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Armory
The Armory holds information on all the gear used by Characters and enemies in Horizon: out of the ashes. Gear is divided into two main categories, Equips and Augs. Equips are items that a Character can pick up, put down, wear or take off. Augs are special IRIS-based formations within the body offering special capabilities at the cost of Stamina when they are used.
Temporary full armory access
hoota_armory_v1.1.pdf
Weapons
Weapons are the primary method of dealing damage in combat, allowing Characters to defeat their foes. Some weapons also deal “AP damage” which reduces enemy AP in their next turn for each attack made. This simulates attacks which carry a large amount of force being able to unbalance or even knock down their targets with repeated strikes, reducing their effectiveness. There are also several modifications which can be made to weapons and alternative ammunition loads to achieve various effects. Please see their respective sections below for details.
Each Equip or Aug requires a given level of the Carry or Acuity passives to equip. Characters who do not meet the requirement may still attempt to use the item, but will suffer a penalty of -5AP per missing point in the required Passives each round. Augs cannot be installed if the requirements are not met. ( see the Trait Map for details on Passives]] ) mods and ammo types are currently under construction, more soon!
Carry Zero
Carry One
Carry Two
Carry Three
Carry Four
Carry Five
Carry Six
Carry Seven
Carry Eight
Carry Nine
Carry Ten