Table of Contents

Characters > Traits

Each Trait offers a Passive bonus to your Character and can also benefit multiple Skills at the same time. These are the most comprehensive bonuses you can get for your Character, but the downside is that these bonuses depend on random dice rolls, making them generally smaller and less dependable than Skills. By contrast, Skills only benefit a single group of actions, but provide larger, guaranteed bonuses you can rely on every time. Below are descriptions of each Trait, what benefits it offers and which Skills benefit from what Traits.



Making Tests

For full descriptions and rules about making tests, see the Tests page. Below is a brief description.



Building Traits

For full descriptions and a guide on how to build a new Character, see the Character Creation page. Below is a brief description.



Traits and Passives Table

Trait Acuity Agility Instinct Resolve Strength
Passive Perception Range Move and Initiative Stamina Health Carry
0 5m 15m / +0 30 30 5
1 10m 20m / +1 40 40 10
2 15m 25m / +2 50 50 15
3 20m 30m / +3 60 60 20
4 25m 35m / +4 70 70 25
5 30m 40m / +5 80 80 30
6 35m 45m / +6 90 90 35
7 40m 50m / +7 100 100 40
8 45m 55m / +8 110 110 45
9 50m 60m / +9 120 120 50



Skills and Traits Table

Every Skill can benefit from 1 of 2 different Traits; whichever is higher. Because there is always a choice of what Trait to invest in for a given Skill, you can build your Character to overlap their Traits and save Character Points, or choose the Traits with the best Passives. The table below shows which Traits can be used by what Skills.


SKILL TRAIT 1 TRAIT 2
(ACADEMIC)
Biology Acuity Resolve
Chemistry Acuity Resolve
Technology Acuity Resolve
(COMBAT)
High-Caliber Agility Instinct
Rapid-Fire Instinct Strength
Special Agility Strength
(GENERAL)
Awareness Acuity Instinct
Endurance Resolve Strength
Social Acuity Resolve
Stealth Acuity Agility