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Quick Reference Guide
Use this guide to quickly check rules, dice rolls and stats during play. For complete rule descriptions, see the Full Rules page.
Contents:
Skill Test Reference
When making a Skill test:
- First, roll a number of D6 (six-sided dice) equal to your rank in the Skill.
- Each D6 result of 4 or 5 grants +1AP, while a 6 grants +2AP instead. Add up the results for your roll. (“AP” stands for “Action Points” - the more you get, the better you do)
- Next, find the matching Traits for the Skill you are using In the list below.
- Check your rank in those Traits and find the highest rank between them. Gain AP equal to the higher rank.
- Combine the AP from your dice results with the AP from your Trait bonus.
- This total is your score for the test.
Example:
Steve is making a Mech Lore test to repair his truck. Don't ask.
- His rank in Mech Lore is 6, so he rolls 6 dice and gets the results: 1, 2, 3, 4, 5, 6.
- The results of 1-3 earn no bonus, but the 4 and 5 grant +1AP each, while the 6 gives +2AP for a total of +4AP.
- Steve now checks what Traits can be used for Mech Lore and finds these are Acuity or Resolve (whichever is higher).
- His Acuity Trait is higher at rank 5, so he adds +5AP to the test.
- Lastly, Steve combines his dice results (4AP) and his Trait bonus (5AP) to get a final total of 9AP
- 9AP is Steve's score for the Mech Lore test.
Skills List
Skills List
Academic Skills | |
---|---|
Skills | Traits Used |
Bio Lore | Acuity or Resolve |
Chem Lore | Acuity or Resolve |
Tech Lore | Acuity or Resolve |
Weapon Skills | |
---|---|
Skills | Traits Used |
High-Caliber Mastery | Strength or Agility |
Rapid-Fire Mastery | Strength or Agility |
Specialist Mastery | Strength or Agility |
Specialist Skills | |
---|---|
Skills | Traits Used |
Expertise | Acuity or Resolve |
Social | Resolve or Vigor |
Stealth | Agility or Acuity |
Endurance | Vigor or Resolve |
Talent Skills | |
---|---|
Skills | Traits used |
Actor | Resolve or Vigor |
Artist | Acuity or Agility |
Chef | Resolve or Vigor |
Dancer | Agility or Resolve |
Magician | Acuity or Agility |
Musician | Resolve or Agility |
Vocalist | Resolve or Vigor |
Combat Rules
While in combat, most actions that a Character can perform will be found on the Weapon Profile for the weapon they are using. These can be found below. Most Skills are generally not very useful during combat, but a few of them are well suited to the task. For reference purposes, here are some general descriptions for a few of the more common ones:
- Stealth
- This Skill can be used to flank enemies or escape combat, but the Character must remain out of sight of the enemy for one full round before Stealth is possible.
- Endurance
- This Skill boosts movement characteristics for better mobility. It can also be used to resist Physical or Mental Conditions, including Disarm, Knockdown, Panic, Stun, Black Out, Death Coma and Corruption attacks.
- Expertise
- This Skill is used at the beginning of every combat to determine acting order and the Initiative AP bonus. Can be used to detect enemies, particularly those attempting Stealth, in addition to forming strategy before combat begins. Anyone adhering to the plan gains bonues to their actions, but this cannot be performed during combat.
There are also several unique rules for combat which are important to understand. These can offer many possibilities along with a few restrictions that help keep the game entertaining and fair. The complete list is below:
Combat Rules
Combat Rules
text
Weapon Profiles
High-Caliber Weapons
Pistols
Weapon Profile - Rusty Pistol (Tier 1)
Weapon Profile - Rusty Pistol (Tier 1)
Rusty Pistol | ||||
---|---|---|---|---|
Magazine: 3Shots | Reload: +2Shots | Weight: 2 | Cost: 1Bar | Rarity: Ubiquitous |
AP | Damage | Defense | Move | Range |
1 | 1 | 1 | -5 | 10 |
2 | 2 | 2 | -5 | 10 |
3 | 3 | 3 | -5 | 10 |
4 | 4 | 4 | -5 | 10 |
5 | 4 | 5 | -5 | 10 |
6 | 5 | 6 | Base | 15 |
7 | 6 | 7 | Base | 15 |
8 | 7 | 8 | Base | 15 |
9 | 8 | 9 | Base | 15 |
10 | 8 | 10 | Base | 15 |
11 | 9 | 11 | Base | 20 |
12 | 10 | 12 | Base | 20 |
13 | 11 | 13 | Base | 20 |
14 | 12 | 14 | Base | 20 |
15 | 12 | 15 | Base | 20 |
16 | 13 | 16 | Base | 20 |
17 | 14 | 17 | Base | 20 |
18 | 15 | 18 | Base | 20 |
19 | 16 | 19 | Base | 20 |
20 | 16 | 20 | Base | 20 |
