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Quick Reference Guide
Use this guide to quickly check rules, dice rolls and stats during play. For complete rule descriptions, see the Full Rules page.
Contents:
Skill Test Quick Reference
When making a Skill test:
- Remember that your Traits represent your fundamental strengths and weaknesses, while Skills represent your training and expertise. Both are combined to give your final test score.
- First, find your rank in the Skill you want to use, then roll that many D6 dice. (a D6 is a six-sided die) For example, if you have 5 ranks in the Skill, roll 5 D6 dice.
- Compare your dice results with the table below and add up your AP score.
- Next, find the related Traits for the Skill you are using In the “Skills and Related Traits” list below.
- Check your rank in those Traits and find whichever is higher.
- Gain AP equal to the higher rank.
- Finally, total up your dice results with your Trait bonus.
- This is your final AP score for the test.
Example:
Steve is making a Mech Lore test to repair his truck. Don't ask.
- His rank in Mech Lore is 6, so he rolls 6 dice and gets the results: 1, 2, 3, 4, 5, 6.
- Looking at the table, we see that the results of 1-3 earn no bonus, but the 4 and 5 grant +1AP each, while the 6 gives +2AP for a total of (0 + 0 + 0 + 1 + 1 + 2) = 4AP.
- Steve now checks the related Traits for Mech Lore and finds these are Acuity or Resolve (whichever is higher).
- His Acuity Trait is higher at rank 5, so he adds +5AP to the test as his Trait bonus.
- Totaling up his dice results (4AP) and his Trait bonus (5AP), Steve ends with (4 + 5) = 9AP.
- 9AP is Steve's final score for the Mech Lore test.
Dice Results | ||||||
---|---|---|---|---|---|---|
D6 result: | 1 | 2 | 3 | 4 | 5 | 6 |
Score: | 0 | 0 | 0 | +1AP | +1AP | +2AP |
(“AP” stands for “Action Points” - the more you get, the better you do)
Skills and Related Traits List
Skills and Related Traits List
Academic Skills | |
---|---|
Skills | Traits Used |
Bio Lore | Acuity or Resolve |
Chem Lore | Acuity or Resolve |
Tech Lore | Acuity or Resolve |
Combat Skills | |
---|---|
Skills | Traits Used |
High-Caliber Combat | Agility or Physique |
Rapid-Fire Combat | Agility or Physique |
Special Weapon Combat | Agility or Physique |
General Skills | |
---|---|
Skills | Traits Used |
Awareness | Acuity or Resolve |
Social | Resolve or Vigor |
Stealth | Acuity or Resolve |
Endurance | Resolve or Vigor |
Talent Skills | |
---|---|
Skills | Traits used |
Actor | Resolve or Vigor |
Artist | Acuity or Agility |
Chef | Resolve or Vigor |
Dancer | Agility or Resolve |
Magician | Acuity or Agility |
Musician | Resolve or Agility |
Vocalist | Resolve or Vigor |
Running Combat
Running combat is easy! - Just follow these 4 steps:
1) AT THE START OF COMBAT, EVERYONE ROLLS FOR TURN ORDER
- In Horizon: out of the ashes, combat is handled by taking turns. This means that everyone in a combat gets a chance to roll their tests and carry out their actions in (relative) peace; one Character at a time.
- THE AWARENESS TEST
- Turn order is decided by comparing scores on an Awareness Skill test, sorted from highest score going first, down to lowest score going last.
- As combat begins, each participant makes the Awareness test for turn order. If you have the Awareness Skill unlocked, roll your dice and add your Trait bonus as normal. If you don't have the Skill, you can't roll any dice, so just use your rank in the Acuity Trait as your final score.
- For example, if don't have the Awareness Skill and your ACU is 3, then your score for the test is also 3.
- Once you have your Awareness score, tell the Director. They will compare everyone's results and use them to create the turn order.
- SURPRISE!
- If you can catch an enemy off-guard, there is an extra bonus, giving you and your allies an advantage at the start of combat. See the Surprise(!) rule section.
2) MAKE YOUR COMBAT TEST
- WEAPON TYPE
- What weapon are you using? Every weapon falls into 1 of the 3 weapon categories; High-Caliber, Rapid-Fire and Special Weapons. Each of these categories uses a different combat Skill so it's important you're using the right one! Find your weapon in the list below and see what Skill it uses.
- If it's in the “High-Caliber” section, then you need the High-Caliber Combat Skill,
- If it's in the “Rapid-Fire” section, then you need the Rapid-Fire Combat Skill
- If it's in the “Special weapons” section you need the Special Combat Skill.
- Once you know what Skill to use, combat is just like any other test.
Weapons and Combat Skills
Weapons and Combat Skills
Weapons and Combat Skills | ||
---|---|---|
Weapon | Combat Skill used | Trait Bonus used |
Pistols | High-Caliber Combat | AGI or STR rank |
Shotguns | High-Caliber Combat | AGI or STR rank |
Sniper Rifles | High-Caliber Combat | AGI or STR rank |
Assault Rifles | Rapid-Fire Combat | AGI or STR rank |
Machine Guns | Rapid-Fire Combat | AGI or STR rank |
SMGs | Rapid-Fire Combat | AGI or STR rank |
Grenades | Special Combat | AGI or STR rank |
Melee weapons | Special Combat | AGI or STR rank |
Unarmed styles | Special Combat | AGI or STR rank |
Forgotten how to use Skills?
Forgotten how to use Skills?
- ROLL YOUR DICE
- When using any Skill, the number of dice to roll is always the same as your Skill rank. If you have 5 ranks in that Skill, then roll 5 dice.
Dice results are easy too, just add up the results you roll:
Die result: | 1 | 2 | 3 | 4 | 5 | 6 |
---|---|---|---|---|---|---|
Score: | 0 | 0 | 0 | +1AP | +1AP | +2AP |
- ADD YOUR TRAIT BONUS
- Every Skill in the game has at least one Related Trait.
- In addition to their own effects, Traits also provide bonuses for their Related Skills.
- For example, if you have high Strength, not only will you have a high carry weight, but you will also tend to be better at physical Skills, like combat.
- Whenever a Skill is used, it gains bonus AP equal to the highest rank in its Related Traits. This is called the “Trait bonus” and it adds to your dice results.
- For example, the Awareness Skill is Related to Acuity, so if you have Acuity 3, then you gain +3AP whenever you use the Awareness Skill.
- TOTAL YOUR DICE RESULTS AND TRAIT BONUS
- Just add together your dice results and your Trait bonus; that's your score for the test!
- As an example, if you got +4AP from your dice and +5AP from your Trait bonus, you have a total of (4+5) = 9AP as your score!
3) TAKE ACTION
- AP RESULTS
- After taking your combat test, find the row in your weapon's combat profile that matches your AP score. If you scored 10AP, find the row marked, “10AP”. Whatever your results, the matching row gives you values for:
- Attack - which deals damage
- Defense - which negates incoming damage
- Move - which…uh…lets you move
- Range - which tells you how far you can shoot or throw your weapon.
- CHOOSE YOUR ACTIONS
- Each round, you can pick 2 actions.
- For example you can move and attack, attack and defend, defend and reload or reload and attack, etc. You may notice that the higher your AP score is on the combat test, the more powerful your actions will be that round.
- Most actions can be used multiple times.
- For example, you can attack twice to deal twice as much damage, or to damage two different targets. You can also defend twice to get double the damage negation, or reload twice to add double the number of shots to your gun.
- The exception to this is Move, which can only be taken once.
- This is because it already offers your maximum movement range with just one use. If you want to go even further, you can carry a weapon with better mobility, increase your AGI Trait for better base movement or unlock the Endurance Skill and make a test to increase your move range each round.
- ONE ROUND AT A TIME
- Combat tests are only rolled once per round, not once for each action.
4) PASS THE TURN
- …AND YOU'RE DONE!
- Once you make your actions for the round, it's time to see how things play out until it's your turn again.
- If you're confident using the system and your Director allows it, feel free to make your combat test and plan out your turn while other Players are taking their theirs - If your results are ready when your turn begins, nobody will have to wait while you count your dice, which can really help to keep things moving!
Combat Profiles
During combat, most of your Character's actions will depend on the weapon they are using. Each weapon has a unique set of strengths and weaknesses represented by a simple table called a “Combat Profile”.
You will make a combat test using this profile every round of combat. Based on your AP score for the test, the Combat Profile will tell you how far you can run, how well you can take cover, how much range you have and how much damage you can do that round, so roll high!
You can find a full list of all weapons and their combat profiles, along with the Skill you need to use for each weapon below.
