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Quick Reference Guide
Use this guide to quickly check rules, dice rolls and stats during play. For complete rule descriptions, see the Full Rules page.
Contents:
Skill Test Quick Reference
When making a Skill test:
- First, roll a number of D6 equal to your rank in the Skill. (a D6 is a six-sided die)
- Compare your dice results with the table below.
- Next, find the matching Traits for the Skill you are using In the Skills list below.
- Check your rank in those Traits and find the highest rank between them. Gain AP equal to the higher rank.
- Combine the AP from your dice results with the AP from your Trait bonus.
- This total is your score for the test.
Dice Results | ||||||
---|---|---|---|---|---|---|
D6 result: | 1 | 2 | 3 | 4 | 5 | 6 |
Score: | 0 | 0 | 0 | +1AP | +1AP | +2AP |
(“AP” stands for “Action Points” - the more you get, the better you do)
Skills List
Skills List
Academic Skills | |
---|---|
Skills | Traits Used |
Bio Lore | Awareness or Resolve |
Chem Lore | Awareness or Resolve |
Tech Lore | Awareness or Resolve |
Combat Skills | |
---|---|
Skills | Traits Used |
High-Caliber Combat | Agility or Physique |
Rapid-Fire Combat | Agility or Physique |
Special Weapon Combat | Agility or Physique |
General Skills | |
---|---|
Skills | Traits Used |
Cunning | Awareness or Resolve |
Social | Resolve or Vigor |
Stealth | Awareness or Resolve |
Endurance | Resolve or Vigor |
Talent Skills | |
---|---|
Skills | Traits used |
Actor | Resolve or Vigor |
Artist | Awareness or Agility |
Chef | Resolve or Vigor |
Dancer | Agility or Resolve |
Magician | Awareness or Agility |
Musician | Resolve or Agility |
Vocalist | Resolve or Vigor |
Example:
Steve is making a Mech Lore test to repair his truck. Don't ask.
- His rank in Mech Lore is 6, so he rolls 6 dice and gets the results: 1, 2, 3, 4, 5, 6.
- The results of 1-3 earn no bonus, but the 4 and 5 grant +1AP each, while the 6 gives +2AP for a total of +4AP.
- Steve now checks what Traits can be used for Mech Lore and finds these are Awareness or Resolve (whichever is higher).
- His Awareness Trait is higher at rank 5, so he adds +5AP to the test.
- Lastly, Steve combines his dice results (4AP) and his Trait bonus (5AP) to get a final total of 9AP
- 9AP is Steve's score for the Mech Lore test.
Running Combat
Running combat is easy! - Just follow these 4 steps:
1) AT THE START OF COMBAT, EVERYONE ROLLS FOR TURN ORDER
- In Horizon: out of the ashes, combat is handled by taking turns. This means that everyone in a combat gets a chance to roll their tests and carry out their actions in (relative) peace; one Character at a time.
- THE AWARENESS TEST
- Turn order is decided by comparing scores on an Awareness Skill test, sorted from highest score going first, down to lowest score going last.
- As combat begins, each participant makes the Awareness test for turn order. If you have the Awareness Skill unlocked, roll your dice and add your Trait bonus as normal. If you don't have the Skill, you can't roll any dice, so just use your rank in the Acuity Trait as your final score.
- For example, if don't have the Awareness Skill and your ACU is 3, then your score for the test is also 3.
- Once you have your Awareness score, tell the Director. They will compare everyone's results and use them to create the turn order.
- SURPRISE!
- If you can catch an enemy off-guard, there is an extra bonus, giving you and your allies an advantage at the start of combat. See the Surprise(!) rule below.
2) MAKE YOUR COMBAT TEST
- WEAPON TYPE
- What weapon are you using? Every weapon falls into 1 of the 3 weapon categories; High-Caliber, Rapid-Fire and Special Weapons. Each of these categories uses a different combat Skill so it's important you're using the right one! Find your weapon in the list below and see what Skill it uses.
- If it's in the “High-Caliber” section, then you need the High-Caliber Combat Skill,
- If it's in the “Rapid-Fire” section, then you need the Rapid-Fire Combat Skill
- If it's in the “Special weapons” section you need the Special Combat Skill.
- Once you know what Skill to use, combat is just like any other test.
Weapons and Combat Skills
Weapons and Combat Skills
Weapons and Combat Skills | ||
---|---|---|
Weapon | Combat Skill used | Trait Bonus used |
Pistols | High-Caliber Combat | AGI or STR rank |
Shotguns | High-Caliber Combat | AGI or STR rank |
Sniper Rifles | High-Caliber Combat | AGI or STR rank |
Assault Rifles | Rapid-Fire Combat | AGI or STR rank |
Machine Guns | Rapid-Fire Combat | AGI or STR rank |
SMGs | Rapid-Fire Combat | AGI or STR rank |
Grenades | Special Combat | AGI or STR rank |
Melee weapons | Special Combat | AGI or STR rank |
Unarmed styles | Special Combat | AGI or STR rank |
Forgotten how to use Skills?
Forgotten how to use Skills?
- ROLL YOUR DICE
- When using any Skill, the number of dice to roll is always the same as your Skill rank. If you have 5 ranks in that Skill, then roll 5 dice.
Dice results are easy too, just add up the results you roll:
Die result: | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
Score: | 0 | 0 | 0 | +1AP | +1AP | +2AP |
- ADD YOUR TRAIT BONUS
- Every Skill in the game is linked with at least one Trait.
- Whenever a Skill is used, it gains bonus AP equal to the highest rank in its linked Traits. This is called the “Trait bonus” and it adds to your dice results.
- For example, the Awareness Skill is linked to Acuity, so if you have Acuity 3, then you gain +3AP whenever you use the Awareness Skill.
- TOTAL YOUR DICE RESULTS AND TRAIT BONUS
- Just add together your dice results and your Trait bonus; that's your score for the test!
- As an example, if you got +4AP from your dice and +5AP from your Trait bonus, you have a total of (4+5) = 9AP as your score!
3) TAKE ACTION
- AP RESULTS
- After taking your combat test, find the row in your weapon's combat profile that matches your AP score. If you scored 10AP, find the row marked, “10AP”. Whatever your results, the matching row gives you values for:
- Attack - which deals damage
- Defense - which negates incoming damage
- Move - which…uh…lets you move
- Range - which tells you how far you can shoot or throw your weapon.
- CHOOSE YOUR ACTIONS
- Each round, you can pick 2 actions.
- For example you can move and attack, attack and defend, defend and reload or reload and attack, etc. You may notice that the higher your AP score is on the combat test, the more powerful your actions will be that round.
- Most actions can be used multiple times.
- For example, you can attack twice to deal twice as much damage, or to damage two different targets. You can also defend twice to get double the damage negation, or reload twice to add double the number of shots to your gun.
- The exception to this is Move, which can only be taken once.
- This is because it already offers your maximum movement range with just one use. If you want to go even further, you can carry a weapon with better mobility, increase your AGI Trait for better base movement or unlock the Endurance Skill and make a test to increase your move range each round.
- ONE ROUND AT A TIME
- Combat tests are only rolled once per round, not once for each action.
4) PASS THE TURN
- …AND YOU'RE DONE!
- Once you make your actions for the round, it's time to see how things play out until it's your turn again.
- If you're confident using the system and your Director allows it, feel free to make your combat test and plan out your turn while other Players are taking their theirs - If your results are ready when your turn begins, nobody will have to wait while you count your dice, which can really help to keep things moving!
Combat Profiles
During combat, most of your Character's actions will depend on the weapon they are using. Each weapon has a unique set of strengths and weaknesses represented by a simple table called a “Combat Profile”.
You will make a combat test using this profile every round of combat. Based on your AP score for the test, the Combat Profile will tell you how far you can run, how well you can take cover, how much range you have and how much damage you can do that round, so roll high!
You can find a full list of all weapons and their combat profiles, along with the Skill you need to use for each weapon below.
