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Armory

The Armory holds information on all the gear used by Characters and enemies in Horizon: out of the ashes. Gear is divided into two main categories, Equips and Augs. Equips are items that a Character can pick up, put down, wear or take off. Augs are special IRIS-based formations within the body offering special capabilities at the cost of Stamina when they are used.


Interim full armory access
hoota_armory_v1.1.pdf

Weapons are the primary method of dealing damage in combat, allowing Characters to defeat their foes. Most weapons deal one or more of three main damage types when used:

  • Lethal damage which directly reduces enemy Health when making attacks.
  • AP damage which reduces enemy AP in their next turn for each attack made.
  • Stamina damage which drains enemy Stamina until they recover it, and can render a target unconscious if their Stamina is depleted.

These special effects simulate attacks which can unbalance, knock down, or tranquilize a target, restricting their actions and in some cases disabling them completely. There are also several weapon modifications and alternative ammunition loads which grant various benefits. Please see their respective sections below for details.

Each Equip or Aug requires a given level of the Carry or Acuity passives to equip. Characters who do not meet the requirement may still attempt to use the item, but will suffer a penalty of -5AP per missing point in the required Passives each round. Augs cannot be installed if the requirements are not met. ( see the Trait Map for details on Passives) Armor, mods and ammo types are currently under construction, more soon!

Weapons List

Carry Zero

Carry Zero


Carry One

Carry One


Carry Two

Carry Two


Carry Three

Carry Three


Carry Four

Carry Four


Carry Five

Carry Five


Carry Six

Carry Six


Carry Seven

Carry Seven


Carry Eight

Carry Eight


Carry Nine

Carry Nine


Carry Ten

Carry Ten


Ammunition Types

Weapon Mods

Reqirement Armor Name Armor Points Refresh Stam Armor / AP Mass Value
Carry 1 Lgt. Composite 15 2 Stam 5 10 800
Acuity 1 Soft Layer 20 5 Stam 3 12 1000
Carry 2 Med. Composite 30 4 Stam 5 12 1200
Acuity 2 Hybrid Layer 40 9 Stam 3.33 15 1500
Reqirement Armor Name Armor Points Refresh Stam Armor / AP Mass Value
Carry 3 Hvy. Composite 45 6 5 15 1800
Acuity 3 Advanced Layer 60 11 4.09 18 2200
Carry 4 Fiber Mesh 60 7 5.71 18 2400
Acuity 4 Reacti-Gel 80 12 5 21 2700
Reqirement Armor Name Armor Points Refresh Stam Armor / AP Mass Value
Carry 5 Multi Fiber 75 8 6.25 21 2900
Acuity 5 Dyna-Gel 100 14 5.35 24 3200
Carry 6 Omni Fiber 90 9 6.66 24 3500
Acuity 6 Intelli-Gel 120 16 5.62 27 3900
Reqirement Armor Name Armor Points Refresh Stam Armor / AP Mass Value
Carry 7 105 10 27 4200
Acuity 7 140 18 30 4600
Carry 8 120 11 30 4900
Acuity 8 160 19 33 5300
Reqirement Armor Name Armor Points Refresh Stam Armor / AP Mass Value
Carry 9 135 12 33 5600
Acuity 9 180 21 36 6000
Carry 10 150 13 36 5900
Acuity 10 200 23 39 6300

Armor List

Armor Mods





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