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Quick Reference Guide

Use this guide to quickly check rules, dice rolls and stats during play. For complete rule descriptions, see the Full Rules page.


Contents:

Skill Test Reference

Combat Rules

Trait Map

Sanity

Character Points



Skill Test Reference

When making a Skill test:

  • First, roll a number of D6 (six-sided dice) equal to your rank in the Skill you are using. (if you have 6 ranks, roll 6 dice)
  • Each D6 result of 4 or 5 grants +1AP, while a 6 grants +2AP instead. Add up the results for your roll. (AP stands for Action Points - the more you get, the better you do)
  • Next, find the matching Traits for the Skill you are using In the list below.
  • Check your rank in those Traits and find whichever is higher. Add that many AP to your dice results. (5 ranks would give +5AP)
  • This total is your score for the test.


Example: Steve is making a Tinker Skill test to repair his vehicle.

  • His rank in Tinker is 6, so he rolls 6 dice and gets the results: 1, 2, 3, 4, 5, 6.
  • The results of 1-3 earn no bonus, but the 4 and 5 grant +1AP each while the 6 gives +2AP for a total of +4AP.
  • Steve now checks what Traits can be used and finds they are Acuity or Instinct (whichever is higher).
  • His Acuity Trait is higher at rank 5, so he adds +5AP to his dice result of 4AP for a final total of 9AP.
  • His final score for the Tinker Skill test is 9AP.


Academic Skills
Skill Tree Skills Traits Used
Bio Lore Bio Expertise Acuity / Resolve
Craft Bio
Medicine
Chem Lore Craft Chems Acuity / Resolve
Chem Expertise
Chemistry
Mech Lore Craft Mech Acuity / Resolve
Mech Expertise
Mechanics


Life Skills
Skill Tree Skills Traits Used
Expertise Perception Instinct / Resolve
Seek
Strategy
Social Awe Acuity / Instinct
Charm
Coerce
Trade
Stealth Sneak Agility / Instinct
Conceal
Disguise
Survival Athletics Vigor / Resolve
Resilience
Willpower



Character Points

Character Points (or CP) are awarded to your Character as you play games. These points can then be spent to improve your Character in various ways including ranking up Skills, unlocking new Skills and enhancing Traits among many, many other options. Below is a a full list of spending options, along with general guidelines for awarding CP.

Spending CP
CP cost Benefit
1 CP +1 Skill rank
2 CP Basic Aug
3 CP -
4 CP Standard Aug
5 CP -
6 CP Advanced Aug


Earning CP
CP Reward Source
1CP Participation
1CP Side Objective
2CP Main Objective
1-2CP Storyteller's Blessing