High-Caliber Weapons
High-Caliber Weapons
Pistols
Weapon Profile - Rusty Pistol (Tier 1)
Weapon Profile - Rusty Pistol (Tier 1)
Rusty Pistol | ||||
---|---|---|---|---|
Magazine: 3Shots | Reload: +2Shots | Weight: 2 | Cost: 1Bar | Rarity: Ubiquitous |
AP | Damage | Defense | Move | Range |
1 | 1 | 1 | -5 | 10 |
2 | 2 | 2 | -5 | 10 |
3 | 3 | 3 | -5 | 10 |
4 | 4 | 4 | -5 | 10 |
5 | 4 | 5 | -5 | 10 |
6 | 5 | 6 | Base | 15 |
7 | 6 | 7 | Base | 15 |
8 | 7 | 8 | Base | 15 |
9 | 8 | 9 | Base | 15 |
10 | 8 | 10 | Base | 15 |
11 | 9 | 11 | Base | 20 |
12 | 10 | 12 | Base | 20 |
13 | 11 | 13 | Base | 20 |
14 | 12 | 14 | Base | 20 |
15 | 12 | 15 | Base | 20 |
16 | 13 | 16 | Base | 20 |
17 | 14 | 17 | Base | 20 |
18 | 15 | 18 | Base | 20 |
19 | 16 | 19 | Base | 20 |
20 | 16 | 20 | Base | 20 |
21 | 17 | 21 | Base | 25 |
22 | 18 | 22 | Base | 25 |
23 | 19 | 23 | Base | 25 |
24 | 20 | 24 | Base | 25 |
25 | 20 | 25 | Base | 25 |
26 | 21 | 26 | Base | 30 |
27 | 22 | 27 | Base | 30 |
28 | 23 | 28 | Base | 30 |
29 | 24 | 29 | Base | 30 |
30 | 24 | 30 | Base | 30 |
Weapon Profile - Light Combat Pistol (Tier 2)
Weapon Profile - Light Combat Pistol (Tier 2)
Light Combat Pistol | ||||
---|---|---|---|---|
Magazine: 3Shots | Reload: +2Shots | Weight: 3 | Cost: 8Bar | Rarity: Common |
AP | Damage | Defense | Move | Range |
1 | 5 | 6 | -5 | 10 |
2 | 6 | 7 | -5 | 10 |
3 | 7 | 8 | -5 | 10 |
4 | 8 | 9 | -5 | 10 |
5 | 8 | 10 | -5 | 10 |
6 | 9 | 11 | -5 | 15 |
7 | 10 | 12 | -5 | 15 |
8 | 11 | 13 | -5 | 15 |
9 | 12 | 14 | -5 | 15 |
10 | 12 | 15 | -5 | 15 |
11 | 13 | 16 | Base | 20 |
12 | 14 | 17 | Base | 20 |
13 | 15 | 18 | Base | 20 |
14 | 16 | 19 | Base | 20 |
15 | 16 | 20 | Base | 20 |
16 | 17 | 21 | Base | 20 |
17 | 18 | 22 | Base | 20 |
18 | 19 | 23 | Base | 20 |
19 | 20 | 24 | Base | 20 |
20 | 20 | 25 | Base | 20 |
21 | 21 | 26 | Base | 25 |
22 | 22 | 27 | Base | 25 |
23 | 23 | 28 | Base | 25 |
24 | 24 | 29 | Base | 25 |
25 | 24 | 30 | Base | 25 |
26 | 25 | 31 | Base | 30 |
27 | 26 | 32 | Base | 30 |
28 | 27 | 33 | Base | 30 |
29 | 28 | 34 | Base | 30 |
30 | 28 | 35 | Base | 30 |
Weapon Profile - Heavy Combat Pistol (Tier 3)
Weapon Profile - Heavy Combat Pistol (Tier 3)
Heavy Combat Pistol | ||||
---|---|---|---|---|
Magazine: 3Shots | Reload: +2Shots | Weight: 3 | Cost: 18Bar | Rarity: Uncommon |
AP | Damage | Defense | Move | Range |
1 | 9 | 11 | -10 | 10 |
2 | 10 | 12 | -10 | 10 |
3 | 11 | 13 | -10 | 10 |
4 | 12 | 14 | -10 | 10 |
5 | 12 | 15 | -10 | 10 |
6 | 13 | 16 | -5 | 10 |
7 | 14 | 17 | -5 | 10 |
8 | 15 | 18 | -5 | 10 |
9 | 16 | 19 | -5 | 10 |
10 | 16 | 20 | -5 | 10 |
11 | 17 | 21 | -5 | 15 |
12 | 18 | 22 | -5 | 15 |
13 | 19 | 23 | -5 | 15 |
14 | 20 | 24 | -5 | 15 |
15 | 20 | 25 | -5 | 15 |
16 | 21 | 26 | Base | 20 |
17 | 22 | 27 | Base | 20 |
18 | 23 | 28 | Base | 20 |
19 | 24 | 29 | Base | 20 |
20 | 24 | 30 | Base | 20 |
21 | 25 | 31 | Base | 25 |
22 | 26 | 32 | Base | 25 |
23 | 27 | 33 | Base | 25 |
24 | 28 | 34 | Base | 25 |
25 | 28 | 35 | Base | 25 |
26 | 29 | 36 | Base | 30 |
27 | 30 | 37 | Base | 30 |
28 | 31 | 38 | Base | 30 |
29 | 32 | 39 | Base | 30 |
30 | 32 | 40 | Base | 30 |
Weapon Profile - Hand Cannon (Tier 4)
Weapon Profile - Hand Cannon (Tier 4)
Hand Cannon | ||||
---|---|---|---|---|
Magazine: 3Shots | Reload: +2Shots | Weight: 4 | Cost: 26Bar | Rarity: Rare |
AP | Damage | Defense | Move | Range |
1 | 13 | 16 | -10 | 10 |
2 | 14 | 17 | -10 | 10 |
3 | 15 | 18 | -10 | 10 |
4 | 16 | 19 | -10 | 10 |
5 | 16 | 20 | -10 | 10 |
6 | 17 | 21 | -10 | 15 |
7 | 18 | 22 | -10 | 15 |
8 | 19 | 23 | -10 | 15 |
9 | 20 | 24 | -10 | 15 |
10 | 20 | 25 | -10 | 15 |
11 | 21 | 26 | -5 | 20 |
12 | 22 | 27 | -5 | 20 |
13 | 23 | 28 | -5 | 20 |
14 | 24 | 29 | -5 | 20 |
15 | 24 | 30 | -5 | 20 |
16 | 25 | 31 | -5 | 25 |
17 | 26 | 32 | -5 | 25 |
18 | 27 | 33 | -5 | 25 |
19 | 28 | 34 | -5 | 25 |
20 | 28 | 35 | -5 | 25 |
21 | 29 | 36 | Base | 30 |
22 | 30 | 37 | Base | 30 |
23 | 31 | 38 | Base | 30 |
24 | 32 | 39 | Base | 30 |
25 | 32 | 40 | Base | 30 |
26 | 35 | 35 | Base | 35 |
27 | 36 | 36 | Base | 35 |
28 | 36 | 36 | Base | 35 |
29 | 37 | 37 | Base | 35 |
30 | 38 | 38 | Base | 35 |
Shotguns
Weapon Profile - Rusty Shotgun (Tier 1)
Weapon Profile - Rusty Shotgun (Tier 1)
Rusty Shotgun | ||||
---|---|---|---|---|
Magazine: 4Shots | Reload: +2Shots | Weight: 6 | Cost: 2Bar | Rarity: Ubiquitous |
AP | Damage | Defense | Move | Range |
1 | 1 | 1 | -10 | 20 |
2 | 2 | 2 | -10 | 20 |
3 | 3 | 2 | -10 | 20 |
4 | 4 | 3 | -10 | 20 |
5 | 5 | 4 | -10 | 20 |
6 | 6 | 4 | -5 | 25 |
7 | 7 | 5 | -5 | 25 |
8 | 8 | 6 | -5 | 25 |
9 | 9 | 6 | -5 | 25 |
10 | 10 | 7 | -5 | 25 |
11 | 11 | 8 | -5 | 30 |
12 | 12 | 8 | -5 | 30 |
13 | 13 | 9 | -5 | 30 |
14 | 14 | 10 | -5 | 30 |
15 | 15 | 10 | -5 | 30 |
16 | 16 | 11 | Base | 35 |
17 | 17 | 12 | Base | 35 |
18 | 18 | 12 | Base | 35 |
19 | 19 | 13 | Base | 35 |
20 | 20 | 14 | Base | 35 |
21 | 21 | 14 | Base | 35 |
22 | 22 | 15 | Base | 35 |
23 | 23 | 16 | Base | 35 |
24 | 24 | 16 | Base | 35 |
25 | 25 | 17 | Base | 35 |
26 | 26 | 18 | Base | 40 |
27 | 27 | 18 | Base | 40 |
28 | 28 | 19 | Base | 40 |
29 | 29 | 20 | Base | 40 |
30 | 30 | 20 | Base | 40 |
Weapon Profile - Light Combat Shotgun (Tier 2)
Weapon Profile - Light Combat Shotgun (Tier 2)
Light Combat Shotgun | |||||
---|---|---|---|---|---|
Magazine: 6Shots | Reload: +2Shots | Weight: 8 | Cost: 12Bar | Rarity: Common | |
AP | Damage | Defense | Move | Range | |
1 | 6 | 4 | -10 | 20 | |
2 | 7 | 5 | -10 | 20 | |
3 | 8 | 6 | -10 | 20 | |
4 | 9 | 6 | -10 | 20 | |
5 | 10 | 7 | -10 | 20 | |
6 | 11 | 8 | -10 | 25 | |
7 | 12 | 8 | -10 | 25 | |
8 | 13 | 9 | -10 | 25 | |
9 | 14 | 10 | -10 | 25 | |
10 | 15 | 10 | -10 | 25 | |
11 | 16 | 11 | -5 | 30 | |
12 | 17 | 12 | -5 | 30 | |
13 | 18 | 12 | -5 | 30 | |
14 | 19 | 13 | -5 | 30 | |
15 | 20 | 14 | -5 | 30 | |
16 | 21 | 14 | -5 | 35 | |
17 | 22 | 15 | -5 | 35 | |
18 | 23 | 16 | -5 | 35 | |
19 | 24 | 16 | -5 | 35 | |
20 | 25 | 17 | -5 | 35 | |
21 | 26 | 18 | Base | 35 | |
22 | 27 | 18 | Base | 35 | |
23 | 28 | 19 | Base | 35 | |
24 | 29 | 20 | Base | 35 | |
25 | 30 | 20 | Base | 35 | |
26 | 31 | 21 | Base | 40 | |
27 | 32 | 22 | Base | 40 | |
28 | 33 | 22 | Base | 40 | |
29 | 34 | 23 | Base | 40 | |
30 | 35 | 24 | Base | 40 | |
Weapon Profile - Heavy Combat Shotgun (Tier 3)
Weapon Profile - Heavy Combat Shotgun (Tier 3)
Heavy Combat Shotgun | |||||
---|---|---|---|---|---|
Magazine: 6Shots | Reload: +2Shots | Weight: 10 | Cost: 26Bar | Rarity: Uncommon | |
AP | Damage | Defense | Speed | Range | |
1 | 11 | 8 | -15 | 25 | |
2 | 12 | 8 | -15 | 25 | |
3 | 13 | 9 | -15 | 25 | |
4 | 14 | 10 | -15 | 25 | |
5 | 15 | 10 | -15 | 25 | |
6 | 16 | 11 | -10 | 30 | |
7 | 17 | 12 | -10 | 30 | |
8 | 18 | 12 | -10 | 30 | |
9 | 19 | 13 | -10 | 30 | |
10 | 20 | 14 | -10 | 30 | |
11 | 21 | 14 | -5 | 35 | |
12 | 22 | 15 | -5 | 35 | |
13 | 23 | 16 | -5 | 35 | |
14 | 24 | 16 | -5 | 35 | |
15 | 25 | 17 | -5 | 35 | |
16 | 26 | 18 | -5 | 40 | |
17 | 27 | 18 | -5 | 40 | |
18 | 28 | 19 | -5 | 40 | |
19 | 29 | 20 | -5 | 40 | |
20 | 30 | 20 | -5 | 40 | |
21 | 31 | 21 | -5 | 40 | |
22 | 32 | 22 | -5 | 40 | |
23 | 33 | 22 | -5 | 40 | |
24 | 34 | 23 | -5 | 40 | |
25 | 35 | 24 | -5 | 40 | |
26 | 36 | 24 | -5 | 40 | |
27 | 37 | 25 | -5 | 40 | |
28 | 38 | 26 | -5 | 40 | |
29 | 39 | 26 | -5 | 40 | |
30 | 40 | 27 | -5 | 40 | |
Weapon Profile - Tactical Flak Cannon (Tier 4)
Weapon Profile - Tactical Flak Cannon (Tier 4)
Tactical Flak Cannon | ||||
---|---|---|---|---|
Magazine: 6Shots | Reload: +2Shots | Weight: 14 | Cost: 40Bar | Rarity: Rare |
AP | Damage | Defense | Move | Range |
1 | 16 | 11 | -20 | 25 |
2 | 17 | 12 | -20 | 25 |
3 | 18 | 12 | -20 | 25 |
4 | 19 | 13 | -20 | 25 |
5 | 20 | 14 | -20 | 25 |
6 | 21 | 14 | -15 | 30 |
