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Skills Quick Reference
When making a Skill test:
- Remember that your Traits represent your fundamental strengths and weaknesses, while Skills represent your training and expertise. Both are combined to give your final test score.
- First, find your rank in the Skill you want to use, then roll that many D6 dice. (a D6 is a six-sided die) For example, if you have 5 ranks in the Skill, roll 5 D6 dice.
- Compare your dice results with the table below and add up your AP score.
- Next, find the related Traits for the Skill you are using In the “Skills and Related Traits” list below.
- Check your rank in those Traits and find whichever is higher. This is your Dominant Trait for that Skill.
- Gain bonus AP equal to your Dominant Trait rank. This is called your Trait bonus.
- Finally, total up your dice results with your Trait bonus.
- This is your final AP score for the test.
Example:
Steve is making a Mech Lore test to repair his truck. Don't ask.
- His rank in Mech Lore is 6, so he rolls 6 dice and gets the results: 1, 2, 3, 4, 5, 6.
- Looking at the table, we see that the results of 1-3 earn no bonus, but the 4 and 5 grant +1AP each, while the 6 gives +2AP for a total of (0 + 0 + 0 + 1 + 1 + 2) = 4AP.
- Steve now checks the related Traits for Mech Lore and finds these are Acuity or Resolve (whichever is higher).
- His Acuity Trait is higher at rank 5, so he adds +5AP to the test as his Trait bonus.
- Totaling up his dice results (4AP) and his Trait bonus (5AP), Steve ends with (4 + 5) = 9AP.
- 9AP is Steve's final score for the Mech Lore test.
Dice Results | ||||||
---|---|---|---|---|---|---|
D6 result: | 1 | 2 | 3 | 4 | 5 | 6 |
Score: | 0 | 0 | 0 | +1AP | +1AP | +2AP |
(“AP” stands for “Action Points” - the more you get, the better you do)
Skills and Related Traits List
Skills and Related Traits List
Academic Skills | |
---|---|
Skills | Traits Used |
Bio Lore | Acuity or Resolve |
Chem Lore | Acuity or Resolve |
Tech Lore | Acuity or Resolve |
Combat Skills | |
---|---|
Skills | Traits Used |
High-Caliber Combat | Acuity or Strength |
Rapid-Fire Combat | Acuity or Agility |
Special Weapon Combat | Agility or Strength |
General Skills | |
---|---|
Skills | Traits Used |
Awareness | Acuity or Resolve |
Social | Resolve or Vigor |
Stealth | Agility or Resolve |
Endurance | Resolve or Vigor |
Talent Skills | |
---|---|
Skills | Traits used |
Actor | Resolve or Vigor |
Artist | Acuity or Agility |
Chef | Resolve or Vigor |
Dancer | Agility or Resolve |
Magician | Acuity or Agility |
Musician | Resolve or Agility |
Vocalist | Resolve or Vigor |
Skill Charts
Skill charts represent all the information you need to use skills in one place. Here you can find:
- The uses of each Skill
- The Related Traits of each Skill, used for Trait bonuses (remember that only the highest one is used) and a brief description of each Trait.
- The related Augs for each Skill and a brief description of each Aug.
Bio Lore
Bio Lore
Bio Lore Skill | ||
---|---|---|
Skill Uses | ||
Physiology (Analyze vital state) | Heal (Restore HP over time) | Harm (Drain HP over time) |
Nanology (Analyze IRIS state) | Energize (Restore Stamina over time) | Exhaust (Drain Stamina over time) |
Toxicology (Analyze toxicity) | Reconstruction (Add IRIS / Heal Conditions) | Deconstruction (Remove IRIS / Cause Conditions) |
Bio Lore Related Traits | ||
Acuity Trait | The Acuity Trait improves: Surprise bonus. (Attacking unaware enemies) | Per rank of Acuity: +1AP Surprise Bonus |
Resolve Trait | The Resolve Trait improves Max Stamina, Max Spend per round Stamina Regen per day. | Per rank of Resolve: +5 Max Stamina +1 Stamina Spend per turn +1 Stamina Regen per day |
Bio Lore Augs | ||
Nanometrics Aug | The Nanometrics Aug: Use your IRIS to analyze or influence a target's IRIS remotely. | Abilities gained: - Identify Augs remotely - Scan max / current Stamina Drain / Energize remotely - Repair / Inflict Conditions remotely. |
Pharmacy Aug | The Nanometrics Aug: Use your IRIS to convert raw Dust or Bar into medical supplies | Abilities gained: - Create Stimshots - Create Medpacks (Dust, Bar or Medic Bag required) |
Physiometrics Aug | The Physiometrics Aug: Use your IRIS to analyze or influence target's physiology remotely. | Abilities gained: - Diagnose remotely Scan max / current Health - Heal remotely - Harm remotely |
