be found under each Trait. For more information on Traits themselves, see the __[[system:​traits|Traits]]__ page. Skill Trees in this list are grouped according to the Trait they test on. This means any Skills in the Focus section will test using the Character'​s Focus dice pool and so on. There are four Traits; Focus, Instinct, Physique and Vigor. Below is a general description of what type of Skills can be found under each Trait. For more information on Traits themselves, see the __[[system:​traits|Traits]]__ page.
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   * **Strategy** //- Specialization - Each rank grants +5AP when using the Expertise Skill to strategize. (Ranks can be purchased for 1 Lesser Mastery Point) (A Specialization cannot have more ranks than its parent Skill)//   * **Strategy** //- Specialization - Each rank grants +5AP when using the Expertise Skill to strategize. (Ranks can be purchased for 1 Lesser Mastery Point) (A Specialization cannot have more ranks than its parent Skill)//
   * Strategy represents the ability to formulate effective plans, which give bonuses to Characters when following them.   * Strategy represents the ability to formulate effective plans, which give bonuses to Characters when following them.
-    * Each rank in Strategy grants +2AP when making a plan. Options include; ​+    * Each rank in Strategy grants +5AP when making a plan. Options include; ​
       * Planning for attacks or raids - Objectives may include gaining access to a location, targeted destruction,​ demoralization,​ distraction etc.       * Planning for attacks or raids - Objectives may include gaining access to a location, targeted destruction,​ demoralization,​ distraction etc.
       * Planning an ambush - Objectives may include the advantage of surprise, superior positioning or both.        * Planning an ambush - Objectives may include the advantage of surprise, superior positioning or both. 
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-**Chem Lore** //- Root Skill - All Chem Lore Skills gain +1AP per rank// +**Chem Lore** //- Skill - Each rank grants ​+1AP to all Chem Lore tests (Craft Chems, Formulate, Chem Expertise)(ranks can be purchased for 1 Skill Point)// 
-  * **Craft Chems**+  * **Craft Chems** ​//- Specialization - Each rank grants +5AP when using the Chem Lore Skill to craft chemical substances. (Ranks can be purchased for 1 Lesser Mastery Point) (A Specialization cannot have more ranks than its parent Skill)//
     * Gain +2AP per rank when crafting chemical products for explosives, corrosives, narcotics, medicine, fuel, or deturrents such as pepper spray and tear gas. Craft may only be undertaken as a Sustained Action. difficulty is set at the Director'​s discretion.     * Gain +2AP per rank when crafting chemical products for explosives, corrosives, narcotics, medicine, fuel, or deturrents such as pepper spray and tear gas. Craft may only be undertaken as a Sustained Action. difficulty is set at the Director'​s discretion.
-  * **Formulate**+  * **React** //- Specialization - Each rank grants +5AP when using the Chem Lore Skill to enhance or neutralize existing chemical substances. (Ranks can be purchased for 1 Lesser Mastery Point) (A Specialization cannot have more ranks than its parent Skill)//
     * Gain +2AP per rank when modifying chemical products, rendering them inert, reactive or changing their properties. Difficulty is set at the Director'​s discretion.     * Gain +2AP per rank when modifying chemical products, rendering them inert, reactive or changing their properties. Difficulty is set at the Director'​s discretion.
-  * **Chem Expertise**+  * **Chem Expertise** ​//- Specialization - Each rank grants +5AP when using the Chem Lore Skill to detect or analyze chemical substances. (Ranks can be purchased for 1 Lesser Mastery Point) (A Specialization cannot have more ranks than its parent Skill)//
     * Gain +2AP per rank when detecting, analyzing, using Reason or using Scrutinize regarding chemistry. This bonus stacks fully with other social, detection and analysis Skills.     * Gain +2AP per rank when detecting, analyzing, using Reason or using Scrutinize regarding chemistry. This bonus stacks fully with other social, detection and analysis Skills.