7 | 22 | 15 | -15 | 30 |
8 | 23 | 16 | -15 | 30 |
9 | 24 | 16 | -15 | 30 |
10 | 25 | 17 | -15 | 30 |
11 | 26 | 18 | -10 | 35 |
12 | 27 | 18 | -10 | 35 |
13 | 28 | 19 | -10 | 35 |
14 | 29 | 20 | -10 | 35 |
15 | 30 | 20 | -10 | 35 |
16 | 31 | 21 | -10 | 40 |
17 | 32 | 22 | -10 | 40 |
18 | 33 | 22 | -10 | 40 |
19 | 34 | 23 | -10 | 40 |
20 | 35 | 24 | -10 | 40 |
21 | 36 | 24 | -5 | 40 |
22 | 37 | 25 | -5 | 40 |
23 | 38 | 26 | -5 | 40 |
24 | 39 | 26 | -5 | 40 |
25 | 40 | 27 | -5 | 40 |
26 | 41 | 28 | Base | 45 |
27 | 42 | 28 | Base | 45 |
28 | 43 | 29 | Base | 45 |
29 | 44 | 30 | Base | 45 |
30 | 45 | 30 | Base | 45 |
Sniper Rifles
Weapon Profile - Rusty Hunting Rifle (Tier 1)
Weapon Profile - Rusty Hunting Rifle (Tier 1)
Rusty Hunting Rifle | ||||
---|---|---|---|---|
Magazine: 4Shots | Reload: +2Shots | Weight: 10 | Cost: 2Bar | Rarity: Ubiquitous |
AP | Damage | Defense | Move | Range |
1 | 1 | 1 | -15 | 50 |
2 | 2 | 2 | -15 | 50 |
3 | 2 | 2 | -15 | 50 |
4 | 3 | 3 | -15 | 50 |
5 | 4 | 4 | -15 | 50 |
6 | 4 | 4 | -15 | 100 |
7 | 5 | 5 | -15 | 100 |
8 | 6 | 6 | -15 | 100 |
9 | 6 | 6 | -15 | 100 |
10 | 7 | 7 | -15 | 100 |
11 | 8 | 8 | -15 | 150 |
12 | 8 | 8 | -15 | 150 |
13 | 9 | 9 | -15 | 150 |
14 | 10 | 10 | -15 | 150 |
15 | 10 | 10 | -15 | 150 |
16 | 11 | 11 | -10 | 200 |
17 | 12 | 12 | -10 | 200 |
18 | 12 | 12 | -10 | 200 |
19 | 13 | 13 | -10 | 200 |
20 | 14 | 14 | -10 | 200 |
21 | 14 | 14 | -10 | 200 |
22 | 15 | 15 | -10 | 300 |
23 | 16 | 16 | -10 | 300 |
24 | 16 | 16 | -10 | 300 |
25 | 17 | 17 | -10 | 300 |
26 | 18 | 18 | -10 | 300 |
27 | 18 | 18 | -10 | 300 |
28 | 19 | 19 | -10 | 300 |
29 | 20 | 20 | -10 | 300 |
30 | 20 | 20 | -10 | 300 |
Weapon Profile - Light Precision Rifle (Tier 2)
Weapon Profile - Light Precision Rifle (Tier 2)
Light Precision Rifle | ||||
---|---|---|---|---|
Magazine: 4Shots | Reload: +2Shots | Weight: 12 | Cost: 12Bar | Rarity: Common |
AP | Damage | Defense | Move | Range |
1 | 4 | 4 | -15 | 100 |
2 | 5 | 5 | -15 | 100 |
3 | 6 | 6 | -15 | 100 |
4 | 6 | 6 | -15 | 100 |
5 | 7 | 7 | -15 | 100 |
6 | 8 | 8 | -15 | 150 |
7 | 8 | 8 | -15 | 150 |
8 | 9 | 9 | -15 | 150 |
9 | 10 | 10 | -15 | 150 |
10 | 10 | 10 | -15 | 150 |
11 | 11 | 11 | -10 | 200 |
12 | 12 | 12 | -10 | 200 |
13 | 12 | 12 | -10 | 200 |
14 | 13 | 13 | -10 | 200 |
15 | 14 | 14 | -10 | 200 |
16 | 14 | 14 | -10 | 300 |
17 | 15 | 15 | -10 | 300 |
18 | 16 | 16 | -10 | 300 |
19 | 16 | 16 | -10 | 300 |
20 | 17 | 17 | -10 | 300 |
21 | 18 | 18 | -10 | 400 |
22 | 18 | 18 | -10 | 400 |
23 | 19 | 19 | -10 | 400 |
24 | 20 | 20 | -10 | 400 |
25 | 20 | 20 | -10 | 400 |
26 | 21 | 21 | -10 | 400 |
27 | 22 | 22 | -10 | 400 |
28 | 22 | 22 | -10 | 400 |
29 | 23 | 23 | -10 | 400 |
30 | 24 | 24 | -10 | 400 |
Weapon Profile - Heavy Precision Rifle (Tier 3)
Weapon Profile - Heavy Precision Rifle (Tier 3)
Heavy Precision Rifle | ||||
---|---|---|---|---|
Attacks: 4Shots | Reload: +2Shots | Weight: 14 | Cost: 26Bar | Rarity: Uncommon |
AP | Damage | Defense | Move | Range |
1 | 8 | 8 | -20 | 100 |
2 | 8 | 8 | -20 | 100 |
3 | 9 | 9 | -20 | 100 |
4 | 10 | 10 | -20 | 100 |
5 | 10 | 10 | -20 | 100 |
6 | 11 | 11 | -15 | 200 |
7 | 12 | 12 | -15 | 200 |
8 | 12 | 12 | -15 | 200 |
9 | 13 | 13 | -15 | 200 |
10 | 14 | 14 | -15 | 200 |
11 | 14 | 14 | -15 | 300 |
12 | 15 | 15 | -15 | 300 |
13 | 16 | 16 | -15 | 300 |
14 | 16 | 16 | -15 | 300 |
15 | 17 | 17 | -15 | 300 |
16 | 18 | 18 | -10 | 400 |
17 | 18 | 18 | -10 | 400 |
18 | 19 | 19 | -10 | 400 |
19 | 20 | 20 | -10 | 400 |
20 | 20 | 20 | -10 | 400 |
21 | 21 | 21 | -10 | 500 |
22 | 22 | 22 | -10 | 500 |
23 | 22 | 22 | -10 | 500 |
24 | 23 | 23 | -10 | 500 |
25 | 24 | 24 | -10 | 500 |
26 | 24 | 24 | -10 | 600 |
27 | 25 | 25 | -10 | 600 |
28 | 26 | 26 | -10 | 600 |
29 | 26 | 26 | -10 | 600 |
30 | 27 | 27 | -10 | 600 |
Weapon Profile - Precision Long-Cannon (Tier 4)
Weapon Profile - Precision Long-Cannon (Tier 4)
Precision Long-Cannon | ||||
---|---|---|---|---|
Magazine: 4Shots | Reload: +2Shots | Weight: 16 | Cost: 40Bar | Rarity: Rare |
AP | Damage | Defense | Move | Range |
1 | 11 | 11 | -20 | 300 |
2 | 12 | 12 | -20 | 300 |
3 | 12 | 12 | -20 | 300 |
4 | 13 | 13 | -20 | 300 |
5 | 14 | 14 | -20 | 300 |
6 | 14 | 14 | -20 | 400 |
7 | 15 | 15 | -20 | 400 |
8 | 16 | 16 | -20 | 400 |
9 | 16 | 16 | -20 | 400 |
10 | 17 | 17 | -20 | 400 |
11 | 18 | 18 | -15 | 500 |
12 | 18 | 18 | -15 | 500 |
13 | 19 | 19 | -15 | 500 |
14 | 20 | 20 | -15 | 500 |
15 | 20 | 20 | -15 | 500 |
16 | 21 | 21 | -10 | 600 |
17 | 22 | 22 | -10 | 600 |
18 | 22 | 22 | -10 | 600 |
19 | 23 | 23 | -10 | 600 |
20 | 24 | 24 | -10 | 600 |
21 | 24 | 24 | -10 | 700 |
22 | 25 | 25 | -10 | 700 |
23 | 26 | 26 | -10 | 700 |
24 | 26 | 26 | -10 | 700 |
25 | 27 | 27 | -10 | 700 |
26 | 28 | 28 | -10 | 800 |
27 | 28 | 28 | -10 | 800 |
28 | 29 | 29 | -10 | 800 |
29 | 30 | 30 | -10 | 800 |
30 | 30 | 30 | -10 | 800 |
Rapid-Fire Weapons
Rapid-Fire Weapons
Assault Rifles
Weapon Profile - Rusty Assault Rifle (Tier 1)
Weapon Profile - Rusty Assault Rifle (Tier 1)
Rusty Assault Rifle | ||||
---|---|---|---|---|
Magazine: 8Shots | Reload: +4Shots | Weight: 8 | Cost: 2Bar | Rarity: Ubiquitous |
AP | Damage | Defense | Speed | Range |
1 | 1 | 1 | -10 | 30 |
2 | 2 | 2 | -10 | 30 |
3 | 2 | 2 | -10 | 30 |
4 | 3 | 3 | -10 | 30 |
5 | 4 | 4 | -10 | 30 |
6 | 4 | 4 | -5 | 40 |
7 | 5 | 5 | -5 | 40 |
8 | 6 | 6 | -5 | 40 |
9 | 6 | 6 | -5 | 40 |
10 | 7 | 7 | -5 | 40 |
11 | 8 | 8 | -5 | 50 |
12 | 8 | 8 | -5 | 50 |
13 | 9 | 9 | -5 | 50 |
14 | 10 | 10 | -5 | 50 |
15 | 10 | 10 | -5 | 50 |
16 | 11 | 11 | Base | 60 |
17 | 12 | 12 | Base | 60 |
18 | 12 | 12 | Base | 60 |
19 | 13 | 13 | Base | 60 |
20 | 14 | 14 | Base | 60 |
21 | 14 | 14 | Base | 70 |
22 | 15 | 15 | Base | 70 |
23 | 16 | 16 | Base | 70 |
24 | 16 | 16 | Base | 70 |
25 | 17 | 17 | Base | 70 |
26 | 18 | 18 | Base | 80 |
27 | 18 | 18 | Base | 80 |
28 | 19 | 19 | Base | 80 |
29 | 20 | 20 | Base | 80 |
30 | 20 | 20 | Base | 80 |
Weapon Profile - Light Assault Rifle (Tier 2)
Weapon Profile - Light Assault Rifle (Tier 2)
Light Assault Rifle | ||||
---|---|---|---|---|
Magazine: 10Shots | Reload: +5Shots | Weight: 10 | Cost: 12Bar | Rarity: Common |
AP | Damage | Defense | Speed | Range |
1 | 4 | 4 | -10 | 30 |
2 | 5 | 5 | -10 | 30 |
3 | 6 | 6 | -10 | 30 |
4 | 6 | 6 | -10 | 30 |
5 | 7 | 7 | -10 | 30 |
6 | 8 | 8 | -10 | 40 |
7 | 8 | 8 | -10 | 40 |
8 | 9 | 9 | -10 | 40 |
9 | 10 | 10 | -10 | 40 |
10 | 10 | 10 | -10 | 40 |
11 | 11 | 11 | -5 | 50 |
12 | 12 | 12 | -5 | 50 |
13 | 12 | 12 | -5 | 50 |
14 | 13 | 13 | -5 | 50 |
15 | 14 | 14 | -5 | 50 |
16 | 14 | 14 | -5 | 60 |
17 | 15 | 15 | -5 | 60 |
18 | 16 | 16 | -5 | 60 |
19 | 16 | 16 | -5 | 60 |
20 | 17 | 17 | -5 | 60 |
21 | 18 | 18 | Base | 70 |
22 | 18 | 18 | Base | 70 |
23 | 19 | 19 | Base | 70 |
24 | 20 | 20 | Base | 70 |
25 | 20 | 20 | Base | 70 |
26 | 21 | 21 | Base | 80 |
27 | 22 | 22 | Base | 80 |
28 | 22 | 22 | Base | 80 |
29 | 23 | 23 | Base | 80 |
30 | 24 | 24 | Base | 80 |
Weapon Profile - Heavy Assault Rifle (Tier 3)
Weapon Profile - Heavy Assault Rifle (Tier 3)
Heavy Assault Rifle | ||||
---|---|---|---|---|
Magazine: 10Shots | Reload: +5Shots | Weight: 12 | Cost: 26Bar | Rarity: Uncommon |
AP | Damage | Defense | Speed | Range |
1 | 8 | 8 | -15 | 40 |
2 | 8 | 8 | -15 | 40 |
3 | 9 | 9 | -15 | 40 |
4 | 10 | 10 | -15 | 40 |
5 | 10 | 10 | -15 | 40 |
6 | 11 | 11 | -10 | 50 |
7 | 12 | 12 | -10 | 50 |
8 | 12 | 12 | -10 | 50 |
9 | 13 | 13 | -10 | 50 |
10 | 14 | 14 | -10 | 50 |
11 | 14 | 14 | -10 | 60 |
12 | 15 | 15 | -10 | 60 |
13 | 16 | 16 | -10 | 60 |
14 | 16 | 16 | -10 | 60 |
15 | 17 | 17 | -10 | 60 |
16 | 18 | 18 | -5 | 70 |
17 | 18 | 18 | -5 | 70 |
18 | 19 | 19 | -5 | 70 |
19 | 20 | 20 | -5 | 70 |
20 | 20 | 20 | -5 | 70 |
21 | 21 | 21 | -5 | 80 |
