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Characters > Weapons

Weapons range from precision tools of mortality to indiscriminate engines of mass destruction. Why are you still reading this?



High-Caliber Weapons

PISTOL SHOTGUN SNIPER
(Attacks)
Attack Damage 10/15/20/25 10/20/30/40 15/30/45/60
Attack Difficulty 4 6 8
Attack Movement Full Half (Agility) Meters
Range 20 Meters 40 Meters 100 Meters
Special Can Dual-Wield Target Combat Score -5 Removes 20 Armor
(General)
Advantage 1 Half Range Half Range Outside Half Range
Advantage 2 Confined Space Target Exposed Stationary
Magazine 4 Shots 3 Shots 5 Shots
(Misc.)
Bulk 5 Bulk 10 Bulk 15 Bulk
Rarity 10 20 40
Value 10 Bar 20 Bar 60 Bar


Rapid-Fire Weapons

ASSAULT RIFLE MACHINE GUN SMG
(Attacks)
Attack Damage 10/15/20/25 15/30/45/60 15/20/25/30
Attack Difficulty 4 8 6
Attack Movement Half (Agility) Meters Full
Range 60 Meters 40 Meters 30 Meters
Special <User Choice> Target Combat Score -10 -10 Armor
(General)
Advantage 1 Stationary Stationary Half Range
Advantage 2 In Cover Target Exposed While Moving
Magazine 4 Shots 6 Shots 4 Shots
(Misc.)
Bulk 10 Bulk 30 Bulk 10 Bulk
Rarity 10 40 20
Value 20 Bar 60 Bar 20 Bar


Special Weapons

EXPLOSIVES MELEE UNARMED
(Attacks)
Attack Damage 60 x(1/2/3/4)* 15/30/45/60 10/15/20/25*
Attack Difficulty 4 8 6
Attack Movement Full Full Full
Range 10x(STR) Meters 2 Meters 2 Meters
Special *5 Meter Radius Throw (Strength) meters *Drain Health + Stamina
(General)
Advantage 1 Vs. Cover Point Blank Range Point Blank Range
Advantage 2 Vs. Confined Space Vs. Non-Melee Weapon In Confined Space
Magazine - - -
(Misc.)
Bulk 3 Bulk 10 Bulk 0 Bulk
Rarity 20 30 20
Value 10 Bar 30 Bar 30 Bar