21 | 17 | 21 | Base | 25 |
22 | 18 | 22 | Base | 25 |
23 | 19 | 23 | Base | 25 |
24 | 20 | 24 | Base | 25 |
25 | 20 | 25 | Base | 25 |
26 | 21 | 26 | Base | 30 |
27 | 22 | 27 | Base | 30 |
28 | 23 | 28 | Base | 30 |
29 | 24 | 29 | Base | 30 |
30 | 24 | 30 | Base | 30 |
Weapon Profile - Light Combat Pistol (Tier 2)
Weapon Profile - Light Combat Pistol (Tier 2)
Light Combat Pistol | ||||
---|---|---|---|---|
Magazine: 3Shots | Reload: +2Shots | Weight: 3 | Cost: 8Bar | Rarity: Common |
AP | Damage | Defense | Move | Range |
1 | 5 | 6 | -5 | 10 |
2 | 6 | 7 | -5 | 10 |
3 | 7 | 8 | -5 | 10 |
4 | 8 | 9 | -5 | 10 |
5 | 8 | 10 | -5 | 10 |
6 | 9 | 11 | -5 | 15 |
7 | 10 | 12 | -5 | 15 |
8 | 11 | 13 | -5 | 15 |
9 | 12 | 14 | -5 | 15 |
10 | 12 | 15 | -5 | 15 |
11 | 13 | 16 | Base | 20 |
12 | 14 | 17 | Base | 20 |
13 | 15 | 18 | Base | 20 |
14 | 16 | 19 | Base | 20 |
15 | 16 | 20 | Base | 20 |
16 | 17 | 21 | Base | 20 |
17 | 18 | 22 | Base | 20 |
18 | 19 | 23 | Base | 20 |
19 | 20 | 24 | Base | 20 |
20 | 20 | 25 | Base | 20 |
21 | 21 | 26 | Base | 25 |
22 | 22 | 27 | Base | 25 |
23 | 23 | 28 | Base | 25 |
24 | 24 | 29 | Base | 25 |
25 | 24 | 30 | Base | 25 |
26 | 25 | 31 | Base | 30 |
27 | 26 | 32 | Base | 30 |
28 | 27 | 33 | Base | 30 |
29 | 28 | 34 | Base | 30 |
30 | 28 | 35 | Base | 30 |
Weapon Profile - Heavy Combat Pistol (Tier 3)
Weapon Profile - Heavy Combat Pistol (Tier 3)
Heavy Combat Pistol | ||||
---|---|---|---|---|
Magazine: 3Shots | Reload: +2Shots | Weight: 3 | Cost: 18Bar | Rarity: Uncommon |
AP | Damage | Defense | Move | Range |
1 | 9 | 11 | -10 | 10 |
2 | 10 | 12 | -10 | 10 |
3 | 11 | 13 | -10 | 10 |
4 | 12 | 14 | -10 | 10 |
5 | 12 | 15 | -10 | 10 |
6 | 13 | 16 | -5 | 10 |
7 | 14 | 17 | -5 | 10 |
8 | 15 | 18 | -5 | 10 |
9 | 16 | 19 | -5 | 10 |
10 | 16 | 20 | -5 | 10 |
11 | 17 | 21 | -5 | 15 |
12 | 18 | 22 | -5 | 15 |
13 | 19 | 23 | -5 | 15 |
14 | 20 | 24 | -5 | 15 |
15 | 20 | 25 | -5 | 15 |
16 | 21 | 26 | Base | 20 |
17 | 22 | 27 | Base | 20 |
18 | 23 | 28 | Base | 20 |
19 | 24 | 29 | Base | 20 |
20 | 24 | 30 | Base | 20 |
21 | 25 | 31 | Base | 25 |
22 | 26 | 32 | Base | 25 |
23 | 27 | 33 | Base | 25 |
24 | 28 | 34 | Base | 25 |
25 | 28 | 35 | Base | 25 |
26 | 29 | 36 | Base | 30 |
27 | 30 | 37 | Base | 30 |
28 | 31 | 38 | Base | 30 |
29 | 32 | 39 | Base | 30 |
30 | 32 | 40 | Base | 30 |
Weapon Profile - Hand Cannon (Tier 4)
Weapon Profile - Hand Cannon (Tier 4)
Hand Cannon | ||||
---|---|---|---|---|
Magazine: 3Shots | Reload: +2Shots | Weight: 4 | Cost: 26Bar | Rarity: Rare |
AP | Damage | Defense | Move | Range |
1 | 13 | 16 | -10 | 10 |
2 | 14 | 17 | -10 | 10 |
3 | 15 | 18 | -10 | 10 |
4 | 16 | 19 | -10 | 10 |
5 | 16 | 20 | -10 | 10 |
6 | 17 | 21 | -10 | 15 |
7 | 18 | 22 | -10 | 15 |
8 | 19 | 23 | -10 | 15 |
9 | 20 | 24 | -10 | 15 |
10 | 20 | 25 | -10 | 15 |
11 | 21 | 26 | -5 | 20 |
12 | 22 | 27 | -5 | 20 |
13 | 23 | 28 | -5 | 20 |
14 | 24 | 29 | -5 | 20 |
15 | 24 | 30 | -5 | 20 |
16 | 25 | 31 | -5 | 25 |
17 | 26 | 32 | -5 | 25 |
18 | 27 | 33 | -5 | 25 |
19 | 28 | 34 | -5 | 25 |
20 | 28 | 35 | -5 | 25 |
21 | 29 | 36 | Base | 30 |
22 | 30 | 37 | Base | 30 |
23 | 31 | 38 | Base | 30 |
24 | 32 | 39 | Base | 30 |
25 | 32 | 40 | Base | 30 |
26 | 35 | 35 | Base | 35 |
27 | 36 | 36 | Base | 35 |
28 | 36 | 36 | Base | 35 |
29 | 37 | 37 | Base | 35 |
30 | 38 | 38 | Base | 35 |
Shotguns
Weapon Profile - Rusty Shotgun (Tier 1)
Weapon Profile - Rusty Shotgun (Tier 1)
Rusty Shotgun | ||||
---|---|---|---|---|
Magazine: 4Shots | Reload: +2Shots | Weight: 6 | Cost: 2Bar | Rarity: Ubiquitous |
AP | Damage | Defense | Move | Range |
1 | 1 | 1 | -10 | 20 |
2 | 2 | 2 | -10 | 20 |
3 | 3 | 2 | -10 | 20 |
4 | 4 | 3 | -10 | 20 |
5 | 5 | 4 | -10 | 20 |
6 | 6 | 4 | -5 | 25 |
7 | 7 | 5 | -5 | 25 |
8 | 8 | 6 | -5 | 25 |
9 | 9 | 6 | -5 | 25 |
10 | 10 | 7 | -5 | 25 |
11 | 11 | 8 | -5 | 30 |
12 | 12 | 8 | -5 | 30 |
13 | 13 | 9 | -5 | 30 |
14 | 14 | 10 | -5 | 30 |
15 | 15 | 10 | -5 | 30 |
16 | 16 | 11 | Base | 35 |
17 | 17 | 12 | Base | 35 |
18 | 18 | 12 | Base | 35 |
19 | 19 | 13 | Base | 35 |
20 | 20 | 14 | Base | 35 |
21 | 21 | 14 | Base | 35 |
22 | 22 | 15 | Base | 35 |
23 | 23 | 16 | Base | 35 |
24 | 24 | 16 | Base | 35 |
25 | 25 | 17 | Base | 35 |
26 | 26 | 18 | Base | 40 |
27 | 27 | 18 | Base | 40 |
28 | 28 | 19 | Base | 40 |
29 | 29 | 20 | Base | 40 |
30 | 30 | 20 | Base | 40 |
Weapon Profile - Light Combat Shotgun (Tier 2)
