Characters > Weapons

Weapons range from precision tools of mortality to indiscriminate engines of mass destruction. Why are you still reading this?



High-Caliber Weapons

PISTOL SHOTGUN SNIPER
(Attacks)
Attack Damage 10/15/20/25 10/20/30/40 15/30/45/60
Attack Difficulty 1/3/6/9 3/6/9/12 6/9/12/15
Attack Movement Full Half (Agility) Meters
Range 20 Meters 40 Meters 100 Meters
Special Can Dual-Wield Target Combat Score -5 Removes 20 Armor
(General)
Advantage 1 Half Range Half Range Outside Half Range
Advantage 2 Confined Space Target Exposed Stationary
Magazine 3 Shots 6 Shots 3 Shots
(Misc.)
Bulk 5 Bulk 10 Bulk 15 Bulk
Rarity 10 20 40
Value 40 Bar 80 Bar 120 Bar


Rapid-Fire Weapons

ASSAULT RIFLE MACHINE GUN SMG
(Attacks)
Attack Damage 10/15/20/25 15/30/45/60 15/20/25/30
Attack Difficulty 1/3/6/9 6/9/12/15 3/6/9/12
Attack Movement Half (Agility) Meters Full
Range 60 Meters 40 Meters 30 Meters
Special ←10 Armor> Target Combat Score -10 <User Choice>
(General)
Advantage 1 Stationary Stationary Half Range
Advantage 2 In Cover Target Exposed While Moving
Magazine 4 Shots 6 Shots 4 Shots
(Misc.)
Bulk 10 Bulk 30 Bulk 10 Bulk
Rarity 10 40 20
Value 60 Bar 120 Bar 80 Bar


Special Weapons

EXPLOSIVES MELEE UNARMED
(Attacks)
Attack Damage 60 x(1/2/3/4)* 15/30/45/60 10/15/20/25*
Attack Difficulty 1/3/6/9 6/9/12/15 3/6/9/12
Attack Movement Full Full Full
Range 10x(STR) Meters 2 Meters 2 Meters
Special *5 Meter Radius Throw (Strength) meters *Drain Health + Stamina
(General)
Advantage 1 Vs. Cover Point Blank Range Point Blank Range
Advantage 2 Vs. Confined Space Vs. Non-Melee Weapon In Confined Space
Magazine - - -
(Misc.)
Bulk 3 Bulk 10 Bulk 0 Bulk
Rarity 20 30 20
Value 10 Bar 80 Bar 60 Bar