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Quick Reference Guide
Use this guide to quickly check rules, dice rolls and stats during play. For complete rule descriptions, see the Full Rules page.
Contents:
Skill Test Reference
When making a Skill test:
- First, roll a number of D6 (six-sided dice) equal to your rank in the Skill.
- Each D6 result of 4 or 5 grants +1AP, while a 6 grants +2AP instead. Add up the results for your roll. (“AP” stands for “Action Points” - the more you get, the better you do)
- Next, find the matching Traits for the Skill you are using In the list below.
- Check your rank in those Traits and find the highest rank between them. Gain AP equal to the higher rank.
- Combine your dice results with your Trait bonus
- This total is your score for the test.
Example: Steve is making a Mech Lore test to repair his vehicle.
- His rank in Mech Lore is 6, so he rolls 6 dice and gets the results: 1, 2, 3, 4, 5, 6.
- The results of 1-3 earn no bonus, but the 4 and 5 grant +1AP each, while the 6 gives +2AP for a total of +4AP.
- Steve now checks what Traits can be used and finds these are Acuity or Resolve (whichever is higher).
- His Acuity Trait is higher at rank 5, so he adds +5AP to the test.
- Lastly, Steve combines his dice results with his Trait bonus (4AP + 5AP) for a total of 9AP
- 9AP is the final score for Steve's Mech Lore test.
Academic Skills | |
---|---|
Skills | Traits Used |
Bio Lore | Acuity or Resolve |
Chem Lore | Acuity or Resolve |
Tech Lore | Acuity or Resolve |
Weapon Skills | |
---|---|
Skills | Traits |
Assault Rifle Mastery | Strength or Agility |
LMG Mastery | Strength or Agility |
Melee Mastery | Strength or Agility |
Minigun Mastery | Strength or Agility |
Pistol Mastery | Strength or Agility |
Railgun Mastery | Strength or Agility |
Shotgun Mastery | Strength or Agility |
SMG Mastery | Strength or Agility |
Sniper Rifle Mastery | Strength or Agility |
Unarmed Mastery | Strength or Agility |
Specialist Skills | ||
---|---|---|
Skill Tree | Skills | Traits Used |
Expertise | Alertness | Instinct or Resolve |
Seek | ||
Strategy | ||
Trade | ||
Social | Awe | Acuity or Instinct |
Charm | ||
Dominate | ||
Stealth | Sneak | Agility or Instinct |
Conceal | ||
Disguise | ||
Survival | Athletics | Vigor or Resolve |
Toughness | ||
Willpower | ||
Talent Skills | ||
---|---|---|
Skill Tree | Skills | Traits |
Character Points
Character Points (or CP) are awarded to your Character as you play games. These points can then be spent to improve your Character in various ways including ranking up Skills, unlocking new Skills and enhancing Traits among many, many other options. Below is a a full list of spending options, along with general guidelines for awarding CP.
Spending CP | |
---|---|
CP cost | Benefit |
1 CP | +1 Skill rank |
2 CP | Basic Aug |
3 CP | Evolution rank |
4 CP | Standard Aug |
5 CP | - |
6 CP | Advanced Aug |
Earning CP | |
---|---|
CP Reward | Source |
1CP | Participation |
1CP | Side Objective |
2CP | Main Objective |
1-2CP | Storyteller's Blessing |