22 | 22 | 22 | -5 | 80 |
23 | 22 | 22 | -5 | 80 |
24 | 23 | 23 | -5 | 80 |
25 | 24 | 24 | -5 | 80 |
26 | 24 | 24 | Base | 90 |
27 | 25 | 25 | Base | 90 |
28 | 26 | 26 | Base | 90 |
29 | 26 | 26 | Base | 90 |
30 | 27 | 27 | Base | 90 |
Weapon Profile - Tactical Auto-Cannon (Tier 4)
Weapon Profile - Tactical Auto-Cannon (Tier 4)
Tactical Auto-Cannon | ||||
---|---|---|---|---|
Magazine: 10Shots | Reload: +5Shots | Weight: 14 | Cost: 40Bar | Rarity: Rare |
AP | Damage | Defense | Speed | Range |
1 | 14 | 14 | -15 | 50 |
2 | 15 | 15 | -15 | 50 |
3 | 16 | 16 | -15 | 50 |
4 | 16 | 16 | -15 | 50 |
5 | 17 | 17 | -15 | 50 |
6 | 18 | 18 | -15 | 60 |
7 | 18 | 18 | -15 | 60 |
8 | 19 | 19 | -15 | 60 |
9 | 20 | 20 | -15 | 60 |
10 | 20 | 20 | -15 | 60 |
11 | 21 | 21 | -10 | 70 |
12 | 22 | 22 | -10 | 70 |
13 | 22 | 22 | -10 | 70 |
14 | 23 | 23 | -10 | 70 |
15 | 24 | 24 | -10 | 70 |
16 | 24 | 24 | -10 | 80 |
17 | 25 | 25 | -10 | 80 |
18 | 26 | 26 | -10 | 80 |
19 | 26 | 26 | -10 | 80 |
20 | 27 | 27 | -5 | 80 |
21 | 28 | 28 | -5 | 90 |
22 | 28 | 28 | -5 | 90 |
23 | 29 | 29 | -5 | 90 |
24 | 30 | 30 | -5 | 90 |
25 | 30 | 30 | -5 | 90 |
26 | 31 | 31 | -5 | 100 |
27 | 32 | 32 | -5 | 100 |
28 | 32 | 32 | -5 | 100 |
29 | 33 | 33 | -5 | 100 |
30 | 34 | 34 | -5 | 100 |
Machine Guns
Weapon Profile - Rusty SAW (Squad Assault Weapon) (Tier 1)
Weapon Profile - Rusty SAW (Squad Assault Weapon) (Tier 1)
Rusty SAW (Squad Assault Weapon) | ||||
---|---|---|---|---|
Magazine: 12Shots | Reload: +3Shots | Weight: 14 | Cost: 2Bar | Rarity: Ubiquitous |
AP | Damage | Defense | Move | Range |
1 | 1 | 1 | -15 | 30 |
2 | 2 | 2 | -15 | 30 |
3 | 3 | 2 | -15 | 30 |
4 | 4 | 3 | -15 | 30 |
5 | 4 | 4 | -15 | 30 |
6 | 5 | 4 | -15 | 35 |
7 | 6 | 5 | -15 | 35 |
8 | 7 | 6 | -15 | 35 |
9 | 8 | 6 | -15 | 35 |
10 | 8 | 7 | -15 | 35 |
11 | 9 | 8 | -15 | 40 |
12 | 10 | 8 | -15 | 40 |
13 | 11 | 9 | -15 | 40 |
14 | 12 | 10 | -15 | 40 |
15 | 12 | 10 | -15 | 40 |
16 | 13 | 11 | -10 | 45 |
17 | 14 | 12 | -10 | 45 |
18 | 15 | 12 | -10 | 45 |
19 | 16 | 13 | -10 | 45 |
20 | 16 | 14 | -10 | 45 |
21 | 17 | 14 | -10 | 50 |
22 | 18 | 15 | -10 | 50 |
23 | 19 | 16 | -10 | 50 |
24 | 20 | 16 | -10 | 50 |
25 | 20 | 17 | -10 | 50 |
26 | 21 | 18 | -10 | 55 |
27 | 22 | 18 | -10 | 55 |
28 | 23 | 19 | -10 | 55 |
29 | 24 | 20 | -10 | 55 |
30 | 24 | 20 | -10 | 55 |
Weapon Profile - LMG (Light Machine Gun) (Tier 2)
Weapon Profile - LMG (Light Machine Gun) (Tier 2)
LMG (Light Machine Gun) | ||||
---|---|---|---|---|
Magazine: 15Shots | Reload: +3Shots | Weight: 16 | Cost: 12Bar | Rarity: Common |
AP | Damage | Defense | Move | Range |
1 | 5 | 4 | -15 | 30 |
2 | 6 | 5 | -15 | 30 |
3 | 7 | 6 | -15 | 30 |
4 | 8 | 6 | -15 | 30 |
5 | 8 | 7 | -15 | 30 |
6 | 9 | 8 | -15 | 35 |
7 | 10 | 8 | -15 | 35 |
8 | 11 | 9 | -15 | 35 |
9 | 12 | 10 | -15 | 35 |
10 | 12 | 10 | -15 | 35 |
11 | 13 | 11 | -15 | 40 |
12 | 14 | 12 | -15 | 40 |
13 | 15 | 12 | -15 | 40 |
14 | 16 | 13 | -15 | 40 |
15 | 16 | 14 | -15 | 40 |
16 | 17 | 14 | -10 | 45 |
17 | 18 | 15 | -10 | 45 |
18 | 19 | 16 | -10 | 45 |
19 | 20 | 16 | -10 | 45 |
20 | 20 | 17 | -10 | 45 |
21 | 21 | 18 | -10 | 50 |
22 | 22 | 18 | -10 | 50 |
23 | 23 | 19 | -10 | 50 |
24 | 24 | 20 | -10 | 50 |
25 | 24 | 20 | -10 | 50 |
26 | 25 | 21 | -10 | 55 |
27 | 26 | 22 | -10 | 55 |
28 | 27 | 22 | -10 | 55 |
29 | 28 | 23 | -10 | 55 |
30 | 28 | 24 | -10 | 55 |
Weapon Profile - HMG (Heavy Machine Gun) (Tier 3)
Weapon Profile - HMG (Heavy Machine Gun) (Tier 3)
Magazine: 15Shots | Reload: +3Shots | Weight: 18 | Cost: 26Bar | Rarity: Uncommon |
AP | Damage | Defense | Move | Range |
1 | 9 | 8 | -20 | 35 |
2 | 10 | 8 | -20 | 35 |
3 | 11 | 9 | -20 | 35 |
4 | 12 | 10 | -20 | 35 |
5 | 12 | 10 | -20 | 35 |
6 | 13 | 11 | -20 | 40 |
7 | 14 | 12 | -20 | 40 |
8 | 15 | 12 | -20 | 40 |
9 | 16 | 13 | -20 | 40 |
10 | 16 | 14 | -20 | 40 |
11 | 17 | 14 | -15 | 45 |
12 | 18 | 15 | -15 | 45 |
13 | 19 | 16 | -15 | 45 |
14 | 20 | 16 | -15 | 45 |
15 | 20 | 17 | -15 | 45 |
16 | 21 | 18 | -15 | 50 |
17 | 22 | 18 | -15 | 50 |
18 | 23 | 19 | -15 | 50 |
19 | 24 | 20 | -15 | 50 |
20 | 24 | 20 | -15 | 50 |
21 | 25 | 21 | -10 | 55 |
22 | 26 | 22 | -10 | 55 |
23 | 27 | 22 | -10 | 55 |
24 | 28 | 23 | -10 | 55 |
25 | 28 | 24 | -10 | 55 |
26 | 29 | 24 | -10 | 60 |
27 | 30 | 25 | -10 | 60 |
28 | 31 | 26 | -10 | 60 |
29 | 32 | 26 | -10 | 60 |
30 | 32 | 27 | -10 | 60 |
Weapon Profile - Tactical Vulcan (Tier 4)
Weapon Profile - Tactical Vulcan (Tier 4)
Tactical Vulcan | ||||
---|---|---|---|---|
Magazine: 18Shots | Reload: +3Shots | Weight: 18 | Cost: 40Bar | Rarity: Rare |
AP | Damage | Defense | Move | Range |
1 | 5 | 4 | -15 | 30 |
2 | 6 | 5 | -15 | 30 |
3 | 7 | 6 | -15 | 30 |
4 | 8 | 6 | -15 | 30 |
5 | 8 | 7 | -15 | 30 |
6 | 9 | 8 | -15 | 35 |
7 | 10 | 8 | -15 | 35 |
8 | 11 | 9 | -15 | 35 |
9 | 12 | 10 | -15 | 35 |
10 | 12 | 10 | -15 | 35 |
11 | 13 | 11 | -15 | 40 |
12 | 14 | 12 | -15 | 40 |
13 | 15 | 12 | -15 | 40 |
14 | 16 | 13 | -15 | 40 |
15 | 16 | 14 | -15 | 40 |
16 | 17 | 14 | -10 | 45 |
17 | 18 | 15 | -10 | 45 |
18 | 19 | 16 | -10 | 45 |
19 | 20 | 16 | -10 | 45 |
20 | 20 | 17 | -10 | 45 |
21 | 21 | 18 | -10 | 50 |
22 | 22 | 18 | -10 | 50 |
23 | 23 | 19 | -10 | 50 |
24 | 24 | 20 | -10 | 50 |
25 | 24 | 20 | -10 | 50 |
26 | 25 | 21 | -10 | 55 |
27 | 26 | 22 | -10 | 55 |
28 | 27 | 22 | -10 | 55 |
29 | 28 | 23 | -10 | 55 |
30 | 28 | 24 | -10 | 55 |
SMGs (Sub-Machine Guns)
Weapon Profile - Rusty SMG (Tier 1)
Weapon Profile - Rusty SMG (Tier 1)
Rusty SMG | ||||
---|---|---|---|---|
Magazine: 6Shots | Reload: +3Shots | Weight: 6 | Cost: 2Bar | Rarity: Ubiquitous |
AP | Damage | Defense | Move | Range |
1 | 1 | 1 | -15 | 20 |
2 | 2 | 2 | -15 | 20 |
3 | 3 | 2 | -15 | 20 |
4 | 4 | 3 | -15 | 20 |
5 | 4 | 4 | -15 | 20 |
6 | 5 | 4 | -10 | 25 |
7 | 6 | 5 | -10 | 25 |
8 | 7 | 6 | -10 | 25 |
9 | 8 | 6 | -10 | 25 |
10 | 8 | 7 | -10 | 25 |
11 | 9 | 8 | -5 | 30 |
12 | 10 | 8 | -5 | 30 |
13 | 11 | 9 | -5 | 30 |
14 | 12 | 10 | -5 | 30 |
15 | 12 | 10 | -5 | 30 |
16 | 13 | 11 | -5 | 30 |
17 | 14 | 12 | -5 | 30 |
18 | 15 | 12 | -5 | 30 |
19 | 16 | 3 | -5 | 30 |
20 | 16 | 14 | -5 | 30 |
21 | 17 | 14 | Base | 35 |
22 | 18 | 15 | Base | 35 |
23 | 19 | 16 | Base | 35 |
24 | 20 | 16 | Base | 35 |
25 | 20 | 17 | Base | 35 |
26 | 21 | 18 | Base | 40 |
27 | 22 | 18 | Base | 40 |
28 | 23 | 19 | Base | 40 |
29 | 24 | 20 | Base | 40 |
30 | 24 | 20 | Base | 40 |
Weapon Profile - Light Combat SMG (Tier 2)
Weapon Profile - Light Combat SMG (Tier 2)
Light Combat SMG | ||||
---|---|---|---|---|
Magazine: 6Shots | Reload: +3Shots | Weight: 8 | Cost: 12Bar | Rarity: Common |
AP | Damage | Defense | Move | Range |
1 | 5 | 4 | -15 | 25 |
2 | 6 | 5 | -15 | 25 |
3 | 7 | 6 | -15 | 25 |
4 | 8 | 6 | -15 | 25 |
5 | 8 | 7 | -15 | 25 |
6 | 9 | 8 | -10 | 30 |
7 | 10 | 8 | -10 | 30 |
8 | 11 | 9 | -10 | 30 |
9 | 12 | 10 | -10 | 30 |
10 | 12 | 10 | -10 | 30 |
11 | 13 | 11 | -10 | 35 |
12 | 14 | 12 | -10 | 35 |
13 | 15 | 12 | -10 | 35 |
14 | 16 | 3 | -10 | 35 |
15 | 16 | 14 | -10 | 35 |
16 | 17 | 14 | -5 | 35 |
17 | 18 | 15 | -5 | 35 |
18 | 19 | 16 | -5 | 35 |
19 | 20 | 16 | -5 | 35 |
20 | 20 | 17 | -5 | 35 |
21 | 21 | 18 | -5 | 40 |
22 | 22 | 18 | -5 | 40 |
23 | 23 | 19 | -5 | 40 |
24 | 24 | 20 | -5 | 40 |
25 | 24 | 20 | -5 | 40 |
26 | 25 | 21 | Base | 45 |
27 | 26 | 22 | Base | 45 |
28 | 27 | 22 | Base | 45 |
29 | 28 | 23 | Base | 45 |
30 | 28 | 24 | Base | 45 |
Weapon Profile - Heavy Combat SMG (Tier 3)
Weapon Profile - Heavy Combat SMG (Tier 3)
Heavy Combat SMG | ||||
---|---|---|---|---|
Magazine: 6Shots | Reload: +3Shots | Weight: 10 | Cost: 26Bar | Rarity: Uncommon |
AP | Damage | Defense | Move | Range |
1 | 9 | 8 | -15 | 30 |
2 | 10 | 8 | -15 | 30 |
3 | 11 | 9 | -15 | 30 |
4 | 12 | 10 | -15 | 30 |
5 | 12 | 10 | -15 | 30 |
