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Quick Reference Guide

Use this guide to quickly check rules, dice rolls and stats during play. For complete rule descriptions, see the Full Rules page.


Contents:

Skill Test Reference

Combat Rules

Trait Map

Sanity

Character Points



Skill Test Reference

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When making a Skill test:

  • First, roll a number of D6 (six-sided dice) equal to your rank in the Skill.
  • Each D6 result of 4 or 5 grants +1AP, while a 6 grants +2AP instead. Add up the results for your roll. (“AP” stands for “Action Points” - the more you get, the better you do)
  • Next, find the matching Traits for the Skill you are using In the list below.
  • Check your rank in those Traits and find the highest rank between them. Gain AP equal to the higher rank.
  • Combine your dice results with your Trait bonus
  • This total is your score for the test.


Example: Steve is making a Mech Lore test to repair his vehicle.

  • His rank in Mech Lore is 6, so he rolls 6 dice and gets the results: 1, 2, 3, 4, 5, 6.
  • The results of 1-3 earn no bonus, but the 4 and 5 grant +1AP each, while the 6 gives +2AP for a total of +4AP.
  • Steve now checks what Traits can be used and finds these are Acuity or Resolve (whichever is higher).
  • His Acuity Trait is higher at rank 5, so he adds +5AP to the test.
  • Lastly, Steve combines his dice results with his Trait bonus (4AP + 5AP) for a total of 9AP
  • 9AP is the final score for Steve's Mech Lore test.


Academic Skills
Skills Traits Used
Bio Lore Acuity or Resolve
Chem Lore Acuity or Resolve
Tech Lore Acuity or Resolve


Weapon Skills
Skills Traits
Assault Rifle Mastery Strength or Agility
LMG Mastery Strength or Agility
Melee Mastery Strength or Agility
Minigun Mastery Strength or Agility
Pistol Mastery Strength or Agility
Railgun Mastery Strength or Agility
Shotgun Mastery Strength or Agility
SMG Mastery Strength or Agility
Sniper Rifle Mastery Strength or Agility
Unarmed Mastery Strength or Agility


Specialist Skills
Skill Tree Skills Traits Used
Expertise Alertness Instinct or Resolve
Seek
Strategy
Trade
Social Awe Acuity or Instinct
Charm
Dominate
Stealth Sneak Agility or Instinct
Conceal
Disguise
Survival Athletics Vigor or Resolve
Toughness
Willpower


Talent Skills
Skill Tree Skills Traits



Character Points

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Character Points (or CP) are awarded to your Character as you play games. These points can then be spent to improve your Character in various ways including ranking up Skills, unlocking new Skills and enhancing Traits among many, many other options. Below is a a full list of spending options, along with general guidelines for awarding CP.

Spending CP
CP cost Benefit
1 CP +1 Skill rank
2 CP Basic Aug
3 CP Evolution rank
4 CP Standard Aug
5 CP -
6 CP Advanced Aug


Earning CP
CP Reward Source
1CP Participation
1CP Side Objective
2CP Main Objective
1-2CP Storyteller's Blessing