High-Caliber Weapons
High-Caliber Weapons
Pistols
Weapon Profile - Rusty Pistol (Tier 1)
Weapon Profile - Rusty Pistol (Tier 1)
Rusty Pistol | ||||
---|---|---|---|---|
Magazine: 3Shots | Reload: +2Shots | Weight: 2 | Cost: 1Bar | Rarity: Ubiquitous |
AP | Damage | Defense | Move | Range |
1 | 1 | 1 | -5 | 10 |
2 | 2 | 2 | -5 | 10 |
3 | 3 | 3 | -5 | 10 |
4 | 4 | 4 | -5 | 10 |
5 | 4 | 5 | -5 | 10 |
6 | 5 | 6 | Base | 15 |
7 | 6 | 7 | Base | 15 |
8 | 7 | 8 | Base | 15 |
9 | 8 | 9 | Base | 15 |
10 | 8 | 10 | Base | 15 |
11 | 9 | 11 | Base | 20 |
12 | 10 | 12 | Base | 20 |
13 | 11 | 13 | Base | 20 |
14 | 12 | 14 | Base | 20 |
15 | 12 | 15 | Base | 20 |
16 | 13 | 16 | Base | 20 |
17 | 14 | 17 | Base | 20 |
18 | 15 | 18 | Base | 20 |
19 | 16 | 19 | Base | 20 |
20 | 16 | 20 | Base | 20 |
21 | 17 | 21 | Base | 25 |
22 | 18 | 22 | Base | 25 |
23 | 19 | 23 | Base | 25 |
24 | 20 | 24 | Base | 25 |
25 | 20 | 25 | Base | 25 |
26 | 21 | 26 | Base | 30 |
27 | 22 | 27 | Base | 30 |
28 | 23 | 28 | Base | 30 |
29 | 24 | 29 | Base | 30 |
30 | 24 | 30 | Base | 30 |
Weapon Profile - Light Combat Pistol (Tier 2)
Weapon Profile - Light Combat Pistol (Tier 2)
Light Combat Pistol | ||||
---|---|---|---|---|
Magazine: 3Shots | Reload: +2Shots | Weight: 3 | Cost: 8Bar | Rarity: Common |
AP | Damage | Defense | Move | Range |
1 | 5 | 6 | -5 | 10 |
2 | 6 | 7 | -5 | 10 |
3 | 7 | 8 | -5 | 10 |
4 | 8 | 9 | -5 | 10 |
5 | 8 | 10 | -5 | 10 |
6 | 9 | 11 | -5 | 15 |
7 | 10 | 12 | -5 | 15 |
8 | 11 | 13 | -5 | 15 |
9 | 12 | 14 | -5 | 15 |
10 | 12 | 15 | -5 | 15 |
11 | 13 | 16 | Base | 20 |
12 | 14 | 17 | Base | 20 |
13 | 15 | 18 | Base | 20 |
14 | 16 | 19 | Base | 20 |
15 | 16 | 20 | Base | 20 |
16 | 17 | 21 | Base | 20 |
17 | 18 | 22 | Base | 20 |
18 | 19 | 23 | Base | 20 |
19 | 20 | 24 | Base | 20 |
20 | 20 | 25 | Base | 20 |
21 | 21 | 26 | Base | 25 |
22 | 22 | 27 | Base | 25 |
23 | 23 | 28 | Base | 25 |
24 | 24 | 29 | Base | 25 |
25 | 24 | 30 | Base | 25 |
26 | 25 | 31 | Base | 30 |
27 | 26 | 32 | Base | 30 |
28 | 27 | 33 | Base | 30 |
29 | 28 | 34 | Base | 30 |
30 | 28 | 35 | Base | 30 |
Weapon Profile - Heavy Combat Pistol (Tier 3)
Weapon Profile - Heavy Combat Pistol (Tier 3)
Heavy Combat Pistol | ||||
---|---|---|---|---|
Magazine: 3Shots | Reload: +2Shots | Weight: 3 | Cost: 18Bar | Rarity: Uncommon |
AP | Damage | Defense | Move | Range |
1 | 9 | 11 | -10 | 10 |
2 | 10 | 12 | -10 | 10 |
3 | 11 | 13 | -10 | 10 |
4 | 12 | 14 | -10 | 10 |
5 | 12 | 15 | -10 | 10 |
6 | 13 | 16 | -5 | 10 |
7 | 14 | 17 | -5 | 10 |
8 | 15 | 18 | -5 | 10 |
9 | 16 | 19 | -5 | 10 |
10 | 16 | 20 | -5 | 10 |
11 | 17 | 21 | -5 | 15 |
12 | 18 | 22 | -5 | 15 |
13 | 19 | 23 | -5 | 15 |
14 | 20 | 24 | -5 | 15 |
15 | 20 | 25 | -5 | 15 |
16 | 21 | 26 | Base | 20 |
17 | 22 | 27 | Base | 20 |
18 | 23 | 28 | Base | 20 |
19 | 24 | 29 | Base | 20 |
20 | 24 | 30 | Base | 20 |
21 | 25 | 31 | Base | 25 |
22 | 26 | 32 | Base | 25 |
23 | 27 | 33 | Base | 25 |
24 | 28 | 34 | Base | 25 |
25 | 28 | 35 | Base | 25 |
26 | 29 | 36 | Base | 30 |
27 | 30 | 37 | Base | 30 |
28 | 31 | 38 | Base | 30 |
29 | 32 | 39 | Base | 30 |
30 | 32 | 40 | Base | 30 |
Weapon Profile - Hand Cannon (Tier 4)
Weapon Profile - Hand Cannon (Tier 4)
Hand Cannon | ||||
---|---|---|---|---|
Magazine: 3Shots | Reload: +2Shots | Weight: 4 | Cost: 26Bar | Rarity: Rare |
AP | Damage | Defense | Move | Range |
1 | 13 | 16 | -10 | 10 |
2 | 14 | 17 | -10 | 10 |
3 | 15 | 18 | -10 | 10 |
4 | 16 | 19 | -10 | 10 |
5 | 16 | 20 | -10 | 10 |
6 | 17 | 21 | -10 | 15 |
7 | 18 | 22 | -10 | 15 |
8 | 19 | 23 | -10 | 15 |
9 | 20 | 24 | -10 | 15 |
10 | 20 | 25 | -10 | 15 |
11 | 21 | 26 | -5 | 20 |
12 | 22 | 27 | -5 | 20 |
13 | 23 | 28 | -5 | 20 |
14 | 24 | 29 | -5 | 20 |
15 | 24 | 30 | -5 | 20 |
16 | 25 | 31 | -5 | 25 |
17 | 26 | 32 | -5 | 25 |
18 | 27 | 33 | -5 | 25 |
19 | 28 | 34 | -5 | 25 |
20 | 28 | 35 | -5 | 25 |
21 | 29 | 36 | Base | 30 |
22 | 30 | 37 | Base | 30 |
23 | 31 | 38 | Base | 30 |
24 | 32 | 39 | Base | 30 |
25 | 32 | 40 | Base | 30 |
26 | 35 | 35 | Base | 35 |
27 | 36 | 36 | Base | 35 |
28 | 36 | 36 | Base | 35 |
29 | 37 | 37 | Base | 35 |
30 | 38 | 38 | Base | 35 |
Shotguns
Weapon Profile - Rusty Shotgun (Tier 1)
Weapon Profile - Rusty Shotgun (Tier 1)
Rusty Shotgun | ||||
---|---|---|---|---|
Magazine: 4Shots | Reload: +2Shots | Weight: 6 | Cost: 2Bar | Rarity: Ubiquitous |
AP | Damage | Defense | Move | Range |
1 | 1 | 1 | -10 | 20 |
2 | 2 | 2 | -10 | 20 |
3 | 3 | 2 | -10 | 20 |
4 | 4 | 3 | -10 | 20 |
5 | 5 | 4 | -10 | 20 |
6 | 6 | 4 | -5 | 25 |
7 | 7 | 5 | -5 | 25 |
8 | 8 | 6 | -5 | 25 |
9 | 9 | 6 | -5 | 25 |
10 | 10 | 7 | -5 | 25 |
11 | 11 | 8 | -5 | 30 |
12 | 12 | 8 | -5 | 30 |
13 | 13 | 9 | -5 | 30 |
14 | 14 | 10 | -5 | 30 |
15 | 15 | 10 | -5 | 30 |
16 | 16 | 11 | Base | 35 |
17 | 17 | 12 | Base | 35 |
18 | 18 | 12 | Base | 35 |
19 | 19 | 13 | Base | 35 |
20 | 20 | 14 | Base | 35 |
21 | 21 | 14 | Base | 35 |
22 | 22 | 15 | Base | 35 |
23 | 23 | 16 | Base | 35 |
24 | 24 | 16 | Base | 35 |
25 | 25 | 17 | Base | 35 |
26 | 26 | 18 | Base | 40 |
27 | 27 | 18 | Base | 40 |
28 | 28 | 19 | Base | 40 |
29 | 29 | 20 | Base | 40 |
30 | 30 | 20 | Base | 40 |
Weapon Profile - Light Combat Shotgun (Tier 2)
Weapon Profile - Light Combat Shotgun (Tier 2)
Light Combat Shotgun | |||||
---|---|---|---|---|---|
Magazine: 6Shots | Reload: +2Shots | Weight: 8 | Cost: 12Bar | Rarity: Common | |
AP | Damage | Defense | Move | Range | |
1 | 6 | 4 | -10 | 20 | |
2 | 7 | 5 | -10 | 20 | |
3 | 8 | 6 | -10 | 20 | |
4 | 9 | 6 | -10 | 20 | |
5 | 10 | 7 | -10 | 20 | |
6 | 11 | 8 | -10 | 25 | |
7 | 12 | 8 | -10 | 25 | |
8 | 13 | 9 | -10 | 25 | |
9 | 14 | 10 | -10 | 25 | |
10 | 15 | 10 | -10 | 25 | |
11 | 16 | 11 | -5 | 30 | |
12 | 17 | 12 | -5 | 30 | |
13 | 18 | 12 | -5 | 30 | |
14 | 19 | 13 | -5 | 30 | |
15 | 20 | 14 | -5 | 30 | |
16 | 21 | 14 | -5 | 35 | |
17 | 22 | 15 | -5 | 35 | |
18 | 23 | 16 | -5 | 35 | |
19 | 24 | 16 | -5 | 35 | |
20 | 25 | 17 | -5 | 35 | |
21 | 26 | 18 | Base | 35 | |
22 | 27 | 18 | Base | 35 | |
23 | 28 | 19 | Base | 35 | |
24 | 29 | 20 | Base | 35 | |
25 | 30 | 20 | Base | 35 | |
26 | 31 | 21 | Base | 40 | |
27 | 32 | 22 | Base | 40 | |
28 | 33 | 22 | Base | 40 | |
29 | 34 | 23 | Base | 40 | |
30 | 35 | 24 | Base | 40 | |
Weapon Profile - Heavy Combat Shotgun (Tier 3)
Weapon Profile - Heavy Combat Shotgun (Tier 3)
Heavy Combat Shotgun | |||||
---|---|---|---|---|---|
Magazine: 6Shots | Reload: +2Shots | Weight: 10 | Cost: 26Bar | Rarity: Uncommon | |
AP | Damage | Defense | Speed | Range | |
1 | 11 | 8 | -15 | 25 | |
2 | 12 | 8 | -15 | 25 | |
3 | 13 | 9 | -15 | 25 | |
4 | 14 | 10 | -15 | 25 | |
5 | 15 | 10 | -15 | 25 | |
6 | 16 | 11 | -10 | 30 | |
7 | 17 | 12 | -10 | 30 | |
8 | 18 | 12 | -10 | 30 | |
9 | 19 | 13 | -10 | 30 | |
10 | 20 | 14 | -10 | 30 | |
11 | 21 | 14 | -5 | 35 | |
12 | 22 | 15 | -5 | 35 | |
13 | 23 | 16 | -5 | 35 | |
14 | 24 | 16 | -5 | 35 | |