Weapon Profile - Light Combat Shotgun (Tier 2)
Light Combat Shotgun | |||||
---|---|---|---|---|---|
Magazine: 6Shots | Reload: +2Shots | Weight: 8 | Cost: 12Bar | Rarity: Common | |
AP | Damage | Defense | Move | Range | |
1 | 6 | 4 | -10 | 20 | |
2 | 7 | 5 | -10 | 20 | |
3 | 8 | 6 | -10 | 20 | |
4 | 9 | 6 | -10 | 20 | |
5 | 10 | 7 | -10 | 20 | |
6 | 11 | 8 | -10 | 25 | |
7 | 12 | 8 | -10 | 25 | |
8 | 13 | 9 | -10 | 25 | |
9 | 14 | 10 | -10 | 25 | |
10 | 15 | 10 | -10 | 25 | |
11 | 16 | 11 | -5 | 30 | |
12 | 17 | 12 | -5 | 30 | |
13 | 18 | 12 | -5 | 30 | |
14 | 19 | 13 | -5 | 30 | |
15 | 20 | 14 | -5 | 30 | |
16 | 21 | 14 | -5 | 35 | |
17 | 22 | 15 | -5 | 35 | |
18 | 23 | 16 | -5 | 35 | |
19 | 24 | 16 | -5 | 35 | |
20 | 25 | 17 | -5 | 35 | |
21 | 26 | 18 | Base | 35 | |
22 | 27 | 18 | Base | 35 | |
23 | 28 | 19 | Base | 35 | |
24 | 29 | 20 | Base | 35 | |
25 | 30 | 20 | Base | 35 | |
26 | 31 | 21 | Base | 40 | |
27 | 32 | 22 | Base | 40 | |
28 | 33 | 22 | Base | 40 | |
29 | 34 | 23 | Base | 40 | |
30 | 35 | 24 | Base | 40 | |
Weapon Profile - Heavy Combat Shotgun (Tier 3)
Weapon Profile - Heavy Combat Shotgun (Tier 3)
Heavy Combat Shotgun | |||||
---|---|---|---|---|---|
Magazine: 6Shots | Reload: +2Shots | Weight: 10 | Cost: 26Bar | Rarity: Uncommon | |
AP | Damage | Defense | Speed | Range | |
1 | 11 | 8 | -15 | 25 | |
2 | 12 | 8 | -15 | 25 | |
3 | 13 | 9 | -15 | 25 | |
4 | 14 | 10 | -15 | 25 | |
5 | 15 | 10 | -15 | 25 | |
6 | 16 | 11 | -10 | 30 | |
7 | 17 | 12 | -10 | 30 | |
8 | 18 | 12 | -10 | 30 | |
9 | 19 | 13 | -10 | 30 | |
10 | 20 | 14 | -10 | 30 | |
11 | 21 | 14 | -5 | 35 | |
12 | 22 | 15 | -5 | 35 | |
13 | 23 | 16 | -5 | 35 | |
14 | 24 | 16 | -5 | 35 | |
15 | 25 | 17 | -5 | 35 | |
16 | 26 | 18 | -5 | 40 | |
17 | 27 | 18 | -5 | 40 | |
18 | 28 | 19 | -5 | 40 | |
19 | 29 | 20 | -5 | 40 | |
20 | 30 | 20 | -5 | 40 | |
21 | 31 | 21 | -5 | 40 | |
22 | 32 | 22 | -5 | 40 | |
23 | 33 | 22 | -5 | 40 | |
24 | 34 | 23 | -5 | 40 | |
25 | 35 | 24 | -5 | 40 | |
26 | 36 | 24 | -5 | 40 | |
27 | 37 | 25 | -5 | 40 | |
28 | 38 | 26 | -5 | 40 | |
29 | 39 | 26 | -5 | 40 | |
30 | 40 | 27 | -5 | 40 | |
Weapon Profile - Tactical Flak Cannon (Tier 4)
Weapon Profile - Tactical Flak Cannon (Tier 4)
Tactical Flak Cannon | ||||
---|---|---|---|---|
Magazine: 6Shots | Reload: +2Shots | Weight: 14 | Cost: 40Bar | Rarity: Rare |
AP | Damage | Defense | Move | Range |
1 | 16 | 11 | -20 | 25 |
2 | 17 | 12 | -20 | 25 |
3 | 18 | 12 | -20 | 25 |
4 | 19 | 13 | -20 | 25 |
5 | 20 | 14 | -20 | 25 |
6 | 21 | 14 | -15 | 30 |
7 | 22 | 15 | -15 | 30 |
8 | 23 | 16 | -15 | 30 |
9 | 24 | 16 | -15 | 30 |
10 | 25 | 17 | -15 | 30 |
11 | 26 | 18 | -10 | 35 |
12 | 27 | 18 | -10 | 35 |
13 | 28 | 19 | -10 | 35 |
14 | 29 | 20 | -10 | 35 |
15 | 30 | 20 | -10 | 35 |
16 | 31 | 21 | -10 | 40 |
17 | 32 | 22 | -10 | 40 |
18 | 33 | 22 | -10 | 40 |
19 | 34 | 23 | -10 | 40 |
20 | 35 | 24 | -10 | 40 |
21 | 36 | 24 | -5 | 40 |
22 | 37 | 25 | -5 | 40 |
23 | 38 | 26 | -5 | 40 |
24 | 39 | 26 | -5 | 40 |
25 | 40 | 27 | -5 | 40 |
26 | 41 | 28 | Base | 45 |
27 | 42 | 28 | Base | 45 |
28 | 43 | 29 | Base | 45 |
29 | 44 | 30 | Base | 45 |
30 | 45 | 30 | Base | 45 |
Sniper Rifles
Weapon Profile - Rusty Hunting Rifle (Tier 1)
Weapon Profile - Rusty Hunting Rifle (Tier 1)
Rusty Hunting Rifle | ||||
---|---|---|---|---|
Magazine: 4Shots | Reload: +2Shots | Weight: 10 | Cost: 2Bar | Rarity: Ubiquitous |
AP | Damage | Defense | Move | Range |
1 | 1 | 1 | -15 | 50 |
2 | 2 | 2 | -15 | 50 |
3 | 2 | 2 | -15 | 50 |
4 | 3 | 3 | -15 | 50 |
5 | 4 | 4 | -15 | 50 |
6 | 4 | 4 | -15 | 100 |
7 | 5 | 5 | -15 | 100 |
8 | 6 | 6 | -15 | 100 |
9 | 6 | 6 | -15 | 100 |
10 | 7 | 7 | -15 | 100 |
11 | 8 | 8 | -15 | 150 |
12 | 8 | 8 | -15 | 150 |
13 | 9 | 9 | -15 | 150 |
14 | 10 | 10 | -15 | 150 |
15 | 10 | 10 | -15 | 150 |
16 | 11 | 11 | -10 | 200 |
17 | 12 | 12 | -10 | 200 |
18 | 12 | 12 | -10 | 200 |
19 | 13 | 13 | -10 | 200 |
20 | 14 | 14 | -10 | 200 |
21 | 14 | 14 | -10 | 200 |
22 | 15 | 15 | -10 | 300 |
23 | 16 | 16 | -10 | 300 |
24 | 16 | 16 | -10 | 300 |
25 | 17 | 17 | -10 | 300 |
26 | 18 | 18 | -10 | 300 |
27 | 18 | 18 | -10 | 300 |
28 | 19 | 19 | -10 | 300 |
29 | 20 | 20 | -10 | 300 |
30 | 20 | 20 | -10 | 300 |
Weapon Profile - Light Precision Rifle (Tier 2)
Weapon Profile - Light Precision Rifle (Tier 2)
Light Precision Rifle | ||||
---|---|---|---|---|