6 | 13 | 11 | -10 | 35 |
7 | 14 | 12 | -10 | 35 |
8 | 15 | 12 | -10 | 35 |
9 | 16 | 3 | -10 | 35 |
10 | 16 | 14 | -10 | 35 |
11 | 17 | 14 | -10 | 35 |
12 | 18 | 15 | -10 | 35 |
13 | 19 | 16 | -10 | 35 |
14 | 20 | 16 | -10 | 35 |
15 | 20 | 17 | -10 | 35 |
16 | 21 | 18 | -5 | 40 |
17 | 22 | 18 | -5 | 40 |
18 | 23 | 19 | -5 | 40 |
19 | 24 | 20 | -5 | 40 |
20 | 24 | 20 | -5 | 40 |
21 | 25 | 21 | -5 | 45 |
22 | 26 | 22 | -5 | 45 |
23 | 27 | 22 | -5 | 45 |
24 | 28 | 23 | -5 | 45 |
25 | 28 | 24 | -5 | 45 |
26 | 29 | 24 | Base | 50 |
27 | 30 | 25 | Base | 50 |
28 | 31 | 26 | Base | 50 |
29 | 32 | 26 | Base | 50 |
30 | 32 | 27 | Base | 50 |
Weapon Profile - Micro Minigun (Tier 4)
Weapon Profile - Micro Minigun (Tier 4)
Micro Minigun | ||||
---|---|---|---|---|
Attacks: | Reload: | Weight: | Cost: | Rarity: |
AP | Damage | Defense | Move | Range |
1 | 13 | 11 | -20 | |
2 | 14 | 12 | -20 | |
3 | 15 | 12 | -20 | |
4 | 16 | 3 | -20 | |
5 | 16 | 14 | -20 | |
6 | 17 | 14 | -15 | |
7 | 18 | 15 | -15 | |
8 | 19 | 16 | -15 | |
9 | 20 | 16 | -15 | |
10 | 20 | 17 | -15 | |
11 | 21 | 18 | -15 | |
12 | 22 | 18 | -15 | |
13 | 23 | 19 | -15 | |
14 | 24 | 20 | -15 | |
15 | 24 | 20 | -15 | |
16 | 25 | 21 | -10 | |
17 | 26 | 22 | -10 | |
18 | 27 | 22 | -10 | |
19 | 28 | 23 | -10 | |
20 | 28 | 24 | -5 | |
21 | 29 | 24 | -5 | |
22 | 30 | 25 | -5 | |
23 | 31 | 26 | -5 | |
24 | 32 | 26 | -5 | |
25 | 32 | 27 | -5 | |
26 | 33 | 28 | -5 | |
27 | 34 | 28 | -5 | |
28 | 35 | 29 | -5 | |
29 | 36 | 30 | -5 | |
30 | 36 | 30 | -5 | |
Special Weapons
Special Weapons
Grenades
Weapon Profile - Scrap Grenade (Tier 1)
Weapon Profile - Scrap Grenade (Tier 1)
Scrap Grenade | ||||
---|---|---|---|---|
Magazine: 1Throw | Reload: None | Weight: 0.5 | Cost: 0.5Bar | Rarity: Ubiquitous |
AP | Damage per Target | Defense | Move | Range |
1 | 25/20/15/10/5 | 1 | -5 | 20 |
2 | 25/20/15/10/5 | 2 | -5 | 20 |
3 | 26/21/16/11/6 | 3 | -5 | 20 |
4 | 26/21/16/11/6 | 4 | -5 | 20 |
5 | 27/22/17/12/7 | 5 | -5 | 20 |
6 | 27/22/17/12/7 | 6 | -5 | 30 |
7 | 28/23/18/13/8 | 7 | -5 | 30 |
8 | 28/23/18/13/8 | 8 | -5 | 30 |
9 | 29/24/19/14/9 | 9 | -5 | 30 |
10 | 29/24/19/14/9 | 10 | -5 | 30 |
11 | 30/25/20/15/10 | 11 | Base | 35 |
12 | 30/25/20/15/10 | 12 | Base | 35 |
13 | 31/26/21/16/11 | 13 | Base | 35 |
14 | 31/26/21/16/11 | 14 | Base | 35 |
15 | 32/27/22/17/12 | 15 | Base | 35 |
16 | 32/27/22/17/12 | 16 | Base | 40 |
17 | 33/28/23/18/13 | 17 | Base | 40 |
18 | 33/28/23/18/13 | 18 | Base | 40 |
19 | 34/29/24/19/14 | 19 | Base | 40 |
20 | 34/29/24/19/14 | 20 | Base | 40 |
21 | 35/30/25/20/15 | 21 | Base | 45 |
22 | 35/30/25/20/15 | 22 | Base | 45 |
23 | 36/31/26/21/16 | 23 | Base | 45 |
24 | 36/31/26/21/16 | 24 | Base | 45 |
25 | 37/32/27/22/17 | 25 | Base | 45 |
26 | 37/32/27/22/17 | 26 | Base | 50 |
27 | 38/33/28/23/18 | 27 | Base | 50 |
28 | 38/33/28/23/18 | 28 | Base | 50 |
29 | 39/34/29/24/19 | 29 | Base | 50 |
30 | 39/34/29/24/19 | 30 | Base | 50 |
Weapon Profile - Light Military Grenade (Tier 2)
Weapon Profile - Light Military Grenade (Tier 2)
Light Military Grenade | ||||
---|---|---|---|---|
Magazine: 1Throw | Reload: None | Weight: 0.5 | Cost: 0.5Bar | Rarity: Common |
AP | Damage per Target | Defense | Move | Range |
1 | 30/25/20/15/10 | 6 | -5 | 20 |
2 | 30/25/20/15/10 | 7 | -5 | 20 |
3 | 31/26/21/16/11 | 8 | -5 | 20 |
4 | 31/26/21/16/11 | 9 | -5 | 20 |
5 | 32/27/22/17/12 | 10 | -5 | 20 |
6 | 32/27/22/17/12 | 11 | -5 | 30 |
7 | 33/28/23/18/13 | 12 | -5 | 30 |
8 | 33/28/23/18/13 | 13 | -5 | 30 |
9 | 34/29/24/19/14 | 14 | -5 | 30 |
10 | 34/29/24/19/14 | 15 | -5 | 30 |
11 | 35/30/25/20/15 | 16 | Base | 35 |
12 | 35/30/25/20/15 | 17 | Base | 35 |
13 | 36/31/26/21/16 | 18 | Base | 35 |
14 | 36/31/26/21/16 | 19 | Base | 35 |
15 | 37/32/27/22/17 | 20 | Base | 35 |
16 | 37/32/27/22/17 | 21 | Base | 40 |
17 | 38/33/28/23/18 | 22 | Base | 40 |
18 | 38/33/28/23/18 | 23 | Base | 40 |
19 | 39/34/29/24/19 | 24 | Base | 40 |
20 | 39/34/29/24/19 | 25 | Base | 40 |
21 | 40/35/30/25/20 | 26 | Base | 45 |
22 | 40/35/30/25/20 | 27 | Base | 45 |
23 | 41/36/31/26/21 | 28 | Base | 45 |
24 | 41/36/31/26/21 | 29 | Base | 45 |
25 | 42/37/32/27/22 | 30 | Base | 45 |
26 | 42/37/32/27/22 | 31 | Base | 50 |
27 | 43/38/33/28/23 | 32 | Base | 50 |
28 | 43/38/33/28/23 | 33 | Base | 50 |
29 | 44/39/34/29/24 | 34 | Base | 50 |
30 | 44/39/34/29/24 | 35 | Base | 50 |
Weapon Profile - Heavy Military Grenade (Tier 3)
Weapon Profile - Heavy Military Grenade (Tier 3)
Heavy Military Grenade | ||||
---|---|---|---|---|
Magazine: 1Throw | Reload: None | Weight: 1 | Cost: 1Bar | Rarity: Uncommon |
AP | Damage per Target | Defense | Move | Range |
1 | 31/26/21/16/11 | 11 | -5 | 20 |
2 | 32/27/22/17/12 | 12 | -5 | 20 |
3 | 32/27/22/17/12 | 13 | -5 | 20 |
4 | 32/27/22/17/12 | 14 | -5 | 20 |
5 | 33/28/23/18/13 | 15 | -5 | 20 |
6 | 33/28/23/18/13 | 16 | -5 | 30 |
7 | 33/28/23/18/13 | 17 | -5 | 30 |
8 | 34/29/24/19/14 | 18 | -5 | 30 |
9 | 34/29/24/19/14 | 19 | -5 | 30 |
10 | 34/29/24/19/14 | 20 | -5 | 30 |
11 | 35/30/25/20/15 | 21 | Base | 35 |
12 | 35/30/25/20/15 | 22 | Base | 35 |
13 | 35/30/25/20/15 | 23 | Base | 35 |
14 | 36/31/26/21/16 | 24 | Base | 35 |
15 | 36/31/26/21/16 | 25 | Base | 35 |
16 | 36/31/26/21/16 | 26 | Base | 40 |
17 | 37/32/27/22/17 | 27 | Base | 40 |
18 | 37/32/27/22/17 | 28 | Base | 40 |
19 | 37/32/27/22/17 | 29 | Base | 40 |
20 | 38/33/28/23/18 | 30 | Base | 40 |
21 | 38/33/28/23/18 | 31 | Base | 45 |
22 | 38/33/28/23/18 | 32 | Base | 45 |
23 | 39/34/29/24/19 | 33 | Base | 45 |
24 | 39/34/29/24/19 | 34 | Base | 45 |
25 | 39/34/29/24/19 | 35 | Base | 45 |
26 | 40/35/30/25/20 | 36 | Base | 50 |
27 | 40/35/30/25/20 | 37 | Base | 50 |
28 | 40/35/30/25/20 | 38 | Base | 50 |
29 | 41/36/31/26/21 | 39 | Base | 50 |
30 | 41/36/31/26/21 | 40 | Base | 50 |
Weapon Profile - H.O.L.Y. (High-explosive, Omni-directional, Lacerating Yield) Grenade (Tier 4)
Weapon Profile - H.O.L.Y. (High-explosive, Omni-directional, Lacerating Yield) Grenade (Tier 4)
H.O.L.Y. | ||||
---|---|---|---|---|
Magazine: 1Throw | Reload: None | Weight: 1.5 | Cost: 1Bar | Rarity: Rare |
AP | Damage per Target | Defense | Move | Range |
1 | 35/30/25/20/15 | 16 | -5 | 20 |
2 | 35/30/25/20/15 | 17 | -5 | 20 |
3 | 36/31/26/21/16 | 18 | -5 | 20 |
4 | 36/31/26/21/16 | 19 | -5 | 20 |
5 | 37/32/27/22/17 | 20 | -5 | 20 |
6 | 37/32/27/22/17 | 21 | -5 | 25 |
7 | 38/33/28/23/18 | 22 | -5 | 25 |
8 | 38/33/28/23/18 | 23 | -5 | 25 |
9 | 39/34/29/24/19 | 24 | -5 | 25 |
10 | 39/34/29/24/19 | 25 | -5 | 25 |
11 | 40/35/30/25/20 | 26 | -5 | 30 |
12 | 40/35/30/25/20 | 27 | -5 | 30 |
13 | 41/36/31/26/21 | 28 | -5 | 30 |
14 | 41/36/31/26/21 | 29 | -5 | 30 |
15 | 42/37/32/27/22 | 30 | -5 | 30 |
16 | 42/37/32/27/22 | 31 | Base | 35 |
17 | 43/38/33/28/23 | 32 | Base | 35 |
18 | 43/38/33/28/23 | 33 | Base | 35 |
19 | 44/39/34/29/24 | 34 | Base | 35 |
20 | 44/39/34/29/24 | 35 | Base | 35 |
21 | 45/40/35/30/25 | 36 | Base | 40 |
22 | 45/40/35/30/25 | 37 | Base | 40 |
23 | 46/41/36/31/26 | 38 | Base | 40 |
24 | 46/41/36/31/26 | 39 | Base | 40 |
25 | 47/42/37/32/27 | 40 | Base | 40 |
26 | 47/42/37/32/27 | 41 | Base | 45 |
27 | 48/43/38/33/28 | 42 | Base | 45 |
28 | 48/43/38/33/28 | 43 | Base | 45 |
29 | 49/44/39/34/29 | 44 | Base | 45 |
30 | 49/44/39/34/29 | 45 | Base | 45 |
Melee
Weapon Profile - Rusty Weapon (Tier 1)
Weapon Profile - Rusty Weapon (Tier 1)
Rusty Shiv | ||||
---|---|---|---|---|
Magazine: None/1Throw | Reload: None | Weight: 1 | Cost: 0.5Bar | Rarity: Ubiqitous |
AP | Damage | Defense | Move | Range |
1 | 1 | 1 | -10 | Melee / 3 |
2 | 2 | 2 | -10 | Melee / 3 |
3 | 3 | 2 | -10 | Melee / 3 |
4 | 4 | 3 | -10 | Melee / 3 |
5 | 5 | 4 | -10 | Melee / 3 |
6 | 6 | 4 | -5 | Melee / 4 |
7 | 7 | 5 | -5 | Melee / 4 |