15 | 25 | 17 | -5 | 35 | |
16 | 26 | 18 | -5 | 40 | |
17 | 27 | 18 | -5 | 40 | |
18 | 28 | 19 | -5 | 40 | |
19 | 29 | 20 | -5 | 40 | |
20 | 30 | 20 | -5 | 40 | |
21 | 31 | 21 | -5 | 40 | |
22 | 32 | 22 | -5 | 40 | |
23 | 33 | 22 | -5 | 40 | |
24 | 34 | 23 | -5 | 40 | |
25 | 35 | 24 | -5 | 40 | |
26 | 36 | 24 | -5 | 40 | |
27 | 37 | 25 | -5 | 40 | |
28 | 38 | 26 | -5 | 40 | |
29 | 39 | 26 | -5 | 40 | |
30 | 40 | 27 | -5 | 40 | |
Weapon Profile - Tactical Flak Cannon (Tier 4)
Weapon Profile - Tactical Flak Cannon (Tier 4)
Tactical Flak Cannon | ||||
---|---|---|---|---|
Magazine: 6Shots | Reload: +2Shots | Weight: 14 | Cost: 40Bar | Rarity: Rare |
AP | Damage | Defense | Move | Range |
1 | 16 | 11 | -20 | 25 |
2 | 17 | 12 | -20 | 25 |
3 | 18 | 12 | -20 | 25 |
4 | 19 | 13 | -20 | 25 |
5 | 20 | 14 | -20 | 25 |
6 | 21 | 14 | -15 | 30 |
7 | 22 | 15 | -15 | 30 |
8 | 23 | 16 | -15 | 30 |
9 | 24 | 16 | -15 | 30 |
10 | 25 | 17 | -15 | 30 |
11 | 26 | 18 | -10 | 35 |
12 | 27 | 18 | -10 | 35 |
13 | 28 | 19 | -10 | 35 |
14 | 29 | 20 | -10 | 35 |
15 | 30 | 20 | -10 | 35 |
16 | 31 | 21 | -10 | 40 |
17 | 32 | 22 | -10 | 40 |
18 | 33 | 22 | -10 | 40 |
19 | 34 | 23 | -10 | 40 |
20 | 35 | 24 | -10 | 40 |
21 | 36 | 24 | -5 | 40 |
22 | 37 | 25 | -5 | 40 |
23 | 38 | 26 | -5 | 40 |
24 | 39 | 26 | -5 | 40 |
25 | 40 | 27 | -5 | 40 |
26 | 41 | 28 | Base | 45 |
27 | 42 | 28 | Base | 45 |
28 | 43 | 29 | Base | 45 |
29 | 44 | 30 | Base | 45 |
30 | 45 | 30 | Base | 45 |
Sniper Rifles
Weapon Profile - Rusty Hunting Rifle (Tier 1)
Weapon Profile - Rusty Hunting Rifle (Tier 1)
Rusty Hunting Rifle | ||||
---|---|---|---|---|
Magazine: 4Shots | Reload: +2Shots | Weight: 10 | Cost: 2Bar | Rarity: Ubiquitous |
AP | Damage | Defense | Move | Range |
1 | 1 | 1 | -15 | 50 |
2 | 2 | 2 | -15 | 50 |
3 | 2 | 2 | -15 | 50 |
4 | 3 | 3 | -15 | 50 |
5 | 4 | 4 | -15 | 50 |
6 | 4 | 4 | -15 | 100 |
7 | 5 | 5 | -15 | 100 |
8 | 6 | 6 | -15 | 100 |
9 | 6 | 6 | -15 | 100 |
10 | 7 | 7 | -15 | 100 |
11 | 8 | 8 | -15 | 150 |
12 | 8 | 8 | -15 | 150 |
13 | 9 | 9 | -15 | 150 |
14 | 10 | 10 | -15 | 150 |
15 | 10 | 10 | -15 | 150 |
16 | 11 | 11 | -10 | 200 |
17 | 12 | 12 | -10 | 200 |
18 | 12 | 12 | -10 | 200 |
19 | 13 | 13 | -10 | 200 |
20 | 14 | 14 | -10 | 200 |
21 | 14 | 14 | -10 | 200 |
22 | 15 | 15 | -10 | 300 |
23 | 16 | 16 | -10 | 300 |
24 | 16 | 16 | -10 | 300 |
25 | 17 | 17 | -10 | 300 |
26 | 18 | 18 | -10 | 300 |
27 | 18 | 18 | -10 | 300 |
28 | 19 | 19 | -10 | 300 |
29 | 20 | 20 | -10 | 300 |
30 | 20 | 20 | -10 | 300 |
Weapon Profile - Light Precision Rifle (Tier 2)
Weapon Profile - Light Precision Rifle (Tier 2)
Light Precision Rifle | ||||
---|---|---|---|---|
Magazine: 4Shots | Reload: +2Shots | Weight: 12 | Cost: 12Bar | Rarity: Common |
AP | Damage | Defense | Move | Range |
1 | 4 | 4 | -15 | 100 |
2 | 5 | 5 | -15 | 100 |
3 | 6 | 6 | -15 | 100 |
4 | 6 | 6 | -15 | 100 |
5 | 7 | 7 | -15 | 100 |
6 | 8 | 8 | -15 | 150 |
7 | 8 | 8 | -15 | 150 |
8 | 9 | 9 | -15 | 150 |
9 | 10 | 10 | -15 | 150 |
10 | 10 | 10 | -15 | 150 |
11 | 11 | 11 | -10 | 200 |
12 | 12 | 12 | -10 | 200 |
13 | 12 | 12 | -10 | 200 |
14 | 13 | 13 | -10 | 200 |
15 | 14 | 14 | -10 | 200 |
16 | 14 | 14 | -10 | 300 |
17 | 15 | 15 | -10 | 300 |
18 | 16 | 16 | -10 | 300 |
19 | 16 | 16 | -10 | 300 |
20 | 17 | 17 | -10 | 300 |
21 | 18 | 18 | -10 | 400 |
22 | 18 | 18 | -10 | 400 |
23 | 19 | 19 | -10 | 400 |
24 | 20 | 20 | -10 | 400 |
25 | 20 | 20 | -10 | 400 |
26 | 21 | 21 | -10 | 400 |
27 | 22 | 22 | -10 | 400 |
28 | 22 | 22 | -10 | 400 |
29 | 23 | 23 | -10 | 400 |
30 | 24 | 24 | -10 | 400 |
Weapon Profile - Heavy Precision Rifle (Tier 3)
Weapon Profile - Heavy Precision Rifle (Tier 3)
Heavy Precision Rifle | ||||
---|---|---|---|---|
Attacks: 4Shots | Reload: +2Shots | Weight: 14 | Cost: 26Bar | Rarity: Uncommon |
AP | Damage | Defense | Move | Range |
1 | 8 | 8 | -20 | 100 |
2 | 8 | 8 | -20 | 100 |
3 | 9 | 9 | -20 | 100 |
4 | 10 | 10 | -20 | 100 |
5 | 10 | 10 | -20 | 100 |
6 | 11 | 11 | -15 | 200 |
7 | 12 | 12 | -15 | 200 |
8 | 12 | 12 | -15 | 200 |
9 | 13 | 13 | -15 | 200 |
10 | 14 | 14 | -15 | 200 |
11 | 14 | 14 | -15 | 300 |
12 | 15 | 15 | -15 | 300 |
13 | 16 | 16 | -15 | 300 |
14 | 16 | 16 | -15 | 300 |
15 | 17 | 17 | -15 | 300 |
16 | 18 | 18 | -10 | 400 |
17 | 18 | 18 | -10 | 400 |
18 | 19 | 19 | -10 | 400 |
19 | 20 | 20 | -10 | 400 |
20 | 20 | 20 | -10 | 400 |
21 | 21 | 21 | -10 | 500 |
22 | 22 | 22 | -10 | 500 |
23 | 22 | 22 | -10 | 500 |
24 | 23 | 23 | -10 | 500 |
25 | 24 | 24 | -10 | 500 |
26 | 24 | 24 | -10 | 600 |
27 | 25 | 25 | -10 | 600 |
28 | 26 | 26 | -10 | 600 |
29 | 26 | 26 | -10 | 600 |
30 | 27 | 27 | -10 | 600 |
Weapon Profile - Precision Long-Cannon (Tier 4)
Weapon Profile - Precision Long-Cannon (Tier 4)
Precision Long-Cannon | ||||
---|---|---|---|---|
Magazine: 4Shots | Reload: +2Shots | Weight: 16 | Cost: 40Bar | Rarity: Rare |
AP | Damage | Defense | Move | Range |
1 | 11 | 11 | -20 | 300 |
2 | 12 | 12 | -20 | 300 |
3 | 12 | 12 | -20 | 300 |
4 | 13 | 13 | -20 | 300 |
5 | 14 | 14 | -20 | 300 |
6 | 14 | 14 | -20 | 400 |
7 | 15 | 15 | -20 | 400 |
8 | 16 | 16 | -20 | 400 |
9 | 16 | 16 | -20 | 400 |
10 | 17 | 17 | -20 | 400 |
11 | 18 | 18 | -15 | 500 |
12 | 18 | 18 | -15 | 500 |
13 | 19 | 19 | -15 | 500 |
14 | 20 | 20 | -15 | 500 |
15 | 20 | 20 | -15 | 500 |
16 | 21 | 21 | -10 | 600 |
17 | 22 | 22 | -10 | 600 |
18 | 22 | 22 | -10 | 600 |
19 | 23 | 23 | -10 | 600 |
20 | 24 | 24 | -10 | 600 |
21 | 24 | 24 | -10 | 700 |
22 | 25 | 25 | -10 | 700 |
23 | 26 | 26 | -10 | 700 |
24 | 26 | 26 | -10 | 700 |
25 | 27 | 27 | -10 | 700 |
26 | 28 | 28 | -10 | 800 |
27 | 28 | 28 | -10 | 800 |
28 | 29 | 29 | -10 | 800 |
29 | 30 | 30 | -10 | 800 |
30 | 30 | 30 | -10 | 800 |
Rapid-Fire Weapons
Rapid-Fire Weapons
Assault Rifles
Weapon Profile - Rusty Assault Rifle (Tier 1)
Weapon Profile - Rusty Assault Rifle (Tier 1)
Rusty Assault Rifle | ||||
---|---|---|---|---|
Magazine: 8Shots | Reload: +4Shots | Weight: 8 | Cost: 2Bar | Rarity: Ubiquitous |
AP | Damage | Defense | Speed | Range |
1 | 1 | 1 | -10 | 30 |
2 | 2 | 2 | -10 | 30 |
3 | 2 | 2 | -10 | 30 |
4 | 3 | 3 | -10 | 30 |
5 | 4 | 4 | -10 | 30 |
6 | 4 | 4 | -5 | 40 |
7 | 5 | 5 | -5 | 40 |
8 | 6 | 6 | -5 | 40 |
9 | 6 | 6 | -5 | 40 |
10 | 7 | 7 | -5 | 40 |
11 | 8 | 8 | -5 | 50 |
12 | 8 | 8 | -5 | 50 |
13 | 9 | 9 | -5 | 50 |
14 | 10 | 10 | -5 | 50 |
15 | 10 | 10 | -5 | 50 |
16 | 11 | 11 | Base | 60 |
17 | 12 | 12 | Base | 60 |
18 | 12 | 12 | Base | 60 |
19 | 13 | 13 | Base | 60 |
20 | 14 | 14 | Base | 60 |
21 | 14 | 14 | Base | 70 |
22 | 15 | 15 | Base | 70 |
23 | 16 | 16 | Base | 70 |
24 | 16 | 16 | Base | 70 |
25 | 17 | 17 | Base | 70 |
26 | 18 | 18 | Base | 80 |
27 | 18 | 18 | Base | 80 |
28 | 19 | 19 | Base | 80 |
29 | 20 | 20 | Base | 80 |
30 | 20 | 20 | Base | 80 |
Weapon Profile - Light Assault Rifle (Tier 2)
Weapon Profile - Light Assault Rifle (Tier 2)
Light Assault Rifle | ||||
---|---|---|---|---|