Magazine: 4Shots | Reload: +2Shots | Weight: 12 | Cost: 12Bar | Rarity: Common |
AP | Damage | Defense | Move | Range |
1 | 4 | 4 | -15 | 100 |
2 | 5 | 5 | -15 | 100 |
3 | 6 | 6 | -15 | 100 |
4 | 6 | 6 | -15 | 100 |
5 | 7 | 7 | -15 | 100 |
6 | 8 | 8 | -15 | 150 |
7 | 8 | 8 | -15 | 150 |
8 | 9 | 9 | -15 | 150 |
9 | 10 | 10 | -15 | 150 |
10 | 10 | 10 | -15 | 150 |
11 | 11 | 11 | -10 | 200 |
12 | 12 | 12 | -10 | 200 |
13 | 12 | 12 | -10 | 200 |
14 | 13 | 13 | -10 | 200 |
15 | 14 | 14 | -10 | 200 |
16 | 14 | 14 | -10 | 300 |
17 | 15 | 15 | -10 | 300 |
18 | 16 | 16 | -10 | 300 |
19 | 16 | 16 | -10 | 300 |
20 | 17 | 17 | -10 | 300 |
21 | 18 | 18 | -10 | 400 |
22 | 18 | 18 | -10 | 400 |
23 | 19 | 19 | -10 | 400 |
24 | 20 | 20 | -10 | 400 |
25 | 20 | 20 | -10 | 400 |
26 | 21 | 21 | -10 | 400 |
27 | 22 | 22 | -10 | 400 |
28 | 22 | 22 | -10 | 400 |
29 | 23 | 23 | -10 | 400 |
30 | 24 | 24 | -10 | 400 |
Weapon Profile - Heavy Precision Rifle (Tier 3)
Weapon Profile - Heavy Precision Rifle (Tier 3)
Heavy Precision Rifle | ||||
---|---|---|---|---|
Attacks: 4Shots | Reload: +2Shots | Weight: 14 | Cost: 26Bar | Rarity: Uncommon |
AP | Damage | Defense | Move | Range |
1 | 8 | 8 | -20 | 100 |
2 | 8 | 8 | -20 | 100 |
3 | 9 | 9 | -20 | 100 |
4 | 10 | 10 | -20 | 100 |
5 | 10 | 10 | -20 | 100 |
6 | 11 | 11 | -15 | 200 |
7 | 12 | 12 | -15 | 200 |
8 | 12 | 12 | -15 | 200 |
9 | 13 | 13 | -15 | 200 |
10 | 14 | 14 | -15 | 200 |
11 | 14 | 14 | -15 | 300 |
12 | 15 | 15 | -15 | 300 |
13 | 16 | 16 | -15 | 300 |
14 | 16 | 16 | -15 | 300 |
15 | 17 | 17 | -15 | 300 |
16 | 18 | 18 | -10 | 400 |
17 | 18 | 18 | -10 | 400 |
18 | 19 | 19 | -10 | 400 |
19 | 20 | 20 | -10 | 400 |
20 | 20 | 20 | -10 | 400 |
21 | 21 | 21 | -10 | 500 |
22 | 22 | 22 | -10 | 500 |
23 | 22 | 22 | -10 | 500 |
24 | 23 | 23 | -10 | 500 |
25 | 24 | 24 | -10 | 500 |
26 | 24 | 24 | -10 | 600 |
27 | 25 | 25 | -10 | 600 |
28 | 26 | 26 | -10 | 600 |
29 | 26 | 26 | -10 | 600 |
30 | 27 | 27 | -10 | 600 |
Weapon Profile - Precision Long-Cannon (Tier 4)
Weapon Profile - Precision Long-Cannon (Tier 4)
Precision Long-Cannon | ||||
---|---|---|---|---|
Magazine: 4Shots | Reload: +2Shots | Weight: 16 | Cost: 40Bar | Rarity: Rare |
AP | Damage | Defense | Move | Range |
1 | 11 | 11 | -20 | 300 |
2 | 12 | 12 | -20 | 300 |
3 | 12 | 12 | -20 | 300 |
4 | 13 | 13 | -20 | 300 |
5 | 14 | 14 | -20 | 300 |
6 | 14 | 14 | -20 | 400 |
7 | 15 | 15 | -20 | 400 |
8 | 16 | 16 | -20 | 400 |
9 | 16 | 16 | -20 | 400 |
10 | 17 | 17 | -20 | 400 |
11 | 18 | 18 | -15 | 500 |
12 | 18 | 18 | -15 | 500 |
13 | 19 | 19 | -15 | 500 |
14 | 20 | 20 | -15 | 500 |
15 | 20 | 20 | -15 | 500 |
16 | 21 | 21 | -10 | 600 |
17 | 22 | 22 | -10 | 600 |
18 | 22 | 22 | -10 | 600 |
19 | 23 | 23 | -10 | 600 |
20 | 24 | 24 | -10 | 600 |
21 | 24 | 24 | -10 | 700 |
22 | 25 | 25 | -10 | 700 |
23 | 26 | 26 | -10 | 700 |
24 | 26 | 26 | -10 | 700 |
25 | 27 | 27 | -10 | 700 |
26 | 28 | 28 | -10 | 800 |
27 | 28 | 28 | -10 | 800 |
28 | 29 | 29 | -10 | 800 |
29 | 30 | 30 | -10 | 800 |
30 | 30 | 30 | -10 | 800 |
Rapid-Fire Weapons
Assault Rifles
Weapon Profile - Rusty Assault Rifle (Tier 1)
Weapon Profile - Rusty Assault Rifle (Tier 1)
Rusty Assault Rifle | ||||
---|---|---|---|---|
Magazine: 8Shots | Reload: +4Shots | Weight: 8 | Cost: 2Bar | Rarity: Ubiquitous |
AP | Damage | Defense | Speed | Range |
1 | 1 | 1 | -10 | 30 |
2 | 2 | 2 | -10 | 30 |
3 | 2 | 2 | -10 | 30 |
4 | 3 | 3 | -10 | 30 |
5 | 4 | 4 | -10 | 30 |
6 | 4 | 4 | -5 | 40 |
7 | 5 | 5 | -5 | 40 |
8 | 6 | 6 | -5 | 40 |
9 | 6 | 6 | -5 | 40 |
10 | 7 | 7 | -5 | 40 |
11 | 8 | 8 | -5 | 50 |
12 | 8 | 8 | -5 | 50 |
13 | 9 | 9 | -5 | 50 |
14 | 10 | 10 | -5 | 50 |
15 | 10 | 10 | -5 | 50 |
16 | 11 | 11 | Base | 60 |
17 | 12 | 12 | Base | 60 |
18 | 12 | 12 | Base | 60 |
19 | 13 | 13 | Base | 60 |
20 | 14 | 14 | Base | 60 |
21 | 14 | 14 | Base | 70 |
22 | 15 | 15 | Base | 70 |
23 | 16 | 16 | Base | 70 |
24 | 16 | 16 | Base | 70 |
25 | 17 | 17 | Base | 70 |
26 | 18 | 18 | Base | 80 |
27 | 18 | 18 | Base | 80 |
28 | 19 | 19 | Base | 80 |
29 | 20 | 20 | Base | 80 |
30 | 20 | 20 | Base | 80 |
Weapon Profile - Light Assault Rifle (Tier 2)
Weapon Profile - Light Assault Rifle (Tier 2)
Light Assault Rifle | ||||
---|---|---|---|---|
Magazine: 10Shots | Reload: +5Shots | Weight: 10 | Cost: 12Bar | Rarity: Common |
AP | Damage | Defense | Speed | Range |
1 | 4 | 4 | -10 | 30 |
