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Quick Reference Guide

Use this guide to quickly check rules, dice rolls and stats during play. For complete rule descriptions, see the Full Rules page.


Contents:

Skill Test Reference

Combat Rules

Trait Map

Corruption

Character Points



Skill Test Reference

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When making a Skill test:

  • First, roll a number of D6 (six-sided dice) equal to your rank in the Skill.
  • Each D6 result of 4 or 5 grants +1AP, while a 6 grants +2AP instead. Add up the results for your roll. (“AP” stands for “Action Points” - the more you get, the better you do)
  • Next, find the matching Traits for the Skill you are using In the list below.
  • Check your rank in those Traits and find the highest rank between them. Gain AP equal to the higher rank.
  • Combine your dice results with your Trait bonus
  • This total is your score for the test.


Example: Steve is making a Mech Lore test to repair his vehicle.

  • His rank in Mech Lore is 6, so he rolls 6 dice and gets the results: 1, 2, 3, 4, 5, 6.
  • The results of 1-3 earn no bonus, but the 4 and 5 grant +1AP each, while the 6 gives +2AP for a total of +4AP.
  • Steve now checks what Traits can be used and finds these are Acuity or Resolve (whichever is higher).
  • His Acuity Trait is higher at rank 5, so he adds +5AP to the test.
  • Lastly, Steve combines his dice results with his Trait bonus (4AP + 5AP) for a total of 9AP
  • 9AP is the final score for Steve's Mech Lore test.


Academic Skills
Skills Traits Used
Bio Lore Acuity or Resolve
Chem Lore Acuity or Resolve
Tech Lore Acuity or Resolve


Weapon Skills
Skills Traits Used
Assault Rifle Mastery Instinct or Agility
LMG Mastery Strength or Agility
Melee Mastery Strength or Agility
Minigun Mastery Strength or Agility
Pistol Mastery Instinct or Agility
Railgun Mastery Strength or Agility
Shotgun Mastery Strength or Agility
SMG Mastery Instinct or Agility
Sniper Rifle Mastery Strength or Agility
Unarmed Mastery Instinct or Agility


Specialist Skills
Skills Traits Used
Expertise Acuity or Resolve
Social Acuity or Instinct
Stealth Agility or Instinct
Survival Vigor or Resolve


Talent Skills
Skills Traits used
Actor Instinct or Resolve
Artist Instinct or Resolve
Chef Instinct or Resolve
Dancer Instinct or Resolve
Magician Acuity or Instinct
Musician Instinct or Resolve
Vocalist Instinct or Resolve



Character Points

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Character Points (or CP) are awarded to your Character as you play games. These points can then be spent to improve your Character in various ways including ranking up Skills, unlocking new Skills and enhancing Traits among many, many other options. Below is a a full list of spending options, along with general guidelines for awarding CP.

Spending CP
Benefit CP cost Additional Costs
+1 Skill rank 1 CP -
- 2 CP -
+1 Trait rank 3 CP +2 Corruption
Unlock new Skill 4 CP -
Unlock new Aug 4 CP +3 Corruption


Earning CP
CP Reward Source
1CP Participation
1CP Side Objective
2CP Main Objective
1-2CP Storyteller's Blessing