Each Trait offers a Passive bonus to your Character and can also benefit multiple Skills at the same time. These are the most comprehensive bonuses you can get for your Character, but the downside is that these bonuses depend on random dice rolls, making them generally smaller and less dependable than Skills. By contrast, Skills only benefit a single group of actions, but provide larger, guaranteed bonuses you can rely on every time. Below are descriptions of each Trait, what benefits it offers and which Skills benefit from what Traits.
For full descriptions and rules about making tests, see the Tests page. Below is a brief description.
For full descriptions and a guide on how to build a new Character, see the Character Creation page. Below is a brief description.
Trait | Acuity | Agility | Instinct | Resolve | Strength |
---|---|---|---|---|---|
Passive | Perception Range | Move and Initiative | Stamina | Health | Carry |
0 | 5m | 15m / +0 | 30 | 30 | 5 |
1 | 10m | 20m / +1 | 40 | 40 | 10 |
2 | 15m | 25m / +2 | 50 | 50 | 15 |
3 | 20m | 30m / +3 | 60 | 60 | 20 |
4 | 25m | 35m / +4 | 70 | 70 | 25 |
5 | 30m | 40m / +5 | 80 | 80 | 30 |
6 | 35m | 45m / +6 | 90 | 90 | 35 |
7 | 40m | 50m / +7 | 100 | 100 | 40 |
8 | 45m | 55m / +8 | 110 | 110 | 45 |
9 | 50m | 60m / +9 | 120 | 120 | 50 |
Every Skill can benefit from 1 of 2 different Traits; whichever is higher. Because there is always a choice of what Trait to invest in for a given Skill, you can build your Character to overlap their Traits and save Character Points, or choose the Traits with the best Passives. The table below shows which Traits can be used by what Skills.
SKILL | TRAIT 1 | TRAIT 2 |
---|---|---|
(ACADEMIC) | ||
Biology | Acuity | Resolve |
Chemistry | Acuity | Resolve |
Technology | Acuity | Resolve |
(COMBAT) | ||
High-Caliber | Agility | Instinct |
Rapid-Fire | Instinct | Strength |
Special | Agility | Strength |
(GENERAL) | ||
Awareness | Acuity | Instinct |
Endurance | Resolve | Strength |
Social | Acuity | Resolve |
Stealth | Acuity | Agility |