2 | 5 | 5 | -10 | 30 |
3 | 6 | 6 | -10 | 30 |
4 | 6 | 6 | -10 | 30 |
5 | 7 | 7 | -10 | 30 |
6 | 8 | 8 | -10 | 40 |
7 | 8 | 8 | -10 | 40 |
8 | 9 | 9 | -10 | 40 |
9 | 10 | 10 | -10 | 40 |
10 | 10 | 10 | -10 | 40 |
11 | 11 | 11 | -5 | 50 |
12 | 12 | 12 | -5 | 50 |
13 | 12 | 12 | -5 | 50 |
14 | 13 | 13 | -5 | 50 |
15 | 14 | 14 | -5 | 50 |
16 | 14 | 14 | -5 | 60 |
17 | 15 | 15 | -5 | 60 |
18 | 16 | 16 | -5 | 60 |
19 | 16 | 16 | -5 | 60 |
20 | 17 | 17 | -5 | 60 |
21 | 18 | 18 | Base | 70 |
22 | 18 | 18 | Base | 70 |
23 | 19 | 19 | Base | 70 |
24 | 20 | 20 | Base | 70 |
25 | 20 | 20 | Base | 70 |
26 | 21 | 21 | Base | 80 |
27 | 22 | 22 | Base | 80 |
28 | 22 | 22 | Base | 80 |
29 | 23 | 23 | Base | 80 |
30 | 24 | 24 | Base | 80 |
Weapon Profile - Heavy Assault Rifle (Tier 3)
Weapon Profile - Heavy Assault Rifle (Tier 3)
Heavy Assault Rifle | ||||
---|---|---|---|---|
Magazine: 10Shots | Reload: +5Shots | Weight: 12 | Cost: 26Bar | Rarity: Uncommon |
AP | Damage | Defense | Speed | Range |
1 | 8 | 8 | -15 | 40 |
2 | 8 | 8 | -15 | 40 |
3 | 9 | 9 | -15 | 40 |
4 | 10 | 10 | -15 | 40 |
5 | 10 | 10 | -15 | 40 |
6 | 11 | 11 | -10 | 50 |
7 | 12 | 12 | -10 | 50 |
8 | 12 | 12 | -10 | 50 |
9 | 13 | 13 | -10 | 50 |
10 | 14 | 14 | -10 | 50 |
11 | 14 | 14 | -10 | 60 |
12 | 15 | 15 | -10 | 60 |
13 | 16 | 16 | -10 | 60 |
14 | 16 | 16 | -10 | 60 |
15 | 17 | 17 | -10 | 60 |
16 | 18 | 18 | -5 | 70 |
17 | 18 | 18 | -5 | 70 |
18 | 19 | 19 | -5 | 70 |
19 | 20 | 20 | -5 | 70 |
20 | 20 | 20 | -5 | 70 |
21 | 21 | 21 | -5 | 80 |
22 | 22 | 22 | -5 | 80 |
23 | 22 | 22 | -5 | 80 |
24 | 23 | 23 | -5 | 80 |
25 | 24 | 24 | -5 | 80 |
26 | 24 | 24 | Base | 90 |
27 | 25 | 25 | Base | 90 |
28 | 26 | 26 | Base | 90 |
29 | 26 | 26 | Base | 90 |
30 | 27 | 27 | Base | 90 |
Weapon Profile - Tactical Auto-Cannon (Tier 4)
Weapon Profile - Tactical Auto-Cannon (Tier 4)
Tactical Auto-Cannon | ||||
---|---|---|---|---|
Magazine: 10Shots | Reload: +5Shots | Weight: 14 | Cost: 40Bar | Rarity: Rare |
AP | Damage | Defense | Speed | Range |
1 | 14 | 14 | -15 | 50 |
2 | 15 | 15 | -15 | 50 |
3 | 16 | 16 | -15 | 50 |
4 | 16 | 16 | -15 | 50 |
5 | 17 | 17 | -15 | 50 |
6 | 18 | 18 | -15 | 60 |
7 | 18 | 18 | -15 | 60 |
8 | 19 | 19 | -15 | 60 |
9 | 20 | 20 | -15 | 60 |
10 | 20 | 20 | -15 | 60 |
11 | 21 | 21 | -10 | 70 |
12 | 22 | 22 | -10 | 70 |
13 | 22 | 22 | -10 | 70 |
14 | 23 | 23 | -10 | 70 |
15 | 24 | 24 | -10 | 70 |
16 | 24 | 24 | -10 | 80 |
17 | 25 | 25 | -10 | 80 |
18 | 26 | 26 | -10 | 80 |
19 | 26 | 26 | -10 | 80 |
20 | 27 | 27 | -5 | 80 |
21 | 28 | 28 | -5 | 90 |
22 | 28 | 28 | -5 | 90 |
23 | 29 | 29 | -5 | 90 |
24 | 30 | 30 | -5 | 90 |
25 | 30 | 30 | -5 | 90 |
26 | 31 | 31 | -5 | 100 |
27 | 32 | 32 | -5 | 100 |
28 | 32 | 32 | -5 | 100 |
29 | 33 | 33 | -5 | 100 |
30 | 34 | 34 | -5 | 100 |
Machine Guns
Weapon Profile - Rusty SAW (Squad Assault Weapon) (Tier 1)
Weapon Profile - Rusty SAW (Squad Assault Weapon) (Tier 1)
Rusty SAW (Squad Assault Weapon) | ||||
---|---|---|---|---|
Magazine: 12Shots | Reload: +3Shots | Weight: 14 | Cost: 2Bar | Rarity: Ubiquitous |
AP | Damage | Defense | Move | Range |
1 | 1 | 1 | -15 | 30 |
2 | 2 | 2 | -15 | 30 |
3 | 3 | 2 | -15 | 30 |
4 | 4 | 3 | -15 | 30 |
5 | 4 | 4 | -15 | 30 |
6 | 5 | 4 | -15 | 35 |
7 | 6 | 5 | -15 | 35 |
8 | 7 | 6 | -15 | 35 |
9 | 8 | 6 | -15 | 35 |
10 | 8 | 7 | -15 | 35 |
11 | 9 | 8 | -15 | 40 |
12 | 10 | 8 | -15 | 40 |
13 | 11 | 9 | -15 | 40 |
14 | 12 | 10 | -15 | 40 |
15 | 12 | 10 | -15 | 40 |
16 | 13 | 11 | -10 | 45 |
17 | 14 | 12 | -10 | 45 |
18 | 15 | 12 | -10 | 45 |
19 | 16 | 13 | -10 | 45 |
20 | 16 | 14 | -10 | 45 |
21 | 17 | 14 | -10 | 50 |
22 | 18 | 15 | -10 | 50 |
23 | 19 | 16 | -10 | 50 |
24 | 20 | 16 | -10 | 50 |
25 | 20 | 17 | -10 | 50 |
26 | 21 | 18 | -10 | 55 |
27 | 22 | 18 | -10 | 55 |
28 | 23 | 19 | -10 | 55 |
29 | 24 | 20 | -10 | 55 |
30 | 24 | 20 | -10 | 55 |
Weapon Profile - LMG (Light Machine Gun) (Tier 2)
Weapon Profile - LMG (Light Machine Gun) (Tier 2)
LMG (Light Machine Gun) | ||||
---|---|---|---|---|
Magazine: 15Shots | Reload: +3Shots | Weight: 16 | Cost: 12Bar | Rarity: Common |
AP | Damage | Defense | Move | Range |
1 | 5 | 4 | -15 | 30 |
2 | 6 | 5 | -15 | 30 |
3 | 7 | 6 | -15 | 30 |
4 | 8 | 6 | -15 | 30 |
5 | 8 | 7 | -15 | 30 |
6 | 9 | 8 | -15 | 35 |
7 | 10 | 8 | -15 | 35 |
8 | 11 | 9 | -15 | 35 |
9 | 12 | 10 | -15 | 35 |
10 | 12 | 10 | -15 | 35 |
11 | 13 | 11 | -15 | 40 |