8 | 8 | 6 | -5 | Melee / 4 |
9 | 9 | 6 | -5 | Melee / 4 |
10 | 10 | 7 | -5 | Melee / 4 |
11 | 11 | 8 | -5 | Melee / 5 |
12 | 12 | 8 | -5 | Melee / 5 |
13 | 13 | 9 | -5 | Melee / 5 |
14 | 14 | 10 | -5 | Melee / 5 |
15 | 15 | 10 | -5 | Melee / 5 |
16 | 16 | 11 | Base | Melee / 6 |
17 | 17 | 12 | Base | Melee / 6 |
18 | 18 | 12 | Base | Melee / 6 |
19 | 19 | 13 | Base | Melee / 6 |
20 | 20 | 14 | Base | Melee / 6 |
21 | 21 | 14 | Base | Melee / 8 |
22 | 22 | 15 | Base | Melee / 8 |
23 | 23 | 16 | Base | Melee / 8 |
24 | 24 | 16 | Base | Melee / 8 |
25 | 25 | 17 | Base | Melee / 8 |
26 | 26 | 18 | Base | Melee / 10 |
27 | 27 | 18 | Base | Melee / 10 |
28 | 28 | 19 | Base | Melee / 10 |
29 | 29 | 20 | Base | Melee / 10 |
30 | 30 | 20 | Base | Melee / 10 |
Weapon Profile - Simple Weapon (Tier 2)
Weapon Profile - Simple Weapon (Tier 2)
Simple Weapon | ||||
---|---|---|---|---|
Magazine: None/1Throw | Reload: None | Weight: 2 | Cost: 2Bar | Rarity: Common |
AP | Damage | Defense | Move | Range |
1 | 6 | 4 | -10 | Melee / 3 |
2 | 7 | 5 | -10 | Melee / 3 |
3 | 8 | 6 | -10 | Melee / 3 |
4 | 9 | 6 | -10 | Melee / 3 |
5 | 10 | 7 | -10 | Melee / 3 |
6 | 11 | 8 | -5 | Melee / 4 |
7 | 12 | 8 | -5 | Melee / 4 |
8 | 13 | 9 | -5 | Melee / 4 |
9 | 14 | 10 | -5 | Melee / 4 |
10 | 15 | 10 | -5 | Melee / 4 |
11 | 16 | 11 | -5 | Melee / 5 |
12 | 17 | 12 | -5 | Melee / 5 |
13 | 18 | 12 | -5 | Melee / 5 |
14 | 19 | 13 | -5 | Melee / 5 |
15 | 20 | 14 | -5 | Melee / 5 |
16 | 21 | 14 | Base | Melee / 6 |
17 | 22 | 15 | Base | Melee / 6 |
18 | 23 | 16 | Base | Melee / 6 |
19 | 24 | 16 | Base | Melee / 6 |
20 | 25 | 17 | Base | Melee / 6 |
21 | 26 | 18 | Base | Melee / 8 |
22 | 27 | 18 | Base | Melee / 8 |
23 | 28 | 19 | Base | Melee / 8 |
24 | 29 | 20 | Base | Melee / 8 |
25 | 30 | 20 | Base | Melee / 8 |
26 | 31 | 21 | Base | Melee / 10 |
27 | 32 | 22 | Base | Melee / 10 |
28 | 33 | 22 | Base | Melee / 10 |
29 | 34 | 23 | Base | Melee / 10 |
30 | 35 | 24 | Base | Melee / 10 |
Weapon Profile - Refined Weapon (Tier 3)
Weapon Profile - Refined Weapon (Tier 3)
Refined Weapon | ||||
---|---|---|---|---|
Magazine: | Reload: | Weight: | Cost: | Rarity: |
AP | Damage | Defense | Move | Range |
1 | 11 | 11 | -10 | Melee / 3 |
2 | 12 | 12 | -10 | Melee / 3 |
3 | 13 | 12 | -10 | Melee / 3 |
4 | 14 | 13 | -10 | Melee / 3 |
5 | 15 | 14 | -10 | Melee / 3 |
6 | 16 | 14 | -5 | Melee / 4 |
7 | 17 | 15 | -5 | Melee / 4 |
8 | 18 | 16 | -5 | Melee / 4 |
9 | 19 | 16 | -5 | Melee / 4 |
10 | 20 | 17 | -5 | Melee / 4 |
11 | 21 | 18 | -5 | Melee / 5 |
12 | 22 | 18 | -5 | Melee / 5 |
13 | 23 | 19 | -5 | Melee / 5 |
14 | 24 | 20 | -5 | Melee / 5 |
15 | 25 | 20 | -5 | Melee / 5 |
16 | 26 | 21 | Base | Melee / 6 |
17 | 27 | 22 | Base | Melee / 6 |
18 | 28 | 22 | Base | Melee / 6 |
19 | 29 | 23 | Base | Melee / 6 |
20 | 30 | 24 | Base | Melee / 6 |
21 | 31 | 24 | Base | Melee / 8 |
22 | 32 | 25 | Base | Melee / 8 |
23 | 33 | 26 | Base | Melee / 8 |
24 | 34 | 26 | Base | Melee / 8 |
25 | 35 | 27 | Base | Melee / 8 |
26 | 36 | 28 | Base | Melee / 10 |
27 | 37 | 28 | Base | Melee / 10 |
28 | 38 | 29 | Base | Melee / 10 |
29 | 39 | 30 | Base | Melee / 10 |
30 | 40 | 30 | Base | Melee / 10 |
Weapon Profile - Advanced Weapon (Tier 4)
Weapon Profile - Advanced Weapon (Tier 4)
Advanced Weapon | ||||
---|---|---|---|---|
Magazine: None/1Throw | Reload: None | Weight: 3 | Cost: 6Bar | Rarity: Rare |
AP | Damage | Defense | Move | Range |
1 | 16 | 14 | -15 | Melee / 3 |
2 | 17 | 15 | -15 | Melee / 3 |
3 | 18 | 16 | -15 | Melee / 3 |
4 | 19 | 16 | -15 | Melee / 3 |
5 | 20 | 17 | -15 | Melee / 3 |
6 | 21 | 18 | -10 | Melee / 4 |
7 | 22 | 18 | -10 | Melee / 4 |
8 | 23 | 19 | -10 | Melee / 4 |
9 | 24 | 20 | -10 | Melee / 4 |
10 | 25 | 20 | -10 | Melee / 4 |
11 | 26 | 21 | -5 | Melee / 5 |
12 | 27 | 22 | -5 | Melee / 5 |
13 | 28 | 22 | -5 | Melee / 5 |
14 | 29 | 23 | -5 | Melee / 5 |
15 | 30 | 24 | -5 | Melee / 5 |
16 | 31 | 24 | Base | Melee / 6 |
17 | 32 | 25 | Base | Melee / 6 |
18 | 33 | 26 | Base | Melee / 6 |
19 | 34 | 26 | Base | Melee / 6 |
20 | 35 | 27 | Base | Melee / 6 |
21 | 36 | 28 | Base | Melee / 8 |
22 | 37 | 28 | Base | Melee / 8 |
23 | 38 | 29 | Base | Melee / 8 |
24 | 39 | 30 | Base | Melee / 8 |
25 | 40 | 30 | Base | Melee / 8 |
26 | 41 | 31 | Base | Melee / 10 |
27 | 42 | 32 | Base | Melee / 10 |
28 | 43 | 32 | Base | Melee / 10 |
29 | 44 | 33 | Base | Melee / 10 |
30 | 45 | 34 | Base | Melee / 10 |
Unarmed
Weapon Profile - Kick-Boxing (Tier 1)
Weapon Profile - Kick-Boxing (Tier 1)
Kick-Boxing | ||||
---|---|---|---|---|
Magazine: None | Reload: None | Weight: None | Cost: 0.5Bar | Rarity: Ubiquitous |
AP | Damage | Defense | Move | Range |
1 | 1 | 1 | Base | Melee |
2 | 2 | 2 | Base | Melee |
3 | 2 | 3 | Base | Melee |
4 | 3 | 4 | Base | Melee |
5 | 4 | 5 | Base | Melee |
6 | 4 | 6 | Base | Melee |
7 | 5 | 7 | Base | Melee |
8 | 6 | 8 | Base | Melee |
9 | 6 | 9 | Base | Melee |
10 | 7 | 10 | Base | Melee |
11 | 8 | 11 | Base | Melee |
12 | 8 | 12 | Base | Melee |
13 | 9 | 13 | Base | Melee |
14 | 10 | 14 | Base | Melee |
15 | 10 | 15 | Base | Melee |
16 | 11 | 16 | Base | Melee |
17 | 12 | 17 | Base | Melee |
18 | 12 | 18 | Base | Melee |
19 | 13 | 19 | Base | Melee |
20 | 14 | 20 | Base | Melee |
21 | 14 | 21 | +5 | Melee |
22 | 15 | 22 | +5 | Melee |
23 | 16 | 23 | +5 | Melee |
24 | 16 | 24 | +5 | Melee |
25 | 17 | 25 | +5 | Melee |
26 | 18 | 26 | +5 | Melee |
27 | 18 | 27 | +5 | Melee |
28 | 19 | 28 | +5 | Melee |
29 | 20 | 29 | +5 | Melee |
30 | 20 | 30 | +5 | Melee |
Weapon Profile - Silat (Tier 2)
Weapon Profile - Silat (Tier 2)
Silat | ||||
---|---|---|---|---|
Magazine: None | Reload: None | Weight: None | Cost: 2Bar | Rarity: Common |
AP | Damage | Defense | Move | Range |
1 | 4 | 6 | Base | Melee |
2 | 5 | 7 | Base | Melee |
3 | 6 | 8 | Base | Melee |
4 | 6 | 9 | Base | Melee |
5 | 7 | 10 | Base | Melee |
6 | 8 | 11 | Base | Melee |
7 | 8 | 12 | Base | Melee |
8 | 9 | 13 | Base | Melee |
9 | 10 | 14 | Base | Melee |
10 | 10 | 15 | Base | Melee |
11 | 11 | 16 | Base | Melee |
12 | 12 | 17 | Base | Melee |
13 | 12 | 18 | Base | Melee |
14 | 13 | 19 | Base | Melee |
15 | 14 | 20 | Base | Melee |
16 | 14 | 21 | +5 | Melee |
17 | 15 | 22 | +5 | Melee |
18 | 16 | 23 | +5 | Melee |
19 | 16 | 24 | +5 | Melee |
20 | 17 | 25 | +5 | Melee |
21 | 18 | 26 | +5 | Melee |
22 | 18 | 27 | +5 | Melee |
23 | 19 | 28 | +5 | Melee |
24 | 20 | 29 | +5 | Melee |
25 | 20 | 30 | +5 | Melee |
26 | 21 | 31 | +5 | Melee |
27 | 22 | 32 | +5 | Melee |
28 | 22 | 33 | +5 | Melee |
29 | 23 | 34 | +5 | Melee |
30 | 24 | 35 | +5 | Melee |
Weapon Profile - LINE (Tier 3)
Weapon Profile - LINE (Tier 3)
LINE | ||||
---|---|---|---|---|
Magazine: None | Reload: None | Weight: None | Cost: 6Bar | Rarity: Uncommon |
AP | Damage | Defense | Move | Range |
1 | 8 | 11 | Base | Melee |
2 | 8 | 12 | Base | Melee |
3 | 9 | 13 | Base | Melee |
4 | 10 | 14 | Base | Melee |
5 | 10 | 15 | Base | Melee |
6 | 11 | 16 | Base | Melee |
7 | 12 | 17 | Base | Melee |
8 | 12 | 18 | Base | Melee |
9 | 13 | 19 | Base | Melee |
10 | 14 | 20 | Base | Melee |
11 | 14 | 21 | +5 | Melee |
12 | 15 | 22 | +5 | Melee |
13 | 16 | 23 | +5 | Melee |
14 | 16 | 24 | +5 | Melee |
15 | 17 | 25 | +5 | Melee |
16 | 18 | 26 | +5 | Melee |
17 | 18 | 27 | +5 | Melee |
18 | 19 | 28 | +5 | Melee |
19 | 20 | 29 | +5 | Melee |
20 | 20 | 30 | +5 | Melee |
21 | 21 | 31 | +5 | Melee |
22 | 22 | 32 | +5 | Melee |
23 | 22 | 33 | +5 | Melee |
24 | 23 | 34 | +5 | Melee |
25 | 24 | 35 | +5 | Melee |
26 | 24 | 36 | +5 | Melee |
27 | 25 | 37 | +5 | Melee |
28 | 26 | 38 | +5 | Melee |
29 | 26 | 39 | +5 | Melee |
30 | 27 | 40 | +5 | Melee |
Weapon Profile - Krav Maga (Tier 4)
Weapon Profile - Krav Maga (Tier 4)
