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Characters > Traits

Each Trait improves one of your Passives and also benefits multiple Skills at the same time. These are the most comprehensive bonuses you can get for your Character, but the downside is that these bonuses depend on random dice rolls, making them generally smaller and less dependable than Skills. By contrast, Skills only benefit a single group of actions, but provide larger, guaranteed bonuses you can rely on every time.



Every Skill can benefit from 1 of 2 different Traits; whichever is higher. Because there is always a choice of what Trait to invest in for a given Skill, you can build your Character to overlap their Traits and save Character Points, or choose the Traits with the best Passives. The table below shows which Traits can be used by what Skills.


SKILL TRAIT 1 TRAIT 2
(ACADEMIC)
Biology Acuity Resolve
Chemistry Acuity Resolve
Technology Acuity Resolve
(COMBAT)
High-Caliber Agility Instinct
Rapid-Fire Instinct Strength
Special Agility Strength
(GENERAL)
Awareness Acuity Instinct
Endurance Resolve Strength
Social Acuity Resolve
Stealth Acuity Agility