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Corruption
Through the use of IRIS, humanity has become something greater than human. Today we are stronger, faster and healthier than any time in our history. It might seem logical then, that whoever uses the most IRIS would be the most powerful, but remember stranger, that not everyone is created equal. Plenty of people have reached for more power than they could wield and returned from the experience changed… or never returned at all. Some believe that as a person integrates more IRIS, it begins to manifest its own consciousness somewhere in the back of a person's mind. That it waits for vulnerable moments and then pushes a person towards exaggerated responses. They say that each time a person gives in, they become slightly less themselves and slightly more of whatever the IRIS is making them, until eventually, they may not want to resist it at all. If these ideas are right, then if a person ever embraces that alter ego entirely, the IRIS takes over and whoever they were before is gone forever. Whatever the real reasons are, it's common knowledge that the change is extremely violent. It's as if the person's brain finally realizes what's about to happen and instinctively makes a last fight-or-flight effort to resist, but by this point it's almost always too late. We call these lost souls, “Ferals” or “Wendigos”; creatures with human bodies, but living like animals in the wilderness or the ruins of old places. Sometimes, they're quiet and watchful. Other times they're violent and territorial; each is different and unpredictable, just like the people they once were. Perhaps because of this, there are rumors that they may still hold echoes of their past personalities, or that the person they once were is still in there somewhere, fighting to get out. Some claim they've seen Ferals show a preference for places or things they liked before the change, but most of that is hearsay at best. Few people have spent any time interacting with Ferals and they tend to keep to themselves, though every now and then a small, remote settlement population all shows up dead, as though killed barehanded. You can shape your own belief about what lies on the other side of the change, Stranger; and who or what the Ferals really are, but what matters for you now is that it's impossible to know exactly how far a person can go before they start to change. Some resist better, others worse, but the more IRIS you take into yourself, the more you risk. Everyone has a limit - even you - and to pass that point means losing who you are forever. We call the gradual descent into that madness, “Corruption”.
Interacting with Corruption
Every Character will have some amount of Corruption, so don't be concerned that your brand new Character will go Feral any time soon, unless you're going really crazy with your Character's IRIS. Specifically, this includes any bonuses to your Character's Traits, Augs or Skills you enhance your Character with. As you play, any further Trait ranks, Skill ranks and Augs you buy will also increase Corruption, so be cautious with your choices. Weapons, Armor and Equipment have no impact on Corruption.
- Characters begin with 0 Corruption
- Each CP (Character Point) spent on Skills, Traits or Augs increases Corruption by the same amount. This includes the increased cost of buying rank 6+ for Skills and Traits.
- For example, spending 2 CP on Skills, 4 CP on Traits and 5 CP on an Aug would lead to an increase of 11 Corruption. (2 + 4 + 5 = 11)
- In certain circumstances, such as emotionally charged events or extreme danger, your Corruption may be “triggered” as the IRIS attempts to influence you in your vulnerable state.
- When, where and how often Corruption triggers is entirely at the Director's discretion, provided there is reasonable cause, as described in the Corruption Table below. Whenever Corruption triggers, the Director may make a secret test for each affected Character to see if they successfully resist or not. As a general rule, Characters who have already succumbed to corruption once or twice in a given session should probably be allowed to avoid further instances without testing.
- The Director is not obligated to make Players aware that Corruption has triggered. They may simply face Players with a given situation and ask how their Characters respond. Corruption exaggerates the Character's natural responses, so depending on your response, your actions can fall into one of three categories, which in turn decides the form Corruption will take if you failed the Endurance test to resist:
- Caution: Trying to avoid the situation, taking cautious actions or putting off any concrete action.
- Corrupted into: Paranoia: The Character experiences extreme fear and can only think of distancing themselves from the situation.
- Opportunism: Using the situation to benefit yourself. This can include resolving the situation, but in a selfish way.
- Corrupted into: Avarice: The Character maximizes their own benefit, even if this means directly harming others in the process.
- Resolution: Approching the issue in the most expedient way possible.
- Corrupted into: Fixation: The Character takes undue risks and makes excessive sacrifices in pursuing the most direct solution.
- If you have the presence of mind to realize that Corruption may be influencing you, then there are several ways you can approach the influence.
- To Break Corruption requires an Endurance test. If you don't immediately score high enough to overcome the effect, further rounds (if in combat) or periods of 1 minute (if not in combat) may be spent to continue the test at a cost of 5 Stamina per roll. You must continue until the Corruption breaks or you Blackout. Whether you pass or fail, your Corruption level will not increase.
- To Tolerate Corruption, simply say you are doing so. This will grant small bonuses to any actions that are in line with the Corruption, but cause small penalties to any actions that are not. Tolerating Corruption increases your Corruption level by 5 points.
- To Embrace Corruption, simply say you are doing so. This will grant large bonuses to actions that are in line with the Corruption, but cause large penalties to actions that are not. Embracing Corruption increases your Corruption level by 10 points.
- The bonuses, penalties and difficulty of the Endurance test to Resist are all dependent on your Corruption level. More Corruption means bigger bonuses, bigger penalties and higher difficulty to Resist.
- Corruption level can be reduced at a cost of 1 CP per 5 Corruption.
Triggering Corruption
Manifestations
Caution > Aversion
Ethics > Fanaticism
Focus > Fixation
Table to follow.