Magazine: 10Shots | Reload: +5Shots | Weight: 10 | Cost: 12Bar | Rarity: Common |
AP | Damage | Defense | Speed | Range |
1 | 4 | 4 | -10 | 30 |
2 | 5 | 5 | -10 | 30 |
3 | 6 | 6 | -10 | 30 |
4 | 6 | 6 | -10 | 30 |
5 | 7 | 7 | -10 | 30 |
6 | 8 | 8 | -10 | 40 |
7 | 8 | 8 | -10 | 40 |
8 | 9 | 9 | -10 | 40 |
9 | 10 | 10 | -10 | 40 |
10 | 10 | 10 | -10 | 40 |
11 | 11 | 11 | -5 | 50 |
12 | 12 | 12 | -5 | 50 |
13 | 12 | 12 | -5 | 50 |
14 | 13 | 13 | -5 | 50 |
15 | 14 | 14 | -5 | 50 |
16 | 14 | 14 | -5 | 60 |
17 | 15 | 15 | -5 | 60 |
18 | 16 | 16 | -5 | 60 |
19 | 16 | 16 | -5 | 60 |
20 | 17 | 17 | -5 | 60 |
21 | 18 | 18 | Base | 70 |
22 | 18 | 18 | Base | 70 |
23 | 19 | 19 | Base | 70 |
24 | 20 | 20 | Base | 70 |
25 | 20 | 20 | Base | 70 |
26 | 21 | 21 | Base | 80 |
27 | 22 | 22 | Base | 80 |
28 | 22 | 22 | Base | 80 |
29 | 23 | 23 | Base | 80 |
30 | 24 | 24 | Base | 80 |
Weapon Profile - Heavy Assault Rifle (Tier 3)
Weapon Profile - Heavy Assault Rifle (Tier 3)
Heavy Assault Rifle | ||||
---|---|---|---|---|
Magazine: 10Shots | Reload: +5Shots | Weight: 12 | Cost: 26Bar | Rarity: Uncommon |
AP | Damage | Defense | Speed | Range |
1 | 8 | 8 | -15 | 40 |
2 | 8 | 8 | -15 | 40 |
3 | 9 | 9 | -15 | 40 |
4 | 10 | 10 | -15 | 40 |
5 | 10 | 10 | -15 | 40 |
6 | 11 | 11 | -10 | 50 |
7 | 12 | 12 | -10 | 50 |
8 | 12 | 12 | -10 | 50 |
9 | 13 | 13 | -10 | 50 |
10 | 14 | 14 | -10 | 50 |
11 | 14 | 14 | -10 | 60 |
12 | 15 | 15 | -10 | 60 |
13 | 16 | 16 | -10 | 60 |
14 | 16 | 16 | -10 | 60 |
15 | 17 | 17 | -10 | 60 |
16 | 18 | 18 | -5 | 70 |
17 | 18 | 18 | -5 | 70 |
18 | 19 | 19 | -5 | 70 |
19 | 20 | 20 | -5 | 70 |
20 | 20 | 20 | -5 | 70 |
21 | 21 | 21 | -5 | 80 |
22 | 22 | 22 | -5 | 80 |
23 | 22 | 22 | -5 | 80 |
24 | 23 | 23 | -5 | 80 |
25 | 24 | 24 | -5 | 80 |
26 | 24 | 24 | Base | 90 |
27 | 25 | 25 | Base | 90 |
28 | 26 | 26 | Base | 90 |
29 | 26 | 26 | Base | 90 |
30 | 27 | 27 | Base | 90 |
Weapon Profile - Tactical Auto-Cannon (Tier 4)
Weapon Profile - Tactical Auto-Cannon (Tier 4)
Tactical Auto-Cannon | ||||
---|---|---|---|---|
Magazine: 10Shots | Reload: +5Shots | Weight: 14 | Cost: 40Bar | Rarity: Rare |
AP | Damage | Defense | Speed | Range |
1 | 14 | 14 | -15 | 50 |
2 | 15 | 15 | -15 | 50 |
3 | 16 | 16 | -15 | 50 |
4 | 16 | 16 | -15 | 50 |
5 | 17 | 17 | -15 | 50 |
6 | 18 | 18 | -15 | 60 |
7 | 18 | 18 | -15 | 60 |
8 | 19 | 19 | -15 | 60 |
9 | 20 | 20 | -15 | 60 |
10 | 20 | 20 | -15 | 60 |
11 | 21 | 21 | -10 | 70 |
12 | 22 | 22 | -10 | 70 |
13 | 22 | 22 | -10 | 70 |
14 | 23 | 23 | -10 | 70 |
15 | 24 | 24 | -10 | 70 |
16 | 24 | 24 | -10 | 80 |
17 | 25 | 25 | -10 | 80 |
18 | 26 | 26 | -10 | 80 |
19 | 26 | 26 | -10 | 80 |
20 | 27 | 27 | -5 | 80 |
21 | 28 | 28 | -5 | 90 |
22 | 28 | 28 | -5 | 90 |
23 | 29 | 29 | -5 | 90 |
24 | 30 | 30 | -5 | 90 |
25 | 30 | 30 | -5 | 90 |
26 | 31 | 31 | -5 | 100 |
27 | 32 | 32 | -5 | 100 |
28 | 32 | 32 | -5 | 100 |
29 | 33 | 33 | -5 | 100 |
30 | 34 | 34 | -5 | 100 |
Machine Guns
Weapon Profile - Rusty SAW (Squad Assault Weapon) (Tier 1)
Weapon Profile - Rusty SAW (Squad Assault Weapon) (Tier 1)
Rusty SAW (Squad Assault Weapon) | ||||
---|---|---|---|---|
Magazine: 12Shots | Reload: +3Shots | Weight: 14 | Cost: 2Bar | Rarity: Ubiquitous |
AP | Damage | Defense | Move | Range |
1 | 1 | 1 | -15 | 30 |
2 | 2 | 2 | -15 | 30 |
3 | 3 | 2 | -15 | 30 |
4 | 4 | 3 | -15 | 30 |
5 | 4 | 4 | -15 | 30 |
6 | 5 | 4 | -15 | 35 |
7 | 6 | 5 | -15 | 35 |
8 | 7 | 6 | -15 | 35 |
9 | 8 | 6 | -15 | 35 |
10 | 8 | 7 | -15 | 35 |
11 | 9 | 8 | -15 | 40 |
12 | 10 | 8 | -15 | 40 |
13 | 11 | 9 | -15 | 40 |
14 | 12 | 10 | -15 | 40 |
15 | 12 | 10 | -15 | 40 |
16 | 13 | 11 | -10 | 45 |
17 | 14 | 12 | -10 | 45 |
18 | 15 | 12 | -10 | 45 |
19 | 16 | 13 | -10 | 45 |
20 | 16 | 14 | -10 | 45 |
21 | 17 | 14 | -10 | 50 |
22 | 18 | 15 | -10 | 50 |
23 | 19 | 16 | -10 | 50 |
24 | 20 | 16 | -10 | 50 |
25 | 20 | 17 | -10 | 50 |
26 | 21 | 18 | -10 | 55 |
27 | 22 | 18 | -10 | 55 |
28 | 23 | 19 | -10 | 55 |
29 | 24 | 20 | -10 | 55 |
30 | 24 | 20 | -10 | 55 |
Weapon Profile - LMG (Light Machine Gun) (Tier 2)
Weapon Profile - LMG (Light Machine Gun) (Tier 2)
LMG (Light Machine Gun) | ||||
---|---|---|---|---|
Magazine: 15Shots | Reload: +3Shots | Weight: 16 | Cost: 12Bar | Rarity: Common |
AP | Damage | Defense | Move | Range |
1 | 5 | 4 | -15 | 30 |
2 | 6 | 5 | -15 | 30 |
3 | 7 | 6 | -15 | 30 |
4 | 8 | 6 | -15 | 30 |
5 | 8 | 7 | -15 | 30 |
6 | 9 | 8 | -15 | 35 |
7 | 10 | 8 | -15 | 35 |
8 | 11 | 9 | -15 | 35 |
9 | 12 | 10 | -15 | 35 |
10 | 12 | 10 | -15 | 35 |
11 | 13 | 11 | -15 | 40 |
12 | 14 | 12 | -15 | 40 |
13 | 15 | 12 | -15 | 40 |
14 | 16 | 13 | -15 | 40 |
15 | 16 | 14 | -15 | 40 |
16 | 17 | 14 | -10 | 45 |
17 | 18 | 15 | -10 | 45 |
18 | 19 | 16 | -10 | 45 |
19 | 20 | 16 | -10 | 45 |
20 | 20 | 17 | -10 | 45 |
21 | 21 | 18 | -10 | 50 |
22 | 22 | 18 | -10 | 50 |
23 | 23 | 19 | -10 | 50 |
24 | 24 | 20 | -10 | 50 |
25 | 24 | 20 | -10 | 50 |
26 | 25 | 21 | -10 | 55 |
27 | 26 | 22 | -10 | 55 |
28 | 27 | 22 | -10 | 55 |
29 | 28 | 23 | -10 | 55 |
30 | 28 | 24 | -10 | 55 |
Weapon Profile - HMG (Heavy Machine Gun) (Tier 3)
Weapon Profile - HMG (Heavy Machine Gun) (Tier 3)
Magazine: 15Shots | Reload: +3Shots | Weight: 18 | Cost: 26Bar | Rarity: Uncommon |
AP | Damage | Defense | Move | Range |
1 | 9 | 8 | -20 | 35 |
2 | 10 | 8 | -20 | 35 |
3 | 11 | 9 | -20 | 35 |
4 | 12 | 10 | -20 | 35 |
5 | 12 | 10 | -20 | 35 |
6 | 13 | 11 | -20 | 40 |
7 | 14 | 12 | -20 | 40 |
8 | 15 | 12 | -20 | 40 |
9 | 16 | 13 | -20 | 40 |
10 | 16 | 14 | -20 | 40 |
11 | 17 | 14 | -15 | 45 |
12 | 18 | 15 | -15 | 45 |
13 | 19 | 16 | -15 | 45 |
14 | 20 | 16 | -15 | 45 |
15 | 20 | 17 | -15 | 45 |
16 | 21 | 18 | -15 | 50 |
17 | 22 | 18 | -15 | 50 |
18 | 23 | 19 | -15 | 50 |
19 | 24 | 20 | -15 | 50 |
20 | 24 | 20 | -15 | 50 |
21 | 25 | 21 | -10 | 55 |
22 | 26 | 22 | -10 | 55 |
23 | 27 | 22 | -10 | 55 |
24 | 28 | 23 | -10 | 55 |
25 | 28 | 24 | -10 | 55 |
26 | 29 | 24 | -10 | 60 |
27 | 30 | 25 | -10 | 60 |
28 | 31 | 26 | -10 | 60 |
29 | 32 | 26 | -10 | 60 |
30 | 32 | 27 | -10 | 60 |
Weapon Profile - Tactical Vulcan (Tier 4)
Weapon Profile - Tactical Vulcan (Tier 4)
Tactical Vulcan | ||||
---|---|---|---|---|
Magazine: 18Shots | Reload: +3Shots | Weight: 18 | Cost: 40Bar | Rarity: Rare |
AP | Damage | Defense | Move | Range |
1 | 5 | 4 | -15 | 30 |
2 | 6 | 5 | -15 | 30 |
3 | 7 | 6 | -15 | 30 |
4 | 8 | 6 | -15 | 30 |
5 | 8 | 7 | -15 | 30 |
6 | 9 | 8 | -15 | 35 |
7 | 10 | 8 | -15 | 35 |
8 | 11 | 9 | -15 | 35 |
9 | 12 | 10 | -15 | 35 |
10 | 12 | 10 | -15 | 35 |
11 | 13 | 11 | -15 | 40 |
12 | 14 | 12 | -15 | 40 |
13 | 15 | 12 | -15 | 40 |
14 | 16 | 13 | -15 | 40 |
15 | 16 | 14 | -15 | 40 |
16 | 17 | 14 | -10 | 45 |
17 | 18 | 15 | -10 | 45 |
18 | 19 | 16 | -10 | 45 |
19 | 20 | 16 | -10 | 45 |
20 | 20 | 17 | -10 | 45 |
21 | 21 | 18 | -10 | 50 |
22 | 22 | 18 | -10 | 50 |
23 | 23 | 19 | -10 | 50 |
24 | 24 | 20 | -10 | 50 |
25 | 24 | 20 | -10 | 50 |