Chem Lore
Chem Lore
Chem Lore Skill | ||
---|---|---|
Skill Uses | ||
Material knowledge (Identify materials) | Catalyze (Improve chemicals) (Requires Chem Bag) | Reinforce (Improve Materials) (Requires Chem Bag) |
Chem Knowledge (Identify chemicals) | Neutralize (Make Chemicals inert) (Requires Chem Bag) | Degrade (Decompose materials) (Requires Chem Bag) |
Analysis (Identify material or chemical properties) | Formulation (Craft Chems / munitions using Chemist Bag) | |
Chem Lore Related Traits | ||
These Traits grant +1AP per rank when using Chem Lore (highest Trait only) | ||
Acuity Trait | The Acuity Trait improves: Surprise bonus. (Attacking unaware enemies) | Per rank of Acuity: +1AP Initiative bonus for Awareness and Surprise |
Resolve Trait | The Resolve Trait improves Max Stamina, Max Spend per round Stamina Regen per day. | Per rank of Resolve: +5 Max Stamina +1 Stamina Spend per turn +1 Stamina Regen per day |
Chem Lore Augs | ||
Reconstruction Aug | The Reconstruction Aug: Use your IRIS to analyze Chemicals or Materials and manipulate their shape or integrity by touch. Chem Lore extended action | Abilities gained: - Analyze Chems by touch - Analyze Materials by touch - Reinforce / Degrade by touch - Reshape, mix and separate substances by touch |
Reaction Aug | The Reaction Aug: Use your IRIS to analyze Chemicals or Materials and manipulate their molecular structure by touch. Chem Lore extended action | Abilities gained: -Analyze Chems by touch -Analyze Materials by touch -Catalyze / Neutralize by touch -Formulate by touch (Formulate still requires raw material) |
Synthesis Aug | The Synthesis Aug: Use your IRIS to convert raw Dust or Bar into Chem Bag uses by touch. Doubles Chem Bag uses and grants +5AP when crafting munitions, chems or materials. Chem Lore extended action | Abilities gained: - Create chemicals - Create munitions - Create weapon oils - Doubles Chem Bag uses - Grants +5AP (Dust, Bar or Chem Bag required) |
Tech Lore
Tech Lore
Tech Lore Skill | ||
---|---|---|
Skill Uses | ||
Mechanic (Identify or Analyze Hardware activity) | Repair (Fix or enhance Hardware) | Optimize (Repair or enhance Data) |
Technologist (Identify or Analyze Data activity) | Sabotage (Destroy or degrade Hardware) | Corrupt (Destroy or degrade Data) |
Manufacture (Craft Hardware from parts) | Code (Create Programs or Data) |
|
Tech Lore Related Traits | ||
Acuity Trait | The Acuity Trait improves: Surprise bonus. (Attacking unaware enemies) | Per rank of Acuity: +1AP Surprise Bonus |
Resolve Trait | The Resolve Trait improves Max Stamina, Max Spend per round Stamina Regen per day. | Per rank of Resolve: +5 Max Stamina +1 Stamina Spend per turn +1 Stamina Regen per day |
Tech Lore Augs | ||
Telepresence Aug | The Telepresence Aug: Use your IRIS to interface with Programs or Data remotely, without tools. | Abilities gained: - Use Technologist remotely - Optimize remotely - Corrupt remotely. - Code remotely |
IDLE Aug (Iterative Development Loop Extrapolation) | The IDLE Aug: Use your IRIS to convert raw Dust or Bar into Bio Bag, Chem Bag or Tech Bag uses and grants +5AP when consuming them. Doubles normal Tech Bag uses. | Abilities gained: - Convert 1 Bar into 2 Bio Bag Uses - Convert 1 bar into 2 Chem Bag uses - Convert 1 Bar into 2 Tech Bag uses - Gain +5AP when consuming any Support Bag type |
Special Combat
Special Combat
Special Combat | ||
---|---|---|
Skill uses | ||
Melee weapons (Making Attacks) | Hand Grenades (Making attacks) | Unarmed combat (Making Attacks) |
Special Combat Related Traits | ||
Strength Trait | Description: Strength represents your physical power, increasing carry weight and combat ability | Effect: +5 Carry Weight per rank |
Agility Trait | Description: Agility represents your coordination and swiftness, increasing Speed and combat ability | Effect: +5 Speed per rank (+5m move range per turn) |
Special Combat Augs | ||
Resonance Aug | The Resonance Aug: Use your IRIS to generate kinetic resonances, enhancing normal Melee or Unarmed attacks and generating resonance waves which can strike from a short distance away. | Abilities gained: - Melee and Unarmed Attacks gain +5AP - This bonus can be sacrificed to make Melee or Unarmed Attacks from up to 5m away. - Attacks made from beyond 2m no longer gain the +5AP Point Blank bonus, unless otherwise stated |