Krav Maga | ||||
---|---|---|---|---|
Magazine: None | Reload: None | Weight: None | Cost: 12Bar | Rarity: Rare |
AP | Damage | Defense | Move | Range |
1 | 11 | 16 | Base | Melee |
2 | 12 | 17 | Base | Melee |
3 | 12 | 18 | Base | Melee |
4 | 13 | 19 | Base | Melee |
5 | 14 | 20 | Base | Melee |
6 | 14 | 21 | Base | Melee |
7 | 15 | 22 | Base | Melee |
8 | 16 | 23 | Base | Melee |
9 | 16 | 24 | Base | Melee |
10 | 17 | 25 | Base | Melee |
11 | 18 | 26 | +5 | Melee |
12 | 18 | 27 | +5 | Melee |
13 | 19 | 28 | +5 | Melee |
14 | 20 | 29 | +5 | Melee |
15 | 20 | 30 | +5 | Melee |
16 | 21 | 31 | +5 | Melee |
17 | 22 | 32 | +5 | Melee |
18 | 22 | 33 | +5 | Melee |
19 | 23 | 34 | +5 | Melee |
20 | 24 | 35 | +5 | Melee |
21 | 24 | 36 | +5 | Melee |
22 | 25 | 37 | +5 | Melee |
23 | 26 | 38 | +5 | Melee |
24 | 26 | 39 | +5 | Melee |
25 | 27 | 40 | +5 | Melee |
26 | 28 | 41 | +5 | Melee |
27 | 28 | 42 | +5 | Melee |
28 | 29 | 43 | +5 | Melee |
29 | 30 | 44 | +5 | Melee |
30 | 30 | 45 | +5 | Melee |
Skill Charts
Skill charts represent all the information you need to use skills in one place. Here you can find:
- The uses of each Skill
- The Related Traits of each Skill, used for Trait bonuses (remember that only the highest one is used) and a brief description of each Trait.
- The related Augs for each Skill and a brief description of each Aug.
Bio Lore
Bio Lore
Bio Lore Skill | ||
---|---|---|
Skill Uses | ||
Physiology (Analyze vital state) | Heal (Restore HP over time) | Harm (Drain HP over time) |
Nanology (Analyze IRIS state) | Energize (Restore Stamina over time) | Exhaust (Drain Stamina over time) |
Toxicology (Analyze toxicity) | Reconstruction (Add IRIS / Heal Conditions) | Deconstruction (Remove IRIS / Cause Conditions) |
Bio Lore Related Traits | ||
Acuity Trait | The Acuity Trait improves: Surprise bonus. (Attacking unaware enemies) | Per rank of Acuity: +1AP Surprise Bonus |
Resolve Trait | The Resolve Trait improves Max Stamina, Max Spend per round Stamina Regen per day. | Per rank of Resolve: +5 Max Stamina +1 Stamina Spend per turn +1 Stamina Regen per day |
Bio Lore Augs | ||
Nanometrics Aug | The Nanometrics Aug: Use your IRIS to analyze or influence a target's IRIS remotely. | Abilities gained: - Identify Augs remotely - Scan max / current Stamina Drain / Energize remotely - Repair / Inflict Conditions remotely. |
Pharmacy Aug | The Nanometrics Aug: Use your IRIS to convert raw Dust or Bar into medical supplies | Abilities gained: - Create Stimshots - Create Medpacks (Dust, Bar or Medic Bag required) |
Physiometrics Aug | The Physiometrics Aug: Use your IRIS to analyze or influence target's physiology remotely. | Abilities gained: - Diagnose remotely Scan max / current Health - Heal remotely - Harm remotely |
Chem Lore
Chem Lore
Chem Lore Skill | ||
---|---|---|
Skill Uses | ||
Material knowledge (Identify materials) | Catalyze (Improve chemicals) (Requires Chem Bag) | Reinforce (Improve Materials) (Requires Chem Bag) |
Chem Knowledge (Identify chemicals) | Neutralize (Make Chemicals inert) (Requires Chem Bag) | Degrade (Decompose materials) (Requires Chem Bag) |
Analysis (Identify material or chemical properties) | Formulation (Craft Chems / munitions using Chemist Bag) | |
Chem Lore Related Traits | ||
These Traits grant +1AP per rank when using Chem Lore (highest Trait only) | ||
Acuity Trait | The Acuity Trait improves: Surprise bonus. (Attacking unaware enemies) | Per rank of Acuity: +1AP Initiative bonus for Awareness and Surprise |
Resolve Trait | The Resolve Trait improves Max Stamina, Max Spend per round Stamina Regen per day. | Per rank of Resolve: +5 Max Stamina +1 Stamina Spend per turn +1 Stamina Regen per day |
Chem Lore Augs | ||
Reconstruction Aug | The Reconstruction Aug: Use your IRIS to analyze Chemicals or Materials and manipulate their shape or integrity by touch. Chem Lore extended action | Abilities gained: - Analyze Chems by touch - Analyze Materials by touch - Reinforce / Degrade by touch - Reshape, mix and separate substances by touch |
Reaction Aug | The Reaction Aug: Use your IRIS to analyze Chemicals or Materials and manipulate their molecular structure by touch. Chem Lore extended action | Abilities gained: -Analyze Chems by touch -Analyze Materials by touch -Catalyze / Neutralize by touch -Formulate by touch (Formulate still requires raw material) |
Synthesis Aug | The Synthesis Aug: Use your IRIS to convert raw Dust or Bar into Chem Bag uses by touch. Doubles Chem Bag uses and grants +5AP when crafting munitions, chems or materials. Chem Lore extended action | Abilities gained: - Create chemicals - Create munitions - Create weapon oils - Doubles Chem Bag uses - Grants +5AP (Dust, Bar or Chem Bag required) |
Tech Lore
Tech Lore
Tech Lore Skill | ||
---|---|---|
Skill Uses | ||
Mechanic (Identify or Analyze Hardware activity) | Repair (Fix or enhance Hardware) | Optimize (Repair or enhance Data) |
Technologist (Identify or Analyze Data activity) | Sabotage (Destroy or degrade Hardware) | Corrupt (Destroy or degrade Data) |
Manufacture (Craft Hardware from parts) | Code (Create Programs or Data) |
|
Tech Lore Related Traits | ||
Acuity Trait | The Acuity Trait improves: Surprise bonus. (Attacking unaware enemies) | Per rank of Acuity: +1AP Surprise Bonus |
Resolve Trait | The Resolve Trait improves Max Stamina, Max Spend per round Stamina Regen per day. | Per rank of Resolve: +5 Max Stamina +1 Stamina Spend per turn +1 Stamina Regen per day |
Tech Lore Augs | ||
Telepresence Aug | The Telepresence Aug: Use your IRIS to interface with Programs or Data remotely, without tools. | Abilities gained: - Use Technologist remotely - Optimize remotely - Corrupt remotely. - Code remotely |
IDLE Aug (Iterative Development Loop Extrapolation) | The IDLE Aug: Use your IRIS to convert raw Dust or Bar into Bio Bag, Chem Bag or Tech Bag uses and grants +5AP when consuming them. Doubles normal Tech Bag uses. | Abilities gained: - Convert 1 Bar into 2 Bio Bag Uses - Convert 1 bar into 2 Chem Bag uses - Convert 1 Bar into 2 Tech Bag uses - Gain +5AP when consuming any Support Bag type |
Special Combat
Special Combat
Special Combat | ||
---|---|---|
Skill uses | ||
Melee weapons (Making Attacks) | Hand Grenades (Making attacks) | Unarmed combat (Making Attacks) |
Special Combat Related Traits | ||
Strength Trait | Description: Strength represents your physical power, increasing carry weight and combat ability | Effect: +5 Carry Weight per rank |
Agility Trait | Description: Agility represents your coordination and swiftness, increasing Speed and combat ability | Effect: +5 Speed per rank (+5m move range per turn) |
Special Combat Augs | ||
Resonance Aug | The Resonance Aug: Use your IRIS to generate kinetic resonances, enhancing normal Melee or Unarmed attacks and generating resonance waves which can strike from a short distance away. | Abilities gained: - Melee and Unarmed Attacks gain +5AP - This bonus can be sacrificed to make Melee or Unarmed Attacks from up to 5m away. - Attacks made from beyond 2m no longer gain the +5AP Point Blank bonus, unless otherwise stated |
Corruption
People with higher concentrations of IRIS become more susceptible to its “Presence”. This collection of powerful impulses and pleasure-resonse patterns is used to influence you when you are desperate, or through your natural virtues and vices. If you fail to resist these urges over a long period, your mind is gradually trained into submission until the IRIS can optimize your brain function without resistance. While the changes undeniably offers many advantages, an undesirable byproduct is the near total elimination of your consciousness in the process. This is known as, “Feralization”.
