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Quick Reference Guide
Use this guide to quickly check rules, dice rolls and stats during play. For complete rule descriptions, see the Full Rules page.
Contents:
Skill Test Reference
When making a Skill test:
- First, roll a number of D6 (six-sided dice) equal to your rank in the Skill.
- Each D6 result of 4 or 5 grants +1AP, while a 6 grants +2AP instead. Add up the results for your roll. (“AP” stands for “Action Points” - the more you get, the better you do)
- Next, find the matching Traits for the Skill you are using In the list below.
- Check your rank in those Traits and find the highest rank between them. Gain AP equal to the higher rank.
- Combine the AP from your dice results with the AP from your Trait bonus.
- This total is your score for the test.
Example:
Steve is making a Mech Lore test to repair his truck. Don't ask.
- His rank in Mech Lore is 6, so he rolls 6 dice and gets the results: 1, 2, 3, 4, 5, 6.
- The results of 1-3 earn no bonus, but the 4 and 5 grant +1AP each, while the 6 gives +2AP for a total of +4AP.
- Steve now checks what Traits can be used for Mech Lore and finds these are Acuity or Resolve (whichever is higher).
- His Acuity Trait is higher at rank 5, so he adds +5AP to the test.
- Lastly, Steve combines his dice results (4AP) and his Trait bonus (5AP) to get a final total of 9AP
- 9AP is Steve's score for the Mech Lore test.
Combat Rules
While in combat, most actions that a Character can perform will be found on the Weapon Profile for the weapon they are using. These can be found in the list below. Most Skills are generally not very useful during combat, but some commonly used ones are:
- Stealth
- This Skill can be used to flank enemies or escape combat, but the Character must remain out of sight of the enemy for one full round before Stealth is possible.
- Survival
- This Skill boosts movement characteristics for better mobility. It can also be used to resist Physical or Mental Conditions, including Disarm, Knockdown, Panic, Stun, Black Out, Death Coma and Corruption attacks.
- Expertise
- This Skill is used at the beginning of every combat to determine acting order and the Initiative AP bonus. Can be used to detect enemies, particularly those attempting Stealth, in addition to forming strategy before combat begins. Anyone adhering to the plan gains bonues to their actions, but this cannot be performed during combat.
Corruption
Characters with higher concentrations of IRIS become more susceptible to its “Presence”, which influences Characters when they are desperate, or through their natural virtues and vices. If the Character fails to resist these urges, their sanity gradually deteriorates until the IRIS eventually takes full control. Representing this, Characters gain “Corruption” as they integrate more IRIS or as they fail to resist its Presence. For each Trait rank a Character gains above their natural number (the number granted by the Director at Character creation) and for every Aug they install, their Corruption level increases, which has several effects. Various temptations may be visited on the Character when they witness events that anger or excite them. These become more frequent and severe as the Character's Corruption increases. The Presence may also offer aid in times of weakness; when the Character is tired, exhausted, or mortally wounded.
In these cases a Character must make a Willpower test to resist the Presence driving them to obey. Success indicates that the Character steels themselves and carries on, while failure proves that the urge was too strong or, weakened and desperate, the Character lacks the strength to refuse.
Character Points
Character Points (or CP) are awarded to your Character as you play games. These points can then be spent to improve your Character in various ways including ranking up Skills, unlocking new Skills and enhancing Traits among many, many other options. Below is a a full list of spending options, along with general guidelines for awarding CP.
Spending CP | ||
---|---|---|
Benefit | CP cost | Additional Costs |
+1 Skill rank | 1 CP | - |
+1 Trait rank | 2 CP | +1 Corruption |
Unlock new Skill | 3 CP | - |
Unlock new Aug | 4 CP | +2 Corruption |
Earning CP | |
---|---|
CP Reward | Source |
1CP | Participation |
1CP | Side Objective |
2CP | Main Objective |
1-2CP | Storyteller's Blessing |