12 | 14 | 12 | -15 | 40 |
13 | 15 | 12 | -15 | 40 |
14 | 16 | 13 | -15 | 40 |
15 | 16 | 14 | -15 | 40 |
16 | 17 | 14 | -10 | 45 |
17 | 18 | 15 | -10 | 45 |
18 | 19 | 16 | -10 | 45 |
19 | 20 | 16 | -10 | 45 |
20 | 20 | 17 | -10 | 45 |
21 | 21 | 18 | -10 | 50 |
22 | 22 | 18 | -10 | 50 |
23 | 23 | 19 | -10 | 50 |
24 | 24 | 20 | -10 | 50 |
25 | 24 | 20 | -10 | 50 |
26 | 25 | 21 | -10 | 55 |
27 | 26 | 22 | -10 | 55 |
28 | 27 | 22 | -10 | 55 |
29 | 28 | 23 | -10 | 55 |
30 | 28 | 24 | -10 | 55 |
Weapon Profile - HMG (Heavy Machine Gun) (Tier 3)
Weapon Profile - HMG (Heavy Machine Gun) (Tier 3)
Magazine: 15Shots | Reload: +3Shots | Weight: 18 | Cost: 26Bar | Rarity: Uncommon |
AP | Damage | Defense | Move | Range |
1 | 9 | 8 | -20 | 35 |
2 | 10 | 8 | -20 | 35 |
3 | 11 | 9 | -20 | 35 |
4 | 12 | 10 | -20 | 35 |
5 | 12 | 10 | -20 | 35 |
6 | 13 | 11 | -20 | 40 |
7 | 14 | 12 | -20 | 40 |
8 | 15 | 12 | -20 | 40 |
9 | 16 | 13 | -20 | 40 |
10 | 16 | 14 | -20 | 40 |
11 | 17 | 14 | -15 | 45 |
12 | 18 | 15 | -15 | 45 |
13 | 19 | 16 | -15 | 45 |
14 | 20 | 16 | -15 | 45 |
15 | 20 | 17 | -15 | 45 |
16 | 21 | 18 | -15 | 50 |
17 | 22 | 18 | -15 | 50 |
18 | 23 | 19 | -15 | 50 |
19 | 24 | 20 | -15 | 50 |
20 | 24 | 20 | -15 | 50 |
21 | 25 | 21 | -10 | 55 |
22 | 26 | 22 | -10 | 55 |
23 | 27 | 22 | -10 | 55 |
24 | 28 | 23 | -10 | 55 |
25 | 28 | 24 | -10 | 55 |
26 | 29 | 24 | -10 | 60 |
27 | 30 | 25 | -10 | 60 |
28 | 31 | 26 | -10 | 60 |
29 | 32 | 26 | -10 | 60 |
30 | 32 | 27 | -10 | 60 |
Weapon Profile - Tactical Vulcan (Tier 4)
Weapon Profile - Tactical Vulcan (Tier 4)
Tactical Vulcan | ||||
---|---|---|---|---|
Magazine: 18Shots | Reload: +3Shots | Weight: 18 | Cost: 40Bar | Rarity: Rare |
AP | Damage | Defense | Move | Range |
1 | 5 | 4 | -15 | 30 |
2 | 6 | 5 | -15 | 30 |
3 | 7 | 6 | -15 | 30 |
4 | 8 | 6 | -15 | 30 |
5 | 8 | 7 | -15 | 30 |
6 | 9 | 8 | -15 | 35 |
7 | 10 | 8 | -15 | 35 |
8 | 11 | 9 | -15 | 35 |
9 | 12 | 10 | -15 | 35 |
10 | 12 | 10 | -15 | 35 |
11 | 13 | 11 | -15 | 40 |
12 | 14 | 12 | -15 | 40 |
13 | 15 | 12 | -15 | 40 |
14 | 16 | 13 | -15 | 40 |
15 | 16 | 14 | -15 | 40 |
16 | 17 | 14 | -10 | 45 |
17 | 18 | 15 | -10 | 45 |
18 | 19 | 16 | -10 | 45 |
19 | 20 | 16 | -10 | 45 |
20 | 20 | 17 | -10 | 45 |
21 | 21 | 18 | -10 | 50 |
22 | 22 | 18 | -10 | 50 |
23 | 23 | 19 | -10 | 50 |
24 | 24 | 20 | -10 | 50 |
25 | 24 | 20 | -10 | 50 |
26 | 25 | 21 | -10 | 55 |
27 | 26 | 22 | -10 | 55 |
28 | 27 | 22 | -10 | 55 |
29 | 28 | 23 | -10 | 55 |
30 | 28 | 24 | -10 | 55 |
SMGs (Sub-Machine Guns)
Weapon Profile - Rusty SMG (Tier 1)
Weapon Profile - Rusty SMG (Tier 1)
Rusty SMG | ||||
---|---|---|---|---|
Magazine: 8Shots | Reload: +4Shots | Weight: 6 | Cost: 2Bar | Rarity: Ubiquitous |
AP | Damage | Defense | Move | Range |
1 | 1 | 1 | -15 | 20 |
2 | 2 | 2 | -15 | 20 |
3 | 3 | 2 | -15 | 20 |
4 | 4 | 3 | -15 | 20 |
5 | 4 | 4 | -15 | 20 |
6 | 5 | 4 | -10 | 25 |
7 | 6 | 5 | -10 | 25 |
8 | 7 | 6 | -10 | 25 |
9 | 8 | 6 | -10 | 25 |
10 | 8 | 7 | -10 | 25 |
11 | 9 | 8 | -5 | 30 |
12 | 10 | 8 | -5 | 30 |
13 | 11 | 9 | -5 | 30 |
14 | 12 | 10 | -5 | 30 |
15 | 12 | 10 | -5 | 30 |
16 | 13 | 11 | -5 | 30 |
17 | 14 | 12 | -5 | 30 |
18 | 15 | 12 | -5 | 30 |
19 | 16 | 3 | -5 | 30 |
20 | 16 | 14 | -5 | 30 |
21 | 17 | 14 | Base | 35 |
22 | 18 | 15 | Base | 35 |
23 | 19 | 16 | Base | 35 |
24 | 20 | 16 | Base | 35 |
25 | 20 | 17 | Base | 35 |
26 | 21 | 18 | Base | 40 |
27 | 22 | 18 | Base | 40 |
28 | 23 | 19 | Base | 40 |
29 | 24 | 20 | Base | 40 |
30 | 24 | 20 | Base | 40 |
Weapon Profile - Light Combat SMG (Tier 2)
Weapon Profile - Light Combat SMG (Tier 2)
Light Combat SMG | ||||
---|---|---|---|---|
Attacks: | Reload: | Weight: | Cost: | Rarity: |
AP | Damage | Defense | Move | Range |
1 | 5 | 4 | -15 | 25 |
2 | 6 | 5 | -15 | 25 |
3 | 7 | 6 | -15 | 25 |
4 | 8 | 6 | -15 | 25 |
5 | 8 | 7 | -15 | 25 |
6 | 9 | 8 | -10 | 30 |
7 | 10 | 8 | -10 | 30 |
8 | 11 | 9 | -10 | 30 |
9 | 12 | 10 | -10 | 30 |
10 | 12 | 10 | -10 | 30 |
11 | 13 | 11 | -10 | 35 |
12 | 14 | 12 | -10 | 35 |
13 | 15 | 12 | -10 | 35 |
14 | 16 | 3 | -10 | 35 |
15 | 16 | 14 | -10 | 35 |
16 | 17 | 14 | -5 | 35 |
17 | 18 | 15 | -5 | 35 |
18 | 19 | 16 | -5 | 35 |
19 | 20 | 16 | -5 | 35 |
20 | 20 | 17 | -5 | 35 |
21 | 21 | 18 | -5 | 40 |
22 | 22 | 18 | -5 | 40 |
23 | 23 | 19 | -5 | 40 |
24 | 24 | 20 | -5 | 40 |
25 | 24 | 20 | -5 | 40 |
26 | 25 | 21 | Base | 45 |
27 | 26 | 22 | Base | 45 |