Representing your degree of vulnerability to this condition, you gain “Corruption” points as you integrate more IRIS or fail to resist its Presence. For each Trait rank you gain above your natural number (the number granted by the Director at Character creation), and for every Aug you install, your Corruption level increases. This has several effects. For example, various temptations may plague you when you witness events that anger or excite you. These urges become more frequent and severe as your Corruption increases. The Presence may also offer aid in times of weakness; when you are exhausted, or mortally wounded.
When your Corruption is triggered, you can make an Endurance Skill test to resist the Presence driving you to obey. Success indicates that you steel yourself and carry on, while failure proves that the urge was too strong or, weakened and desperate, you lack the strength to refuse.
Corruption Rules
Corruption Rules
- THE PRICE OF POWER
- Each Aug increases Corruption by +3
- Each Trait rank increases Corruption by +2
- Trait ranks given by the Director for a new Character don't count.
- TRIGGERS
- These events can trigger your Corruption, forcing you to either resist or obey the Presence of your IRIS.
- Check the Corruption Triggers table below. If you experience any of the events listed for your Corruption level or less, your Corruption is triggered.
- If your Stamina drops lower than your Corruption level, your Corruption is triggered. (For example, if you have Corruption 10 and your Stamina drops below 10 for any reason)
- If you attempt to extract IRIS, or have it extracted by someone else, for any reason, your Corruption is triggered. IRIS extraction is removing your Augs and Trait ranks to reduce Corruption.
- If your Corruption level is ever greater than your MAXIMUM Stamina, your Corruption is triggered every night at midnight until you resolve the situation. Good luck.
- RESISTANCE
- When your Corruption is triggered, you make a choice: either resist or obey.
- If you want to resist, make an Endurance Skill test.
- The difficulty for this test is half your Corruption level, rounding fractions up.
- For example, if you have Corruption 15, you would need to score 8AP on the Endurance Skill test. This is because half of 15 is 7.5, which is rounded up to 8. Therefore, you need to score 8AP.
- If you pass, you resist the Corruption and it can't be triggered again for the rest of the scene.
- If you fail, check the Corruption Triggers table and suffer the consequences for your Corruption level. Your Corruption can't be triggered again for the rest of the scene.
- OBEDIENCE
- When your Corruption is triggered, you make a choice: either resist or obey.
- If you obey voluntarily, there are several effects:
- Check your rank in the Resolve Trait. Instantly gain that many Stamina.
- Gain +5AP for your next Skill test.
- Check the Corruption Triggers table and suffer the consequences for your Corruption level as normal.
- You cannot obey voluntarily after failing an attempt to resist.
- Generally, the benefit of obedience is using the Stamina and AP bonuses to (hopefully) resolve the trigger as quickly as possible, before the situation can get any worse.
- PASSING OUT AND DEATH COMA
- When your Stamina drops to 0 or less, normally you Pass Out. You only recover from Passing Out when your Stamina recovers to 1 or higher.
- When your Health drops to 0 or less, normally you go into Death Coma. you only recover from Death Coma when your Health recovers to 1 or higher.
- You can delay Passing Out and Death Coma for 1 round by passing an Endurance Skill test.
- The difficulty is 5AP for the first round you delay, 10AP for the second round, 15AP for the third and so on.
- If you fail your Endurance Skill test to resist Passing Out or Death Coma, your last chance is Embracing your Corruption.
- EMBRACING CORRUPTION
- You embrace the power of your IRIS, willingly giving up control in exchange for a second chance.
- Embracing Corruption automatically delays Passing Out and Death Coma for 1 scene.
- Also gain +5AP for your next test
- After Embracing Corruption, your Health and Stamina remain unchanged. You can continue losing Health and Stamina while Pass Out and Death Coma are being delayed.
- Choose a Corruption Consequence at your Corruption level and suffer its effects as normal.
- The target of your psychosis is at the Director's discretion, but ideally you and the Director should try to find conditions you can both agree on.
- LIMITATIONS
- If your Stamina ever goes fully negative, you Pass Out. No action can prevent this. For example if you have Stamina 10, then dropping to -10 Stamina or less forces you to Pass Out.
- If your Health ever goes fully negative, you Die. No action can prevent this. For example, if you have 20 Health, then dropping to -20 Health or less causes permanent death. Make a new Character.
Corruption Triggers
Corruption Triggers
Corruption Triggers | ||||
---|---|---|---|---|
Corruption level | Cause | Consequences if you fail to resist | ||
(Triggered by witnessing, inflicting or experiencing the following) | Test difficulty = half your Corruption (rounding up) | |||
1 - 5 | Torture, Mass murder, Cannibalism, Multiple rapes, The sacking of a settlement (or similar) | Gain +1 temporary Corruption | ||
6 - 10 | Extreme physical or emotional abuse, Multiple murder, Gang rape, Raider attack (or similar) | Gain +1 temporary Corruption | ||
11 - 15 | Severe physical or emotional abuse, Murder, Rape, Grand theft (like bank robbery) (or similar) | Suffer a Light Corruption result that fits your Character. Gain +2 temporary Corruption. | ||
16 - 20 | Severe perversion, Riots, Open combat, Armed robbery (or similar) | Suffer a Severe Corruption result that fits your Character. Gain +2 temporary Corruption. | ||
21 - 25 | Bullying, Sexual harassment, Violence, Threats of violence, Blackmail, Theft (or equivalent events) Attempts of social manipulation (if the Character detects it), Being followed (if the Character detects it), Sever rudeness (or similar) | Suffer an Extreme Corruption result that fits your Character. Gain +3 temporary Corruption. | ||
26+ | Bullying, Sexual harassment, Violence, Threats of violence, Blackmail, Theft (or equivalent events) Attempts of social manipulation (if the Character detects it), Being followed (if the Character detects it), Sever rudeness (or similar) | You are overcome by Feralization. The Director chooses an Extreme Corruption result. Your Character pursues that result until they escape or die. Make a new Character. | ||
Corruption Consequences
Corruption Consequences
Corruption Consequences | |||
---|---|---|---|
Manifestation (All actions must involve the event that triggered your Corruption) | |||
Nowhere is safe… | I cannot allow this… | I need to hear them scream… | |
Corruption level | Corrupted by Fear | Corrupted by Zeal | Corrupted by Sadism |
Light Corruption | You have a desperate need to distance yourself from the triggering event. — Lasts 1 scene. -5AP for UNrelated actions. +2 temporary Corruption. | Honor requires that you act to resolve the triggering event. — Lasts 1 scene. -5AP for UNrelated actions. +2 temporary Corruption. | You have a sick desire to make people suffer. Target the triggering event. — Lasts 1 scene. -5AP for UNrelated actions. +2 temporary Corruption. |
Severe Corruption | You are smothered by fear. Escape and hide. Trust nobody. — Lasts 1 scene. -10AP for UNrelated actions. +2 temporary Corruption. | You are filled with righteous anger. As a paragon of virtue, you must stop wrongdoing along with any who oppose you; by force if necessary. — Lasts 1scene. -10AP for UNrelated actions. +2 temporary Corruption. | You are overcome by perversity. Only by becoming a figure of terror can you satisfy your urges. — Lasts 1 scene. -10AP for UNrelated actions. +2 temporary Corruption. |
Extreme Corruption | The abject terror is too much for your mind. Curl into a ball and fight or flee any attempt to approach you. — Lasts 1 scene. +5AP for related actions. Take no other action. + 3 temporary Corruption. | Your fervor escalates into a berserk frenzy. ALL who oppose your righteousness - for any reason - must be obliterated. — Lasts 1 scene. +5AP for related actions. Take no other action. +3 temporary Corruption. | You drown yourself in depravity. There is no greater music than screams, no greater feeling than fresh, warm blood. — Lasts 1 scene. +5AP for related actions. Take no other action. +3 temporary Corruption. |
Character Points
Character Points (or CP) are awarded to your Character as you play games. These points can then be spent to improve your Character in various ways including ranking up Skills, unlocking new Skills and enhancing Traits among many, many other options. Below is a a full list of spending options, along with general guidelines for awarding CP.
Spending CP | ||
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Benefit | CP cost | Additional Costs |
+1 Skill rank | 1 CP | - |
+1 Trait rank | 2 CP | +2 Corruption |
Unlock new Aug | 3 CP | +3 Corruption |
Unlock new Skill | 4 CP | |
Earning CP | |
---|---|
CP Reward | Source |
1CP | Participation |
1CP | Side Objective |
2CP | Main Objective |
1-2CP | Director's Blessing |