26 | 25 | 21 | -10 | 55 |
27 | 26 | 22 | -10 | 55 |
28 | 27 | 22 | -10 | 55 |
29 | 28 | 23 | -10 | 55 |
30 | 28 | 24 | -10 | 55 |
SMGs (Sub-Machine Guns)
Weapon Profile - Rusty SMG (Tier 1)
Weapon Profile - Rusty SMG (Tier 1)
Rusty SMG | ||||
---|---|---|---|---|
Magazine: 6Shots | Reload: +3Shots | Weight: 6 | Cost: 2Bar | Rarity: Ubiquitous |
AP | Damage | Defense | Move | Range |
1 | 1 | 1 | -15 | 20 |
2 | 2 | 2 | -15 | 20 |
3 | 3 | 2 | -15 | 20 |
4 | 4 | 3 | -15 | 20 |
5 | 4 | 4 | -15 | 20 |
6 | 5 | 4 | -10 | 25 |
7 | 6 | 5 | -10 | 25 |
8 | 7 | 6 | -10 | 25 |
9 | 8 | 6 | -10 | 25 |
10 | 8 | 7 | -10 | 25 |
11 | 9 | 8 | -5 | 30 |
12 | 10 | 8 | -5 | 30 |
13 | 11 | 9 | -5 | 30 |
14 | 12 | 10 | -5 | 30 |
15 | 12 | 10 | -5 | 30 |
16 | 13 | 11 | -5 | 30 |
17 | 14 | 12 | -5 | 30 |
18 | 15 | 12 | -5 | 30 |
19 | 16 | 3 | -5 | 30 |
20 | 16 | 14 | -5 | 30 |
21 | 17 | 14 | Base | 35 |
22 | 18 | 15 | Base | 35 |
23 | 19 | 16 | Base | 35 |
24 | 20 | 16 | Base | 35 |
25 | 20 | 17 | Base | 35 |
26 | 21 | 18 | Base | 40 |
27 | 22 | 18 | Base | 40 |
28 | 23 | 19 | Base | 40 |
29 | 24 | 20 | Base | 40 |
30 | 24 | 20 | Base | 40 |
Weapon Profile - Light Combat SMG (Tier 2)
Weapon Profile - Light Combat SMG (Tier 2)
Light Combat SMG | ||||
---|---|---|---|---|
Magazine: 6Shots | Reload: +3Shots | Weight: 8 | Cost: 12Bar | Rarity: Common |
AP | Damage | Defense | Move | Range |
1 | 5 | 4 | -15 | 25 |
2 | 6 | 5 | -15 | 25 |
3 | 7 | 6 | -15 | 25 |
4 | 8 | 6 | -15 | 25 |
5 | 8 | 7 | -15 | 25 |
6 | 9 | 8 | -10 | 30 |
7 | 10 | 8 | -10 | 30 |
8 | 11 | 9 | -10 | 30 |
9 | 12 | 10 | -10 | 30 |
10 | 12 | 10 | -10 | 30 |
11 | 13 | 11 | -10 | 35 |
12 | 14 | 12 | -10 | 35 |
13 | 15 | 12 | -10 | 35 |
14 | 16 | 3 | -10 | 35 |
15 | 16 | 14 | -10 | 35 |
16 | 17 | 14 | -5 | 35 |
17 | 18 | 15 | -5 | 35 |
18 | 19 | 16 | -5 | 35 |
19 | 20 | 16 | -5 | 35 |
20 | 20 | 17 | -5 | 35 |
21 | 21 | 18 | -5 | 40 |
22 | 22 | 18 | -5 | 40 |
23 | 23 | 19 | -5 | 40 |
24 | 24 | 20 | -5 | 40 |
25 | 24 | 20 | -5 | 40 |
26 | 25 | 21 | Base | 45 |
27 | 26 | 22 | Base | 45 |
28 | 27 | 22 | Base | 45 |
29 | 28 | 23 | Base | 45 |
30 | 28 | 24 | Base | 45 |
Weapon Profile - Heavy Combat SMG (Tier 3)
Weapon Profile - Heavy Combat SMG (Tier 3)
Heavy Combat SMG | ||||
---|---|---|---|---|
Magazine: 6Shots | Reload: +3Shots | Weight: 10 | Cost: 26Bar | Rarity: Uncommon |
AP | Damage | Defense | Move | Range |
1 | 9 | 8 | -15 | 30 |
2 | 10 | 8 | -15 | 30 |
3 | 11 | 9 | -15 | 30 |
4 | 12 | 10 | -15 | 30 |
5 | 12 | 10 | -15 | 30 |
6 | 13 | 11 | -10 | 35 |
7 | 14 | 12 | -10 | 35 |
8 | 15 | 12 | -10 | 35 |
9 | 16 | 3 | -10 | 35 |
10 | 16 | 14 | -10 | 35 |
11 | 17 | 14 | -10 | 35 |
12 | 18 | 15 | -10 | 35 |
13 | 19 | 16 | -10 | 35 |
14 | 20 | 16 | -10 | 35 |
15 | 20 | 17 | -10 | 35 |
16 | 21 | 18 | -5 | 40 |
17 | 22 | 18 | -5 | 40 |
18 | 23 | 19 | -5 | 40 |
19 | 24 | 20 | -5 | 40 |
20 | 24 | 20 | -5 | 40 |
21 | 25 | 21 | -5 | 45 |
22 | 26 | 22 | -5 | 45 |
23 | 27 | 22 | -5 | 45 |
24 | 28 | 23 | -5 | 45 |
25 | 28 | 24 | -5 | 45 |
26 | 29 | 24 | Base | 50 |
27 | 30 | 25 | Base | 50 |
28 | 31 | 26 | Base | 50 |
29 | 32 | 26 | Base | 50 |
30 | 32 | 27 | Base | 50 |
Weapon Profile - Micro Minigun (Tier 4)
Weapon Profile - Micro Minigun (Tier 4)
Micro Minigun | ||||
---|---|---|---|---|
Attacks: | Reload: | Weight: | Cost: | Rarity: |
AP | Damage | Defense | Move | Range |
1 | 13 | 11 | -20 | |
2 | 14 | 12 | -20 | |
3 | 15 | 12 | -20 | |
4 | 16 | 3 | -20 | |
5 | 16 | 14 | -20 | |
6 | 17 | 14 | -15 | |
7 | 18 | 15 | -15 | |
8 | 19 | 16 | -15 | |
9 | 20 | 16 | -15 | |
10 | 20 | 17 | -15 | |
11 | 21 | 18 | -15 | |
12 | 22 | 18 | -15 | |
13 | 23 | 19 | -15 | |
14 | 24 | 20 | -15 | |
15 | 24 | 20 | -15 | |
16 | 25 | 21 | -10 | |
17 | 26 | 22 | -10 | |
18 | 27 | 22 | -10 | |
19 | 28 | 23 | -10 | |
20 | 28 | 24 | -5 | |
21 | 29 | 24 | -5 | |
22 | 30 | 25 | -5 | |
23 | 31 | 26 | -5 | |
24 | 32 | 26 | -5 | |
25 | 32 | 27 | -5 | |
26 | 33 | 28 | -5 | |
27 | 34 | 28 | -5 | |
28 | 35 | 29 | -5 | |
29 | 36 | 30 | -5 | |
30 | 36 | 30 | -5 | |
Special Weapons
Special Weapons
Grenades
Weapon Profile - Scrap Grenade (Tier 1)
Weapon Profile - Scrap Grenade (Tier 1)
Scrap Grenade | ||||
---|---|---|---|---|
Magazine: 1Throw | Reload: None | Weight: 0.5 | Cost: 0.5Bar | Rarity: Ubiquitous |
AP | Damage per Target | Defense | Move | Range |
1 | 25/20/15/10/5 | 1 | -5 | 20 |
2 | 25/20/15/10/5 | 2 | -5 | 20 |
3 | 26/21/16/11/6 | 3 | -5 | 20 |
4 | 26/21/16/11/6 | 4 | -5 | 20 |
5 | 27/22/17/12/7 | 5 | -5 | 20 |
6 | 27/22/17/12/7 | 6 | -5 | 30 |
7 | 28/23/18/13/8 | 7 | -5 | 30 |
8 | 28/23/18/13/8 | 8 | -5 | 30 |
9 | 29/24/19/14/9 | 9 | -5 | 30 |
10 | 29/24/19/14/9 | 10 | -5 | 30 |
11 | 30/25/20/15/10 | 11 | Base | 35 |
12 | 30/25/20/15/10 | 12 | Base | 35 |
13 | 31/26/21/16/11 | 13 | Base | 35 |
14 | 31/26/21/16/11 | 14 | Base | 35 |
15 | 32/27/22/17/12 | 15 | Base | 35 |
16 | 32/27/22/17/12 | 16 | Base | 40 |
17 | 33/28/23/18/13 | 17 | Base | 40 |
18 | 33/28/23/18/13 | 18 | Base | 40 |
19 | 34/29/24/19/14 | 19 | Base | 40 |
20 | 34/29/24/19/14 | 20 | Base | 40 |
21 | 35/30/25/20/15 | 21 | Base | 45 |
22 | 35/30/25/20/15 | 22 | Base | 45 |
23 | 36/31/26/21/16 | 23 | Base | 45 |
24 | 36/31/26/21/16 | 24 | Base | 45 |
25 | 37/32/27/22/17 | 25 | Base | 45 |
26 | 37/32/27/22/17 | 26 | Base | 50 |
27 | 38/33/28/23/18 | 27 | Base | 50 |
28 | 38/33/28/23/18 | 28 | Base | 50 |
29 | 39/34/29/24/19 | 29 | Base | 50 |
30 | 39/34/29/24/19 | 30 | Base | 50 |
Weapon Profile - Light Military Grenade (Tier 2)
Weapon Profile - Light Military Grenade (Tier 2)
Light Military Grenade | ||||
---|---|---|---|---|
Magazine: 1Throw | Reload: None | Weight: 0.5 | Cost: 0.5Bar | Rarity: Common |
AP | Damage per Target | Defense | Move | Range |
1 | 30/25/20/15/10 | 6 | -5 | 20 |
2 | 30/25/20/15/10 | 7 | -5 | 20 |
3 | 31/26/21/16/11 | 8 | -5 | 20 |
4 | 31/26/21/16/11 | 9 | -5 | 20 |
5 | 32/27/22/17/12 | 10 | -5 | 20 |
6 | 32/27/22/17/12 | 11 | -5 | 30 |
7 | 33/28/23/18/13 | 12 | -5 | 30 |
8 | 33/28/23/18/13 | 13 | -5 | 30 |
9 | 34/29/24/19/14 | 14 | -5 | 30 |
10 | 34/29/24/19/14 | 15 | -5 | 30 |
11 | 35/30/25/20/15 | 16 | Base | 35 |
12 | 35/30/25/20/15 | 17 | Base | 35 |
13 | 36/31/26/21/16 | 18 | Base | 35 |
14 | 36/31/26/21/16 | 19 | Base | 35 |
15 | 37/32/27/22/17 | 20 | Base | 35 |
16 | 37/32/27/22/17 | 21 | Base | 40 |
17 | 38/33/28/23/18 | 22 | Base | 40 |
18 | 38/33/28/23/18 | 23 | Base | 40 |
19 | 39/34/29/24/19 | 24 | Base | 40 |
20 | 39/34/29/24/19 | 25 | Base | 40 |
21 | 40/35/30/25/20 | 26 | Base | 45 |
22 | 40/35/30/25/20 | 27 | Base | 45 |
23 | 41/36/31/26/21 | 28 | Base | 45 |
24 | 41/36/31/26/21 | 29 | Base | 45 |
25 | 42/37/32/27/22 | 30 | Base | 45 |
26 | 42/37/32/27/22 | 31 | Base | 50 |
27 | 43/38/33/28/23 | 32 | Base | 50 |
28 | 43/38/33/28/23 | 33 | Base | 50 |
29 | 44/39/34/29/24 | 34 | Base | 50 |
30 | 44/39/34/29/24 | 35 | Base | 50 |