28 | 27 | 22 | Base | 45 |
29 | 28 | 23 | Base | 45 |
30 | 28 | 24 | Base | 45 |
Weapon Profile - Heavy Combat SMG (Tier 3)
Weapon Profile - Heavy Combat SMG (Tier 3)
Attacks: | Reload: | Weight: | Cost: | Rarity: |
AP | Damage | Defense | Move | Range |
1 | ||||
2 | ||||
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Weapon Profile - Micro Minigun (Tier 4)
Weapon Profile - Micro Minigun (Tier 4)
Attacks: | Reload: | Weight: | Cost: | Rarity: |
AP | Damage | Defense | Move | Range |
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Special Weapons
Grenades
Weapon Profile - Scrap Grenade (Tier 1)
Weapon Profile - Scrap Grenade (Tier 1)
Scrap Grenade | ||||
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Magazine: 1Throw | Reload: None | Weight: 0.5 | Cost: 0.5Bar | Rarity: Ubiquitous |
AP | Damage | Defense | Move | Range |
1 | ||||
2 | ||||
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30 | ||||
Weapon Profile - Light Military Grenade (Tier 2)
Weapon Profile - Light Military Grenade (Tier 2)
Magazine: | Reload: | Weight: | Cost: | Rarity: |
AP | Damage | Defense | Move | Range |
1 | ||||
2 | ||||
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Weapon Profile - Heavy Military Grenade (Tier 3)
Weapon Profile - Heavy Military Grenade (Tier 3)
Magazine: | Reload: | Weight: | Cost: | Rarity: |
AP | Damage | Defense | Move | Range |
1 | ||||
2 | ||||
3 | ||||
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Weapon Profile - H.O.L.Y. (High-explosive, Omni-directional, Lacerating Yield) Grenade (Tier 4)
Weapon Profile - H.O.L.Y. (High-explosive, Omni-directional, Lacerating Yield) Grenade (Tier 4)
Magazine: | Reload: | Weight: | Cost: | Rarity: |
AP | Damage | Defense | Move | Range |
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30 | ||||
Unarmed
Weapon Profile - LMG (Tier 1)
Weapon Profile - LMG (Tier 1)
Attacks: | Reload: | Weight: | Cost: | Rarity: |
AP | Damage | Defense | Move | Range |
1 | ||||
2 | ||||
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29 | ||||
30 | ||||
Weapon Profile - LMG (Tier 1)
Weapon Profile - LMG (Tier 1)
Attacks: | Reload: | Weight: | Cost: | Rarity: |
AP | Damage | Defense | Move | Range |
1 | ||||
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Weapon Profile - LMG (Tier 1)
Weapon Profile - LMG (Tier 1)
Attacks: | Reload: | Weight: | Cost: | Rarity: |
AP | Damage | Defense | Move | Range |
1 | ||||
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Weapon Profile - LMG (Tier 1)
Weapon Profile - LMG (Tier 1)
Attacks: | Reload: | Weight: | Cost: | Rarity: |
AP | Damage | Defense | Move | Range |
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Corruption
Characters with higher concentrations of IRIS become more susceptible to its “Presence”, which influences Characters when they are desperate, or through their natural virtues and vices. If the Character fails to resist these urges, their sanity gradually deteriorates until the IRIS eventually takes full control. Representing this, Characters gain “Corruption” as they integrate more IRIS or as they fail to resist its Presence. For each Trait rank a Character gains above their natural number (the number granted by the Director at Character creation) and for every Aug they install, their Corruption level increases, which has several effects. Various temptations may be visited on the Character when they witness events that anger or excite them. These become more frequent and severe as the Character's Corruption increases. The Presence may also offer aid in times of weakness; when the Character is tired, exhausted, or mortally wounded.
In these cases a Character must make a Willpower test to resist the Presence driving them to obey. Success indicates that the Character steels themselves and carries on, while failure proves that the urge was too strong or, weakened and desperate, the Character lacks the strength to refuse.
Corruption Rules
Corruption Rules
- Each Aug increases Corruption by +2
- Each Trait rank increases Corruption by +1
- Trait ranks given by the Director for a new Character don't count.
- The Presence can be triggered by:
- Experiencing events equal-to or less-than the Character's Corruption level (see the Corruption events table below)
- Stamina dropping below Corruption level
- Stamina dropping below 0
- Death Coma (Health dropping below 0)
