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system:skills:skills_list [2017/03/22 00:06]
schrodinger
system:skills:skills_list [2017/10/24 22:43] (current)
macthane
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 +<WRAP center round alert 60%>
 +**This information is from a previous version of the Horizon system and is no longer used.**
 +</​WRAP>​
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 ====== Skill List ====== ====== Skill List ======
 Skill Trees in this list are grouped according to the Trait they test on. This means any Skills in the Focus section will test using the Character'​s Focus dice pool and so on. There are four Traits; Focus, Instinct, Physique and Vigor. Below is a general description of what type of Skills can be found under each Trait. For more information on Traits themselves, see the __[[system:​traits|Traits]]__ page. Skill Trees in this list are grouped according to the Trait they test on. This means any Skills in the Focus section will test using the Character'​s Focus dice pool and so on. There are four Traits; Focus, Instinct, Physique and Vigor. Below is a general description of what type of Skills can be found under each Trait. For more information on Traits themselves, see the __[[system:​traits|Traits]]__ page.
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   * **Strategy** //- Specialization - Each rank grants +5AP when using the Expertise Skill to strategize. (Ranks can be purchased for 1 Lesser Mastery Point) (A Specialization cannot have more ranks than its parent Skill)//   * **Strategy** //- Specialization - Each rank grants +5AP when using the Expertise Skill to strategize. (Ranks can be purchased for 1 Lesser Mastery Point) (A Specialization cannot have more ranks than its parent Skill)//
   * Strategy represents the ability to formulate effective plans, which give bonuses to Characters when following them.   * Strategy represents the ability to formulate effective plans, which give bonuses to Characters when following them.
-    * Each rank in Strategy grants +2AP when making a plan. Options include; ​+    * Each rank in Strategy grants +5AP when making a plan. Options include; ​
       * Planning for attacks or raids - Objectives may include gaining access to a location, targeted destruction,​ demoralization,​ distraction etc.       * Planning for attacks or raids - Objectives may include gaining access to a location, targeted destruction,​ demoralization,​ distraction etc.
       * Planning an ambush - Objectives may include the advantage of surprise, superior positioning or both.        * Planning an ambush - Objectives may include the advantage of surprise, superior positioning or both.