Weapon Profile - Heavy Military Grenade (Tier 3)
Weapon Profile - Heavy Military Grenade (Tier 3)
Heavy Military Grenade | ||||
---|---|---|---|---|
Magazine: 1Throw | Reload: None | Weight: 1 | Cost: 1Bar | Rarity: Uncommon |
AP | Damage per Target | Defense | Move | Range |
1 | 31/26/21/16/11 | 11 | -5 | 20 |
2 | 32/27/22/17/12 | 12 | -5 | 20 |
3 | 32/27/22/17/12 | 13 | -5 | 20 |
4 | 32/27/22/17/12 | 14 | -5 | 20 |
5 | 33/28/23/18/13 | 15 | -5 | 20 |
6 | 33/28/23/18/13 | 16 | -5 | 30 |
7 | 33/28/23/18/13 | 17 | -5 | 30 |
8 | 34/29/24/19/14 | 18 | -5 | 30 |
9 | 34/29/24/19/14 | 19 | -5 | 30 |
10 | 34/29/24/19/14 | 20 | -5 | 30 |
11 | 35/30/25/20/15 | 21 | Base | 35 |
12 | 35/30/25/20/15 | 22 | Base | 35 |
13 | 35/30/25/20/15 | 23 | Base | 35 |
14 | 36/31/26/21/16 | 24 | Base | 35 |
15 | 36/31/26/21/16 | 25 | Base | 35 |
16 | 36/31/26/21/16 | 26 | Base | 40 |
17 | 37/32/27/22/17 | 27 | Base | 40 |
18 | 37/32/27/22/17 | 28 | Base | 40 |
19 | 37/32/27/22/17 | 29 | Base | 40 |
20 | 38/33/28/23/18 | 30 | Base | 40 |
21 | 38/33/28/23/18 | 31 | Base | 45 |
22 | 38/33/28/23/18 | 32 | Base | 45 |
23 | 39/34/29/24/19 | 33 | Base | 45 |
24 | 39/34/29/24/19 | 34 | Base | 45 |
25 | 39/34/29/24/19 | 35 | Base | 45 |
26 | 40/35/30/25/20 | 36 | Base | 50 |
27 | 40/35/30/25/20 | 37 | Base | 50 |
28 | 40/35/30/25/20 | 38 | Base | 50 |
29 | 41/36/31/26/21 | 39 | Base | 50 |
30 | 41/36/31/26/21 | 40 | Base | 50 |
Weapon Profile - H.O.L.Y. (High-explosive, Omni-directional, Lacerating Yield) Grenade (Tier 4)
Weapon Profile - H.O.L.Y. (High-explosive, Omni-directional, Lacerating Yield) Grenade (Tier 4)
H.O.L.Y. | ||||
---|---|---|---|---|
Magazine: 1Throw | Reload: None | Weight: 1.5 | Cost: 1Bar | Rarity: Rare |
AP | Damage per Target | Defense | Move | Range |
1 | 35/30/25/20/15 | 16 | -5 | 20 |
2 | 35/30/25/20/15 | 17 | -5 | 20 |
3 | 36/31/26/21/16 | 18 | -5 | 20 |
4 | 36/31/26/21/16 | 19 | -5 | 20 |
5 | 37/32/27/22/17 | 20 | -5 | 20 |
6 | 37/32/27/22/17 | 21 | -5 | 25 |
7 | 38/33/28/23/18 | 22 | -5 | 25 |
8 | 38/33/28/23/18 | 23 | -5 | 25 |
9 | 39/34/29/24/19 | 24 | -5 | 25 |
10 | 39/34/29/24/19 | 25 | -5 | 25 |
11 | 40/35/30/25/20 | 26 | -5 | 30 |
12 | 40/35/30/25/20 | 27 | -5 | 30 |
13 | 41/36/31/26/21 | 28 | -5 | 30 |
14 | 41/36/31/26/21 | 29 | -5 | 30 |
15 | 42/37/32/27/22 | 30 | -5 | 30 |
16 | 42/37/32/27/22 | 31 | Base | 35 |
17 | 43/38/33/28/23 | 32 | Base | 35 |
18 | 43/38/33/28/23 | 33 | Base | 35 |
19 | 44/39/34/29/24 | 34 | Base | 35 |
20 | 44/39/34/29/24 | 35 | Base | 35 |
21 | 45/40/35/30/25 | 36 | Base | 40 |
22 | 45/40/35/30/25 | 37 | Base | 40 |
23 | 46/41/36/31/26 | 38 | Base | 40 |
24 | 46/41/36/31/26 | 39 | Base | 40 |
25 | 47/42/37/32/27 | 40 | Base | 40 |
26 | 47/42/37/32/27 | 41 | Base | 45 |
27 | 48/43/38/33/28 | 42 | Base | 45 |
28 | 48/43/38/33/28 | 43 | Base | 45 |
29 | 49/44/39/34/29 | 44 | Base | 45 |
30 | 49/44/39/34/29 | 45 | Base | 45 |
Melee
Weapon Profile - Rusty Weapon (Tier 1)
Weapon Profile - Rusty Weapon (Tier 1)
Rusty Shiv | ||||
---|---|---|---|---|
Magazine: None/1Throw | Reload: None | Weight: 1 | Cost: 0.5Bar | Rarity: Ubiqitous |
AP | Damage | Defense | Move | Range |
1 | 1 | 1 | -10 | Melee / 3 |
2 | 2 | 2 | -10 | Melee / 3 |
3 | 3 | 2 | -10 | Melee / 3 |
4 | 4 | 3 | -10 | Melee / 3 |
5 | 5 | 4 | -10 | Melee / 3 |
6 | 6 | 4 | -5 | Melee / 4 |
7 | 7 | 5 | -5 | Melee / 4 |
8 | 8 | 6 | -5 | Melee / 4 |
9 | 9 | 6 | -5 | Melee / 4 |
10 | 10 | 7 | -5 | Melee / 4 |
11 | 11 | 8 | -5 | Melee / 5 |
12 | 12 | 8 | -5 | Melee / 5 |
13 | 13 | 9 | -5 | Melee / 5 |
14 | 14 | 10 | -5 | Melee / 5 |
15 | 15 | 10 | -5 | Melee / 5 |
16 | 16 | 11 | Base | Melee / 6 |
17 | 17 | 12 | Base | Melee / 6 |
18 | 18 | 12 | Base | Melee / 6 |
19 | 19 | 13 | Base | Melee / 6 |
20 | 20 | 14 | Base | Melee / 6 |
21 | 21 | 14 | Base | Melee / 8 |
22 | 22 | 15 | Base | Melee / 8 |
23 | 23 | 16 | Base | Melee / 8 |
24 | 24 | 16 | Base | Melee / 8 |
25 | 25 | 17 | Base | Melee / 8 |
26 | 26 | 18 | Base | Melee / 10 |
27 | 27 | 18 | Base | Melee / 10 |
28 | 28 | 19 | Base | Melee / 10 |
29 | 29 | 20 | Base | Melee / 10 |
30 | 30 | 20 | Base | Melee / 10 |
Weapon Profile - Simple Weapon (Tier 2)
Weapon Profile - Simple Weapon (Tier 2)
Simple Weapon | ||||
---|---|---|---|---|
Magazine: None/1Throw | Reload: None | Weight: 2 | Cost: 2Bar | Rarity: Common |
AP | Damage | Defense | Move | Range |
1 | 6 | 4 | -10 | Melee / 3 |
2 | 7 | 5 | -10 | Melee / 3 |
3 | 8 | 6 | -10 | Melee / 3 |
4 | 9 | 6 | -10 | Melee / 3 |
5 | 10 | 7 | -10 | Melee / 3 |
6 | 11 | 8 | -5 | Melee / 4 |
7 | 12 | 8 | -5 | Melee / 4 |
8 | 13 | 9 | -5 | Melee / 4 |
9 | 14 | 10 | -5 | Melee / 4 |
10 | 15 | 10 | -5 | Melee / 4 |
11 | 16 | 11 | -5 | Melee / 5 |
12 | 17 | 12 | -5 | Melee / 5 |
13 | 18 | 12 | -5 | Melee / 5 |
14 | 19 | 13 | -5 | Melee / 5 |
15 | 20 | 14 | -5 | Melee / 5 |
16 | 21 | 14 | Base | Melee / 6 |
17 | 22 | 15 | Base | Melee / 6 |
18 | 23 | 16 | Base | Melee / 6 |
19 | 24 | 16 | Base | Melee / 6 |
20 | 25 | 17 | Base | Melee / 6 |
21 | 26 | 18 | Base | Melee / 8 |
22 | 27 | 18 | Base | Melee / 8 |
23 | 28 | 19 | Base | Melee / 8 |
24 | 29 | 20 | Base | Melee / 8 |
25 | 30 | 20 | Base | Melee / 8 |
26 | 31 | 21 | Base | Melee / 10 |
27 | 32 | 22 | Base | Melee / 10 |
28 | 33 | 22 | Base | Melee / 10 |
29 | 34 | 23 | Base | Melee / 10 |
30 | 35 | 24 | Base | Melee / 10 |
Weapon Profile - Refined Weapon (Tier 3)
Weapon Profile - Refined Weapon (Tier 3)
Refined Weapon | ||||
---|---|---|---|---|
Magazine: | Reload: | Weight: | Cost: | Rarity: |
AP | Damage | Defense | Move | Range |
1 | 11 | 11 | -10 | Melee / 3 |
2 | 12 | 12 | -10 | Melee / 3 |
3 | 13 | 12 | -10 | Melee / 3 |
4 | 14 | 13 | -10 | Melee / 3 |
5 | 15 | 14 | -10 | Melee / 3 |
6 | 16 | 14 | -5 | Melee / 4 |
7 | 17 | 15 | -5 | Melee / 4 |
8 | 18 | 16 | -5 | Melee / 4 |
9 | 19 | 16 | -5 | Melee / 4 |
10 | 20 | 17 | -5 | Melee / 4 |
11 | 21 | 18 | -5 | Melee / 5 |
12 | 22 | 18 | -5 | Melee / 5 |
13 | 23 | 19 | -5 | Melee / 5 |
14 | 24 | 20 | -5 | Melee / 5 |
15 | 25 | 20 | -5 | Melee / 5 |
16 | 26 | 21 | Base | Melee / 6 |
17 | 27 | 22 | Base | Melee / 6 |
18 | 28 | 22 | Base | Melee / 6 |
19 | 29 | 23 | Base | Melee / 6 |
20 | 30 | 24 | Base | Melee / 6 |
21 | 31 | 24 | Base | Melee / 8 |
22 | 32 | 25 | Base | Melee / 8 |
23 | 33 | 26 | Base | Melee / 8 |
24 | 34 | 26 | Base | Melee / 8 |
25 | 35 | 27 | Base | Melee / 8 |
26 | 36 | 28 | Base | Melee / 10 |
27 | 37 | 28 | Base | Melee / 10 |
28 | 38 | 29 | Base | Melee / 10 |
29 | 39 | 30 | Base | Melee / 10 |
30 | 40 | 30 | Base | Melee / 10 |
Weapon Profile - Advanced Weapon (Tier 4)
Weapon Profile - Advanced Weapon (Tier 4)
Advanced Weapon | ||||
---|---|---|---|---|
Magazine: None/1Throw | Reload: None | Weight: 3 | Cost: 6Bar | Rarity: Rare |
AP | Damage | Defense | Move | Range |
1 | 16 | 14 | -15 | Melee / 3 |
2 | 17 | 15 | -15 | Melee / 3 |
3 | 18 | 16 | -15 | Melee / 3 |
4 | 19 | 16 | -15 | Melee / 3 |