- Blacking Out (for any reason)
- Attempting to extract IRIS or have it extracted by someone else (removing Traits and Augs) for any reason.
- Having a Corruption level greater than your MAXIMUM Stamina. For as long as this is the case, your Character takes the test once per day at midnight.
- When making the Willpower test to resist, the target AP is equal to your total Corruption (or “Corruption level”).
- If making the test while Exhausted (your current Stamina is 0 or less), increase the target number to (Corruption)+5.
- If making the test while Corruption is greater than your MAXIMUM Stamina (not your current Stamina), increase the target number to (Corruption)+5
- If making the test when entering Death Coma (0 or less HP), increase the target number to (Corruption)+5.
- If making the test to have IRIS extracted for any reason, increase the target number to (Corruption)+5.
- Characters must test immediately when out of combat. During combat the test should be delayed until the end of the current turn.
- When the Presence manifests, Characters have a choice: they can resist or obey.
- If resisting, the Character makes a Willpower test.
- Passing the test drains 2 Stamina, but successfully resists the Presence and dispells it for the rest of the game session.
- Failing the test increases Corruption by +1 and the Character must obey the urge.
- If obeying, the Character immediately gains 5 Stamina, but Corruption increases by +1.
Corruption Tables
Corruption Tables
Corruption Triggers | ||
---|---|---|
Corruption level | Trigger | |
(Character's total Corruption) | (Triggered by witnessing, inflicting or experiencing the following) | |
10 | torture, mass murder, cannibalism, multiple rapes (or equivalent events) | |
12 | severe abuse, multiple murder, violent / gang rape (or equivalent events) | |
14 | light physical or severe emotional abuse, murder, rape (or equivalent events) | |
16 | Severe bullying or humiliation, non-lethal violence (or equivalent events) | |
18 | Bullying, Threats of violence, Blackmail (or equivalent events) | |
20 | Attempts of social manipulation (if the Character detects it), Being followed (if the Character detects it), Rudeness, Bright lights, Loud noises (or equivalent events) | |
Obedience Consequences | ||
---|---|---|
Corruption level | Consequence | |
(Character's total Corruption) | (Choice should suit the Character and situation) | |
10 | Taking direct action to resolve the situation requires a 5AP Willpower test. Failure prevents further attempts at direct action. -or- Ignoring the situation or using means other than force to resolve it requires a 5AP Willpower test -or- Resisting the urge to join in requires a 5AP Willpower test | |
12 | Taking direct action to resolve the situation requires a 10AP Willpower test. Failure prevents further attempts at direct action. -or- Ignoring the situation or using means other than force to resolve it requires a 10AP Willpower test -or- Resisting the urge to join in requires a 10AP Willpower test | |
14 | Find help, but fear prevents taking direct action -or- Stop the perpetrators by force. Increase force as “necessary” -or- Have a little “fun” without getting too rough | |
16 | Flee the scene, putting escape before seeking help -or- Slaughter the perpetrators using the most effective means -or- Take part or assist the perpetrators | |
18 | Run and hide, speaking to nobody for several hours -or- Recklessly open fire on the perpetrators -or- Enthusiastically join in the carnage | |
20 | Collapse in terror -or- madly brutalize the perpetrators in melee -or- lose yourself and commit the most terrible atrocities you can | |
Character Points
Character Points (or CP) are awarded to your Character as you play games. These points can then be spent to improve your Character in various ways including ranking up Skills, unlocking new Skills and enhancing Traits among many, many other options. Below is a a full list of spending options, along with general guidelines for awarding CP.
Spending CP | ||
---|---|---|
Benefit | CP cost | Additional Costs |
+1 Skill rank | 1 CP | - |
+1 Trait rank | 2 CP | +2 Corruption |
Unlock new Skill | 3 CP | - |
Unlock new Aug | 4 CP | +3 Corruption |
Earning CP | |
---|---|
CP Reward | Source |
1CP | Participation |
1CP | Side Objective |
2CP | Main Objective |
1-2CP | Director's Blessing |