Characters > Equipment
There are times when a weapon is not the solution you need. Incredible as this may seem, Equipment is for those times when the information you need is in someone else's head, or the building full of bad guys also happens to be where your money is. These are the tactician's armament; bullets may break armor, but skilled operators with the best equipment can bring an army to its knees without ever showing their faces.
Name | Skill | Bonus | Uses | Bulk | Value | Rarity |
---|---|---|---|---|---|---|
Makeshift Bio Kit | Biology | +1 Roll | 5 | 3 | 5 Bar | 15 |
Standard Bio Kit | Biology | +2 Rolls | 5 | 5 | 10 Bar | 25 |
Advanced Bio Kit | Biology | +3 Rolls | 5 | 10 | 15 Bar | 40 |
Makeshift Chem Set | Chemistry | +1 Roll | 5 | 3 | 5 Bar | 15 |
Standard Chem Set | Chemistry | +2 Rolls | 5 | 5 | 10 Bar | 25 |
Advanced Chem Set | Chemistry | +3 Rolls | 5 | 10 | 15 Bar | 40 |
Makeshift Tech Pack | Technology | +1 Roll | 5 | 3 | 5 Bar | 15 |
Standard Tech Pack | Technology | +2 Rolls | 5 | 5 | 10 Bar | 25 |
Advanced Tech Pack | Technology | +3 Rolls | 5 | 10 | 15 Bar | 40 |