5 | 20 | 17 | -15 | Melee / 3 |
6 | 21 | 18 | -10 | Melee / 4 |
7 | 22 | 18 | -10 | Melee / 4 |
8 | 23 | 19 | -10 | Melee / 4 |
9 | 24 | 20 | -10 | Melee / 4 |
10 | 25 | 20 | -10 | Melee / 4 |
11 | 26 | 21 | -5 | Melee / 5 |
12 | 27 | 22 | -5 | Melee / 5 |
13 | 28 | 22 | -5 | Melee / 5 |
14 | 29 | 23 | -5 | Melee / 5 |
15 | 30 | 24 | -5 | Melee / 5 |
16 | 31 | 24 | Base | Melee / 6 |
17 | 32 | 25 | Base | Melee / 6 |
18 | 33 | 26 | Base | Melee / 6 |
19 | 34 | 26 | Base | Melee / 6 |
20 | 35 | 27 | Base | Melee / 6 |
21 | 36 | 28 | Base | Melee / 8 |
22 | 37 | 28 | Base | Melee / 8 |
23 | 38 | 29 | Base | Melee / 8 |
24 | 39 | 30 | Base | Melee / 8 |
25 | 40 | 30 | Base | Melee / 8 |
26 | 41 | 31 | Base | Melee / 10 |
27 | 42 | 32 | Base | Melee / 10 |
28 | 43 | 32 | Base | Melee / 10 |
29 | 44 | 33 | Base | Melee / 10 |
30 | 45 | 34 | Base | Melee / 10 |
Unarmed
Weapon Profile - Kick-Boxing (Tier 1)
Weapon Profile - Kick-Boxing (Tier 1)
Kick-Boxing | ||||
---|---|---|---|---|
Magazine: None | Reload: None | Weight: None | Cost: 0.5Bar | Rarity: Ubiquitous |
AP | Damage | Defense | Move | Range |
1 | 1 | 1 | Base | Melee |
2 | 2 | 2 | Base | Melee |
3 | 2 | 3 | Base | Melee |
4 | 3 | 4 | Base | Melee |
5 | 4 | 5 | Base | Melee |
6 | 4 | 6 | Base | Melee |
7 | 5 | 7 | Base | Melee |
8 | 6 | 8 | Base | Melee |
9 | 6 | 9 | Base | Melee |
10 | 7 | 10 | Base | Melee |
11 | 8 | 11 | Base | Melee |
12 | 8 | 12 | Base | Melee |
13 | 9 | 13 | Base | Melee |
14 | 10 | 14 | Base | Melee |
15 | 10 | 15 | Base | Melee |
16 | 11 | 16 | Base | Melee |
17 | 12 | 17 | Base | Melee |
18 | 12 | 18 | Base | Melee |
19 | 13 | 19 | Base | Melee |
20 | 14 | 20 | Base | Melee |
21 | 14 | 21 | +5 | Melee |
22 | 15 | 22 | +5 | Melee |
23 | 16 | 23 | +5 | Melee |
24 | 16 | 24 | +5 | Melee |
25 | 17 | 25 | +5 | Melee |
26 | 18 | 26 | +5 | Melee |
27 | 18 | 27 | +5 | Melee |
28 | 19 | 28 | +5 | Melee |
29 | 20 | 29 | +5 | Melee |
30 | 20 | 30 | +5 | Melee |
Weapon Profile - Silat (Tier 2)
Weapon Profile - Silat (Tier 2)
Silat | ||||
---|---|---|---|---|
Magazine: None | Reload: None | Weight: None | Cost: 2Bar | Rarity: Common |
AP | Damage | Defense | Move | Range |
1 | 4 | 6 | Base | Melee |
2 | 5 | 7 | Base | Melee |
3 | 6 | 8 | Base | Melee |
4 | 6 | 9 | Base | Melee |
5 | 7 | 10 | Base | Melee |
6 | 8 | 11 | Base | Melee |
7 | 8 | 12 | Base | Melee |
8 | 9 | 13 | Base | Melee |
9 | 10 | 14 | Base | Melee |
10 | 10 | 15 | Base | Melee |
11 | 11 | 16 | Base | Melee |
12 | 12 | 17 | Base | Melee |
13 | 12 | 18 | Base | Melee |
14 | 13 | 19 | Base | Melee |
15 | 14 | 20 | Base | Melee |
16 | 14 | 21 | +5 | Melee |
17 | 15 | 22 | +5 | Melee |
18 | 16 | 23 | +5 | Melee |
19 | 16 | 24 | +5 | Melee |
20 | 17 | 25 | +5 | Melee |
21 | 18 | 26 | +5 | Melee |
22 | 18 | 27 | +5 | Melee |
23 | 19 | 28 | +5 | Melee |
24 | 20 | 29 | +5 | Melee |
25 | 20 | 30 | +5 | Melee |
26 | 21 | 31 | +5 | Melee |
27 | 22 | 32 | +5 | Melee |
28 | 22 | 33 | +5 | Melee |
29 | 23 | 34 | +5 | Melee |
30 | 24 | 35 | +5 | Melee |
Weapon Profile - LINE (Tier 3)
Weapon Profile - LINE (Tier 3)
LINE | ||||
---|---|---|---|---|
Magazine: None | Reload: None | Weight: None | Cost: 6Bar | Rarity: Uncommon |
AP | Damage | Defense | Move | Range |
1 | 8 | 11 | Base | Melee |
2 | 8 | 12 | Base | Melee |
3 | 9 | 13 | Base | Melee |
4 | 10 | 14 | Base | Melee |
5 | 10 | 15 | Base | Melee |
6 | 11 | 16 | Base | Melee |
7 | 12 | 17 | Base | Melee |
8 | 12 | 18 | Base | Melee |
9 | 13 | 19 | Base | Melee |
10 | 14 | 20 | Base | Melee |
11 | 14 | 21 | +5 | Melee |
12 | 15 | 22 | +5 | Melee |
13 | 16 | 23 | +5 | Melee |
14 | 16 | 24 | +5 | Melee |
15 | 17 | 25 | +5 | Melee |
16 | 18 | 26 | +5 | Melee |
17 | 18 | 27 | +5 | Melee |
18 | 19 | 28 | +5 | Melee |
19 | 20 | 29 | +5 | Melee |
20 | 20 | 30 | +5 | Melee |
21 | 21 | 31 | +5 | Melee |
22 | 22 | 32 | +5 | Melee |
23 | 22 | 33 | +5 | Melee |
24 | 23 | 34 | +5 | Melee |
25 | 24 | 35 | +5 | Melee |
26 | 24 | 36 | +5 | Melee |
27 | 25 | 37 | +5 | Melee |
28 | 26 | 38 | +5 | Melee |
29 | 26 | 39 | +5 | Melee |
30 | 27 | 40 | +5 | Melee |
Weapon Profile - Krav Maga (Tier 4)
Weapon Profile - Krav Maga (Tier 4)
Krav Maga | ||||
---|---|---|---|---|
Magazine: None | Reload: None | Weight: None | Cost: 12Bar | Rarity: Rare |
AP | Damage | Defense | Move | Range |
1 | 11 | 16 | Base | Melee |
2 | 12 | 17 | Base | Melee |
3 | 12 | 18 | Base | Melee |
4 | 13 | 19 | Base | Melee |
5 | 14 | 20 | Base | Melee |
6 | 14 | 21 | Base | Melee |
7 | 15 | 22 | Base | Melee |
8 | 16 | 23 | Base | Melee |
9 | 16 | 24 | Base | Melee |
10 | 17 | 25 | Base | Melee |
11 | 18 | 26 | +5 | Melee |
12 | 18 | 27 | +5 | Melee |
13 | 19 | 28 | +5 | Melee |
14 | 20 | 29 | +5 | Melee |
15 | 20 | 30 | +5 | Melee |
16 | 21 | 31 | +5 | Melee |
17 | 22 | 32 | +5 | Melee |
18 | 22 | 33 | +5 | Melee |
19 | 23 | 34 | +5 | Melee |
20 | 24 | 35 | +5 | Melee |
21 | 24 | 36 | +5 | Melee |
22 | 25 | 37 | +5 | Melee |
23 | 26 | 38 | +5 | Melee |
24 | 26 | 39 | +5 | Melee |
25 | 27 | 40 | +5 | Melee |
26 | 28 | 41 | +5 | Melee |
27 | 28 | 42 | +5 | Melee |
28 | 29 | 43 | +5 | Melee |
29 | 30 | 44 | +5 | Melee |
30 | 30 | 45 | +5 | Melee |
Skill Map
Bio Lore Skill | |||
---|---|---|---|
Skill Uses | |||
Diagnose (Analyze vital state) | Heal (Restore HP over time) | Energize (Restore Stamina over time) | Reconstruction (Add IRIS / Heal Conditions) |
Toxicology (Analyze toxicity) | Harm (Drain HP over time) | Exhaust (Drain Stamina over time) | Deconstruction (Remove IRIS / Cause Conditions) |
Nanology (Analyze IRIS state) | |||
Linked Traits | |||
The Acuity Trait improves your Surprise bonus when you attack an enemy who is unaware of you. | The Resolve Trait improves your Max Stamina, Max Spend per round and Stamina Regen per day. | ||
Each rank of Acuity = +1AP Surprise Bonus | Each rank of Resolve = +5 Max Stamina, +1 Spend, +1Stamina Regen per day | ||
Bio Lore Augs | |||
Vital Sense | |||
Corruption
Characters with higher concentrations of IRIS become more susceptible to its “Presence”. This collection of powerful impulses and pleasure-resonse patterns is used to influence Characters when they are desperate, or through their natural virtues and vices. If the Character fails to resist these urges over a long period, their mind is gradually trained into submission until the IRIS can optimize its host's brain function without resistance. While the changes undeniably offer many advantages, an undesirable byproduct is the near total elimination of the host's consciousness in the process.
