This is an old revision of the document!
Traits v1.1
What are Traits?
Traits are the defining attributes of a Character and express their intrinsic strengths and weaknesses. Traits are divided into two main categories: Actives and Passives.
- Actives dictate how many dice a Character rolls when using related abilities.
- Actives include: Strength, Agility, Vitality, Intelligence, Resolve and Instinct.
- Passives Control the specific capabilities of a Character, such as how fast they are or how much health they have.
- Passives include; Carry, Speed, Dexterity, Endurance, Health, Toughness, Acuity, Focus, Grit, Presence, Wits and Initiative.
- Each of the six Active categories includes two Passives. See the full Trait Map below:
Building Traits
When taking a test, the Player rolls dice for a chance to improve the results. Each die “scores” on any even-numbered result, giving a 50/50 chance of a +2AP bonus for each die. The number of dice rolled however, is equal to the Character's rank in the Active used for that test. This makes Actives valuable, as they will determine how many dice -and therefore how many chances for a bonus- a Character gets with related actions.
For example, when making an attack, the Player rolls dice equal to their Agility rank. This means Characters with strong Agility have better odds in combat against those who don't.
When building a new Character, the Player is granted six sets of points to spend on Active Traits, matching one set of points to each of the six Actives. Each set offers a different number of points however, some less and others more, so decide what abilities are most important to the Character and invest the most points in the matching Actives. If a Character is intended to be an effective communicator, putting a large set of points in Resolve is a good choice, because all social skills are tested on this Active. Since more dice give more chances for bonuses, a strong Resolve rank improves the Character's odds of effectiveness the desired area.
The default point allocations for a starting Character are:
4, 6, 8, 8, 10, 12
This means, each Active will have one of these numbers as its rank; for example a Trait line for a new Character could look like this:
STR 4 - AGI 8 - VIT 12 - INT 6 - RES 10 - INS 8
Note that in the example above, sets of points can be assigned in any configuration, but points cannot be allocated individually and as mentioned before, it is best to choose based on which Actives need the highest ranks to get the best dice rolls.
Once all Actives have been ranked up, points can be applied to Passives. Whatever the rank of a given Active is, the same number of ranks is divided between the two Passives beneath it. For example, see the Trait Map below. If 8 points are assigned to the Strength Active, this also means the Character will have 8 points to divide between the Carry and Speed Passives. This can appear as 8 in one and 0 in the other, or 7 in one and 1 in the other, or any other configuration, but The rank of an Active is always equal to the total ranks in the two Passives beneath it.
Trait Map
STRENGTH a character's ability to perform powerful movements.
AGILITY a character's ability to perform coordinated movements
VITALITY the measure of a Character's resiliance
INTELLIGENCE the character's mental prowess
RESOLVE the character's charisma and determination
INSTINCT the character's alertness and intuition