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Quick Reference Guide

Use this guide to quickly check rules, dice rolls and stats during play. For complete rule descriptions, see the Full Rules page.


Contents:

Skill Test Reference Combat Rules Trait Map Humanity Spending Growth Points


Skill Test Reference

When making a Skill test:

  • Every Skill uses a base Trait. For the Skill being tested, find its Trait in the list below.
  • The test automatically gains bonus AP (Action Points) equal to the Character's rank in this Trait.
  • Next, roll a number of D6 (six-sided dice) equal to the Skill's rank.
  • D6 (six-sided dice) results of 4-5 grant +1AP each, while a 6 grants +2AP.
  • Total up the scoring dice and the Trait bonus to get your final test AP score.

Example: Steve has been escorting a trade caravan with his trusty Assault Rifle, when he and his crew are suddenly ambushed from the dark woods nearby. To avoid being caught in the open, Steve decides the best course of action is to run for cover before fighting back and chooses the Defensive Move action. Having declared his action, Steve checks the Trait used for combat actions, which is Physique. His Physique Trait is rank 4, so he immediately gains +4AP for his test. Next he rolls dice for his Assault Rifle Mastery Skill, since that is the weapon he carries in combat

– speed in weapon stats is modifier on base speed from physique –