Representing their vulnerability to this condition, Characters gain “Corruption” points as they integrate more IRIS or fail to resist its Presence as it drives them to obey. For each Trait rank a Character gains above their natural number; the number granted by the Director at Character creation, and for every Aug they install, their Corruption level increases. This has several effects. For example, various temptations may plague the Character when they witness events that anger or excite them, the urges becoming more frequent and severe as the Character's Corruption increases. The Presence may also offer aid in times of weakness; when the Character is tired, exhausted, or mortally wounded.
In these cases a Character must make a Willpower test to resist the Presence driving them to obey. Success indicates that the Character steels themselves and carries on, while failure proves that the urge was too strong or, weakened and desperate, the Character lacks the strength to refuse.
Corruption Rules
Corruption Rules
- Each Aug increases Corruption by +3
- Each Trait rank increases Corruption by +2
- Each Skill learned increases Corruption by +1
- Trait ranks given by the Director for a new Character don't count.
- The Presence can be triggered by:
- Experiencing events on the Corruption events table rated equal-to or less-than the Character's Corruption. (See below)
- A Character's Stamina dropping lower than their Corruption level
- Exhaustion (Stamina dropping below 0)
- Death Coma (Health dropping below 0)
- Blacking Out (Unconsciousness from any cause)
- Attempting to extract IRIS or have it extracted by someone else (removing Traits and Augs) for any reason.
- Having a Corruption level greater than your MAXIMUM Stamina. For as long as this is the case, your Character must make an Endurance test once per day at midnight.
- When making the Endurance test to resist, the target AP is equal to your total Corruption.
- If making the test while Exhausted (your current Stamina is 0 or less), increase the target number to (Corruption)+5.
- If making the test while Corruption is greater than your MAXIMUM Stamina (not your current Stamina), increase the target number to (Corruption)+5
- If making the test when entering Death Coma (0 or less HP), increase the target number to (Corruption)+5.
- If making the test to have IRIS extracted for any reason, increase the target number to (Corruption)+5.
- Characters must test immediately when out of combat. During combat the test should be delayed until the end of the current turn.
- When the Presence manifests, Characters have a choice: they can resist or obey.
- If resisting, the Character makes a Willpower test.
- Passing the test drains 2 Stamina, but successfully resists the Presence and dispells it for the rest of the game session.
- Failing the test increases Corruption by +1 and the Character must obey the urge without any benefits.
- If obeying the urge voluntarily, the Character immediately gains +5 Stamina, but must obey the urge and their Corruption increases by +1.
- If the Presence was triggered by Death Coma (0 or less HP), a strange insinuation of power wells up within the Character.
- If they accept the power, the Character takes +1 Corruption, but does not enter Death Coma and has their HP set to 5, regardless of their wounds.
- If they refuse the power, they enter Death Coma as normal.
- This choice does not require an Endurance test, but can only be made at the exact moment of entering Death Coma and only once per game session.
- If the Presence was Triggered by Exhaustion (0 or less Stamina), a strange insinuation of energy wells up within the Character.
- If they accept the energy, the Character takes +1 Corruption, but does not Black Out and has their Stamina set to 5, regardless of its previous level.
- If they refuse the energy, they Black Out, becoming unconscious until their Stamina rises above 0.
- This choce does not require an Endurance test, but can only be made at the exact moment of becoming Exhausted and only once per game session.
Corruption Tables
Corruption Tables
Corruption Triggers | ||
---|---|---|
Corruption level | Trigger | |
(Character's total Corruption) | (Triggered by witnessing, inflicting or experiencing the following) | |
10 | torture, mass murder, cannibalism, multiple rapes (or equivalent events) | |
12 | severe abuse, multiple murder, violent / gang rape (or equivalent events) | |
14 | light physical or severe emotional abuse, murder, rape (or equivalent events) | |
16 | Severe bullying or humiliation, non-lethal violence (or equivalent events) | |
18 | Bullying, Threats of violence, Blackmail (or equivalent events) | |
20 | Attempts of social manipulation (if the Character detects it), Being followed (if the Character detects it), Rudeness, Bright lights, Loud noises (or equivalent events) | |
Obedience Consequences | ||||||
---|---|---|---|---|---|---|
Corruption Level | Choice of Consequence - Choose the opposite of what you want to do | |||||
Tempted by Cowardice | Tempted by Fanaticism | Tempted by cruelty | ||||
10 | Taking direct action to resolve the situation requires a 5AP Willpower test. Taking no direct action costs you -1CP for the game session and you gain +1 Corruption. Willfully fleeing grants you +5 Stamina, but you lose -1CP for the game session and gain +1 Corruption. -or- Ignoring the situation or using means other than force to resolve it requires a 5AP Willpower test -or- Resisting the urge to join in requires a 5AP Willpower test | |||||
12 | Taking direct action to resolve the situation requires a 10AP Willpower test. Failure prevents further attempts at direct action. -or- Ignoring the situation or using means other than force to resolve it requires a 10AP Willpower test -or- Resisting the urge to join in requires a 10AP Willpower test | |||||
14 | Find help, but fear prevents taking direct action -or- Stop the perpetrators by force. Increase force as “necessary” -or- Have a little “fun” without getting too rough | |||||
16 | Flee the scene, putting escape before seeking help -or- Slaughter the perpetrators using the most effective means -or- Take part or assist the perpetrators | |||||
18 | Run and hide, speaking to nobody for several hours -or- Recklessly open fire on the perpetrators -or- Enthusiastically join in the carnage | |||||
20 | Collapse in terror -or- madly brutalize the perpetrators in melee -or- lose yourself and commit the most terrible atrocities you can | |||||
Character Points
Character Points (or CP) are awarded to your Character as you play games. These points can then be spent to improve your Character in various ways including ranking up Skills, unlocking new Skills and enhancing Traits among many, many other options. Below is a a full list of spending options, along with general guidelines for awarding CP.
Spending CP | ||
---|---|---|
Benefit | CP cost | Additional Costs |
+1 Skill rank | 1 CP | - |
+1 Trait rank | 2 CP | +2 Corruption |
Unlock new Aug | 3 CP | +3 Corruption |
Unlock new Skill | 4 CP | +1 Corruption |
Earning CP | |
---|---|
CP Reward | Source |
1CP | Participation |
1CP | Side Objective |
2CP | Main Objective |
1-2CP | Director's Blessing |