This is an old revision of the document!
Skills Quick Reference
When making a Skill test:
- Remember that your Traits represent your fundamental strengths and weaknesses, while Skills represent your training and expertise. Both are combined to give your final test score.
- First, find your rank in the Skill you want to use, then roll that many D6 dice. (a D6 is a six-sided die) For example, if you have 5 ranks in the Skill, roll 5 D6 dice.
- Compare your dice results with the table below and add up your AP score.
- Next, find the related Traits for the Skill you are using In the “Skills and Related Traits” list below.
- Check your rank in those Traits and find whichever is higher. This is your Dominant Trait for that Skill.
- Gain bonus AP equal to your Dominant Trait rank. This is called your Trait bonus.
- Finally, total up your dice results with your Trait bonus.
- This is your final AP score for the test.
Example:
Steve is making a Mech Lore test to repair his truck. Don't ask.
- His rank in Mech Lore is 6, so he rolls 6 dice and gets the results: 1, 2, 3, 4, 5, 6.
- Looking at the table, we see that the results of 1-3 earn no bonus, but the 4 and 5 grant +1AP each, while the 6 gives +2AP for a total of (0 + 0 + 0 + 1 + 1 + 2) = 4AP.
- Steve now checks the related Traits for Mech Lore and finds these are Acuity or Resolve (whichever is higher).
- His Acuity Trait is higher at rank 5, so he adds +5AP to the test as his Trait bonus.
- Totaling up his dice results (4AP) and his Trait bonus (5AP), Steve ends with (4 + 5) = 9AP.
- 9AP is Steve's final score for the Mech Lore test.
Dice Results | ||||||
---|---|---|---|---|---|---|
D6 result: | 1 | 2 | 3 | 4 | 5 | 6 |
Score: | 0 | 0 | 0 | +1AP | +1AP | +2AP |
(“AP” stands for “Action Points” - the more you get, the better you do)